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Nintendo101 (talk | contribs) mNo edit summary |
Nintendo101 (talk | contribs) m (Per SM64, SMS, and SMG.) |
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!colspan=4 style="background:#FF2400; color:white;"|Input(s) | !colspan=4 style="background:#FF2400; color:white;"|Input(s) | ||
|- | |- | ||
!colspan=5 style="background:#FF7733 | !colspan=5 style="background:#FF7733;"|Mario and Luigi controls | ||
|- | |- | ||
|Move | |Move | ||
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|Adjust {{button|wii|Stick}} | |Adjust {{button|wii|Stick}} | ||
|- | |- | ||
!colspan=5 style="background:#FF7733 | !colspan=5 style="background:#FF7733;"|Yoshi controls | ||
|- | |- | ||
|Move | |Move | ||
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||{{button|wii|Z}} + {{button|wii|A}} | ||{{button|wii|Z}} + {{button|wii|A}} | ||
|- | |- | ||
!colspan=5 style="background:#FF7733 | !colspan=5 style="background:#FF7733;"|Power-up controls | ||
|- | |- | ||
|Create platform in [[Cloud Mario|Cloud form]] | |Create platform in [[Cloud Mario|Cloud form]] | ||
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|Hold {{button|wii|A}} | |Hold {{button|wii|A}} | ||
|- | |- | ||
!colspan=5 style="background:#FF7733 | !colspan=5 style="background:#FF7733;"|Star Pointer and Co-Star Luma controls | ||
|- | |- | ||
|Collect a [[Star Bit]] | |Collect a [[Star Bit]] | ||
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|{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}} | |{{button|wii|1}} / {{button|wii|2}} / {{button|wii|+}} / {{button|wii|-}} | ||
|- | |- | ||
!colspan=5 style="background:#FF7733 | !colspan=5 style="background:#FF7733;"|Menu controls | ||
|- | |- | ||
|Navigate menu | |Navigate menu | ||
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|} | |} | ||
==Enemies== | ==Enemies and obstacles== | ||
===New enemies=== | ===New enemies=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="background:# | |-style="background:#FF2400; color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
! | !Description | ||
!width=13%|Locations | !width=13%|Locations | ||
!width=6%| | !width=6%|Spoils | ||
|- | |- | ||
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]''' | |align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]''' | ||
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A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''. | A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="background:# | |-style="background:#FF2400; color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
! | !Description | ||
!width=13%|Locations | !width=13%|Locations | ||
!width=6%| | !width=6%|Spoils | ||
|- | |- | ||
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]''' | |align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]''' | ||
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===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="background:# | |-style="background:#FF2400; color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
! | !Description | ||
!width=19%|Locations | !width=19%|Locations | ||
|- | |- | ||
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Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''. | Bosses are listed in the order that they are first encountered. They are organized into two categories: "main bosses" that are encountered in normal [[mission]]s during the course of the game, and "secret bosses" only encountered through intramissionary Secret Star-missions and in [[World S]], which becomes available after completing the narrative objective of rescuing [[Princess Peach]]. Excluding [[Bowser]] and [[Bowser Jr.]], who are each fought in a completely different fashion from the previous game, six of the game's bosses first appeared in the original ''[[Super Mario Galaxy]]''. | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF" | ||
|-style="background:# | |-style="background:#FF2400; color:white;" | ||
!width=10%|Name | !width=10%|Name | ||
! | !Description | ||
!width=19%|Missions | !width=19%|Missions | ||
|- | |- | ||
!colspan=3 style="background:# | !colspan=3 style="background:#FF7733;"|Main bosses | ||
|- | |- | ||
|align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]''' | |align=center|[[File:Peewee.png|100x100px]]<br>'''[[Peewee Piranha]]''' | ||
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|align=center|[[Return of the Whomp King]] | |align=center|[[Return of the Whomp King]] | ||
|- | |- | ||
!colspan=3 style="background:# | !colspan=3 style="background:#FF7733;"|Secret bosses | ||
|- | |- | ||
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]''' | |align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>'''[[Bugaboom]]''' | ||
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!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|New power-ups | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]] | |align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|100x100px]]<br>[[Cloud Flower]] | ||
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|Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up. | |Touching the Rock Mushroom transforms Mario into Rock Mario. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Returning power-ups | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]] | |align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]] | ||
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!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Transportation objects | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]] | ||
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|Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory. | |Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Blocks and containers | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]] | ||
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|Wooden treasure chests that contain items. One opens when a [[Green Shell]] is thrown at it. | |Wooden treasure chests that contain items. One opens when a [[Green Shell]] is thrown at it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Strikable and spinnable objects | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]] | |align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|100x100px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloon]] | ||
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|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas. | |Lighting torches with fireballs solves puzzles and sometimes provides access to new areas. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Ground-poundable objects | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[Cymbal]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref> | |align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|100x100px]]<br>[[Cymbal]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.118.</ref> | ||
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|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher. | |Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Climbable objects | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]] | ||
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|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms. | |Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Switches | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Arrow Switch]] | ||
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|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | |Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Platforms | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]] | |align=center style="background:#FFFFFF"|[[File:DoomshipKoopa.png|100x100px]]<br>[[Airship]] | ||
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|Wooden gears that move back and forth in empty space. They spin like wheels. | |Wooden gears that move back and forth in empty space. They spin like wheels. | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733;"|Other objects | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]] |
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