Metal Mario: Difference between revisions

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In Adventure Mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.  
In Adventure Mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.  


Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in any modes for the Super Smash Bros. series after this game.
Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in the subsequent ''Super Smash Bros.'' installments.


Metal Mario also appears as one of the many collectible [[Trophy (Super Smash Bros. series)|trophies]] in the game. [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]], a stage in the game, is reflected on the texture of Metal Mario's model on this trophy.
Metal Mario also appears as one of the many collectible [[Trophy (Super Smash Bros. series)|trophies]] in the game. [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]], a stage in the game, is reflected on the texture of Metal Mario's model on this trophy.