Super Mario Strikers

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For Other Uses See Mario Strikers.

Super Mario Strikers, also known as Mario Smash Football in Europe and Australia, is Mario's first ever soccer game. This game contains a parallel-style of a common soccer game: dangerous items, free fight, Sudden Deaths, electric walls, 2-point super goals and total absence of a referee. Unlike other Mario video games that were created in Japan, Super Mario Strikers was created in Europe, which Japan was the one of the last countries to receive the launch of the game.

A sequel was made for Super Mario Strikers, called Mario Strikers Charged (Mario Strikers Charged Football) for the Nintendo Wii.


Features

There are some detail about aformentioned features that becomes traditional soccer into a duel arena. Some of these features can be disabled on the submenu game mode, before beginning a match.

  • Electric Walls: Every field is surrounded by an electrical fence. This system will electrocute somebody whoever if it was hit by another character or the character was affected by a sort of a power-up. The fence also prevents the ball of go out from the field, so that, there's no hand passes in the game.
  • Power-Ups: Items appeared for this game, at the style of Mario Kart. Items (also called power-ups) are a help of a player to make a goal. To obtain an item, the player should make a fierce goal, as a charged shot or sometimes a prefect-pass. It can be obtained also if a characters is hit by another player if it had not the ball. This element can be disabled in the game mode submenu.
  • Sudden Deaths: Matches don't have two rounds, therefore, if both teams has the same amount of points, will come a special event called as "Sudden Death". In this moment, whether team will be the champion, trying to make the difference against the opposite team in last seconds.
  • Bowser the soccerhater: In unexpected times, Bowser falls suddenly on the field, breathing fire, stomping the field and attacking to the players with items. It can be disabled in the game mode submenu.
  • Super Strikes: One of the most radical features of the game is the possibility of make a 2-points goal, called as Super Strike. Only captains (and all Super Team members) can perform Super Strikes, similar to make a charged shot, but focusing its energy to make a powerful shot to obtain two points in a goal.

Playable Characters

Team Captains

Mario
  • Legend: Mario's skills make him a reliable leader.
  • Entrance: Mario begins to show off his abilities with the ball to intimidate his opponent.
  • Team Number: 1
  • Captain Type: Balanced
  • Super Strike: Fire Strike
Luigi
  • Legend: Luigi baffles his opponents with daring tactics.
  • Entrance Luigi flexes while staring towards the opponent.
  • Team Number: 2
  • Captain Type: Playmaker
  • Super Strike: Vicious Vortex
Peach
Super Mario Strikers artwork: Princess Peach
  • Legend: Peach leads with masterful tactics and quick thinking.
  • Entrance: Peach walks to the center, bringing attention with a seductive gesture and pose, then suddenly looks at her opponent indifferently.
  • Team Number: 10
  • Captain Type: Playmaker
  • Super Strike: Royal Strike
Daisy
  • Legend: Daisy's witty attitude matches her playing style.
  • Entrance: Daisy underestimates her opponent and then looks away from them indifferently.
  • Team Number: 9
  • Captain Type: Offensive
  • Super Strike: Torpedo Strike
Yoshi
  • Legend: Yoshi leads with a cool head and fierce courage.
  • Entrance: Yoshi babbles which could be interpreted as insults.
  • Team Number: 8
  • Captain Type: Balanced
  • Super Strike: Foot of Fury
Donkey Kong
  • Legend: Donkey Kong's talent can slip even the best players.
  • Entrance Donkey Kong begins to pound his chest and the ground trying to intimidate his opponent.
  • Team Number: 55
  • Captain Type: Aggressive
  • Super Strike: Power Fist Strike
Waluigi
Super Mario Strikers artwork: Waluigi
  • Legend: Waluigi's ego tends to be his biggest enemy.
  • Entrance: Waluigi looks at his enemy with disdain then showing his back with his number, saying Wa-lui-gi.
  • Team Number: 0
  • Captain Type: Offensive
  • Super Strike: Drop Rocket
Wario
  • Legend: Wario will stop at absolutely nothing to win the match.
  • Entrance: Wario begins to show his tubby fit and other times he shakes his jelly butt.
  • Team Number: 00 (double zero)
  • Captain Type: Aggressive
  • Super Strike: Belly Blast
Super Team
  • Entrance: Super Team receives a static shock from the sky to receive their energy.
  • Team Number: uppercase omega symbol (Ω)
  • Captain Type: Robotic Nightmare
  • Super Strike: Robo-Strike

Sidekicks

File:Toadsc.jpg File:KoopaStrikers.jpg File:Hammersoccer.jpg File:Birdosoccer.jpg
Toads
Playmaker choice
Koopas
Balanced choice
Hammer Bros.
Offensive choice
Birdos
Aggressive choice

Goalies

Voiceovers

Difficulties

There are four difficulty types. The more the player chooses the skills levels more hard will be to defeat CPUs rivals due their extremely perfect passing and deking skills:

  • Rookie: A very easy level. CPU lets somebody to win and make Super Strikes. This level only appears in the Cup Battle mode. This skill level is called Novice in the European and Australian versions of the game.
  • Professional: An easy level. CPU will make some unexpected maneuvers as dekes and Super Strikes.
  • Superstar: Hard. The CPU takes the ball, and tries to make a goal. Also, it rumbles your Super Strike meter to lose the player's accuracy.
  • Legend: Very hard. CPU wants steal the ball and attack to the player. If they have the ball, they can make dekes as soon as the player go to attack them and trying to make a Perfect Strike. They still rumbling the Super Strike's meter to lose the player's accuracy.

Power-Ups

Power-Ups are items that are obtained when the player attempts to make a goal. Power-ups appear at the top of the screen, on a bar displaying up to two items. The player can use the items to increase help them get or defend the ball, like tripping your opponents with bananas or summoning an huge Chain Chomp to stun them.Power-Ups can be disabled at the Gameplay Mode.

  • Banana Peels: Bananas are tossed on the floor and stay there until a character slips on it. They come in sets of 1 to 6 peels.
  • Normal Green Shells: Green shells fly in a straight line, bouncing off the walls and harming anybody who gets hit by it. They can be obtained as a single or triplets.
  • Normal Red Shells: When red shells are shot they home in on the nearest character, tripping or knocking them over. Red shells are destroyed if they bump into the walls. They come in sets of 1 or 3.
  • Normal Blue Shells: Blue shells act just like green shells, but with one difference: they freeze their victims, rather than just knocking them over. Like the green and red shells, they come as singles or sets of three.
  • Normal Spiny Shells: Spiny shells act in a similar manner to green shells. However, when they come into contact with the player, they don't disappear, instead continuing until they either hit another item or bounce off the wall twice. This shell as usual, can be obtained as either singles or triplets.
  • Giant Green Shells: Essentially, a larger version of the green shell. Anything standing in the way of it's destructive path will merely be bowled over. These shells are only available as a single.
  • Giant Red Shells: The red brother of the Giant green shell, unlike the small version, they continue to move after bumping into a wall. When initially shot off, they will home in on the nearest character, but after words, they merely act like a giant green shell. Like the greens, they only come in sets of one shell.
  • Giant Blue Shells: Acts in the same manner as the giant green shells, with the exception of freezing characters on impact. Also, on occasion, the shell will also explode on impact, effecting any nearby characters, as well. Like the other giant shells, they only come in sets of one.
  • Giant Spiny Shells: These shells are completely unstoppable. Leaving a trail of destruction anywhere they go. Interestingly, Kritters are immune to them, however.
  • Bob-ombs: After being thrown, these living explosives will stand still for a second, then blow up, affecting anyone who is too close to it. They can be obtained in sets of one or three.
  • Giant Bob-Omb: Essentially a larger Bom-omb. Their explosion radius is roughly four times larger, plus it sends out a shockwave, harming anyone that's even near it.
  • Star: Doubles the user's speed, as well as harming anyone they come in contact with. Can only be obtained by the losing team.
  • Chain Chomp: This all-powerful huge monster will appears as a big shadow over the character who has the ball. Once it lands, it begins running around, hunting and stunning all of the opponent's members and destroying everything in it's path. It is impossible to avoid, Chain Chomps don't go away without having stunned at least one character. Only the losing team can come into possession of a Chain chomp.

Fields

Trivia

  • Super Mario Strikers was the last Mario game to be released on the Nintendo GameCube.
  • Some early screenshots shows Donkey Kong wearing his red DK bowtie.
  • Super Team didn't make an appearance as playable characters in Mario Strikers Charged. They have been relegated as janitors in the game.

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