Rainbow Road (Mario Kart DS)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 17:11, October 8, 2013 by Porplemontage (talk | contribs) (Created page with "{{articleabout|the race course from ''Mario Kart DS''|Rainbow Road as a whole and other versions of the track|Rainbow Road}} {{racecourse |title= Rainbow Road (''Mario...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Template:Articleabout Template:Racecourse

Rainbow Road of Mario Kart DS is unique to the Mario Kart series as it contains a loop and a corkscrew, the only inversions in a Mario Kart track (excluding halfpipe tricks). Rails border the sides of both inversions to prevent racers from falling off sideways. Those elements may have been added to ensure challenge; players can place items so their opponents can fall off the corkscrew or the loop. However, there are glitches on the corkscrew and the loop. If a player drifts and hits the rail or continues touching the rail it could send the player floating up, putting them off the track (though in rare cases the player may fall onto the corkscrew without being brought back to the correct part of the track). On top of this, this Rainbow Road also has many sharp turns and a helix, not unlike the previous version in Mario Kart: Double Dash!!. Some multi-colored Pipes and Stars appear in space around the track. Additionally, the coloring pattern of this looks different from the previous Rainbow Roads: here, the stripes of color on the track follow along it, instead of crossing the track. Its staff ghost is R.O.B. in the ROB-BLS.

Course layout

Like almost all Rainbow Roads, this one is in space. The track starts out with three boost pads down a steep drop. There are four item boxes laid out across the track and a spiraling bend to the left while going upward, with four boost pads close to the left edge. In the spiral is a floating pipe, mostly for decoration. In the spiral, it is very easy to fall or be pushed off. There are four more item boxes at the end of another steep drop with the loop close after. The loop is a vertical loop (a simple loop that just goes upside-down once). A steep incline follows the loop. A right turn comes next with a small drop, four more item boxes, and a sharp turn to the left. The drop prevents racers from being able to race the course backwards. After a short, straight road is a U-turn right. The corkscrew is next, with a slight curve to the right, four item boxes, and another U-turn to the left. With the finish line just ahead, the cycle is started again two more times.

Gallery

Template:BoxTop Template:Racecourses