Donkey Kong Country: Difference between revisions
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===Enemies=== | ===Enemies=== | ||
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game. | ||
{|class="wikitable dk"width | {|class="wikitable dk" style="width:100%;text-align:center" | ||
!colspan= | !colspan=3 style="background:saddlebrown;color:white"|The Bad Guys | ||
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{{content description|dk=yes| | |||
|image1=[[File:Army DKC sprite.png]] | |||
|name1=[[Army]] | |||
|description1=An armadillo enemy that rolls up into a ball and charges at the Kongs to attack. Donkey Kong can defeat them from either a jump or roll attack. If Diddy either jumps or cartwheels into a curled up Army, the enemy is forced out of its curled posture. Diddy can defeat Army if it is not curled up. | |||
|firstlevel1=[[Ropey Rampage]] | |||
| | |lastlevel1=[[Platform Perils]] | ||
| | |image2=[[File:Gnawty.png]] [[File:Gnawty-brown-DKC.png]] | ||
| | |name2=[[Gnawty]] | ||
|An armadillo enemy that rolls up into a ball and charges at the Kongs to attack. Donkey Kong can defeat them from either a jump or roll attack. If Diddy either jumps or cartwheels into a curled up Army, the enemy is forced out of its curled posture. Diddy can defeat Army if it is not curled up. | |description2=A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, brown variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack. | ||
| | |firstlevel2=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
| | |lastlevel2=[[Platform Perils]] | ||
| | |image3=[[File:Manky Kong DKC.png]] | ||
|name3=[[Manky Kong]] | |||
| | |description3=Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack. | ||
|A beaver enemy that is common, but is one of the weakest enemies. They simply walk around back and forth and can be defeated from any attack. Gnawties have a rare, brown variant that ride on a [[Millstone]], and contrarily they are invulnerable to any form of attack. | |firstlevel3=[[Orang-utan Gang]] | ||
| | |lastlevel3=[[Loopy Lights]] | ||
| | |image4=[[File:Mini Necky DKC.png]] | ||
| | |name4=[[Mini-Necky]] | ||
|description4=A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack. | |||
| | |firstlevel4=[[Vulture Culture]] | ||
|Manky Kongs are orangutans who were exiled from the Kong Family. They attack by throwing an unlimited number of barrels at Donkey Kong and Diddy. Both Kongs can defeat them by their jump and roll attack. | |lastlevel4=[[Elevator Antics]] | ||
| | |image5=[[File:Necky perched DKC.png]] [[File:Necky.png]] | ||
| | |name5=[[Necky]] | ||
| | |description5=A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas. | ||
|firstlevel5=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | |||
| | |lastlevel5=[[Platform Perils]] | ||
|A small vulture that attacks by spitting nuts at the Kongs. Some Mini-Neckys move up and down while spitting nuts. They can be defeated by either a roll or a jump attack. | |image6=[[File:Slippa DKC.png]] | ||
| | |name6=[[Slippa]] | ||
| | |description6=A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack. | ||
| | |firstlevel6=[[Reptile Rumble]] | ||
|lastlevel6=[[Misty Mine]] | |||
| | |image7=[[File:Zinger DKC.png]] [[File:Zinger-orange-DKC.png]] [[File:Zinger-pink-DKC.png]] [[File:Zinger-green-DKC.png]] | ||
|A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. The flying Neckys can be bounced on to reach higher areas. | |name7=[[Zinger]] | ||
| | |description7=Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, pink moves in a circular path or flies in place, and green moves in a u-shaped path. | ||
| | |firstlevel7=[[Ropey Rampage]] | ||
| | |lastlevel7=[[Platform Perils]] | ||
}} | |||
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|A red coral snake that slithers along the ground in caves and other subterranean areas. They are one of the weaker enemies and can be defeated by any attack. | |||
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|Zingers are wasps and very common enemies who appear in almost every level. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. The Kongs must usually avoid the Zingers along the way. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally or flies in place, pink moves in a circular path or flies in place, and green moves in a u-shaped path. | |||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''The Aquatic Bad Guys''' | ||
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{{content description|dk=yes| | |||
|image1=[[File:Bitesize.png]] | |||
|name1=[[Bitesize]] | |||
|description1=A small piranha enemy that like other underwater enemies, cannot be defeated by the Kongs. Enguarde can defeat Bitesizes and most other underwater enemies. | |||
|firstlevel1=[[Coral Capers]] | |||
| | |lastlevel1=[[Poison Pond]] | ||
|image2=[[File:Chomps.png]] | |||
| | |name2=[[Chomps]] | ||
|A small piranha enemy that like other underwater enemies, cannot be defeated by the Kongs. Enguarde can defeat Bitesizes and most other underwater enemies. | |description2=A large, green shark enemy that are larger than Bitesizes, but otherwise act the same, and they can also be defeated by Enguarde. | ||
| | |firstlevel2=[[Coral Capers]] | ||
| | |lastlevel2=[[Croctopus Chase]] | ||
| | |image3=[[File:Chomps Jr DKC sprite.png]] | ||
|name3=[[Chomps Jr.]] | |||
| | |description3=A small, blue shark enemy and a smaller variant of Chomps. They act similar to Chomps except they are smaller and slightly faster. | ||
|A large, green shark enemy that are larger than Bitesizes, but otherwise act the same, and they can also be defeated by Enguarde. | |firstlevel3=[[Coral Capers]] | ||
| | |lastlevel3=[[Poison Pond]] | ||
| | |image4=[[File:Clambo DKC.png]] | ||
| | |name4=[[Clambo]] | ||
|description4=A clam enemy that attacks by spitting out pearls at the Kongs. They do not move around and are usually in a corner outside of the main path. They cannot be defeated by Enguarde. | |||
| | |firstlevel4=[[Coral Capers]] | ||
|A small, blue shark enemy and a smaller variant of Chomps. They act similar to Chomps except they are smaller and slightly faster. | |lastlevel4=[[Clam City]] | ||
| | |image5=[[File:Croctopus-purple-DKC.png]] [[File:Croctopus.png]] | ||
| | |name5=[[Croctopus]] | ||
| | |description5=An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated. | ||
|firstlevel5=[[Coral Capers]] | |||
| | |lastlevel5=[[Croctopus Chase]] | ||
|A clam enemy that attacks by spitting out pearls at the Kongs. They do not move around and are usually in a corner outside of the main path. They cannot be defeated by Enguarde. | |image6=[[File:Squidge DKC.png]] | ||
| | |name6=[[Squidge]] | ||
| | |description6=A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde. | ||
| | |firstlevel6=[[Croctopus Chase]] | ||
|lastlevel6=[[Poison Pond]] | |||
| | }} | ||
|An octopus enemy that quickly treads through water to hit the Kongs. The purple variants move in fixed patterns around blocks of coral reef, while the blue variants go in a set path after the Kongs once they pass them. Like Clambos, they cannot be defeated. | |||
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|A jellyfish type enemy that swims up and down through underwater areas in zigzag lines. They can be defeated by Enguarde. | |||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''The Kremlings''' | ||
|- | |- | ||
{{content description|dk=yes| | |||
|image1=[[File:Klaptrap DKC.png]] [[File:Klaptrap-purple-DKC.png]] | |||
|name1=[[Klaptrap]] | |||
|description1=Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. Klaptraps have a rare, purple variant that jump at the same time as the Kongs do. | |||
|firstlevel1=[[Stop & Go Station]] | |||
| | |lastlevel1=[[Loopy Lights]] | ||
| | |image2=[[File:Klump DKC sprite.png]] | ||
| | |name2=[[Klump]] | ||
|Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. Because of this, the Kongs cannot attack Klaptrap by rolling into it from the front. Klaptraps can either be defeated from behind or if jumped over. Klaptraps have a rare, purple variant that jump at the same time as the Kongs do. | |description2=Klump is a strong, burly enemy that wears military gear. Klump's helmet defends itself from Diddy's jump attack, although Donkey Kong can defeat a Klump by jumping on it. Both Kongs can use a roll attack to defeat a Klump. | ||
| | |firstlevel2=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
| | |lastlevel2=[[Platform Perils]] | ||
| | |image3=[[File:Krash DKC.png]] | ||
|name3=[[Krash]] | |||
| | |description3=A Kritter who rides in a mine cart. Krashes ride in the opposite direction of the Kongs, attempting to crash into them. Donkey Kong and Diddy must avoid Krashes by jumping over them. In Mine Cart Madness, some Krashes are in a stationary mine carts, and the Kongs can jump on them to defeat them and take over the mine cart. | ||
|Klump is a strong, burly enemy that wears military gear. Klump's helmet defends itself from Diddy's jump attack, although Donkey Kong can defeat a Klump by jumping on it. Both Kongs can use a roll attack to defeat a Klump. | |firstlevel3=[[Mine Cart Carnage]] | ||
| | |lastlevel3=[[Mine Cart Madness]] | ||
| | |image4=[[File:Kritter DKC green.png]] [[File:Kritter-blue-DKC.png]] [[File:Kritter-red-DKC.png]] [[File:Kritter-yellow-DKC.png]] [[File:Kritter-gray-DKC.png]] | ||
| | |name4=[[Kritter]] | ||
|description4=Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, green ones walk forward, the blue ones jump while moving forward, the brown ones jump vertically without moving forward, yellow ones jump left and right, and gray Kritters hop forward a few times before doing a long jump. | |||
| | |firstlevel4=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
|A Kritter who rides in a mine cart. Krashes ride in the opposite direction of the Kongs, attempting to crash into them. Donkey Kong and Diddy must avoid Krashes by jumping over them. In Mine Cart Madness, some Krashes are in a stationary mine carts, and the Kongs can jump on them to defeat them and take over the mine cart. | |lastlevel4=[[Loopy Lights]] | ||
| | |image5=[[File:Krusha DKC blue.png]] [[File:Krusha-gray-DKC.png]] | ||
| | |name5=[[Krusha]] | ||
| | |description5=Krushas are strong, muscular Kremlings, and there are blue Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat blue Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the blue ones and can only be defeated from a barrel. | ||
|firstlevel5=[[Millstone Mayhem]] | |||
| | |lastlevel5=[[Platform Perils]] | ||
|Kritters are the grunt soldiers of the Kremling Krew. They are one of the weakest enemies along with Gnawty. The color of a Kritter determines its movement behavior: the standard, green ones walk forward, the blue ones jump while moving forward, the brown ones jump vertically without moving forward, yellow ones jump left and right, and gray Kritters hop forward a few times before doing a long jump. | |image6=[[File:Rockkroc DKC sprite.png]] | ||
| | |name6=[[Rock Kroc]] | ||
| | |description6=Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated. | ||
| | |firstlevel6=[[Stop & Go Station]] | ||
|lastlevel6=- | |||
| | }} | ||
|Krushas are strong, muscular Kremlings, and there are blue Krushas and the uncommon gray variant. Diddy cannot defeat Krushas without using a barrel. Donkey Kong can defeat blue Krushas by jumping on them, but performing a roll or a Hand Slap attack are ineffective. Gray Krushas are stronger than the blue ones and can only be defeated from a barrel. | |||
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|Rock Krocs dash back and forth rapidly while the Stop & Go Barrels are set to "Go", and the Kongs get injured when they come in contact with a Rock Kroc. Donkey Kong and Diddy cannot pass the Rock Krocs safely unless the Stop & Go Barrels are set to "Stop", causing the Rock Krocs to briefly curl into a ball until the Stop & Go Barrels return to "Go". Rock Krocs are invincible and cannot be defeated. | |||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles''' | ||
|- | |- | ||
{{content description|dk=yes| | |||
|image1=[[File:Black Drum DKC.png]] | |||
|name1=[[Black drum]] | |||
|description1=A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum. | |||
|firstlevel1=[[Winky's Walkway]] | |||
|lastlevel1=[[Misty Mine]] | |||
|image2=[[File:DKC Cannonball.png]] | |||
| | |name2=[[Cannonball]] | ||
|A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. They can only be destroyed from a TNT Drum. They are a smaller variant of Dumb Drum. | |description2=Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack. | ||
| | |firstlevel2=[[Gang-Plank Galleon]] | ||
| | |lastlevel2=- | ||
| | |image3=[[File:DKC Coconut small.png]] [[File:DKC Coconut big.png]] | ||
|name3=[[Coconut]] | |||
| | |description3=The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs. | ||
|Giant iron balls that fall across the screen sequentially when [[King K. Rool|K. Rool]] performs his floor-slam attack. | |firstlevel3=[[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] | ||
| | |lastlevel3=[[Necky's Revenge]] | ||
|- | |image4=[[File:DKC Crownerang.png]] | ||
| | |name4=[[Crownerang]] | ||
| | |description4=K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks. | ||
|The favored projectiles of the [[Necky]] family, they may be launched straight horizontally or in bouncing arcs. | |firstlevel4=[[Gang-Plank Galleon]] | ||
| | |lastlevel4=- | ||
| | |image5=[[File:DKC Millstone.png]] | ||
| | |name5=[[Millstone]] | ||
|description5=Millstones are enormous invulnerable stone wheels ridden in by Gnawties. | |||
| | |firstlevel5=[[Millstone Mayhem]] | ||
|K. Rool's primary weapon, his own crown. When he throws it, however, he renders himself vulnerable to stomp attacks. | |lastlevel5=[[Temple Tempest]] | ||
| | |image6=[[File:Mincer.png]] | ||
|- | |name6=[[Mincer]] | ||
| | |description6=Mincers are spiked tire obstacles who either move in a pattern or remain in a single spot. They are invincible and must be avoided by the Kongs. | ||
| | |firstlevel6=[[Torchlight Trouble]] | ||
|Millstones are enormous invulnerable stone wheels ridden in by Gnawties. | |lastlevel6=[[Manic Mincers]] | ||
| | |image7=[[File:Oil Drum DKC.png]] | ||
| | |name7=[[Oil drum]] | ||
| | |description7=Oil drums resemble black drums except for their wider appearance and ability to emit fire. The word "OIL" is embedded on them. | ||
|firstlevel7=[[Torchlight Trouble]] | |||
| | |lastlevel7=[[Oil Drum Alley]] | ||
|Mincers are spiked tire obstacles who either move in a pattern or remain in a single spot. They are invincible and must be avoided by the Kongs. | |image8=[[File:DKC Pearl.png]] | ||
| | |name8=Pearl | ||
| | |description8=Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s. | ||
| | |firstlevel8=[[Coral Capers]] | ||
|lastlevel8=[[Clam City]] | |||
| | }} | ||
|Oil drums resemble black drums except for their wider appearance and ability to emit fire. The word "OIL" is embedded on them. | |||
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|Projectiles shot in numbers from one to five at once in straight lines by [[Clambo]]s. | |||
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|} | |} | ||
===The Bosses=== | ===The Bosses=== | ||
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy. | ||
{| | |||
{{content description|dk=yes|wikitable=yes | |||
|image1=[[File:Very Gnawty DKC.png]] | |||
|name1=[[Very Gnawty]] | |||
|description1=Fought in [[Very Gnawty's Lair]] at [[Kongo Jungle]]. Very Gnawty is a giant Gnawty that jumps around, trying to hit the Kongs. Donkey Kong and Diddy must jump on it five times to defeat it. For each hit, Very Gnawty bounces and moves around faster. | |||
|image2=[[File:Master Necky DKC.png]] | |||
|name2=[[Master Necky]] | |||
| | |description2=Fought in [[Necky's Nuts]] at [[Monkey Mines]]. Master Necky is a giant Necky that creeps his head out from one of four corners of the screen, spitting large nuts at the Kongs. Master Necky spit nuts faster each time he is jumped on. Donkey Kong or Diddy can defeat the boss by jumping on his head five times. | ||
| | |image3=[[File:Queen B DKC.png]] [[File:DKC Queen B. mad.png]] | ||
| | |name3=[[Queen B.]] | ||
|description3=Fought in [[Bumble B. Rumble]] at [[Vine Valley (world)|Vine Valley]]. Queen B. is a giant Zinger who flies around the arena. The Kongs can attack her with a barrel. When hit, Queen B. temporarily turns red and moves up and down in a wavy pattern before returning normal. She must be hit five times to be defeated. | |||
|image4=[[File:Really Gnawty DKC.png]] | |||
| | |name4=[[Really Gnawty]] | ||
| | |description4=Fought in [[Really Gnawty Rampage]] in [[Gorilla Glacier]]. Really Gnawty is boss who looks and acts similar to Very Gnawty. Really Gnawty can move faster and jump a lot higher than Very Gnawty. The Kongs must jump on Really Gnawty five times to defeat it. After each hit, it performs a consecutive amount of high jumps corresponding to the total amount of times it has been hit. | ||
| | |image5=[[File:Dumb Drum.png]] | ||
|name5=[[Dumb Drum]] | |||
|description5=Fought in [[Boss Dumb Drum]] at [[Kremkroc Industries Inc.]] Dumb Drum is a giant black drum that attempts to crush the Kongs. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. The order in which Dumb Drum releases the enemies are: Kritters, Slippas, Klaptraps, Klumps, and Armys. The boss is defeated once the Kongs defeat every enemy. | |||
| | |image6=[[File:Master Necky Snr DKC.png]] | ||
| | |name6=[[Master Necky Snr.]] | ||
| | |description6=Fought in [[Necky's Revenge]] at [[Chimp Caverns]]. Master Necky Snr. is a boss similar to Master Necky except he is stronger. He spits nuts much faster than Master Necky. Each time Master Necky Snr. is hit, he spits out one more nut than the previous turn. The Kongs can defeat Master Necky Snr. by jumping on it five times. | ||
| | |image7=[[File:King K Rool DKC sprite.png]] | ||
|name7=[[King K. Rool]] | |||
| | |description7=The final boss and main antagonist, King K. Rool has stolen Donkey Kong's banana hoard. He is fought on [[Gang-Plank Galleon]]. K. Rool has a variety of attacks, including throwing his crown, jumping at the Kongs, and causing cannonballs to rain from above. After King K. Rool throws his crown, the Kongs can jump on his head to attack him, before K. Rool puts his crown back on. | ||
}} | |||
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|Master Necky Snr. is a similar | |||
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|The final boss and main antagonist, King K. Rool has stolen Donkey Kong's banana hoard. He has a variety of attacks, including throwing his crown, jumping at the Kongs, and causing cannonballs to rain from above. After King K. Rool throws his crown, the Kongs can jump on his head to attack him, before K. Rool puts his crown back on. | |||
==Items== | ==Items== | ||
{| | {{content description|dk=yes|wikitable=yes | ||
| | |image1=[[File:Banana DKC SNES.png]] | ||
|name1=[[Banana]]s | |||
|description1=Bananas replicate coins from the [[Super Mario (series)|''Super Mario'' series]], since collecting 100 of them gives the Kongs an extra life. They are the most common item of the game. | |||
|image2=[[File:Banana Bunch DKC SNES.png]] | |||
| | |name2=[[Banana Bunch]]es | ||
|description2=Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in bonus rooms and hidden areas. | |||
| | |image3=[[File:DKC Giant Banana.png]] | ||
|Bananas | |name3=[[Giant Banana|Giant banana]]s | ||
| | |description3=A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds. | ||
|image4=[[File:Enguarde Token Sprite SNES.png]] [[File:Expresso Token Sprite SNES.png]] [[File:Rambi Token Sprite SNES.png]] [[File:Winky Token Sprite SNES.png]] | |||
| | |name4=[[Animal token]]s | ||
|Banana Bunches grant ten bananas when collected. They are less common than normal bananas and often appear in bonus rooms and hidden areas. | |description4=Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives. | ||
| | |image5=[[File:DKC Mini Animal Token Enguarde.png]] [[File:DKC Mini Animal Token Expresso.png]] [[File:Mini Animal Token.png]] [[File:DKC Mini Animal Token Winky.png]] | ||
|name5=[[Mini Animal Token]]s | |||
| | |description5=Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned. | ||
|A giant banana is held by each boss. Claiming one marks the completion of one of the game's worlds. | |image6=[[File:DKC Big Animal Token Enguarde.png]] [[File:DKC Big Animal Token Expresso.png]]<br>[[File:DKC Big Animal Token Rambi.png]] [[File:DKC Big Animal Token Winky.png]] | ||
| | |name6=[[Big Animal Token]]s | ||
|description6=A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens. | |||
| | |image7=[[File:Red Balloon DKC SNES.png]] [[File:Green Balloon DKC SNES.png]] [[File:Blue Balloon DKC SNES.png]] | ||
|Animal tokens are small tokens that depict one of the Animal Friends (excluding [[Squawks the Parrot|Squawks]]). If three animal tokens depicting the same Animal Friend are collected, the game redirects the player to a bonus area where they control the corresponding Animal Friend. In the area, the Animal Friend must collect as many [[Mini Animal Token]]s depicting them within a time limit in exchange for extra lives. | |name7=[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]s | ||
| | |description7=Donkey Kong Balloons replicate the [[1-Up Mushroom]]s from the ''Super Mario'' series, since they give the Kongs extra lives when collected. The balloons come in three different colors: red, green, and blue. Red [[Red Balloon|Life Balloon]]s are the most common and give one extra life, the less common green [[Green Balloon|2-Up Balloon]]s give two lives, and the rare [[Blue Balloon]]s give three lives. | ||
|image8=[[File:Letter K DKC.png]] [[File:Letter O DKC.png]] [[File:Letter N DKC.png]] [[File:Letter G DKC.png]] | |||
| | |name8=|[[KONG Letters|K-O-N-G Letters]] | ||
|Hundreds of Mini Animal Tokens fill the Animal Friend-themed bonus stages. For every hundred collected, an extra life is earned. | |description8=Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" bonus room challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word. | ||
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|A single Big Animal Token is hidden in each of the Animal Friend-themed bonus stages. Collecting it doubles the held amount of Mini Animal Tokens. | |||
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|Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". If the Kongs collect all four letters in a level, they are rewarded with an extra life. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" bonus room challenges, there are circling letters that the Kongs must jump in a certain order to spell out a word. | |||
==Objects== | ==Objects== | ||
===Mechanisms=== | ===Mechanisms=== | ||
{| | {{content description|dk=yes|wikitable=yes | ||
| | |image1=[[File:EnguardeCrate.png]] [[File:ExpressoCrate.png]] [[File:Rambi Crate DKC SNES.png]] [[File:SquawksCrateDKC.png]] [[File:WinkyCrate.png]] | ||
|name1=[[Animal crate]]s | |||
|description1=These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. | |||
|image2=[[File:DKC Arrow Sign.png]] | |||
|name2=[[Arrow Sign]]s | |||
|description2=These signs indicate the Kongs are approaching the end of a stage. | |||
| | |image3=[[File:DKC Elevator stone 1.png]] [[File:DKC Elevator stone 2.png]] [[File:DKC Elevator ruins.png]] [[File:DKC Elevator basin.png]]<br>[[File:Platform DKC.png]] [[File:DKC Elevator track 1.png]] [[File:DKC Elevator track 2.png]]<br>[[File:Falling Platform DKC.png]] [[File:DKC Elevator arrow side.png]] [[File:DKC Elevator arrow up.png]] | ||
|These crates contain a certain Animal Friend, which is indicated by a silhouette of their face on the side. | |name3=[[Lift|Elevator]]s | ||
| | |description3=Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters. | ||
|image4=[[File:DKC Exit Sign.png]] | |||
| | |name4=[[Exit]]s | ||
|These signs indicate the Kongs are approaching the end of a stage. | |description4=These signs indicate the Kongs have reached the end of a stage. | ||
| | |image5=[[File:Mine Cart DKC.png]] [[File:DKC Mine Cart tipped.png]] | ||
|name5=[[Mine Cart]]s | |||
| | |description5=Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks. | ||
|Many lifts appear throughout the game with many different designs and behaviors. Although a few of them are stationary, some move back and forth over gaps, and some move vertically. In later levels, there are platforms with an arrow on them, and when the Kongs step on the platform, it moves in the direction that the arrow is pointing. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on fuel canisters. | |image6=[[File:Rope DKC.png]] | ||
| | |name6=[[Rope]]s | ||
|description6=Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively. | |||
| | |image7=[[File:Tire DKC.png]] [[File:Tire light DKC sprite.png]] [[File:Tire half DKC.png]] [[File:Tire light DKC sprite 2.png]] | ||
|These signs indicate the Kongs have reached the end of a stage. | |name7=[[Tire (object)|Tire]]s | ||
| | |description7=Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around. | ||
}} | |||
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|Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. While riding a Mine Cart, the Kongs can jump with the Mine Cart to go over broken parts of the track. Sometimes there are tipped over mine carts that appear as obstacles along the tracks. | |||
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|Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. In [[Slipslide Ride]], there are blue and purple ropes that automatically send the Kongs up and down respectively. | |||
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|Tires bounce the Kongs to higher areas. There are half tires, which are stuck in the ground, and full tires that can be pushed around. | |||
===Barrels=== | ===Barrels=== | ||
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use. | ||
{|class="wikitable dk"width | |||
!colspan= | {|class="wikitable dk" style="width:100%;text-align:center" | ||
| | !colspan=3 style="background:saddlebrown;color:white"|Playable | ||
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| | {{content description|dk=yes | ||
| | |image1=[[File:Barrel DKC.png]] | ||
|Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage. | |name1=[[Barrel|Regular Barrel]]s | ||
| | |description1=Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage. | ||
|image2=[[File:Vine Barrel DKC.png]] | |||
| | |name2=[[Vine Barrel]]s | ||
|Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling. | |description2=Vine Barrels act like regular barrels, except they break instantly when hitting with the ground instead of rolling. | ||
| | |image3=[[File:DK Barrel DKC.png]] | ||
|name3=[[DK Barrel]]s | |||
| | |description3=DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels. | ||
|DK Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels. | |image4=[[File:Steel Keg DKC.png]] | ||
| | |name4=[[Iron Barrel|Steel keg]]s | ||
|description4=Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | |||
| | |image5=[[File:TNT Barrel DKC.png]] | ||
|Steel kegs are silver barrels that act like normal barrels, but are more durable. Steel kegs can roll into an unlimited number of enemies and bounce off walls. The Kongs can jump on a rolling steel keg to ride it. | |name5=[[TNT Barrel|TNT Drum]]s | ||
| | |description5=TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a bonus room. | ||
}} | |||
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|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a bonus room. | |||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels''' | ||
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| | {{content description|dk=yes | ||
| | |image1=[[File:Barrel Cannon DKC sprite.png]] | ||
|Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress. | |name1=[[Barrel Cannon]]s | ||
|description1=These barrels are common and appear in nearly every level. They can shoot the Kongs over gaps or to other Barrel Cannons. Some may also move in a specific direction as first seen in [[Barrel Cannon Canyon]]. | |||
|image2=[[File:Blast Barrel DKC sprite.png]] | |||
|name2=[[Blast Barrel]]s | |||
|description2=This is a type of Barrel Cannon that automatically fires the Kong when entered. Additionally, some Blast Barrels send the Kongs to a [[bonus room]] or near the end of the level. | |||
|image3=[[File:Jumbo Barrel DKC.png]] | |||
|name3=[[Jumbo Barrel]] | |||
|description3=The Jumbo Barrel can be entered in [[Funky's Flights]], where it flies the Kongs to any place in Donkey Kong Island that they have visited. | |||
|image4=[[File:Star Barrel DKC.png]] | |||
|name4=[[Star Barrel|Save barrel]] | |||
|description4=Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress. | |||
}} | |||
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!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels''' | !colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels''' | ||
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| | {{content description|dk=yes | ||
| | |image1=[[File:Star Barrel DKC.png]] | ||
|Appearing in certain [[bonus room]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed. | |name1=[[Star Barrel|Continue Barrel]]s | ||
| | |description1=A Continue Barrel is a checkpoint in the middle of every level, except boss levels. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated. | ||
|image2=[[File:Barrel DKC.png]] | |||
| | |name2={{conjectural|[[Roulette Barrel]]s}} | ||
|These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red. | |description2=Appearing in certain [[bonus room]]s, Roulette Barrels float in the air in groups. Depending on the challenge, they may switch between displaying different items which stop when touched, and as such need matched (or in some cases spell the word "KONG"), or they may switch an Extra Life Balloon around in a shell game-type manner where the final location must be guessed. | ||
| | |image3=[[File:Stop Barrel.png]] [[File:Go Barrel.png]] | ||
|name3=[[Stop & Go Barrel]]s | |||
| | |description3=These barrels appear only in [[Stop & Go Station]], where they are used to control the [[Rock Kroc]]s' movements. By default the barrels are on the "Go", and the level has a green lighting. The Rock Krocs are active while the barrels have the "Go" setting. If the Kongs jump at a Stop & Go Barrel, every barrel changes to the "Stop" setting for a few seconds, causing the Rock Krocs to stop moving temporarily and the lighting to turn red. | ||
|ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead. | |image4=[[File:Off Barrel.png]] [[File:On Barrel.png]] | ||
| | |name4=[[On & Off Barrel|ON/OFF Barrel]]s | ||
|description4=ON/OFF Barrels only appear in [[Loopy Lights]] and act almost like Stop & Go Barrels, except they affect the lights in the level. While the barrels are set to "OFF", the lights in the level are off. The Kongs must jump at an ON/OFF Barrel to change the setting to "ON", allowing them to see ahead. | |||
| | |image5=[[File:DKC Fuel Barrel 1.png]] [[File:Fuel Barrel 3 dots DKC.png]] [[File:DKC Fuel Barrel 5.png]] | ||
|Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life. | |name5=[[Fuel Drum|Fuel canister]]s | ||
|description5=Fuel canisters only appear in the level, [[Tanked Up Trouble]], as a fuel supply for the platforms that the Kongs ride. Donkey Kong and Diddy are required to jump at every fuel canister along the way because the platform quickly runs out of fuel. If the platform runs out of fuel, if falls off the tracks, and the Kongs lose a life. | |||
}} | |||
|} | |} | ||
==Supporting locations== | ==Supporting locations== | ||
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. | ||
{| | |||
{{content description|dk=yes|wikitable=yes | |||
|image1=[[File:CrankyCabin.png]] | |||
|name1=[[Cranky's Cabin]] | |||
|[[File:CrankyCabin.png]] | |description1=This area is ran by [[Cranky Kong]], who gives random level hints while rambling about how the 8-bit era was better than the 16-bit era. | ||
|This area is ran by [[Cranky Kong]], who gives random level hints while rambling about how the 8-bit era was better than the 16-bit era. | |image2=[[File:FunkyFlights DKC.png]] | ||
| | |name2=[[Funky's Flights]] | ||
|description2=In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world. | |||
|In this special area, the Kongs can meet [[Funky Kong]] and use his [[Jumbo Barrel]] to travel to any unlocked world. | |image3=[[File:CandySavePoint DKC.png]] | ||
| | |name3=[[Candy's Save Point]] | ||
|description3=The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free. | |||
|The area is operated by [[Candy Kong]], and the Kongs can visit Candy's Save Point to have their game saved for free. | }} | ||
==Levels== | ==Levels== | ||
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Most levels have [[bonus room]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the bonus rooms, entering every bonus room is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss. | Most levels have [[bonus room]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the bonus rooms, entering every bonus room is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss. | ||
{| | {|class="wikitable dk"align="center"width=99% | ||
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels</big> | !colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels</big> | ||
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