Flower (environmental object): Difference between revisions

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In the [[Super Mario (franchise)|''Super Mario'' franchise]], '''flowers'''<ref name=SM64>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Nintendo Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=18}}</ref><ref name=SMG>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''. Collector's Edition|location=Roseville|publisher=[[Prima Games]]|date=2007|page=41}}</ref><ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2009|page=5}}</ref><ref name=SMG2>{{cite|author=Browne, Catherine|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2010|page=147}}</ref> are recurring environmental objects. Their function depends on the title. In the 3D ''[[Super Mario (series)|Super Mario]]'' games, flowers most often conceal collectible items or hide subjects of interests, like [[Warp|Warp Point]]s or [[Coin Coffer]]s. In some games, such as ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario 3D World]]'', flowers are vaguely {{wp|Asteraceae|asteraceous}} and overall cartoonish. In others, like ''[[Super Mario Galaxy 2]]'' and ''[[Super Mario Odyssey]]'', flowers are more {{wp|realism (art)|realistic}} and closely resemble a variety of real-world species, such as {{wp|Pansy|pansies}}, {{wp|Tulip|tulips}}, {{wp|Poinsettia|poinsettias}}, and {{wp|Lily of the valley|lilies-of-the-valley}}. Starting with ''[[Super Mario Galaxy]]'', broad-leaved '''bushes'''<ref name=SM3DL>{{cite|author=Esmarch, Nick von|title=''Super Mario 3D Land: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2011|page=52, 104}}</ref> (also called '''grass'''<ref name=SMG/> or '''tall grass''')<ref>{{cite|author=Browne, Catherine|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2010|page=36}}</ref> have appeared in many games alongside flowers and serve the same function.
In the [[Super Mario (franchise)|''Super Mario'' franchise]], '''flowers'''<ref name=SM64>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Nintendo Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=18}}</ref><ref name=SMG>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''. Collector's Edition|location=Roseville|publisher=[[Prima Games]]|date=2007|page=41}}</ref><ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2009|page=5}}</ref><ref name=SMG2>{{cite|author=Browne, Catherine|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2010|page=147}}</ref> are recurring environmental objects. Their function depends on the title. In games of the 3D [[Super Mario (series)|''Super Mario'' series]], flowers most often conceal collectible items or hide subjects of interests, like [[Warp|Warp Point]]s or [[Coin Coffer]]s. In some games, such as ''[[New Super Mario Bros. Wii]]'' and ''[[Super Mario 3D World]]'', flowers are vaguely {{wp|Asteraceae|asteraceous}} and overall cartoonish. In others, like ''[[Super Mario Galaxy 2]]'' and ''[[Super Mario Odyssey]]'', flowers are more {{wp|realism (art)|realistic}} and closely resemble a variety of real-world species, such as {{wp|Pansy|pansies}}, {{wp|Tulip|tulips}}, {{wp|Poinsettia|poinsettias}}, and {{wp|Lily of the valley|lilies-of-the-valley}}. Starting with ''[[Super Mario Galaxy]]'', broad-leaved '''bushes'''<ref name=SM3DL>{{cite|author=Esmarch, Nick von|title=''Super Mario 3D Land: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2011|page=52, 104}}</ref> (also called '''grass'''<ref name=SMG/> or '''tall grass''')<ref>{{cite|author=Browne, Catherine|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|location=Roseville|publisher=Prima Games|date=2010|page=36}}</ref> have appeared in many games alongside flowers and serve the same function.


Flowers have otherwise appeared throughout the ''Super Mario'' franchise as decorative elements that cannot be interacted with. They are the basis for many items, objects, locations, characters, and enemies, most significantly the carnivorous [[Piranha Plant]]s.
Flowers have otherwise appeared throughout the ''Super Mario'' franchise as decorative elements that cannot be interacted with. They are the basis for many items, objects, locations, characters, and enemies, most significantly the carnivorous [[Piranha Plant]]s.
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[[Pokey]]s and [[Pokey Head|Sanbo Head]]s have similar flowers on their heads, and they disguise themselves as them until Mario gets close (in fact, most rings of flowers contain a few disguised Sanbo Heads mixed in with the real flowers). Pokeys' and Sanbo Heads' flowers can be watered and bloom similarly to real ones, but they close back up quickly, do not sing, and never dispense any coins, which can help tip off that they are disguised enemies. [[Seedy Pod]]s also have a yellow variant of these flowers on their heads, though they do not bloom when watered.
[[Pokey]]s and [[Pokey Head|Sanbo Head]]s have similar flowers on their heads, and they disguise themselves as them until Mario gets close (in fact, most rings of flowers contain a few disguised Sanbo Heads mixed in with the real flowers). Pokeys' and Sanbo Heads' flowers can be watered and bloom similarly to real ones, but they close back up quickly, do not sing, and never dispense any coins, which can help tip off that they are disguised enemies. [[Seedy Pod]]s also have a yellow variant of these flowers on their heads, though they do not bloom when watered.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy''====
In ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'', flowers can be found in nearly all levels and now reflect a wider array of species. They rustle when walked through, with sparkling flowers additionally releasing an item such as a [[coin]] or a [[Star Bit]]. Flowers largely appear in grassy [[Galaxy|galaxies]] with visible sunlight, such as [[Gusty Garden Galaxy]] and [[Fluffy Bluff Galaxy]]. In drab galaxies with minimal light such as the [[Ghostly Galaxy]] and [[Spin-Dig Galaxy]], grass appears in place of flowers, serving the same function. There are instances where both flowers and grass can be found, such as [[Honeyhive Galaxy]]. A small planetoid in ''Super Mario Galaxy 2''{{'}}s [[Supermassive Galaxy]] blooms with many flowers when stepped on and appears in the screenshot awarded to the player once they have collected 120 [[Power Star]]s.
The flowers and grasses in ''[[Super Mario Galaxy]]'' rustle when walked through. The ones that shimmer conceal collectible [[Star Bit]]s and release them when stirred. Flowers only occur in well-lit grassy [[galaxy|galaxies]] such as the [[Honeyhive Galaxy]] and [[Gusty Garden Galaxy]]. Grass occurs in poorly lit areas and dark galaxies, such as the [[Ghostly Galaxy]] and [[Bigmouth Galaxy]]. This is most apparent on the starting planet of the [[Good Egg Galaxy]]. The surface facing the sun is vibrant and bears flowers, whereas grass grows on the side that does not receive sunlight, amongst dead trees. Two interactive flowers in ''Super Mario Galaxy'' resemble {{wp|Cosmos (plant)|cosmos}} and come in two varieties, one yellow and one blue. Low-growing, non-interactive flowers occur in the game as well that are nearly flush with the ground.


====''New Super Mario Bros.'' series====
====''New Super Mario Bros. Wii''====
[[File:NSLU Mount Fuzzy Screenshot.png|thumb|300px|An area with flowers in Mount Fuzzy of ''New Super Luigi U'']]
In the first ''[[New Super Mario Bros.]]'', flowers appear as decorative background elements with no interactive components, similar to [[horsetail]]s in the original ''[[Super Mario Bros.]]'' Starting with ''[[New Super Mario Bros. Wii]]'', these flowers are given interactive elements that are carried over in all subsequent ''New Super Mario Bros.'' games. They are typically found on grassy surfaces and [[Mushroom Platform|mushroom platforms]], and they appear with multiple colors and designs. When the player performs a spinning motion near a flower, either through a [[Spin Jump]] or through [[Propeller Mario|propeller]]-enabled flight, its flowerhead rotates around the stem; if the player spins close enough to the flower, it additionally releases a coin. Flowers pulsate to the [[Paah|vocal riffs]] of a [[level]]'s music.
In the first ''[[New Super Mario Bros.]]'', flowers appear as decorative background elements with no interactive components, similar to [[horsetail]]s in the original ''[[Super Mario Bros.]]'' Starting with ''[[New Super Mario Bros. Wii]]'', these flowers are given interactive elements. They are typically found on grassy surfaces and [[Mushroom Platform|mushroom platforms]], and they appear with multiple colors and designs. When the player performs a spinning motion near a flower, either through a [[Spin Jump]] or through [[Propeller Mario|propeller]]-enabled flight, its flowerhead rotates around the stem; if the player spins close enough to the flower, it additionally releases a coin. Flowers pulsate to the [[Paah|vocal riffs]] of a [[level]]'s music.


In ''New Super Mario Bros. Wii'', coin-yielding flowers are widespread in [[World 1 (New Super Mario Bros. Wii)|World 1]], [[World 5 (New Super Mario Bros. Wii)|World 5]], and [[World 7 (New Super Mario Bros. Wii)|World 7]]. In Worlds 1 and 7, the petals on a flower have an outer rim that can be light blue, orange, or fuchsia, with the inner part of a petal being a very light shade of its rim's color, and the flower's disc is always yellow. In World 5, flowers have turquoise, violet, or magenta petals with a single light-colored spot at the outer end of each petal; each petal color corresponds to yellow-, blue-, or lime-colored discs, respectively.
In ''New Super Mario Bros. Wii'', coin-yielding flowers are widespread in [[World 1 (New Super Mario Bros. Wii)|World 1]], [[World 5 (New Super Mario Bros. Wii)|World 5]], and [[World 7 (New Super Mario Bros. Wii)|World 7]]. In Worlds 1 and 7, the petals on a flower have an outer rim that can be light blue, orange, or fuchsia, with the inner part of a petal being a very light shade of its rim's color, and the flower's disc is always yellow. In World 5, flowers have turquoise, violet, or magenta petals with a single light-colored spot at the outer end of each petal; each petal color corresponds to yellow-, blue-, or lime-colored discs, respectively.


====''Super Mario Galaxy 2''====
Flowers and grasses retain the same function in ''[[Super Mario Galaxy 2]]'' that they did in the first ''Super Mario Galaxy''. Some shimmering flora release [[coin]]s instead of Star Bits when stirred. A greater variety of flower species occur in this game, with some resembling {{wp|pansy|pansies}}, {{wp|Lilium|lilies}}, {{wp|tulip}}s, and {{wp|hyacinth}}s. Many of these flowers appear together on a small planetoid in the [[Supermassive Galaxy]]. The planetoid appears devoid of life, but landing on it causes all of the flowers to bloom. This same planetoid appears in the screenshot awarded to the player once they have collected 120 [[Power Star]]s. The final area of the [[Slimy Spring Galaxy]] is dotted with grass and {{wp|Lily of the valley|lilies-of-the-valley}}.
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
[[File:NSLU Mount Fuzzy Screenshot.png|thumb|250px|An area with flowers in Mount Fuzzy of ''New Super Luigi U'']]
In ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', flowers mainly appear in [[Acorn Plains]], [[Soda Jungle]], and [[Meringue Clouds]]. In ''New Super Mario Bros. U'', some flowers also appear in the levels [[Tropical Refresher]] and [[Skyward Stalk]] of [[Sparkling Waters]], while in ''New Super Luigi U'', they are present in [[Beanstalk Jungle]] in the same [[world]], as well as [[Mount Fuzzy]] in [[Rock-Candy Mines]]. The flowers in Acorn Plains, Sparkling Waters, and Rock-Candy Mines have blue, yellow, or red petals, with the color transitioning into white towards the inner part of a petal. The flowers in Meringue Clouds also feature this gradient scheme but appear in indigo, pink, or fuchsia. In Soda Jungle, flowers reuse their color palettes from World 5 of ''New Super Mario Bros. Wii'' and have a notch at the tip of each petal.
In ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', flowers mainly appear in [[Acorn Plains]], [[Soda Jungle]], and [[Meringue Clouds]]. In ''New Super Mario Bros. U'', some flowers also appear in the levels [[Tropical Refresher]] and [[Skyward Stalk]] of [[Sparkling Waters]], while in ''New Super Luigi U'', they are present in [[Beanstalk Jungle]] in the same [[world]], as well as [[Mount Fuzzy]] in [[Rock-Candy Mines]]. The flowers in Acorn Plains, Sparkling Waters, and Rock-Candy Mines have blue, yellow, or red petals, with the color transitioning into white towards the inner part of a petal. The flowers in Meringue Clouds also feature this gradient scheme but appear in indigo, pink, or fuchsia. In Soda Jungle, flowers reuse their color palettes from World 5 of ''New Super Mario Bros. Wii'' and have a notch at the tip of each petal.


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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
When a character waters the ground in their [[Elephant Mario|Elephant form]] in ''[[Super Mario Bros. Wonder]]'', short-lived flower particles appear with designs based on those from ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''.
When a player character waters the ground in their [[Elephant Mario|Elephant form]], short-lived flower particles appear with designs based on those from the ''New Super Mario Bros.'' games. Flowers are otherwise a noninteractive but prominent visual element in ''[[Super Mario Bros. Wonder]]''. The game takes place in the [[Flower Kingdom]], which is inhabited by people called [[Poplin]]s that grow flowers on their heads.


===''Wario Land 4''===
===''Wario Land 4''===
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The berry has four stages of swelling. The first stage gives small coins worth 10 each, the second stage gives a Bronze Coin worth 50, and the third stage (pictured) gives two Silver Coins worth 100 each. The last stage gives a single small coin worth 10, due to the fruit becoming rotten. A caterpillar can be seen eating it at this stage.
The berry has four stages of swelling. The first stage gives small coins worth 10 each, the second stage gives a Bronze Coin worth 50, and the third stage (pictured) gives two Silver Coins worth 100 each. The last stage gives a single small coin worth 10, due to the fruit becoming rotten. A caterpillar can be seen eating it at this stage.
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===''Super Smash Bros.'' series===
Flowers makes cameos in the backgrounds of the [[Golden Plains]] and [[Mushroom Kingdom U]] stages from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', respectively. Both stages reappear in ''[[Super Smash Bros. Ultimate]]''. They sway back and forth, just like they do in the ''New Super Mario Bros.'' series.


==Gallery==
==Gallery==
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==See also==
==See also==
*[[Cactus]] – a comparable environmental object in desert-themed areas
*[[Cactus]] – another recurring environmental plant in desert-themed areas
*[[Item container]] – objects in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] that also releases items when interacted with
*[[Item container]] – objects in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] that also releases items when interacted with
*[[Wow Bud]] – interactive flowers found throughout ''[[Super Mario Bros. Wonder]]'' that look similar to [[Piranha Plant]]s
*[[Tree]]  – another recurring environmental plant that functions like a [[pole]]
*[[Wow Bud]] – interactive flower buds found throughout ''[[Super Mario Bros. Wonder]]''


==References==
==References==
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[[Category:Flowers]]
[[Category:Flowers]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. U objects]]
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