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Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes. Some upgrades must be purchased to allow purchase for other upgrades. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies.
Mario
Health
Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
Extra Health
|
1, 1, 2
|
Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%)
|
Increases Mario's maximum number of Health Points.
|
HP Chill Out
|
2
|
Heal 15% HP after a battle
|
Mario recovers 15% of HP after winning a battle.
|
Heal Sponge
|
1, 2
|
Increases received healing by 10%, 20% (110%, 130%)
|
Increases the effectiveness of any healing Mario receives.
|
Movement
Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
Glide Boost
|
1, 1
|
Increases glide time for Mario by 1 second, 1 second (4.75 seconds, 5.75 seconds)
|
Increasees the glide time after Mario performs a Team Jump.
|
Stomp
|
3
|
Stomp 1 time per turn for (x) damage
|
Mario can perform a stomp on an enemy while gliding.
|
Stomp & Glide (Stomp must be purchased to unlock)
|
2, 3
|
Glide for 3.75 seconds, 5.75 seconds after Stomp
|
Mario can glide for a short time after stomping an enemy.
|
Extra Stomp (Stomp must be purchased to unlock)
|
3, 3
|
Adds 1, 1 stomp(s) for Mario (2 Stomps, 3 Stomps)
|
Increases the number of Stomps Mario can perform during a turn.
|
Weapon
Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
Critical Hit Chance
|
1, 1
|
Increases the chances of critical hits by 10%, 10%, (30%, 40%)
|
Increases the chances of a critical hit.
|
Weapon Range
|
1, 1
|
Increases the weapon range by 3m, 3m (24m, 27m)
|
Increases the range of Mario's Dual Slingers.
|
Jump Shot
|
3
|
Allows Mario to shoot enemies while gliding, which increases his damage by 50% (150%). Also able to move after landing.
|
Mario can target and attack an opponent while gliding in the air. Jump Shot also deals additional damage.
|
Second Helping
|
4
|
Plus 100% DMG if first target is surely defeated
|
If the first shot defeats defeats an opponent, the second shot will deal 100% more damage.
|
Technique
Upgrade
|
Skill Prism cost
|
Effect
|
Description
|
|Hero Sight Damage
|1, 1, 2
|Increases Hero Sight damage by 15%, 15%, 25% (115%, 130%, 155%)
|Increases Mario's Hero Sight damage.
|-
|Hero Sight Cooldown
|2, 2
|Reduces the turn cooldown by 1, 1 (2 turn cooldown, 1 turn cooldown)
|Mario's Hero Sight takes less turns to recharge.
|-
|Additional Hero Sight Charge
|4
|Adds 1 Hero Sight Charge
|Gives an additional Hero Sight Charge.
|-
|Sight Again (Additional Hero Sight Charge must be purchased to unlock)
|4
|Adds 1 extra react if target defeated
|If Mario's Hero Sight defeats an opponent, a bonus charge is added.
Spark
Upgrade
|
Skill Prism cost
|
Effect
|
Spark Gift
|
2
|
At the first turn, a Spark has 25% chance to gift a random item.
|
Spark Refresher
|
3
|
After activation, each Spark has 35% chance to avoid the cooldown.
|
Spark Guard
|
3
|
A Spark has 30% to save a Hero from a deathblow.
|
Spark Energy
|
4
|
When used, each Spark has a 25% chance of granting a new Action Point.
|