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Apikachu68 (talk | contribs) (Alphabetizing glitches and added some more glitches.) |
Apikachu68 (talk | contribs) (Moving conjecture notice to start of article and reformatting the descriptions of the "Physics" and "Scripting" sections.) |
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{{italic title|List of ''Paper Mario: The Thousand-Year Door'' glitches}} | {{italic title|List of ''Paper Mario: The Thousand-Year Door'' glitches}} | ||
{{rewrite|Provide citations.}} | {{rewrite|Provide citations.}} | ||
This is a list of glitches in | This is a list of glitches in ''[[Paper Mario: The Thousand-Year Door]]''. Unless otherwise noted, all names are conjectural. | ||
==Freezes== | ==Freezes== | ||
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==Physics== | ==Physics== | ||
These glitches result from how Mario and/or other characters and objects interact with the world. | |||
===Disappearing Bobbery glitch=== | ===Disappearing Bobbery glitch=== | ||
Bobbery can be forced offscreen in this glitch. It can be used any time after Bobbery joins Mario's party. In Rogueport, the player should go anywhere near the gate right next to the passage above. Tossing him makes Bobbery go off the flipbook, and as long as Mario does not leave the area, talk to someone, or change partners, he will be walking alone. | Bobbery can be forced offscreen in this glitch. It can be used any time after Bobbery joins Mario's party. In Rogueport, the player should go anywhere near the gate right next to the passage above. Tossing him makes Bobbery go off the flipbook, and as long as Mario does not leave the area, talk to someone, or change partners, he will be walking alone. | ||
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==Scripting== | ==Scripting== | ||
These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors. | |||
===Buffer glitches=== | ===Buffer glitches=== | ||
====Goombella buffer glitches==== | ====Goombella buffer glitches==== |
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