Donkey Kong Jungle Beat: Difference between revisions

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The game received a re-release port to the [[Wii]] in 2009 (2008 in Japan) titled ''[[New Play Control! Donkey Kong Jungle Beat]]''.
The game received a re-release port to the [[Wii]] in 2009 (2008 in Japan) titled ''[[New Play Control! Donkey Kong Jungle Beat]]''.
==Story==
==Story==
'''Story from the instruction booklet (GameCube):'''
'''Story from the instruction booklet (GameCube):'''
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[[File:DKvsDreadKong.png|200px|left|thumb|Donkey Kong about to fight [[Dread Kong]], the boss of the Banana Kingdom.]]
[[File:DKvsDreadKong.png|200px|left|thumb|Donkey Kong about to fight [[Dread Kong]], the boss of the Banana Kingdom.]]
Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.
Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.
===Crests===
===Crests===
Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the [[Sacred Tree]]. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:
Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the [[Sacred Tree]]. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:
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Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for ''Donkey Kong Jungle Beat''.
Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for ''Donkey Kong Jungle Beat''.
{{br}}
{{br}}
{|class="wikitable"border=1 style="text-align:center; margin:0 auto"
{|class="wikitable"border=1 style="text-align:center;margin:0 auto"
!colspan="1"|Barrel
!colspan="1"|Barrel
!Kingdom
!Kingdom
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|[[Donkey Kong]]
|[[Donkey Kong]]
|[[File:DK DKJB art.png|100px]]
|[[File:DK DKJB art.png|100px]]
|The heroic ape.
|The heroic [[Kong]].
|-
|-
|[[Helper Monkey]]s
|[[Helper Monkey]]s
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===Jungle Buddies===
===Jungle Buddies===
Like the ''Donkey Kong Country'' games, ''Donkey Kong Jungle Beat'' features four animals to assist Donkey Kong.
Like the ''Donkey Kong Country'' games, ''Donkey Kong Jungle Beat'' features four animals to assist Donkey Kong.
{|class="wikitable dk" style="width: 80%"
{|class="wikitable dk"style="width:80%"
!style="width:10%"|Animal
!style="width:10%"|Animal
!Description
!Description
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In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.
In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.
[[File:Tyranny.jpg|thumb|250px|Promotional artwork showing off the game's four Kong bosses.]]
[[File:Tyranny.jpg|thumb|250px|Promotional artwork showing off the game's four Kong bosses.]]
{|class="wikitable dk" style="width:60%; text-align:center"
{|class="wikitable dk"style="width:60%;text-align:center"
!
!
!width="20%"|D Barrel
!width="20%"|D Barrel
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===Other===
===Other===
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk" style="text-align:center; width:70%"
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk"style="text-align:center;width:70%"
!width=20%|Other
!width=20%|Other
!width=15%|Image
!width=15%|Image
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===Enemies===
===Enemies===
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk" style="text-align:center; width:80%"
{|border=1 cellpadding=1 cellspacing=0 class="wikitable dk"style="text-align:center;width:80%"
!width=10%|Enemy
!width=10%|Enemy
!width=15%|Image
!width=15%|Image
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==Promotion==
==Promotion==
Nintendo sent out fifty people dressed in gorilla costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>Casamassina, Matt (March 8, 2005.) [https://www.ign.com/articles/2005/03/08/apes-run-rampant Apes Run Rampant]. IGN. Retrieved November 1, 2014.</ref>
Nintendo sent out fifty people dressed in ape costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>Casamassina, Matt (March 8, 2005.) [https://www.ign.com/articles/2005/03/08/apes-run-rampant Apes Run Rampant]. IGN. Retrieved November 1, 2014.</ref>


In volume 190 of ''[[Nintendo Power]]'', a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of ''Nintendo Power''{{'}}s official 2005 T-shirt. The sweepstakes ended on March 1, 2005.<ref>Nintendo Power Volume 190, page 75.</ref>
In volume 190 of ''[[Nintendo Power]]'', a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of ''Nintendo Power''{{'}}s official 2005 T-shirt. The sweepstakes ended on March 1, 2005.<ref>Nintendo Power Volume 190, page 75.</ref>
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==Reception and legacy==
==Reception and legacy==
At release, ''Donkey Kong Jungle Beat'' was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a [[Nintendo]] system in the Top 200 Games List by ''[[Nintendo Power]]'' in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.<ref>Brain (December 12, 2012). [https://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/ Nintendo Power ranks the top 285 Nintendo games of all time]. Nintendo Everything. Retrieved October 13, 2014.</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''.<ref name="Iwata Asks">[https://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy] (accessed March 07 2012)</ref>
At release, ''Donkey Kong Jungle Beat'' was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a [[Nintendo]] system in the Top 200 Games List by ''[[Nintendo Power]]'' in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.<ref>Brain (December 12, 2012). [https://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/ Nintendo Power ranks the top 285 Nintendo games of all time]. Nintendo Everything. Retrieved October 13, 2014.</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''.<ref name="Iwata Asks">[https://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Iwata Asks: Super Mario Galaxy] (accessed March 07 2012)</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
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|align="left"|"''A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off.''"
|align="left"|"''A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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DKJB Dread Kong silhouette.png|[[Dread Kong]]
DKJB Dread Kong silhouette.png|[[Dread Kong]]
</gallery>
</gallery>
==Media==
==Media==
{{Main-media}}
{{Main-media}}
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*[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site]
*[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site]
{{DKJB}}
{{DKJB}}
{{Donkey Kong games}}
{{Donkey Kong games}}
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