Template talk:M&LPIT enemy

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Let me just get this straight in my mind. The "Notice" parameter in non-compulsary, whilst all the others are. Am I right?--Launchballer 17:31, 10 July 2010 (UTC)

Level[edit]

Shouldn't someone add a level section because I know all the enemies' levels and since coding isn't necessarily my thing and I don't want to mess up the template, could someone else please add the level section? Super Mario RPG: Legend of the Seven Stars artwork: Smithy The RPG Gamer (talk) (edits) 07:35, 23 July 2016 (EDT)

Do you mean locations? Or the actual level (power) of the enemy?
'Shroom Spotlight Shokora (talk · edits) 07:49, 23 July 2016 (EDT)
I meant like level like the second one you mentioned. Super Mario RPG: Legend of the Seven Stars artwork: Smithy The RPG Gamer (talk) (edits) 07:54, 23 July 2016 (EDT)
I don't remember the levels of the enemies being showed in-game. Are they actually shown? If not, how did you find out the levels?
'Shroom Spotlight Shokora (talk · edits) 07:58, 23 July 2016 (EDT)
Here Super Mario RPG: Legend of the Seven Stars artwork: Smithy The RPG Gamer (talk) (edits) 08:00, 23 July 2016 (EDT)
Okay, I've added the parameter and it's all working. Did you want to add |level= to each enemy?
'Shroom Spotlight Shokora (talk · edits) 08:50, 23 July 2016 (EDT)

Coding[edit]

I'm trying to add a new section to the template; related (which was unintentionally removed after the redesign proposal). It never said that as one of the redesign we'd remove related and whenever I try to add it back, the whole template stuffs up. How do I stop this from happening? Also could I replace Internal ID with Related because that section is going unused. If nobody objects, I think I will have to replace Internal ID. Super Mario RPG: Legend of the Seven Stars artwork: Smithy The RPG Gamer (talk) (edits) 14:49, 27 October 2016 (EDT)