Super Mario Galaxy 2: Difference between revisions

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m (Per SM64, SMS, and SMG.)
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!colspan=4 style="background:#FF2400; color:white;"|Input(s)
!colspan=4 style="background:#FF2400; color:white;"|Input(s)
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Mario and Luigi controls
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
|-
|-
|Move
|Move
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|Adjust {{button|wii|Stick}}
|Adjust {{button|wii|Stick}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Yoshi controls
!colspan=5 style="background:#FF7733;"|Yoshi controls
|-
|-
|Move
|Move
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||{{button|wii|Z}} + {{button|wii|A}}
||{{button|wii|Z}} + {{button|wii|A}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Power-Up controls
!colspan=5 style="background:#FF7733;"|Power-up controls
|-
|-
|Create platform in [[Cloud Mario|Cloud form]]
|Create platform in [[Cloud Mario|Cloud form]]
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|Hold {{button|wii|A}}
|Hold {{button|wii|A}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Star Pointer and Co-Star Luma controls
!colspan=5 style="background:#FF7733;"|Star Pointer and Co-Star Luma controls
|-
|-
|Collect a [[Star Bit]]
|Collect a [[Star Bit]]
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|{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}}
|{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}}
|-
|-
!colspan=5 style="background:#FF7733; color:white;"|Menu controls
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|-
|Navigate menu
|Navigate menu
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|}
|}


==Enemies==
==Enemies and obstacles==
===New enemies===
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
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A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=13%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
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===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=19%|Locations
!width=19%|Locations
|-
|-
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Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!Description
!width=19%|Missions
!width=19%|Missions
|-
|-
!colspan=3 style="background:#AEAEAE;"|Main bosses
!colspan=3 style="background:#FF7733;"|Main bosses
|-
|-
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]'''
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]'''
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|align=center|[[Return of the Whomp King]]
|align=center|[[Return of the Whomp King]]
|-
|-
!colspan=3 style="background:#AEAEAE;"|Secret bosses
!colspan=3 style="background:#FF7733;"|Secret bosses
|-
|-
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]'''
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!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|New power-ups
!colspan=3 style="background:#FF7733;"|New power-ups
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
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|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Returning power-ups
!colspan=3 style="background:#FF7733;"|Returning power-ups
|-
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
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!Description
!Description
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
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|Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
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|Wooden treasure chests that contain items. One opens when a [[Green Shell]] is thrown at it.
|Wooden treasure chests that contain items. One opens when a [[Green Shell]] is thrown at it.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]]
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|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Ground-poundable objects
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[Cymbal]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[Cymbal]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
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|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
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|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Switches
!colspan=3 style="background:#FF7733;"|Switches
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]]
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|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|-
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]]
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|Wooden gears that move back and forth in empty space. They spin like wheels.
|Wooden gears that move back and forth in empty space. They spin like wheels.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]