400m Hurdles (Mario & Sonic at the Olympic Games for Wii): Difference between revisions

no edit summary
m (Text replacement - "(\|[\n ]*)(appeared|appeared_in|appearance|appearances)([\n ]*=)" to "$1appears_in$3")
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 12: Line 12:


==Gameplay==
==Gameplay==
This event starts by introducing the characters and their lane numbers, before showing the characters preparing to get started on the blocks. When "Ready" appears on the screen, the player can press and hold {{button|wii|B}} to charge up power and allow them to perform a faster start. When "Go!" appears, the player can release {{button|wii|B}} and swing the Wii Remote down to start. Doing so with perfect timing will allow them to perform a Rocket Start, however doing so too early will cause them to perform a foul and the event to be restarted. Once the character starts running, the player can swing the Wii Remote and Nunchuk up and down alternately to cause their speed to increase, shown by a meter in the top left hand corner of the screen. However, running within the red part of the meter will cause the player's stamina to decrease, indicated in the heart-shaped meter, which will cause the character to stagger and slow down hen fully depleted. The meter is refilled when the character runs at a lower speed or ends up staggering. The player will also have to jump over 10 hurdles along the course, with the number remaining indicated by a marker over each hurdle. To jump them, the player must press {{button|wii|B}}, doing so with good timing will give them a speed boost when they land, the size of which is related to the timing of the jump, however doing so wit poor timing will cause the character to knock over the hurdle and lose speed. After the seventh hurdle, the player can hold {{button|wii|A}} to use their stamina for a final sprint, which depletes the meter quite quickly but allows the character to run much faster. When the player reaches the finish line, the player can press {{button|wii|B}} to lea with their chest and finish in a slightly faster time.
This event starts by introducing the characters and their lane numbers, before showing the characters preparing to get started on the blocks. When "Ready" appears on the screen, the player can press and hold {{button|wii|B}} to charge up power and allow them to perform a faster start. When "Go!" appears, the player can release {{button|wii|B}} and swing the [[nwiki:Wii Remote|Wii Remote]] down to start. Doing so with perfect timing will allow them to perform a Rocket Start, however doing so too early will cause them to perform a foul and the event to be restarted. Once the character starts running, the player can swing the Wii Remote and [[nwiki:Nunchuk|Nunchuk]] up and down alternately to cause their speed to increase, shown by a meter in the top left hand corner of the screen. However, running within the red part of the meter will cause the player's stamina to decrease, indicated in the heart-shaped meter, which will cause the character to stagger and slow down hen fully depleted. The meter is refilled when the character runs at a lower speed or ends up staggering. The player will also have to jump over 10 hurdles along the course, with the number remaining indicated by a marker over each hurdle. To jump them, the player must press {{button|wii|B}}, doing so with good timing will give them a speed boost when they land, the size of which is related to the timing of the jump, however doing so wit poor timing will cause the character to knock over the hurdle and lose speed. After the seventh hurdle, the player can hold {{button|wii|A}} to use their stamina for a final sprint, which depletes the meter quite quickly but allows the character to run much faster. When the player reaches the finish line, the player can press {{button|wii|B}} to lea with their chest and finish in a slightly faster time.


==Controls==
==Controls==
Line 24: Line 24:
*You can also play this event with only the Wii Remote. Shake the Wii Remote to speed up.
*You can also play this event with only the Wii Remote. Shake the Wii Remote to speed up.


==Missions==
==Profiles and statistics==
*'''Bowser''': [[Bowser]]'s third mission is to complete the event in a time between 45 and 53 seconds without knocking over any hurdles.
{{M&SATOG missions table
*'''Daisy''': [[Princess Daisy|Daisy's]] third mission is to complete the event in a time between 45 and 53 seconds without knocking over any hurdles.
|image1={{M&S series character icon|masatogwii|Bowser}}
*'''Wario''': [[Wario]]'s sixth mission is to beat [[Luigi]], who has a head start in the race.
|image2={{M&S series character icon|masatogwii|Daisy}}
*'''Sonic''': [[Sonic the Hedgehog|Sonic's]] fifth mission is to place first while staggering over the finish line.
|image3={{M&S series character icon|masatogwii|Waluigi}}
|image4={{M&S series character icon|masatogwii|Sonic}}
|character1=[[Bowser]]
|character2=[[Princess Daisy|Daisy]]
|character3=[[Waluigi]]
|character4=[[Sonic]]
|objective1=Bowser's third mission is to complete the event in a time between 45 and 53 seconds without knocking over any hurdles.
|objective2=Daisy's third mission is to complete the event in a time between 45 and 53 seconds without knocking over any hurdles.
|objective3=Waluigi's sixth mission is to beat [[Luigi]], who has a head start in the race.
|objective4=Sonic's fifth mission is to place first while staggering over the finish line.
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=400mハードル
|Jap=400mハードル
|JapR=
|JapR=Yonhyaku-Mētoru Hādoru
|JapM=
|JapM=400m Hurdles
}}
}}


6,577

edits