Score Attack

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Screenshot of the Score Attack screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Score Attack title screen.

Score Attack is a mode in Puzzle & Dragons: Super Mario Bros. Edition. Accessed from the Select World menu, the player must defeat all the enemies within a 300 second time limit. All teammates use all five attributes and their Skills are maxed out at level 7. After clearing the boss battle at the end, the player will earn a rank - with D being the lowest, and S++ being the highest - based on how much time they have left, and their high score.

Version 1.0

Score Attack has three difficulties: Easy, Medium, and Hard, all of which use all Orb types. When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and these courses will no longer appear as standalone courses.

Easy

The team consists of Boo Mario for the Leader; a Green Koopa Troopa, a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo Luigi for the Helper. All teammates are at level 25.

This difficulty has a grassland theme. There are three enemy waves and one boss battle. The first wave consists of three Spinies, the second wave will have a single Ice Bro, the third will have a Banzai Bill Blaster, and the boss battle will have a Bone Piranha Plant and a Lakitu.

To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).

Medium

The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This difficulty has a beach theme. There are four enemy waves and one boss battle. The first wave consists of a Green Koopa Troopa and a Red Koopa Troopa, the second wave will have a single Fire Bro; the third will have a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth wave will have a Big Cheep Cheep and a Big Paragoomba; and the boss battle will have a 3-Goomba Tower.

To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

Hard

The team consists of Cat Luigi for the Leader; King Boo, Boom Boom, Whomp & Boos, and Bowser Jr. for allies; and Super Rosalina for the Helper. All teammates are at level 90.

This difficulty has a sky theme. There are four enemy waves and a boss battle. The first wave consists of a Big Green Koopa Paratroopa, the second wave will have Flutter & Flame Chomp; the third will have a Big Bone Piranha Plant; the fourth wave will have Thwomp & Thwimps; and the boss battle will have a King Bill.

To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).

Version 2.0

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenge and Free Challenge.

Fixed Challenge

Fixed Challenge has the player using an assigned team of allies to clear enemy waves as fast as they can - this mode functions the same as the original Score Attack before the digital update.

Course 1

This course is an updated version of the Easy course from version 1.0. The team consists of Super Mario for the Leader; a Goomba, a Red Koopa Troopa, a Spiny and a Piranha Plant for allies; and Super Luigi for the Helper. All teammates are at level 20.

This course has a grassland theme. There are three enemy waves and one boss battle. The first wave consists of three Spinies, the second wave will have a single Ice Bro, the third will have a Banzai Bill Blaster, and the boss battle will have a Bone Piranha Plant and a Lakitu.

To clear this course quickly, the player must utilize Super Mario and Super Luigi's Leader/Helper Skills which raise ATK by 1.4x by clearing 3 Combos or more (with both brothers, this multiplier goes up to 1.96x).

The player has Fire, Wood, Light and Heart Orbs for this course. Clearing this course with an A rank or higher unlocks Rock Mario as a Leader.

Course type Time
3-Color Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Super Mario Goomba Red Koopa Troopa Spiny Piranha Plant Super Luigi
Level
20 20 20 20 20 20
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 0 0 0 0 0
Total HP
5562
ATK/RCV
Fire 1707 Water 0 Wood 1672 Light 1120 Dark 0 Heart 483

Course 2

This course is an updated version of the Hard course from version 1.0. The team consists of Boo Mario for the Leader; a Boomerang Bro, a Fire Bro, a Hammer Bro, and an Ice Bro for allies; and Boo Luigi for the Helper. All teammates are at level 30.

This course has a sky theme. There are four enemy waves and a boss battle. The first wave consists of a Big Green Koopa Paratroopa, the second wave will have Flutter & Flame Chomp; the third will have a Big Bone Piranha Plant; the fourth wave will have Thwomp & Thwimps; and the boss battle will have a King Bill.

To clear this course quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing all attributes at once (with both brothers, this multiplier goes up to 6.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Double Mario as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Boo Mario Boomerang Bro Fire Bro Hammer Bro Ice Bro Boo Luigi
Level
30 30 30 30 30 30
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 0 0 0 0 0
Total HP
6887
ATK/RCV
Fire 1222 Water 876 Wood 1191 Light 1003 Dark 1460 Heart 463

Course 3

This course is the Medium course from version 1.0. The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This course has a beach theme. There are four enemy waves and one boss battle. The first wave consists of a Green Koopa Troopa and a Red Koopa Troopa, the second wave will have a single Fire Bro; the third will have a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth wave will have a Big Cheep Cheep and a Big Paragoomba; and the boss battle will have a 3-Goomba Tower.

To clear this course quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Metal Mario as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Statue Luigi Red Magikoopa Blue Magikoopa Green Magikoopa Red Magikoopa Rosalina
Level
50 50 50 50 50 50
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 0 0 0 0 0
Total HP
10201
ATK/RCV
Fire 1094 Water 1640 Wood 1321 Light 980 Dark 1134 Heart 719

Course 4

The team consists of Cat Mario for the Leader; a Big Bone Piranha Plant, a Boo Crew, a Big Bony Beetle, and Bullet Bill & Goombas for allies; and Dry Bowser for the Helper. All teammates are at level 90.

This course has a volcanic Spine Coaster theme. There are four enemy waves and one boss battle. The first wave consists of three Spinies, the second wave will have a single Ice Bro; the third will have a Banzai Bill Blaster; the fourth wave will have a Bone Piranha Plant; and the boss battle will have a King Yellow Coin Coffer.

To clear this course quickly, the player must utilize Cat Mario and Dry Bowser's Leader/Helper Skills (which raises ATK by 3.5x when clearing 6 Combos with Cat Mario, and an additional 4x when clearing 7 Combos from Dry Bowser -- with both, this multiplier goes up to 14x).

The player has all Orb types for this course, excluding Heart Orbs. Clearing this course with an S rank or higher unlocks Gold Mario as a Leader.

Course type Time
Heartless Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Cat Mario Big Bone Piranha Plant Boo Crew Big Bony Beetle Bullet Bill & Goombas Dry Bowser
Level
90 90 90 90 90 90
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 4 3 5 4 0
Total HP
13770
ATK/RCV
Fire 969 Water 0 Wood 3371 Light 0 Dark 6769 Heart 1075

Course 5

The team consists of Boomerang Mario for the Leader; Chain Chomp & Flame Chomps, Boom Boom, Red/Green Magikoopas, and Purple/Yellow Magikoopas for allies; and Boomerang Luigi for the Helper. All teammates are at level 99.

This course has a Bowser Castle theme. There are five enemy waves and one boss battle. The first wave consists of Larry Koopa, the second wave will have Iggy Koopa; the third will have a Lemmy Koopa; the fourth wave will have Roy Koopa; the fifth wave will have Ludwig von Koopa; and the boss battle will have Dry Bowser. The player has 360 seconds to clear this course.

To clear this course quickly, the player must utilize Boomerang Mario and Boomerang Luigi's Leader/Helper Skills which raise ATK by up to 2.5x by clearing all attributes and Heart Orbs at once (with both brothers, this multiplier goes up to 30.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Boomerang Mario as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
360 seconds
Team
Boomerang Mario Chain Chomp & Flame Chomps Boom Boom Red/Green Magikoopas Purple/Yellow Magikoopas Boomerang Luigi
Level
99 99 99 99 99 99
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 4 3 5 5 0
Total HP
14780
ATK/RCV
Fire 3513 Water 2900 Wood 1130 Light 1787 Dark 2197 Heart 1415

Free Challenge

Free Challenge allows the player to use whichever team they please to clear enemy waves as fast as possible.

Course 1

Course 2

Course 3

Course 4

Course 5

Rank

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Rank Requirement
S++
(SSS)
S+
(SS)
235
S
A
B
C
D

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