Game & Watch: Difference between revisions

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a little bit like the technical data (linked to github, even) and commemorative editions of non-Super Mario games
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(a little bit like the technical data (linked to github, even) and commemorative editions of non-Super Mario games)
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|successor=[[Game Boy]]
|successor=[[Game Boy]]
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The '''{{wp|Game & Watch}}''' series is a series of handheld games developed by [[Nintendo]] from 1980 to 1991. Each Game & Watch had its own game built in, in addition to a clock and an alarm. The units are based on a 4-bit CPU from the Sharp SM5xx family, and they include a small ROM and RAM area and an LCD screen driver circuit.<ref>[https://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp MAME emulator source code], retrieved 3/21/2019</ref> Some of the titles available in Game & Watch format were games as random as ''[[Ball]]'', a simple juggling game, to well-known games such as ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' The Game & Watch was Nintendo's earliest product to be very successful,<ref>[https://iwataasks.nintendo.com/interviews/wii/mario25th/1/0/ Iwata Asks: Super Mario Bros. 25th Anniversary], retrieved April 30, 2023.</ref> with the series selling a combined 43.4 million units worldwide.<ref>[https://iwataasks.nintendo.com/interviews/clubn/game-and-watch-ball-reward/0/3/ Iwata Asks: Game & Watch], retrieved April 30, 2023.</ref> Commemorative editions of [[Egg (Game & Watch)|''Egg'']] and ''[[Greenhouse|Green House]]'' were given to Nintendo employees for reaching the 10 million and 20 million milestones, respectively.<ref>[https://www.happy-today.org/nintendo/wanted.html Nintendo Archive Project], retrieved October 31, 2021</ref> Nintendo also let the Game & Watch games be used as promotional items for businesses that put their own logos on them.<ref>[https://www.gameandwatch.ch/en/faq-questions-answers/promo-advertising-game-watch.html Promotional (Advertising) Game&Watch Games], retrieved 3/10/2021</ref>
The '''{{wp|Game & Watch}}''' series is a series of handheld games developed by [[Nintendo]] from 1980 to 1991. The Game & Watch was Nintendo's earliest product to be very successful,<ref>{{cite|url=iwataasks.nintendo.com/interviews/wii/mario25th/1/0|title=Iwata Asks: Super Mario Bros. 25th Anniversary|publisher=Nintendo|accessdate=April 30, 2023}}</ref> with the series selling a combined 43.4 million units worldwide.<ref>{{cite|url=iwataasks.nintendo.com/interviews/clubn/game-and-watch-ball-reward/0/3|title=Iwata Asks: Game & Watch|publisher=Nintendo|accessdate=April 30, 2023}}</ref> Each Game & Watch had its own game built in, in addition to a clock and an alarm, and many of them are of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Nintendo also let the Game & Watch games be used as promotional items for businesses that put their own logos on them.<ref>{{cite|url=www.gameandwatch.ch/en/faq-questions-answers/promo-advertising-game-watch.html|title=FAQ Promotional (Advertising) Game&Watch Games|publisher=www.gameandwatch.ch|accessdate=March 10, 2021}}</ref>


Most Game & Watch titles have two modes: Game A and Game B. Game B is usually a faster, more difficult version of Game A. In the Micro VS. System series of games, such as ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' and ''[[Donkey Kong Hockey]]'', Game B is the two-player mode. A few games such as ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' do not have a Game B.
Most Game & Watch titles have two modes: Game A and Game B, the latter usually being a faster, more difficult version of Game A. In the Micro VS. System series of games, such as ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' and ''[[Donkey Kong Hockey]]'', Game B is the two-player mode. A few games such as ''[[Super Mario Bros. (Game & Watch)|Super Mario Bros.]]'' do not have a Game B. The Game & Watch games normally become harder as the player progresses, but the gameplay usually slows down every 100 [[point]]s the player receives. The games usually end when the player receives three misses (generally meaning "lives that are lost"). In most games, misses can be removed if the player reaches a certain number of points; in some games, doing so with no misses starts a period called Chance Time, in which the score increases either temporarily or until a miss is made. The maximum score the player can get in most games is 999 points. Getting a higher score resets the score tally to zero points.


The Game & Watch games normally become harder as the player progresses, but the gameplay usually slows down every 100 [[point]]s the player receives. The games usually end when the player receives three misses (generally meaning "lives that are lost"). In most games, misses can be removed if the player reaches a certain number of points; in some games, doing so with no misses starts a period called Chance Time, in which the score increases either temporarily or until a miss is made. The maximum score the player can get in most games is 999 points. Getting a higher score resets the score tally to zero points.
On September 3, 2020, 29 years after the original Game & Watch series' discontinuation and as part of the celebration of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'', Nintendo announced ''[[Game & Watch: Super Mario Bros.]]'', a full-color screen Game & Watch system featuring ports of ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'' as well as a ''[[Super Mario (franchise)|Super Mario]]''-themed version of ''Ball'', set for a limited release on November 13, 2020.


On September 3, 2020, 29 years after the original Game & Watch series' discontinuation and as part of the celebration of the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'', Nintendo announced ''[[Game & Watch: Super Mario Bros.]]'', a full-color screen Game & Watch system featuring ports of ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'' as well as a ''[[Super Mario (franchise)|Super Mario]]''-themed version of ''Ball'', set for a limited release on November 13, 2020.
==History==
===''WarioWare: Smooth Moves''===
[[File:9-Volt 18-Volt prologue WarioWare Smooth Moves.png|thumb|9-Volt holding a Game & Watch in ''WarioWare: Smooth Moves'']]
In ''[[WarioWare: Smooth Moves]]'', a ''Donkey Kong'' double-screen Game & Watch is a key part of [[9-Volt]] & [[18-Volt]]'s story. 9-Volt shows it to 18-Volt, causing them to tug-of-war it until it breaks, breaking their friendship as well. 18-Volt then tries to buy a replacement, bumping into 9-Volt, who had the same intention, giving them the chance to reconcile.
 
===''Wario: Master of Disguise''===
In ''[[Wario: Master of Disguise]]'', there is a treasure based on the Game & Watch called the [[List of treasures in Wario: Master of Disguise#Game & Watch 9000|Game & Watch 9000]].


===''Super Paper Mario''===
[[File:SPM Flopside Pit of 100 Trials.png|thumb|left|Mario and some [[Dark Boomboxer]]s in the Flopside Pit of 100 Trials]]
In ''[[Super Paper Mario]]'', the player can access two post-game level areas, the [[Flipside Pit of 100 Trials]] and the [[Flopside Pit of 100 Trials]]. Both dungeons are modeled after the Game & Watch's screen, with black walls, floors, and doors, and faded silhouettes of said objects in places they currently are not occupying. Additionally, in the Flopside Pit of 100 Trials specifically, stronger variants of the game's enemies appear with no visual distinctions from their normal counterparts, except they are pitch black, similar to characters that appear on Game & Watch screens.
{{br|left}}
==Games==
==Games==
===''Super Mario'' Game & Watch games===
{{columns|
{{columns|
*''[[Donkey Kong (Game & Watch)|Donkey Kong]]''*
*''[[Donkey Kong (Game & Watch)|Donkey Kong]]''*
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|}
|}


==Appearances in the ''Super Mario'' franchise==
==Profiles and statistics==
{{construction|section=yes}}
===''Super Smash Bros. Melee''===
[[File:9-Volt 18-Volt prologue WarioWare Smooth Moves.png|thumb|9-Volt holding a Game & Watch in ''WarioWare: Smooth Moves'']]
{{SSBM trophy
===''WarioWare: Smooth Moves''===
|name=Game & Watch
In ''[[WarioWare: Smooth Moves]]'', a ''Donkey Kong'' double-screen Game & Watch is a key part of [[9-Volt]] & [[18-Volt]]'s story. 9-Volt shows it to 18-Volt, causing them to tug-of-war it until it breaks, breaking their friendship as well. 18-Volt then tries to buy a replacement, bumping into 9-Volt, who had the same intention, giving them the chance to reconcile.
|image=[[File:Trophy188.png|100px]]
 
|game=''Game & Watch''<br>1980
===''Wario: Master of Disguise''===
|unlock=-
In ''[[Wario: Master of Disguise]]'', there is a treasure based on the Game & Watch called the [[List of treasures in Wario: Master of Disguise#Game & Watch 9000|Game & Watch 9000]].
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode.
{{br}}
}}
 
===''Super Paper Mario''===
[[File:SPM Flopside Pit of 100 Trials.png|thumb|left|Mario and some [[Dark Boomboxer]]s in the Flopside Pit of 100 Trials]]
In ''[[Super Paper Mario]]'', the player can access two post-game level areas, the [[Flipside Pit of 100 Trials]] and the [[Flopside Pit of 100 Trials]]. Both dungeons are modeled after the Game & Watch's screen, with black walls, floors, and doors, and faded silhouettes of said objects in places they currently are not occupying. Additionally, in the Flopside Pit of 100 Trials specifically, stronger variants of the game's enemies appear with no visual distinctions from their normal counterparts, except they are pitch black, similar to characters that appear on Game & Watch screens.
{{br|left}}
==Trophy information from ''Super Smash Bros. Melee''==
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
!width=100px|Name!!width=100px|Image!!width=150px|Game / Moves!!|Description
|-
!Game & Watch
|[[File:Trophy188.png|100px]]
|align=center|''Game & Watch''<br>1980
|''This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode.''
|}


==Gallery==
==Gallery==
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