Experience Point: Difference between revisions

Better with North America
(Undo revision 3162668 by 98.149.118.171 (talk) See my edit summary of when I added this before)
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(Better with North America)
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{{rewrite-expand|reason=include information for ''Mario Tennis Aces''}}
{{rewrite-expand|reason=include information for ''Mario Tennis Aces''}}
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in the US version of ''[[Mario & Luigi: Partners in Time]]'']]
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in ''[[Mario & Luigi: Partners in Time]]'', in the North Amercian version of the game]]
'''[[wikipedia:Experience point|Experience Point]]s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in [[wikipedia:Role-playing video game|role-playing video game]]s to quantify the progression of a playable character through the game. The RPGs of the [[Mario (franchise)|''Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[Level Up|Levels Up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.
'''[[wikipedia:Experience point|Experience Point]]s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in [[wikipedia:Role-playing video game|role-playing video game]]s to quantify the progression of a playable character through the game. The RPGs of the [[Mario (franchise)|''Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[Level Up|Levels Up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.


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