List of Mario Party: Island Tour beta elements
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This is a list of beta elements in the game Mario Party: Island Tour.
Beta elements
Stages
Perilous Palace Path
- There are no cows and a Blue Toad can be seen next to the cannon.
- In the starting area, the Mushroom design on the floor is coloured rather than slate, and the flowers are different. The houses' roofs have different colours. As well, there is a flower stand and a bread stand in the background.
- The architectural design of the houses and pavement resembles a Parisian style.
- There is a rock in the middle of the river that is replaced by a bridge in the final version.
- The bunker area containing the Chain Chomp is darker, and it has a few rocks, a log with mushrooms growing on it, and crooked trees. The path is also broken rather than ended in the final version.
- The final paved area has a continuous pavement design on each step and has flowers and shrubs lining the sides.
- The bridge before the castle is not present. As well, there are rocks lining the edge of the cliffsides.
- Whomp does not appear at the end of Perilous Palace Path.
Banzai Bill's Mad Mountain
- Multiple Banzai Bills could launch at once in Banzai Bill's Mad Mountain and when Banzai Bill passes by, the players run back to the start instead of being knocked back.[1]
- There are signs with exclamation marks on them, indicating the areas where characters could be affected by Banzai Bills.
- The design of the Comet Observatory on Rocket Road was also much simpler, lacking all Domes.
Items
- Originally, on Perilous Palace Path, characters used cards as items. However, in the final game, generic items are used instead.
Spaces
- The Piranha Plant Space had a different design, having an abstract picture of a Piranha Plant rather than an actual picture of a Piranha Plant.
- The green-coloured space that marks the midway point of Banzai Bill's Mad Mountain was black and had a design with a red Banzai Bill and a double-headed arrow underneath it.
Minigames
- Match Faker originally had six rounds and sixteen tiles to memorize. In the final version there are only three rounds and twelve tiles.