Donkey Kong Jungle Beat: Difference between revisions

m
no edit summary
mNo edit summary
 
(33 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{FA}}
{{FA}}
{{more media}}
{{media missing}}
{{game infobox
{{game infobox
|image=[[File:dkjunglb.jpg|250px]]
|image=[[File:dkjunglb.jpg|250px]]
Line 12: Line 12:
|ratings={{ratings|esrb=E10+|pegi=3|cero=A}}
|ratings={{ratings|esrb=E10+|pegi=3|cero=A}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|input={{input|gamecube=1|dkbongo=1}}
|input={{input|gcn=1|dkbongo=1}}
|media={{media|gcn=1}}
|media={{media|gcn=1}}
}}
}}
Line 19: Line 19:
''Donkey Kong Jungle Beat'' is the first console ''Donkey Kong'' platformer since the release of ''[[Donkey Kong Country]]'' to not be developed by [[Rare Ltd.|Rare]], since the company, which lost the rights to the ''Donkey Kong'' series due to the fact that it was trademarked by [[Nintendo]], was bought out by {{wp|Microsoft}}. Due to the change in developers, ''Donkey Kong Jungle Beat'' was very different than the [[Donkey Kong Country (series)|''Donkey Kong Country'' games]] in gameplay, characters, and, perhaps most notably, the personality of [[Donkey Kong]], who is shown to be more aggressive than in past titles. This was also the first game to be given the "E10+" rating by the {{wp|Entertainment Software Rating Board|ESRB}}.
''Donkey Kong Jungle Beat'' is the first console ''Donkey Kong'' platformer since the release of ''[[Donkey Kong Country]]'' to not be developed by [[Rare Ltd.|Rare]], since the company, which lost the rights to the ''Donkey Kong'' series due to the fact that it was trademarked by [[Nintendo]], was bought out by {{wp|Microsoft}}. Due to the change in developers, ''Donkey Kong Jungle Beat'' was very different than the [[Donkey Kong Country (series)|''Donkey Kong Country'' games]] in gameplay, characters, and, perhaps most notably, the personality of [[Donkey Kong]], who is shown to be more aggressive than in past titles. This was also the first game to be given the "E10+" rating by the {{wp|Entertainment Software Rating Board|ESRB}}.


The game received a re-release port to the [[Nintendo Wii]] in 2009 (2008 in Japan) titled ''[[New Play Control! Donkey Kong Jungle Beat]]''.  
The game received a re-release port to the [[Wii]] in 2009 (2008 in Japan) titled ''[[New Play Control! Donkey Kong Jungle Beat]]''.
 
==Story==
==Story==
'''Story from the instruction booklet:'''
'''Story from the instruction booklet (GameCube):'''
<blockquote>Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!</blockquote>
<blockquote>Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!</blockquote>


Line 28: Line 27:


An expanded storyline was added in the Wii re-release.
An expanded storyline was added in the Wii re-release.
'''Story from the instruction booklet (Wii):'''
<blockquote>One day, the peace of the jungle was disrupted by a rampaging pack of wild baddies who wreaked havoc on the residents of the jungle.
Not only that, but they laid claim to every kingdom and stole each one's precious bananas!
"This calls for the one and only Donkey Kong!"
Join forces with your jungle buddies to face an army of powerful enemies and restore peace to the jungle!</blockquote>


==Gameplay==
==Gameplay==
Line 37: Line 45:
[[File:DKvsDreadKong.png|200px|left|thumb|Donkey Kong about to fight [[Dread Kong]], the boss of the Banana Kingdom.]]
[[File:DKvsDreadKong.png|200px|left|thumb|Donkey Kong about to fight [[Dread Kong]], the boss of the Banana Kingdom.]]
Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.
Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.
===Crests===
===Crests===
Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the [[Sacred Tree]]. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:
Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the [[Sacred Tree]]. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:
Line 55: Line 62:
Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for ''Donkey Kong Jungle Beat''.
Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for ''Donkey Kong Jungle Beat''.
{{br}}
{{br}}
{|class="wikitable"border=1 style="text-align:center; margin:0 auto"
{|class="wikitable"border=1 style="text-align:center;margin:0 auto"
!colspan="1"|Barrel
!colspan="1"|Barrel
!Kingdom
!Kingdom
Line 62: Line 69:
!To Unlock
!To Unlock
|-
|-
|bgcolor="pink"|'''Sun Barrel'''
|style="background:pink"|'''Sun Barrel'''
|bgcolor="pink"|Opening
|style="background:pink"|Opening
|bgcolor="pink"|{{color-link|Opening Ceremony|black}}
|style="background:pink"|{{color-link|Opening Ceremony|black}}
|bgcolor="pink"|
|style="background:pink"|
|bgcolor="pink"|
|style="background:pink"|


|-bgcolor="green"
|-style="background:green"
|rowspan="12"|<font color="white">'''D Barrel'''</font>
|rowspan="12"|<font color="white">'''D Barrel'''</font>
|rowspan="3"|{{color-link|Banana Kingdom|white}}
|rowspan="3"|{{color-link|Banana Kingdom|white}}
Line 75: Line 82:
|rowspan="3"|<font color="white">'''Clear Opening Ceremony'''</font>
|rowspan="3"|<font color="white">'''Clear Opening Ceremony'''</font>
|-
|-
|bgcolor="green"|{{color-link|Jungle Deeps|white}}
|style="background:green"|{{color-link|Jungle Deeps|white}}
|-
|-
|bgcolor="green"|{{color-link|VS. Dread Kong|white}}
|style="background:green"|{{color-link|VS. Dread Kong|white}}
|-bgcolor="green"
|-style="background:green"
|rowspan="3"|{{color-link|Orange Kingdom|white}}
|rowspan="3"|{{color-link|Orange Kingdom|white}}
|{{color-link|Silver Snow Peak|white}}
|{{color-link|Silver Snow Peak|white}}
|rowspan="3"|{{color-link|Scruff Roc|white}}
|rowspan="3"|{{color-link|Scruff Roc|white}}
|rowspan="3"|<font color="white">1 Crest</font>
|rowspan="3"|<font color="white">1 Crest</font>
|-bgcolor="green"
|-style="background:green"
|{{color-link|Sky Garden|white}}
|{{color-link|Sky Garden (level)|white|Sky Garden}}
|-
|-
|bgcolor="green"|{{color-link|VS. Scruff Roc|white}}
|style="background:green"|{{color-link|VS. Scruff Roc|white}}
|-bgcolor="green"
|-style="background:green"
|rowspan="3"|{{color-link|Watermelon Kingdom|white}}
|rowspan="3"|{{color-link|Watermelon Kingdom|white}}
|{{color-link|Monkey Fest|white}}
|{{color-link|Monkey Fest|white}}
Line 93: Line 100:
|rowspan="3"|<font color="white">2 Crests</font>
|rowspan="3"|<font color="white">2 Crests</font>
|-
|-
|bgcolor="green"|{{color-link|Desert Oasis|white}}
|style="background:green"|{{color-link|Desert Oasis (level)|white|Desert Oasis}}
|-
|-
|bgcolor="green"|{{color-link|VS. Rogue-Hog|white}}
|style="background:green"|{{color-link|VS. Rogue-Hog|white}}
|-bgcolor="green"
|-style="background:green"
|rowspan="3"|{{color-link|Apple Kingdom|white}}
|rowspan="3"|{{color-link|Apple Kingdom|white}}
|{{color-link|Massive Canyon|white}}
|{{color-link|Massive Canyon|white}}
Line 102: Line 109:
|rowspan="3"|<font color="white">3 Crests</font>
|rowspan="3"|<font color="white">3 Crests</font>
|-
|-
|bgcolor="green"|{{color-link|Ice Warren|white}}
|style="background:green"|{{color-link|Ice Warren|white}}
|-
|-
|bgcolor="green"|{{color-link|VS. Turret Tusk|white}}
|style="background:green"|{{color-link|VS. Turret Tusk|white}}


|-bgcolor="skyblue"  
|-style="background:skyblue"  
|rowspan="12"|'''K Barrel'''
|rowspan="12"|'''K Barrel'''
|rowspan="3"|{{color-link|Strawberry Kingdom|black}}
|rowspan="3"|{{color-link|Strawberry Kingdom|black}}
Line 113: Line 120:
|rowspan="3"|6 Crests
|rowspan="3"|6 Crests
|-
|-
|bgcolor="skyblue"|{{color-link|Spirit Tree|black}}
|style="background:skyblue"|{{color-link|Spirit Tree|black}}
|-
|-
|bgcolor="skyblue"|{{color-link|VS. Mo-Hog|black}}
|style="background:skyblue"|{{color-link|VS. Mo-Hog|black}}
|-bgcolor="skyblue"  
|-style="background:skyblue"  
|rowspan="3"|{{color-link|Pineapple Kingdom|black}}
|rowspan="3"|{{color-link|Pineapple Kingdom|black}}
|{{color-link|Rumble Falls|black}}
|{{color-link|Rumble Falls|black}}
Line 122: Line 129:
|rowspan="3"|7 Crests
|rowspan="3"|7 Crests
|-
|-
|bgcolor="skyblue"|{{color-link|Pristine Sea|black}}
|style="background:skyblue"|{{color-link|Pristine Sea|black}}
|-
|-
|bgcolor="skyblue"|{{color-link|VS. Karate Kong|black}}
|style="background:skyblue"|{{color-link|VS. Karate Kong|black}}
|-bgcolor="skyblue"  
|-style="background:skyblue"  
|rowspan="3"|{{color-link|Lemon Kingdom|black}}
|rowspan="3"|{{color-link|Lemon Kingdom|black}}
|{{color-link|Chopperbird Race|black}}
|{{color-link|Chopperbird Race|black}}
Line 131: Line 138:
|rowspan="3"|8 Crests
|rowspan="3"|8 Crests
|-
|-
|bgcolor="skyblue"|{{color-link|Cactus Mine|black}}
|style="background:skyblue"|{{color-link|Cactus Mine|black}}
|-
|-
|bgcolor="skyblue"|{{color-link|VS. Fleet Roc|black}}
|style="background:skyblue"|{{color-link|VS. Fleet Roc|black}}
|-bgcolor="skyblue"  
|-style="background:skyblue"  
|rowspan="3"|{{color-link|Grape Kingdom|black}}
|rowspan="3"|{{color-link|Grape Kingdom|black}}
|{{color-link|Sweet Paradise|black}}
|{{color-link|Sweet Paradise|black}}
Line 140: Line 147:
|rowspan="3"|9 Crests
|rowspan="3"|9 Crests
|-
|-
|bgcolor="skyblue"|{{color-link|Primeval Ruins|black}}
|style="background:skyblue"|{{color-link|Primeval Ruins|black}}
|-
|-
|bgcolor="skyblue"|{{color-link|VS. Grave Tusk|black}}
|style="background:skyblue"|{{color-link|VS. Grave Tusk|black}}


|-bgcolor="purple"  
|-style="background:purple"  
|rowspan="12"|<font color="white">'''J Barrel'''
|rowspan="12"|<font color="white">'''J Barrel'''
|rowspan="3"|{{color-link|Cherry Kingdom|white}}
|rowspan="3"|{{color-link|Cherry Kingdom|white}}
Line 151: Line 158:
|rowspan="3"|<font color="white">12 Crests</font>
|rowspan="3"|<font color="white">12 Crests</font>
|-
|-
|bgcolor="purple"|{{color-link|Grim Volcano|white}}
|style="background:purple"|{{color-link|Grim Volcano|white}}
|-
|-
|bgcolor="purple"|{{color-link|VS. Hard Roc|white}}
|style="background:purple"|{{color-link|VS. Hard Roc|white}}
|-bgcolor="purple"  
|-style="background:purple"  
|rowspan="3"|{{color-link|Peach Kingdom|white}}
|rowspan="3"|{{color-link|Peach Kingdom|white}}
|{{color-link|Arctic Plunge|white}}
|{{color-link|Arctic Plunge|white}}
Line 160: Line 167:
|rowspan="3"|<font color="white">14 Crests</font>
|rowspan="3"|<font color="white">14 Crests</font>
|-
|-
|bgcolor="purple"|{{color-link|Ancient Foundry|white}}
|style="background:purple"|{{color-link|Ancient Foundry|white}}
|-
|-
|bgcolor="purple"|{{color-link|VS. Torch Tusk|white}}
|style="background:purple"|{{color-link|VS. Torch Tusk|white}}
|-bgcolor="purple"  
|-style="background:purple"  
|rowspan="3"|{{color-link|Melon Kingdom|white}}
|rowspan="3"|{{color-link|Melon Kingdom|white}}
|{{color-link|Iguanagon's Realm|white}}
|{{color-link|Iguanagon's Realm|white}}
Line 169: Line 176:
|rowspan="3"|<font color="white">16 Crests
|rowspan="3"|<font color="white">16 Crests
|-
|-
|bgcolor="purple"|{{color-link|Banshee Swamp|white}}
|style="background:purple"|{{color-link|Banshee Swamp|white}}
|-
|-
|bgcolor="purple"|{{color-link|VS. Bloat-Hog|white}}
|style="background:purple"|{{color-link|VS. Bloat-Hog|white}}
|-bgcolor="purple"  
|-style="background:purple"  
|rowspan="3"|{{color-link|Durian Kingdom|white}}
|rowspan="3"|{{color-link|Durian Kingdom|white}}
|{{color-link|Battle for Storm Hill|white}}
|{{color-link|Battle for Storm Hill|white}}
Line 178: Line 185:
|rowspan="3"|<font color="white">18 Crests
|rowspan="3"|<font color="white">18 Crests
|-
|-
|bgcolor="purple"|{{color-link|Aerie Fortress|white}}
|style="background:purple"|{{color-link|Aerie Fortress|white}}
|-
|-
|bgcolor="purple"|{{color-link|VS. Ninja Kong|white}}
|style="background:purple"|{{color-link|VS. Ninja Kong|white}}


|-bgcolor="yellow"  
|-style="background:yellow"  
|rowspan="12"|'''B Barrel'''
|rowspan="12"|'''B Barrel'''
|rowspan="3"|{{color-link|Pear Kingdom|black}}
|rowspan="3"|{{color-link|Pear Kingdom|black}}
Line 189: Line 196:
|rowspan="3"|25 Crests
|rowspan="3"|25 Crests
|-
|-
|bgcolor="yellow"|{{color-link|Clock Tower|black}}
|style="background:yellow"|{{color-link|Clock Tower|black}}
|-
|-
|bgcolor="yellow"|{{color-link|VS. Gloat-Hog|black}}
|style="background:yellow"|{{color-link|VS. Gloat-Hog|black}}
|-bgcolor="yellow"  
|-style="background:yellow"  
|rowspan="3"|{{color-link|Lychee Kingdom|black}}
|rowspan="3"|{{color-link|Lychee Kingdom|black}}
|{{color-link|Helibird Dash|black}}
|{{color-link|Helibird Dash|black}}
Line 198: Line 205:
|rowspan="3"|29 Crests
|rowspan="3"|29 Crests
|-
|-
|bgcolor="yellow"|{{color-link|Lava Cavern|black}}
|style="background:yellow"|{{color-link|Lava Cavern|black}}
|-
|-
|bgcolor="yellow"|{{color-link|VS. Thunder Roc|black}}
|style="background:yellow"|{{color-link|VS. Thunder Roc|black}}
|-bgcolor="yellow"  
|-style="background:yellow"  
|rowspan="3"|{{color-link|Chili Pepper Kingdom|black}}
|rowspan="3"|{{color-link|Chili Pepper Kingdom|black}}
|{{color-link|Cloudy Heights|black}}
|{{color-link|Cloudy Heights|black}}
Line 207: Line 214:
|rowspan="3"|34 Crests
|rowspan="3"|34 Crests
|-
|-
|bgcolor="yellow"|{{color-link|Magma Coliseum|black}}
|style="background:yellow"|{{color-link|Magma Coliseum|black}}
|-
|-
|bgcolor="yellow"|{{color-link|VS. Double Tusk|black}}
|style="background:yellow"|{{color-link|VS. Double Tusk|black}}
|-bgcolor="yellow"  
|-style="background:yellow"  
|rowspan="3"|{{color-link|Star Fruit Kingdom|black}}
|rowspan="3"|{{color-link|Star Fruit Kingdom|black}}
|{{color-link|Ninjape Rally|black}}
|{{color-link|Ninjape Rally|black}}
Line 216: Line 223:
|rowspan="3"|41 Crests
|rowspan="3"|41 Crests
|-
|-
|bgcolor="yellow"|{{color-link|Asteroid Belt|black}}
|style="background:yellow"|{{color-link|Asteroid Belt|black}}
|-
|-
|bgcolor="yellow"|{{color-link|VS. Sumo Kong|black}}
|style="background:yellow"|{{color-link|VS. Sumo Kong|black}}
|-
|-


|bgcolor="red"rowspan="2"|<font color="white">'''Moon Barrel'''</font>
|style="background:red"rowspan="2"|<font color="white">'''Moon Barrel'''</font>
|colspan=2, bgcolor="red"|{{color-link|VS. Cactus King|white}}
|colspan=2, style="background:red"|{{color-link|VS. Cactus King|white}}
|bgcolor="red"|{{color-link|Ghastly King|white|Cactus King}}
|style="background:red"|{{color-link|Ghastly King|white|Cactus King}}
|bgcolor="red"|<font color="white">22 Crests<br>Clear D-J Barrels</font>
|style="background:red"|<font color="white">22 Crests<br>Clear D-J Barrels</font>
|-
|-
|colspan=2, bgcolor="red"|{{color-link|VS. Ghastly King|white}}
|colspan=2, style="background:red"|{{color-link|VS. Ghastly King|white}}
|bgcolor="red"|{{color-link|Ghastly King|white}}
|style="background:red"|{{color-link|Ghastly King|white}}
|bgcolor="red"|<font color="white">51 Crests<br>Clear B Barrel</font>
|style="background:red"|<font color="white">51 Crests<br>Clear B Barrel</font>
|}
|}


==Characters==
==Characters==
===Main===
===Main===
{|border=1 cellpadding=1 cellspacing=0 class="dktable-brown" style="text-align:center; width:70%"
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk" style="text-align:center; width:70%"
!width=20%|Character
!width=20%|Character
!width=15%|Image
!width=15%|Image
Line 240: Line 247:
|[[Donkey Kong]]
|[[Donkey Kong]]
|[[File:DK DKJB art.png|100px]]
|[[File:DK DKJB art.png|100px]]
|The heroic ape.
|The heroic [[Kong]].
|-
|-
|[[Helper Monkey]]s
|[[Helper Monkey]]s
Line 249: Line 256:
===Jungle Buddies===
===Jungle Buddies===
Like the ''Donkey Kong Country'' games, ''Donkey Kong Jungle Beat'' features four animals to assist Donkey Kong.
Like the ''Donkey Kong Country'' games, ''Donkey Kong Jungle Beat'' features four animals to assist Donkey Kong.
{|class="dktable-brown" style="width: 80%"
{|class="wikitable dk"style="width:80%"
!style="width:10%"|Animal
!style="width:10%"|Animal
!Description
!Description
Line 283: Line 290:
In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.
In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.
[[File:Tyranny.jpg|thumb|250px|Promotional artwork showing off the game's four Kong bosses.]]
[[File:Tyranny.jpg|thumb|250px|Promotional artwork showing off the game's four Kong bosses.]]
{|class="dktable-brown" style="width:60%; text-align:center"
{|class="wikitable dk"style="width:60%;text-align:center"
!
!
!width="20%"|D Barrel
!width="20%"|D Barrel
Line 314: Line 321:
|[[File:DKJB Double Tusk art.jpg|150x150px]]<br>[[Double Tusk]]<br>Kings of the [[Chili Pepper Kingdom]]
|[[File:DKJB Double Tusk art.jpg|150x150px]]<br>[[Double Tusk]]<br>Kings of the [[Chili Pepper Kingdom]]
|}
|}
{|class="dktable-brown" style="width:60%; text-align:center"
{|class="wikitable dk" style="width:60%; text-align:center"
!colspan=3|Moon Barrel
!colspan=3|Moon Barrel
|-
|-
Line 323: Line 330:


===Other===
===Other===
{|border=1 cellpadding=1 cellspacing=0 class="dktable-brown" style="text-align:center; width:70%"
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk"style="text-align:center;width:70%"
!width=20%|Other
!width=20%|Other
!width=15%|Image
!width=15%|Image
Line 361: Line 368:


===Enemies===
===Enemies===
{|border=1 cellpadding=1 cellspacing=0 class="dktable-brown" style="text-align:center; width:80%"
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk"style="text-align:center;width:80%"
!width=10%|Enemy
!width=10%|Enemy
!width=15%|Image
!width=15%|Image
Line 386: Line 393:
|[[Aurora Glacier]]
|[[Aurora Glacier]]
|-
|-
|[[Black Clione]]
|[[Sea Bat]]
|[[File:Sea Bucky.png|150x150px]]
|[[File:Sea Bucky.png|150x150px]]
|Aquatic Bakkies that swim toward Donkey Kong.
|Aquatic Bakkies that swim toward Donkey Kong.
Line 492: Line 499:
|[[VS. Ghastly King]]
|[[VS. Ghastly King]]
|-
|-
|[[Mini Iga]]
|[[Mini-Iga]]
|[[File:Miniga.png|150x150px]]
|[[File:Miniga.png|150x150px]]
|Round enemies that float toward Donkey Kong.
|Round enemies that float toward Donkey Kong.
Line 498: Line 505:
|[[Cloudy Heights]]
|[[Cloudy Heights]]
|-
|-
|[[Fire Mini Iga]]
|[[Fire Mini-Iga]]
|[[File:Fire Miniga.png|150x150px]]
|[[File:Fire Miniga.png|150x150px]]
|Flaming Mini Igas that burn Donkey Kong on contact.
|Flaming Mini-Igas that burn Donkey Kong on contact.
|[[Grim Volcano]]
|[[Grim Volcano]]
|[[Magma Coliseum]]
|[[Magma Coliseum]]
|-
|-
|[[Ice Mini Iga]]
|[[Ice Mini-Iga]]
|[[File:Ice Miniga.png|150x150px]]
|[[File:Ice Miniga.png|150x150px]]
|Frozen Mini Igas that can freeze Donkey Kong.
|Frozen Mini-Igas that can freeze Donkey Kong.
|[[Ice Warren]]
|[[Ice Warren]]
|[[Asteroid Belt]]
|[[Asteroid Belt]]
Line 532: Line 539:
|colspan=2|[[Iguanagon's Realm]]
|colspan=2|[[Iguanagon's Realm]]
|-
|-
|[[Needle Poppo]]
|[[Spined Puffer]]
|[[File:Haribonbon.png|150x150px]]
|[[File:Haribonbon.png|150x150px]]
|Fish that swim around a given area and defend themselves with retractable spikes.
|Fish that swim around a given area and defend themselves with retractable spikes.
Line 644: Line 651:
|}
|}


=="New Play Control!" series==
==''New Play Control!'' series==
[[File:DkHawg1.jpg|thumb|250px|Donkey Kong fighting a Sleep Pig Poppo in the New Play Control! version.]]
[[File:DkHawg1.jpg|thumb|250px|Donkey Kong fighting a Sleep Pig Poppo in the New Play Control! version.]]
{{main|New Play Control! Donkey Kong Jungle Beat}}
{{main|New Play Control! Donkey Kong Jungle Beat}}
In 2008/2009, ''Donkey Kong Jungle Beat'' was ported to the [[Wii]] as part of the [[New Play Control!]] series of games, a series of GameCube games remade to take advantage of the Wii's motion controls. In addition to the new control style, the port also features new levels, additions and changes to the existing stages, and some gameplay mechanics having been altered from the original version to accommodate the change in controls.
In 2008/2009, ''Donkey Kong Jungle Beat'' was ported to the [[Wii]] as part of the ''[[New Play Control!]]'' series of games, a series of GameCube games remade to take advantage of the Wii's motion controls. In addition to the new control style, the port also features new levels, additions and changes to the existing stages, and some gameplay mechanics having been altered from the original version to accommodate the change in controls.


==Derivatives==
==Derivatives==
Line 660: Line 667:
After working on several titles using a traditional controller, Koizumi wanted to make something a different input method. He also heard various complaints that controls in contemporary games were becoming too complex<ref name="IGN"></ref> and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.<ref name="IGN"></ref>
After working on several titles using a traditional controller, Koizumi wanted to make something a different input method. He also heard various complaints that controls in contemporary games were becoming too complex<ref name="IGN"></ref> and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.<ref name="IGN"></ref>


The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>Hyle (April 26, 2019), "[https://dkvine.com/?p=news_body&post=5945 Guess Who's Certified Fresh?]", ''DK Vine''. Retrieved October 20, 2019</ref>  (a statement that would be [[List of rumors and urban legends about Mario#Yoshiaki Koizumi and Donkey Kong Country|notoriously mistranslated]] as Koizumi saying the ''Donkey Kong Country'' cast was not "fresh enough"<ref name="NSider"></ref>).
The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>Hyle (April 26, 2019), "[https://dkvine.com/?p=news_body&post=5945 Guess Who's Certified Fresh?]", ''DK Vine''. Retrieved October 20, 2019</ref>  (a statement that would be [[List of rumors and urban legends#Yoshiaki Koizumi and Donkey Kong Country|notoriously mistranslated]] as Koizumi saying the ''Donkey Kong Country'' cast was not "fresh enough"<ref name="NSider"></ref>).
 
==Staff==
{{main|List of Donkey Kong Jungle Beat staff}}
''Donkey Kong Jungle Beat'' was the first game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]'s Tokyo division, which would later go on to develop every 3D ''Super Mario'' game starting with ''Super Mario Galaxy''. The game's producer was Takao Shimizu, the manager of EAD Tokyo Group No. 1, and it was directed by [[Yoshiaki Koizumi]], the manager of Group No. 2, both of whom had been a part of development of several previous ''Super Mario'' games. The music was composed by [[Mahito Yokota]], who later collaborated with other Nintendo staff to compose the soundtracks for various other Nintendo games. Donkey Kong's voice clips were provided by his current voice actor [[Takashi Nagasako]].


==Promotion==
==Promotion==
Nintendo sent out fifty people dressed in gorilla costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>Casamassina, Matt (March 8, 2005.) [https://www.ign.com/articles/2005/03/08/apes-run-rampant Apes Run Rampant]. IGN. Retrieved November 1, 2014.</ref>
Nintendo sent out fifty people dressed in ape costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>Casamassina, Matt (March 8, 2005.) [https://www.ign.com/articles/2005/03/08/apes-run-rampant Apes Run Rampant]. IGN. Retrieved November 1, 2014.</ref>
 
In volume 190 of ''[[Nintendo Power]]'', a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of ''Nintendo Power''{{'}}s official 2005 T-shirt. The sweepstakes ended on March 1, 2005.<ref>Nintendo Power Volume 190, page 75.</ref>


==Reception and legacy==
==Reception and legacy==
At release, ''Donkey Kong Jungle Beat'' was well received by critics. The game's main criticisms were its short length and departure from the classic ''Donkey Kong Country'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as for the unique use of the DK Bongos Controller, which many critics called innovative. The game was rated the 95th best game made on a Nintendo system in the Top 200 Games List by [[Nintendo Power]] in its February 2006 issue, and in the final issue the game was rated 130 in the 285 best Nintendo games of all time list.<ref>Brain (December 12, 2012). [https://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/ Nintendo Power ranks the top 285 Nintendo games of all time]. Nintendo Everything. Retrieved October 13, 2014.</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''<ref name="Iwata Asks">[https://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy] (accessed March 07 2012)</ref>.
At release, ''Donkey Kong Jungle Beat'' was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a [[Nintendo]] system in the Top 200 Games List by ''[[Nintendo Power]]'' in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.<ref>Brain (December 12, 2012). [https://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/ Nintendo Power ranks the top 285 Nintendo games of all time]. Nintendo Everything. Retrieved October 13, 2014.</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''.<ref name="Iwata Asks">[https://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy] (accessed March 07 2012)</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
Line 700: Line 713:
|align="left"|"''A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off.''"
|align="left"|"''A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 711: Line 724:
|colspan=2|[http://www.gamerankings.com/gamecube/920789-donkey-kong-jungle-beat/index.html 81.74%]
|colspan=2|[http://www.gamerankings.com/gamecube/920789-donkey-kong-jungle-beat/index.html 81.74%]
|}
|}
{{br}}


==References to other games==
==Glitches==
*''[[Donkey Kong (game)|Donkey Kong]]'': At the very beginning of the Cactus/Ghastly King battles, part of the music that plays is a remix of the tune that plays when Donkey Kong climbs atop the [[Construction Site]] with [[Pauline]].
===Infinite wall clap/clap momentum===
*''[[Donkey Kong Country]]'': The entire concept of collecting bananas and riding Jungle Buddies originated from this game. Additionally, the background music that plays in Dawn Savanna, after clearing any boss stage, and the ending are remixes of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme. Lastly, voice clips from [[Funky Kong]]'s theme can be heard towards the end of the [[Opening Ceremony]].
By clapping on every frame while on a wall, the player can slide up the wall. Additionally, the player's momentum increases for every clap, causing them to speed away if the player reaches the top of the wall or jumps off of it, similar to the [[List of Super Mario 64 glitches#Backwards Long Jump|backwards long jump]] in ''[[Super Mario 64]]''.<ref>[https://www.youtube.com/watch?v=LFAs9C78EqQ Donkey Kong Jungle Beat TAS Banana Kingdom]. Posted to YouTube by BlunderstabTAS (February 3, 2013). Retrieved November 1, 2014.</ref>
 
===Defeating both Double Tusks===
By defeating one of the two Double Tusks with an attack that brings the total HP of both down to zero, both Tusks are destroyed, but the "enraged" animation (when a boss' HP is below half) for the one that is destroyed second plays instead of the "victory" animation (though the music and sound effects still play).<ref>[https://youtu.be/Hz-rJZvIqLg?t=3m Donkey Kong Jungle Beat TAS Chili Pepper Kingdom]. Posted to YouTube by BlunderstabTAS (August 11, 2014). Retrieved November 1, 2014.</ref>


==References in later games==
==Pre-release and unused content==
*''[[Mario Kart DS]]'': Many of Donkey Kong's voice clips from ''Donkey Kong Jungle Beat'' are reused for this game.
{{main|List of Donkey Kong Jungle Beat pre-release and unused content}}
*''[[DK: Jungle Climber]]'': Many voice clips from this game are reused. Also, the pose that Donkey Kong strikes after completing the bonus stage (where the player has to catch bananas with a barrel) is identical to the pose that he strikes in ''Jungle Beat'' after completing the banana-eating bonus at the end of each stage.
In the E3 2004 demo, the Party Monkeys are shown to be normal brown monkeys, similar in appearance to Donkey Kong. The Dread Kong boss did not exist, the stand-in boss being a gray clone of Donkey Kong. Most of Donkey Kong's voice clips for the demo were also reused from ''[[Donkey Kong 64]]''.
*''[[Super Mario Galaxy]]'': Several gameplay mechanics and elements from ''Donkey Kong Jungle Beat'' are reused in this game, including sound effects. Several assets from this game have also been found that [[List of Super Mario Galaxy pre-release and unused content|go unused]] in the final game.
*''[[Super Smash Bros. Brawl]]'': Rumble Falls is a default stage that can be selected in the game, and the background also changes rapidly, with one of them being the background that was used in the Sky Garden stage. Also, the song, "Battle For Storm Hill", in its original form, may be selected as background music for that stage and custom stages. Lastly, the Party Monkey, Gale Hawg, Hoofer, Karate Kong, and Donkey Kong's appearance in this game appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s, and Helibird and Turret Tusk appear as [[Trophy (Super Smash Bros. series)|trophies]].
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong's [[Final Smash]] in this game is based on his combo punch attacks in ''Donkey Kong Jungle Beat''. Additionally, Karate Kong and Ninja Kong both appear as [[Spirit (Super Smash Bros. Ultimate)|Spirits]].


==Gallery==
==Gallery==
Line 729: Line 741:
Donkey Kong - Donkey Kong Jungle Beat.png|[[Donkey Kong]]
Donkey Kong - Donkey Kong Jungle Beat.png|[[Donkey Kong]]
HelperMonkey-DKJB-Art2.png|A [[Helper Monkey]]
HelperMonkey-DKJB-Art2.png|A [[Helper Monkey]]
Hoofer the Wildebeest.png|[[Hoofer]]
DKJBHooferModel.png|[[Hoofer]]
Orco the Killer Whale.png|[[Orco]]
DKJB Dread Kong silhouette.png|[[Dread Kong]]
Dread Kong.png|[[Dread Kong]]
Karate Kong.png|[[Karate Kong]]
</gallery>
</gallery>


==Glitches==
==Media==
===Infinite wall clap/clap momentum===
{{Main-media}}
By clapping on every frame while on a wall, the player can slide up the wall. Additionally, the player's momentum increases for every clap, causing them to speed away if the player reaches the top of the wall or jumps off of it, similar to the [[List of Super Mario 64 glitches#Backwards Long Jump|backwards long jump]] in ''[[Super Mario 64]]''.<ref>[https://www.youtube.com/watch?v=LFAs9C78EqQ Donkey Kong Jungle Beat TAS Banana Kingdom]. Posted to YouTube by BlunderstabTAS (February 3, 2013). Retrieved November 1, 2014.</ref>
{{media table
|file1=Cartoon, Boing - Space Boing - Low.oga
|title1=Cartoon, Boing - Space Boing - Low
|description1=Used for [[Fairy Trampoline]]s.
}}


===Defeating both Double Tusks===
==References to other games==
By defeating one of the two Double Tusks with an attack that brings the total HP of both down to zero, both Tusks are destroyed, but the "enraged" animation (when a boss' HP is below half) for the one that is destroyed second plays instead of the "victory" animation (though the music and sound effects still play).<ref>[https://youtu.be/Hz-rJZvIqLg?t=3m Donkey Kong Jungle Beat TAS Chili Pepper Kingdom]. Posted to YouTube by BlunderstabTAS (August 11, 2014). Retrieved November 1, 2014.</ref>
*''[[Donkey Kong (game)|Donkey Kong]]'': At the very beginning of the Cactus/Ghastly King battles, part of the music that plays is a remix of the tune that plays when Donkey Kong climbs atop the [[Construction Site]] with [[Pauline]].
*''[[Donkey Kong Country]]'': The entire concept of collecting bananas and riding Jungle Buddies originated from this game. Additionally, the background music that plays in Dawn Savanna, after clearing any boss stage, and the ending are remixes of the [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] theme. Lastly, voice clips from [[Funky Kong]]'s theme can be heard towards the end of the [[Opening Ceremony]].


==Pre-release and unused content==
==References in later games==
{{main|List of Donkey Kong Jungle Beat pre-release and unused content}}
*''[[Mario Kart DS]]'': Many of Donkey Kong's voice clips from ''Donkey Kong Jungle Beat'' are reused for this game.
In the E3 2004 demo, the Party Monkeys are shown to be normal brown monkeys, similar in appearance to Donkey Kong. The Dread Kong boss did not exist, the stand-in boss being a gray clone of Donkey Kong. Most of Donkey Kong's voice clips for the demo were also reused from ''[[Donkey Kong 64]]''.
*''[[DK: Jungle Climber]]'': Many voice clips from this game are reused. Also, the pose that Donkey Kong strikes after completing the bonus stage (where the player has to catch bananas with a barrel) is identical to the pose that he strikes in ''Jungle Beat'' after completing the banana-eating bonus at the end of each stage.
 
*''[[Super Mario Galaxy]]'': Several gameplay mechanics and elements from ''Donkey Kong Jungle Beat'' are reused in this game, including sound effects. Several assets from this game have also been found that [[List of Super Mario Galaxy pre-release and unused content|go unused]] in the final game.
==Staff==
*''[[Super Smash Bros. Brawl]]'': Rumble Falls is a default stage that can be selected in the game, and the background also changes rapidly, with one of them being the background that was used in the Sky Garden stage. Also, the song, "Battle For Storm Hill", in its original form, may be selected as background music for that stage and custom stages. Lastly, the Party Monkey, Gale Hawg, Hoofer, Karate Kong, and Donkey Kong's appearance in this game appear as [[Sticker (Super Smash Bros. Brawl)|Sticker]]s, and Helibird and Turret Tusk appear as [[Trophy (Super Smash Bros. series)|trophies]].
{{main|List of Donkey Kong Jungle Beat staff}}
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong's [[Final Smash]] in this game is based on his combo punch attacks in ''Donkey Kong Jungle Beat''. Additionally, Karate Kong and Ninja Kong both appear as [[Spirit (Super Smash Bros. Ultimate)|Spirits]].
''Donkey Kong Jungle Beat'' was the first game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]'s Tokyo division, which would later go on to develop every 3D ''Super Mario'' game starting with ''Super Mario Galaxy''. The game's producer was Takao Shimizu, the manager of EAD Tokyo Group No. 1, and it was directed by [[Yoshiaki Koizumi]], the manager of Group No. 2, both of whom had been a part of development of several previous ''Mario'' games. The music was composed by [[Mahito Yokota]], who later collaborated with other Nintendo staff to compose the soundtracks for various other Nintendo games. Donkey Kong's voice clips were provided by his current voice actor [[Takashi Nagasako]].


==Name in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ドンキーコングジャングルビート
|Jap=ドンキーコングジャングルビート
Line 759: Line 773:
==Trivia==
==Trivia==
*This is the first ''Donkey Kong'' game since ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] to not feature [[Diddy Kong]].
*This is the first ''Donkey Kong'' game since ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] to not feature [[Diddy Kong]].
*One of the bosses in this game, Karate Kong, is voiced by Hironori Miyata, the current voice of [[Ganondorf]] from the [[zeldawiki:The Legend of Zelda (Series)|''Legend of Zelda'' series]]. Coincidentally, Takashi Nagasako, the voice actor for Donkey Kong in this game and in the current ''Donkey Kong'' series, had previously voiced Ganondorf in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: The Wind Waker]]''.
*One of the bosses in this game, Karate Kong, is voiced by Hironori Miyata, the current voice of [[Ganondorf]] and [[Tingle]] from the [[zeldawiki:The Legend of Zelda (Series)|''Legend of Zelda'' series]]. Coincidentally, Takashi Nagasako, the voice actor for Donkey Kong in this game and in the current ''Donkey Kong'' series, had previously voiced Ganondorf in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: The Wind Waker]]''.


==References==
==References==
Line 768: Line 782:
*[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site]
*[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site]
{{DKJB}}
{{DKJB}}
{{Donkey Kong games}}
{{Donkey Kong games}}
94,025

edits