Super Mario Galaxy 2: Difference between revisions

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(→‎Items and objects: Tweaked organization. Removed some subjects that (I think) could be considered part of the general environment.)
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|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
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|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
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|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
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|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
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|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
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|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
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|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|100x100px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>Giant fruits<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]][[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it. [[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref> appear fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]][[File:SMG2 Artwork Chance Cube 2.png|100x100px]]<br>[[Chance Cube|Lucky Cubes]] / Chance Cubes
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Lucky Cubes are only found in galaxies and will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]]. Chance Cubes are carried by the [[Lumalee]]s on Staship Mario.  One Lumalee with transform into a Chance Cube in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cubes can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
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!width=15%|Effect
!width=15%|Effect
!Description
!Description
|-
!colspan=3 style="background:#FF7733;"|New power-ups
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|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|110x110px]]<br>[[Rock Mario]]
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
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!colspan=3 style="background:#FF7733;"|Returning power-ups
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|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal - a green divot - causes the Star Ball to break and release its Power Star. There is a [[Purple Coin Ball|variant]] that contains a [[Purple Coin]].
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal - a green divot - causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
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|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
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!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
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|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
|Stone statues of [[Bowser]] that contain items. They are destroyed when they are struck by [[Bullet Bill]]s. There are metal variants of [[Bowser Jr.]] that serve the same function.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>Bull's-eye<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|100x100px]]<br>[[bull's-eye (Super Mario Galaxy 2)|Bull's-eye]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.206.</ref>
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
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|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube]]
|Dice carried by the [[Lumalee]]s on Staship Mario. One Lumalee with transform into a Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins. Chance Cube can give Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|-
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|Dice that can turn into different objects. Spinning one makes it roll. It will transform into an object based on which face of it is upward when it stops. Chance Cubes are only found in galaxies will either produce a 1-Up Mushroom, a coin, a Star Bit, or a [[Goomba]].
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Spire.png|100x100px]]<br>[[Rock spire|Obelisk]]
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!colspan=3 style="background:#FF7733;"|Ground-poundable objects
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[Cymbal]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[cymbals (Super Mario Galaxy 2)|Cymbals]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref>
|A planetoid in [[Cloudy Court Galaxy]]. Ground-pounding the center of the cymbal slams it together and generates 25 Star Bits on its surface.
|Ground-pounding the center of the top cymbal slams both pieces together and generates 25 Star Bits on their surface.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|100x100px]]<br>[[Trampoline|Drum]]
|Trampoline-like planetoids in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|Percussive trampolines in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|100x100px]]<br>[[Grate]]
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|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>Handle<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|100x100px]]<br>[[handle (Super Mario Galaxy 2)|Handle]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.46.</ref>
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
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|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>Giant grape<ref name=Prima102/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102/>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his bee form.
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gravity Ramp.png|100x100px]]<br>{{conjectural|Gravity ramp}}
|Stone ramps that enable traversal between two gravitational planes. Pink blocks will snake through these ramps and be directed towards a new plane as well.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Metal Platform.png|100x100px]]<br>Green and blue platforms
|Platforms that sink in lava when stepped on, then rise back up.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|A checkerboard platform that disappears once Mario stands on it.
|A checkerboard platform that disappears once Mario stands on it.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sinking Rock Platform.png|100x100px]]<br>{{conjectural|Sinking rock platform}}
|Platforms that sink in lava when stepped on, then rise back up.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
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|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|100x100px]]<br>[[Seesaw|Teeter-totter moon]]
|A planetoid in [[Boo Moon Galaxy]]. The moon shifts back-and-forth like a seesaw based on where Mario stands on it.
|The moon in [[Boo Moon Galaxy]] shifts back-and-forth like a seesaw based on where Mario stands on it.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Track.png|100x100px]]<br>[[Track]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|}
|}