History of coins: Difference between revisions

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===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
Coins appear again in ''[[Super Mario 3D Land]]''. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace [[point]]s in this game. Enemies now give coins, rather than dropping them, when [[stomp]]ed, [[Ground Pound|ground-pounded]], tail-whipped, touched while [[Invincible Mario|invincible]], or upon grabbing the [[Goal Pole]], which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for {{world-link|8|bowser|World 8-Bowser: Part 2}} 2), one coin is gained for every 10 seconds remaining on the [[Time Limit]] counter. [[Coin ring]]s, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.
Coins appear again in ''[[Super Mario 3D Land]]''. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace [[point]]s in this game. Enemies now give coins, rather than dropping them, when [[stomp]]ed, [[Ground Pound|ground-pounded]], tail-whipped, touched while [[Invincible Mario|invincible]], or upon grabbing the [[Goal Pole]], which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for {{world-link|8|bowser3d|World 8-Bowser: Part 2}} 2), one coin is gained for every 10 seconds remaining on the [[Time Limit]] counter. [[Coin ring]]s, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.


Infinitely spawning enemies (such as those spawned from [[Baddie Box]]es) stop giving coins after the third such enemy is defeated.
Infinitely spawning enemies (such as those spawned from [[Baddie Box]]es) stop giving coins after the third such enemy is defeated.
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