Koopa Shell: Difference between revisions

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Koopa Shells reappear in ''[[Super Mario 3D World]]'', generally acting as they do in ''Super Mario 3D Land'', though a character must bounce one eight times rather than five to obtain a [[1-Up Mushroom]]. Similarly to ''[[Super Mario World]]'' and ''[[Super Mario 64]]'', jumping on a Koopa Troopa kicks it out of its shell, allowing a character to hold it. While carrying a shell and running, characters can enter it by [[crouch]]ing. In this state, they slide across the ground and the surface of water while moving, similarly to [[Shell Mario]], and most enemies they contact are defeated. Each character has a different shell color in this state: [[Mario]]'s shell becomes red, [[Toad]]'s shell becomes blue, [[Princess Peach|Peach]]'s shell becomes pink, [[Rosalina]]'s shell becomes cyan, and [[Luigi]]'s shell remains the same green color. After being in a Koopa Shell for a certain amount of time, characters automatically exit the shell and become dizzy. Characters can also climb into the shell while stationary; pressing the jump button in this state makes the shell jump and spin in place for the time the character is in the shell. If this occurs, the character cannot be forced out of the shell. Characters that touch the [[Goal Pole]] while moving in a Koopa Shell are rewarded with an [[extra life]].
Koopa Shells reappear in ''[[Super Mario 3D World]]'', generally acting as they do in ''Super Mario 3D Land'', though a character must bounce one eight times rather than five to obtain a [[1-Up Mushroom]]. Similarly to ''[[Super Mario World]]'' and ''[[Super Mario 64]]'', jumping on a Koopa Troopa kicks it out of its shell, allowing a character to hold it. While carrying a shell and running, characters can enter it by [[crouch]]ing. In this state, they slide across the ground and the surface of water while moving, similarly to [[Shell Mario]], and most enemies they contact are defeated. Each character has a different shell color in this state: [[Mario]]'s shell becomes red, [[Toad]]'s shell becomes blue, [[Princess Peach|Peach]]'s shell becomes pink, [[Rosalina]]'s shell becomes cyan, and [[Luigi]]'s shell remains the same green color. After being in a Koopa Shell for a certain amount of time, characters automatically exit the shell and become dizzy. Characters can also climb into the shell while stationary; pressing the jump button in this state makes the shell jump and spin in place for the time the character is in the shell. If this occurs, the character cannot be forced out of the shell. Characters that touch the [[Goal Pole]] while moving in a Koopa Shell are rewarded with an [[extra life]].


In ''[[Super Mario 3D World + Bowser's Fury]]'', Koopa Shells act near-identically to the original game, and identically across both campaigns. Hower, in contrast to the original game, Koopa Shells can no longer be occupied idly, as the shell always slides in the direction a character is facing when it is entered; the touch cursor can be used to stop them, though. In the ''Bowser's Fury'' campaign, [[Bowser Jr.]] can also use his [[Magic Paintbrush]] to bounce a Koopa Shell, and bouncing it eight times produces a [[Lucky Bell]] rather than a 1-Up Mushroom, as lives are absent. [[Kitten]]s may also juggle a Koopa Shell automatically if they claw into it repeatedly against a wall. Some interactions can be observed exclusively in the ''Bowser's Fury'' campaign. Unlike in ''[[Super Mario Maker 2]]'', Koopa Shells can destroy [[Rock Block]]s if thrown. {{conjectural|Cat [[little bird]]s}} fly away if a Koopa Shell is kicked or thrown near them. If a Koopa Shell is kicked or thrown onto the water surrounding an island of [[Lake Lapcat]], it will continue moving in the water until it is a certain distance away from Mario, upon which it becomes unloaded and stops moving until Mario comes close enough for it to be visible again. By riding [[Plessie]], the player can also deflect Koopa Shells that are moving on the water's surface.  
In ''[[Super Mario 3D World + Bowser's Fury]]'', Koopa Shells act near-identically to the original game, and identically across both campaigns. Hower, in contrast to the original game, Koopa Shells can no longer be occupied idly, as the shell always slides in the direction a character is facing when it is entered; the touch cursor can be used to stop them, though. In the ''Bowser's Fury'' campaign, [[Bowser Jr.]] can also use his [[Magic Paintbrush]] to bounce a Koopa Shell, and bouncing it eight times produces a [[Lucky Bell]] rather than a 1-Up Mushroom, as lives are absent. [[Kitten]]s may also juggle a Koopa Shell automatically if they claw into it repeatedly against a wall. Some interactions can be observed exclusively in the ''Bowser's Fury'' campaign. Unlike in ''[[Super Mario Maker 2]]'', Koopa Shells can destroy [[Rock Block]]s if thrown. [[Seagull]]s fly away if a Koopa Shell is kicked or thrown near them. If a Koopa Shell is kicked or thrown onto the water surrounding an island of [[Lake Lapcat]], it will continue moving in the water until it is a certain distance away from Mario, upon which it becomes unloaded and stops moving until Mario comes close enough for it to be visible again. By riding [[Plessie]], the player can also deflect Koopa Shells that are moving on the water's surface.  
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