List of fighters debuting in Super Smash Bros. Melee: Difference between revisions

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{{redirect|Ice Climber|the microgame from [[WarioWare, Inc.: Mega Microgame$!]]|[[Ice Climber (WarioWare, Inc.: Mega Microgame$!)]]|the microgame from [[WarioWare: Twisted!]]|[[Ice Climber (WarioWare: Twisted!)]]}}
{{redirect|Ice Climber|the microgame from [[WarioWare, Inc.: Mega Microgame$!]]|[[Ice Climber (WarioWare, Inc.: Mega Microgame$!)]]|the microgame from [[WarioWare: Twisted!]]|[[Ice Climber (WarioWare: Twisted!)]]}}
{{quote2|In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
{{quote2|In Ice Climber, Popo and Nana are identical outside of their clothing. Two players can play at the same time, and the game can be cooperative or competitive depending on how you play.|[[smashwiki:Tips|Tips]]|Super Smash Bros. Ultimate}}
The '''Ice Climbers''', named '''Ice Climber'''<!--not a typo, as there are no singular/plural differences in Japanese--> in Japan, are a pair consisting of a boy named '''Popo''' and a girl named '''Nana''', who originate from the [[VS. System]] arcade game ''[[nwiki:VS. Ice Climber|VS. Ice Climber]]''. Though they have only had one single game of their own, aside from the modified [[Nintendo Entertainment System|NES]] home conversion ''[[nwiki:Ice Climber|Ice Climber]]'', they have made frequent crossover appearances in other [[Nintendo]] games, including ''[[Game & Watch Gallery 4]]'', ''[[WarioWare: Twisted!]]'', ''[[WarioWare: Touched!]]'', ''[[Tetris DS]]'', a mention in ''[[Game & Watch Gallery 3]]'', and another appearance in ''[[NES Remix]]''. Both Ice Climbers are playable fighters in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. Ultimate]]''.
The '''Ice Climbers''', named '''Ice Climber'''<!--not a typo, as there are no singular/plural differences in Japanese--> in Japan, are a pair consisting of a boy named '''Popo''' and a girl named '''Nana''', who originate from the [[Nintendo Entertainment System|NES]] game ''[[nwiki:Ice Climber|Ice Climber]]''. Though they have only had one single game of their own, aside from the modified [[VS. System|VS. UniSystem]] arcade conversion ''[[nwiki:VS. Ice Climber|VS. Ice Climber]]'', they have made frequent crossover appearances in other [[Nintendo]] games, including ''[[Game & Watch Gallery 4]]'', ''[[WarioWare: Twisted!]]'', ''[[WarioWare: Touched!]]'', ''[[Tetris DS]]'', a mention in ''[[Game & Watch Gallery 3]]'', and another appearance in ''[[NES Remix]]''. Both Ice Climbers are playable fighters in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. Ultimate]]''.


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Icicle Mountain's theme from ''Super Smash Bros. Melee'' and Ice Climbers' theme from ''Super Smash Bros. Brawl'' returns in the Wii U version as alternate themes for the [[Wrecking Crew (stage)|Wrecking Crew]] stage, despite the characters being cut.
Icicle Mountain's theme from ''Super Smash Bros. Melee'' and Ice Climbers' theme from ''Super Smash Bros. Brawl'' returns in the Wii U version as alternate themes for the [[Wrecking Crew (stage)|Wrecking Crew]] stage, despite the characters being cut.


On a side note, the [[Polar Bear]]s from their series appear as enemies in the 3DS-exclusive game mode, [[Smash Run]].
On a side note, the [[List of Smash Run enemies#Polar Bear|Polar Bear]]s from their series appear as enemies in the 3DS-exclusive game mode, [[Smash Run]].


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
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===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====VS. System flyer====
[[File:MarioVSSystem.jpg|thumb|left|100px|Mario wearing an Ice Climber outfit in a VS. System flyer]]
In a flyer advertising a number of games for the [[VS. System]], [[Mario]] wears the outfits of characters that appear in each of them. One of them shows him wearing a red Ice Climber outfit.
====''WarioWare'' series====
====''WarioWare'' series====
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
{{br|left}}


====''Super Mario Maker''====
====''Super Mario Maker''====
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|RusR=Al'pinisty
|RusR=Al'pinisty
|RusM=Alpinists
|RusM=Alpinists
|Spa=Ice Climbers
}}
}}


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|Dut=Popo en Nana
|Dut=Popo en Nana
|DutM=Popo and Nana
|DutM=Popo and Nana
|Fra=Popo et Nana
|Fre=Popo et Nana
|FraM=Popo and Nana
|FreM=Popo and Nana
|Ger=Pepe und Nana
|Ger=Pepe und Nana
|GerM=Popo and Nana
|GerM=Popo and Nana
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{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{about|section=y|[[#Zelda|Zelda]]'s alter ego|mouse character from [[Paper Mario]]|[[Moustafa|Sheek]]}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
{{quote2|Moratta. (I got this.)|Sheik|[[Super Smash Bros. Melee]] (Japanese version)}}
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik appears unexpectedly and aids [[Link]] in his quest to defeat [[#Ganondorf|Ganondorf]]. Link (and the player) do not discover that Sheik is Zelda until near the end of the game. Her appearance is androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is officially female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In their first two appearances, Zelda and Sheik could transform into each other during battles with their Transform move, but in later games, Sheik is an entirely separate character from Zelda.
'''[[zeldawiki:Sheik|Sheik]]''' is the alter ego of [[#Zelda|Princess Zelda]] featured in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. Throughout the game, Sheik appears unexpectedly and aids [[Link]] in his quest to defeat [[#Ganondorf|Ganondorf]]. Link (and the player) does not discover that Sheik is Zelda until near the end of the game. Her appearance is androgynous, and was made that way in order to make the reveal at the end more surprising. Because of this, she has been referred to as both male and female by other characters as well as in certain descriptions, but is officially female. She serves as a playable fighter in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, starting with ''Super Smash Bros. Melee''. In their first two appearances, Zelda and Sheik could transform into each other during battles with their Transform move, but in later games, Sheik is an entirely separate character from Zelda.


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In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.


Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can damage opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.


According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
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Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.  
Sheik returns in ''[[Super Smash Bros. Brawl]]'', with the same role as before. Matching with Zelda's design, Sheik's design in this game is based on ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. In this game, Sheik can now be chosen from the character select screen, by choosing Zelda and selecting Sheik's portrait.  


Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Shiek's attacks deal less knockback, but her mobility is improved as compensation.
Sheik retains weak attacks and a powerful up smash; her down smash, however, can now hit twice, allowing for 23% damage. Many of Sheik's attacks deal less knockback, but her mobility is improved as compensation.


Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
Sheik can now [[Wall Jump|wall jump]] and crawl; additionally, her Chain move can be used as a [[smashwiki:tether recovery|tether recovery]]. In addition, she shares her [[Final Smash]] with Zelda, Light Arrow, though Sheik's Light Arrow deals greater damage and knocks back at a more horizontal angle than Zelda's.
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At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.
At any point in The Subspace Emissary at which the player can control Zelda, they can transform into Sheik using the Transform move, and vice versa. However, Sheik is not properly introduced until later in the story.


After being turned into [[Trophy (Super Smash Bros. series)|trophies]] and kidnapped, [[Princess Peach|Peach]] and [[#Zelda|Zelda]] are being held in cages in the [[Halberd]], until they are freed by [[Meta Knight]], [[Lucario]], and [[Solid Snake|Snake]]. Snake tells them to stay where they are, but Zelda transforms into Shiek and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While [[Fox McCloud|Fox]] is battling the Halberd in his [[Arwing]], he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the [[Mr. Game & Watch]] copies onto the deck from the bridge, the [[Shadow Bug]]s forming together into [[Duon]]. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual [[Mr. Game & Watch]] appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.
After being turned into [[Trophy (Super Smash Bros. series)|trophies]] and kidnapped, [[Princess Peach|Peach]] and [[#Zelda|Zelda]] are being held in cages in the [[Halberd]], until they are freed by [[Meta Knight]], [[Lucario]], and [[Solid Snake|Snake]]. Snake tells them to stay where they are, but Zelda transforms into Sheik and sneaks out of the room with Peach, moving around the outside of the Halberd until they reach the main deck. While [[Fox]] is battling the Halberd in his [[Arwing]], he almost blasts Peach, prompting Sheik to appear on top of his Arwing and attack him. Both of them leap down onto the bridge and start to fight, but Peach stops them by offering them both tea. While this is happening, Snake punches the [[Mr. Game & Watch]] copies onto the deck from the bridge, the [[Shadow Bug]]s forming together into [[Duon]]. Sheik, Fox, and Peach, along with Snake, Lucario, and Falco, fight Duon, and after it is defeated the Trophy of the actual [[Mr. Game & Watch]] appears, which Peach returns to normal. After this point, the rest of The Subspace Emissary's storyline features Zelda.


=====Gallery=====
=====Gallery=====
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|ChiR=Xīkè
|ChiR=Xīkè
|ChiM=Sheik
|ChiM=Sheik
|FraA=Sheik
|FreA=Sheik
|Ger=Shiek<!-- Not a typo, the "i" and "e" are intentionally swapped due to the pronunciation of "ei" and "ie" in German -->
|Ger=Shiek<!-- Not a typo, the "i" and "e" are intentionally swapped due to the pronunciation of "ei" and "ie" in German -->
|Ita=Sheik
|Ita=Sheik
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|KorR=Shikeu
|KorR=Shikeu
|KorM=Sheik
|KorM=Sheik
|Rus=Шейк<br/>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|Rus=Шейк<br>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|RusR=Sheyk<br/>Shiik
|RusR=Sheyk<br>Shiik
|RusM=Sheik
|RusM=Sheik
|SpaA=Sheik
|Spa=Sheik
}}</div>
}}</div>
{{br}}
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If Zelda is not rescued, [[Wario]] appears and uses a [[Dark Cannon]] to transform her into a trophy and runs off with her. She is later seen on Wario's [[Cargo]] alongside [[Ness]], who was also turned into a trophy by Wario shooting a Dark Cannon. However, [[King Dedede]] distracts Wario by turning [[Luigi]] into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. [[Link]] later spots Zelda on the Cargo before Dedede takes Mario and [[Pit (character)|Pit]], who were defeated by Link and [[Yoshi]] just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, [[Bowser]] arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).
If Zelda is not rescued, [[Wario]] appears and uses a [[Dark Cannon]] to transform her into a trophy and runs off with her. She is later seen on Wario's [[Cargo]] alongside [[Ness]], who was also turned into a trophy by Wario shooting a Dark Cannon. However, [[King Dedede]] distracts Wario by turning [[Luigi]] into a trophy and using him to lure Wario off the Cargo. Dedede steals the Cargo, takes back Luigi, and drives off. [[Link]] later spots Zelda on the Cargo before Dedede takes Mario and [[Pit (character)|Pit]], who were defeated by Link and [[Yoshi]] just prior. Although he loses both his newly acquired trophies to Kirby, and the engine of the Cargo is then wrecked by Pit, Dedede manages to get away with the remaining trophies he does have and makes it to his castle, where he pins badges on Luigi, Ness, and Zelda to revive them later. Unfortunately, [[Bowser]] arrives, steals Zelda and brings her to the Halberd, having a short scuffle with Mario's team along the way (and causing Zelda to lose her badge to Kirby).


If Zelda is rescued, she will team up with Kirby and escape the stadium the [[Warp Star]] right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the [[Arwing]] with [[Fox McCloud]] inside is also following the [[Halberd]]. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends [[Shadow Bugs]] which take over Zelda and clones her.
If Zelda is rescued, she will team up with Kirby and escape the stadium the [[Warp Star]] right before it explodes. They fly through the sky, and are chased by the Halberd, which both Kirby and Zelda land on. However, the [[Arwing]] with [[Fox|Fox McCloud]] inside is also following the [[Halberd]]. The Halberd shoots down the Arwing which falls down and crashes into the duo, and soon, Kirby and Zelda are back on the ground now in a grassland. While Kirby wanders off looking at other things, Zelda is shot by Bowser and she turns into a trophy. Bowser sends [[Shadow Bugs]] which take over Zelda and clones her.


[[False Zelda]] takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the [[Subspace Army]] and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.
[[False Zelda]] takes out a Dark Cannon and tries to shoot Link and Yoshi, however is stopped by Pit and Mario. False Zelda and the two fight however she is soon defeated and turned into a trophy, which soon dissolves. However, Link saw this and thinks that Mario is a member of the [[Subspace Army]] and that he killed Zelda, so he tries to turn Mario and Pit into a trophy with Yoshi's help. They are both defeated, however, and taken by King Dedede before Kirby's intervention, after which Link attacks the Cargo's engine.
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Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.
Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.


In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic the Hedgehog|Sonic]] and [[Cloud Strife|Cloud]].
In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic]] and [[Cloud Strife|Cloud]].
{{br}}
{{br}}


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Zelda was originally voiced by Jun Mizusawa in her first three ''Super Smash Bros.'' appearances, matching her appearances in both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Twilight Princess'', but was replaced for the first time in series by {{wp|Ayumi Fujimura}} in ''Super Smash Bros. Ultimate'', who previously voiced her in ''The Legend of Zelda: A Link Between Worlds'', applying a similar situation to what Link and Ganondorf received in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''.
Zelda was originally voiced by Jun Mizusawa in her first three ''Super Smash Bros.'' appearances, matching her appearances in both ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Twilight Princess'', but was replaced for the first time in series by {{wp|Ayumi Fujimura}} in ''Super Smash Bros. Ultimate'', who previously voiced her in ''The Legend of Zelda: A Link Between Worlds'', applying a similar situation to what Link and Ganondorf received in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''.


On a side note, the opening cutscene for the World of Light in ''Ultimate'' marks the first time in the series where Zelda has fully spoken lines (quoted above). During this, she is voiced in the English release by [https://www.behindthevoiceactors.com/Brandy-Kopp/ Brandy Kopp], who also voiced [[Palutena]] starting from the previous game, in a similar vein to how [[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]] are dubbed exclusively in [[Taunt#Smash Taunts|Smash Taunts]] in ''Super Smash Bros. Melee''; thus making her one of the few characters to have two voice actors in one game.
On a side note, the opening cutscene for the World of Light in ''Ultimate'' marks the first time in the series where Zelda has fully spoken lines (quoted above). During this, she is voiced in the English release by [https://www.behindthevoiceactors.com/Brandy-Kopp/ Brandy Kopp], who also voiced [[Palutena]] starting from the previous game, in a similar vein to how [[Fox]] and [[Falco Lombardi|Falco]] are dubbed exclusively in [[Taunt#Smash Taunts|Smash Taunts]] in ''Super Smash Bros. Melee''; thus making her one of the few characters to have two voice actors in one game.


===Gallery===
===Gallery===
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|Dut=Prinses Zelda
|Dut=Prinses Zelda
|DutM=Princess Zelda
|DutM=Princess Zelda
|Fra=Princesse Zelda
|Fre=Princesse Zelda
|FraM=Princess Zelda
|FreM=Princess Zelda
|Ger=Prinzessin Zelda
|Ger=Prinzessin Zelda
|GerM=Princess Zelda
|GerM=Princess Zelda
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==Falco==
==Falco==
[[File:FalcoSSBU.png|thumb|200px|Falco in ''Super Smash Bros. Ultimate'']]
[[File:FalcoSSBU.png|thumb|200px|Falco in ''Super Smash Bros. Ultimate'']]
{{quote|Personally, I prefer the air!|Falco Lombardi|Super Smash Bros. Brawl}}
{{quote2|Personally, I prefer the air!|Falco Lombardi|[[Super Smash Bros. Brawl]]}}
'''[[LylatWiki:Falco Lombardi|Falco Lombardi]]''' is one of the main protagonists of the [[LylatWiki:Star Fox (series)|''Star Fox'' series]], the "ace pilot" of the team [[LylatWiki:Star Fox (team)|Star Fox]] and, due to his flying skills, the friendly rival of team leader [[Fox McCloud]]. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.
'''[[LylatWiki:Falco Lombardi|Falco Lombardi]]''' is one of the main protagonists of the [[LylatWiki:Star Fox (series)|''Star Fox'' series]], the "ace pilot" of the team [[LylatWiki:Star Fox (team)|Star Fox]] and, due to his flying skills, the friendly rival of team leader [[Fox|Fox McCloud]]. He used to be the head of a gang, but bailed out to join the Star Fox team as Fox's second-in-command. Falco leaves the Star Fox team on occasions, and always reappears when needed. He has a very laid back but cocky attitude and is smart mouthed. Despite this, nothing gets in the way of Falco and Fox's friendship.


[[Shigeru Miyamoto]] named Falco after [http://www.imdb.com/name/nm0518394/ Paul Lombardi], the special effects coordinator of the 1993 [[Super Mario Bros. (film)|''Super Mario Bros.'' film]], in gratitude for the work he did on the film.{{ref needed}}
His surname is derived from the surname of {{wp|Carlo Rambaldi}}, a special effects artist on films such as ''{{wp|Alien (film)|Alien}}'' and ''{{wp|E.T. the Extra-Terrestrial}}''.<ref>''[[Nintendo Power]]'' volume 99, page 104.</ref>


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Falco is a playable fighter in ''[[Super Smash Bros. Melee]]''. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on [[Battlefield]]. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for ''Star Fox Adventures''.
Falco is a playable fighter in ''[[Super Smash Bros. Melee]]''. He is, however, unlockable, and is unlocked by beating 100-Man Melee or by playing 300 Melee matches, and then beating Falco on [[Battlefield]]. While his voice clips are mostly provided by Hisao Egawa, Ben Cullum voices Falco during the Adventure Mode Stage 6 cutscene or the Corneria Smash Taunt, and would later provide Falco's voice for ''Star Fox Adventures''.


Falco's moves are exactly the same as [[Fox McCloud|Fox]]'s, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but isn't rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.
Falco's moves are exactly the same as [[Fox]]'s, though his special moves have different attributes. Falco's Blaster has more of a forceful effect but isn't rapid-fire, and his Reflector attack blasts people upwards instead of sideways. His side special, named Falco Phantasm, possesses a meteor smash effect when used in midair though it does not travel as far as Fox's Fox Illusion, and his up special, Fire Bird, does not have as much reach as Fox's Fire Fox but can deal more damage. In addition, Falco has more attack power and jumps higher than Fox, while running slower and falling faster. Falco is also heavier than Fox, though is still one of the lighter characters.


Falco also appears in Stage 6 of Adventure Mode. In this, he, [[List of Smash Taunt characters#Slippy Toad|Slippy]], and [[List of Smash Taunt characters#Peppy Hare|Peppy]] will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.
Falco also appears in Stage 6 of Adventure Mode. In this, he, [[List of Smash Taunt characters#Slippy Toad|Slippy]], and [[List of Smash Taunt characters#Peppy Hare|Peppy]] will appear in their Arwings in the second half of the battle to shoot at both the player and Fox. Additionally, if Falco is unlocked, he will sometimes replace Fox in the second battle, forcing Fox into the Arwing.
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=====The Subspace Emissary=====
=====The Subspace Emissary=====
[[File:SubspaceIntro-Falco.png|thumb|Falco's snapshot in The Subspace Emissary]]
[[File:SubspaceIntro-Falco.png|thumb|Falco's snapshot in The Subspace Emissary]]
In the Subspace Emissary, he appears after [[Bowser]] shoots [[Diddy Kong]] (and uses him and some [[Shadow Bug]]s to create [[False Character|False Diddy Kong]]) and almost shoots [[Fox McCloud]]. Falco comes in with [[Arwing]] and jumps out with his guns to shoot and destroy Bowser's [[Dark Cannon]] (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him [[Donkey Kong]] has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his [[Arwing]] so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with [[Captain Olimar]] and [[Captain Falcon]]) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.
In the Subspace Emissary, he appears after [[Bowser]] shoots [[Diddy Kong]] (and uses him and some [[Shadow Bug]]s to create [[False Character|False Diddy Kong]]) and almost shoots [[Fox|Fox McCloud]]. Falco comes in with [[Arwing]] and jumps out with his guns to shoot and destroy Bowser's [[Dark Cannon]] (causing Bowser to retreat) and sees False Diddy Kong, Fox revives Diddy Kong and they all fight the evil clone. After defeat, Falco attempts to leave but Diddy Kong tries to tells him [[Donkey Kong]] has been kidnapped and turned into a trophy. Falco however ignores him, so Diddy Kong grabs Falco and drags him, just as he did with Fox when he ignored Diddy Kong. After Falco understands, he jumps inside his [[Arwing]] so they can follow Donkey Kong. Falco drops Diddy Kong off on the plane Donkey Kong is on, and he (with [[Captain Olimar]] and [[Captain Falcon]]) rescues Donkey Kong. Falco flies by in his Arwing giving a thumbs up at Diddy Kong.


After this, he wasn't seen again until the battle at the [[Battleship Halberd Bridge]], where he joins Fox, [[Princess Peach|Peach]], [[#Zelda|Zelda]], [[Lucario]], and [[Solid Snake]] in defeating [[Duon]]. Once all of the teams unite, they enter [[Subspace (Super Smash Bros. Brawl)|Subspace]], where they are defeated by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], with Falco being among the victims. [[King Dedede]], however, comes to his aid with the help of [[Luigi]] and [[Ness]], who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at [[the Great Maze]] once and for all.
After this, he wasn't seen again until the battle at the [[Battleship Halberd Bridge]], where he joins Fox, [[Princess Peach|Peach]], [[#Zelda|Zelda]], [[Lucario]], and [[Solid Snake]] in defeating [[Duon]]. Once all of the teams unite, they enter [[Subspace (Super Smash Bros. Brawl)|Subspace]], where they are defeated by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], with Falco being among the victims. [[King Dedede]], however, comes to his aid with the help of [[Luigi]] and [[Ness]], who were revived by Dedede's badges and are helping him revive most of the others. The newly revived Falco then heads with the others to stop Tabuu at [[the Great Maze]] once and for all.
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====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Marth (SSBM)}}
{{main-external|SmashWiki|Marth (SSBM)}}
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[#Roy|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com]. Retrieved September 16, 2008.</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.
Marth first appears in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[#Roy|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com]. Retrieved September 16, 2008.</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, using all of the default characters in Classic Mode, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by {{wp|Hikaru Midorikawa}}, reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA.


Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.
Marth is a fast character with average power and below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is Shield Breaker, a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is Dancing Blade, a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is Dolphin Slash, an upward slash that has Marth leaping into the air, damaging nearby opponents. Finally, his down special is Counter, in which Marth delivers a counterattack when hit, reflecting all damage and knockback back onto the opponent.
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-external|SmashWiki|Marth (SSB4)}}
{{main-external|SmashWiki|Marth (SSB4)}}
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic the Hedgehog|Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[#Ganondorf|Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[#Ganondorf|Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.


=====Gallery=====
=====Gallery=====
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===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====''Famicom 4koma Manga Ōkoku''====
[[File:Famicom4K1Line.jpg|thumb|100px|[[Marth]] leading a group with [[Mario]], [[Link]], Ninten, and Donbe.]]
Marth appears alongside Mario, Yoshi, and other characters on the cover of the ''Famicom [[4koma Manga Ōkoku]]'' series' first book. On the same book's first page, Marth is leading a marching group that has Mario third in line.
====''Super Mario Maker''====
====''Super Mario Maker''====
[[File:Marth.png|frame|left]]
[[File:Marth.png|frame|left]]
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
====''WarioWare: Move It!''====
Marth appears in ''[[WarioWare: Move It!]]'' as part of the [[Fire Emblem Engage]] [[microgame]]. He is one of four Emblem characters that can appear when the player wins the game.


===Quotes===
===Quotes===
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
While Young Link does not make any appearance whatsoever in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', he is referenced in the trophy "Adult Link (Ocarina of Time)". Young Link is also indirectly referenced via Link's eighth alternate costume, which is almost identical to Young Link's Fierce Deity transformation. Lastly, Toon Link's Hero Bow has a custom variation based on Young Link's Fire Bow.
While Young Link does not make any appearance whatsoever in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', he is referenced in the trophy "Adult Link (Ocarina of Time)". Young Link is also indirectly referenced via Link's eighth alternate costume, which is almost identical to Young Link's Fierce Deity transformation. Lastly, Toon Link's Hero's Bow has a custom variation based on Young Link's Fire Bow.


====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
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Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his [[Double Jump (airborne)|double jump]] grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.
Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his [[Double Jump (airborne)|double jump]] grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.


In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Ganondorf|Ganondorf]], [[#Zelda|Zelda]], [[Sonic the Hedgehog|Sonic]], and [[Cloud Strife|Cloud]].
In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Ganondorf|Ganondorf]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]].
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====''WarioWare'' series====
====''WarioWare'' series====
Young Link appears in the [[microgame]] [[Ocarina of Time]] in ''[[WarioWare: Smooth Moves]]'' (found in [[9-Volt]]'s stage). The object is to have him pull the Master Sword by the Janitor form, and he will transform into a different form depending on the level: Adult Link on level 1, an elderly Link on level 2, or a [[Cucco]] on level 3. This microgame reappears in ''[[WarioWare Gold]]'' replacing the motion controls with controls due to it appearing in a Mash League stage.
Young Link appears in the [[microgame]] [[Ocarina of Time]] in ''[[WarioWare: Smooth Moves]]'' (found in [[9-Volt]]'s stage). The object is to have him pull the Master Sword by the Janitor form, and he will transform into a different form depending on the level: Adult Link on level 1, an elderly Link on level 2, or a [[Cucco]] on level 3. This microgame reappears in ''[[WarioWare Gold]]'' replacing the motion controls with controls due to it appearing in a Mash League stage. Young Link also appears in ''[[WarioWare: Move It!]]'' in the [[The Legend of Zelda: Ocarina of Time 3D]], where he chases the Cucco being controlled by the player.


===Audio samples===
===Audio samples===
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|Dut=Jonge Link
|Dut=Jonge Link
|DutM=Young Link
|DutM=Young Link
|FraA=Link Enfant
|FreA=Link Enfant
|FraAM=Child Link
|FreAM=Child Link
|FraE=Link (Jeune)
|FreE=Link (Jeune)
|FraEM=Link (Young)
|FreEM=Link (Young)
|Ger=Junger Link
|Ger=Junger Link
|GerM=Young Link
|GerM=Young Link
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In ''[[Super Smash Bros. Melee]]'', Ganondorf appeared as an unlockable playable character, unlocked by either clearing Event Match 29: Triforce Gathering or by playing 600 Melee matches, and then defeating him in a one-on-one stock match. Like Link and Zelda, Ganondorf's appearance is based on his design from ''The Legend of Zelda: Ocarina of Time'', though he uses his "past" design instead of his "future" design. Ganondorf was not initially planned to appear in the game, but was later included since his body build was similar to that of Captain Falcon's. Like fellow secret characters [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] and [[#Pichu|Pichu]], Ganondorf makes a cameo appearance in the title's introduction. His hand can be seen, along with Link's and Zelda's, one of the three Triforce pieces glowing on each of their hands.
In ''[[Super Smash Bros. Melee]]'', Ganondorf appeared as an unlockable playable character, unlocked by either clearing Event Match 29: Triforce Gathering or by playing 600 Melee matches, and then defeating him in a one-on-one stock match. Like Link and Zelda, Ganondorf's appearance is based on his design from ''The Legend of Zelda: Ocarina of Time'', though he uses his "past" design instead of his "future" design. Ganondorf was not initially planned to appear in the game, but was later included since his body build was similar to that of Captain Falcon's. Like fellow secret characters [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] and [[#Pichu|Pichu]], Ganondorf makes a cameo appearance in the title's introduction. His hand can be seen, along with Link's and Zelda's, one of the three Triforce pieces glowing on each of their hands.


Ganondorf's moveset is mostly copied from [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]'s, the only character in ''Super Smash Bros. Melee'' to share moves with a character from another series. Compared to Falcon, Ganondorf is slower, stronger, larger, and heavier, meaning he is less mobile and attacks more slowly, but makes up for that with his greater attacking power and weight, making him harder to KO horizontally (though Falcon's faster fall speed makes him harder to KO vertically), and his added size, while making him easier to hit, also gives his attacks greater range. His standard special move is the Warlock Punch, his side special is the Gerudo Dragon, his up special is the Dark Dive, and his down special is the Wizard's Foot. Ganondorf also possesses the strongest [[meteor smash]] move (his down aerial attack), and his up strong attack, despite being slow in execution, is stronger than most smash attacks. Ganondorf's attacks also deal dark damage, as opposed to the fire of Captain Falcon's attacks.
Ganondorf's moveset is mostly copied from [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]'s, the only character in ''Super Smash Bros. Melee'' to share moves with a character from another series. Compared to Falcon, Ganondorf is slower, stronger, larger, and heavier, meaning he is less mobile and attacks more slowly, but makes up for that with his greater attacking power and weight, making him harder to KO horizontally (though Falcon's faster fall speed makes him harder to KO vertically), and his added size, while making him easier to hit, also gives his attacks greater range. His standard special move is the Warlock Punch, his side special is the Gerudo Dragon, his up special is the Dark Dive, and his down special is the Wizard's Foot. Ganondorf also possesses the strongest meteor smash move (his down aerial attack), and his up strong attack, despite being slow in execution, is stronger than most smash attacks. Ganondorf's attacks also deal dark damage, as opposed to the fire of Captain Falcon's attacks.


Ganondorf (along with [[#Roy|Roy]] and [[#Sheik|Sheik]]) does not appear as an opponent in the game's Classic Mode, though he can appear as an ally in Team and Giant battles. As a result, his introduction image for Classic Mode goes unused.
Ganondorf (along with [[#Roy|Roy]] and [[#Sheik|Sheik]]) does not appear as an opponent in the game's Classic Mode, though he can appear as an ally in Team and Giant battles. As a result, his introduction image for Classic Mode goes unused.
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In The Subspace Emissary's storyline, Ganondorf is the true commander of the [[Subspace Army]], though [[Bowser]] believes he is. He is working for [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] to bring the world into Subspace, though he plots to betray him and seize his power. He gathers several other villains such as [[Wario]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]], and [[List of Super Smash Bros. series bosses#Porky|Porky]]. Bowser acts as his second in command, while Ganondorf works behind the scenes. Wario, however, chooses to act independently (until he was turned into a trophy and sucked into [[Subspace (Super Smash Bros. Brawl)|Subspace]]). When many of the heroes infiltrate [[List of The Subspace Emissary stages#The Subspace Bomb Factory|the Subspace Bomb Factory]] on the [[List of The Subspace Emissary stages#Island of the Ancients|Isle of Ancients]], he reveals himself to them and commands the [[Subspace Army|R.O.B.]]s to set off multiple [[List of Super Smash Bros. series objects#Subspace Bomb|Subspace Bomb]]s. He even commands them to attack the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], who then reveals himself to be the leader of the R.O.B.s and assists the fighters. The island is absorbed into Subspace, shortly after the heroes escape. Ganondorf emerges from Subspace with Bowser on a massive [[List of Super Smash Bros. series items#Subspace Gunship|Subspace Gunship]] and fires at the [[Halberd|Battleship Halberd]], destroying it.
In The Subspace Emissary's storyline, Ganondorf is the true commander of the [[Subspace Army]], though [[Bowser]] believes he is. He is working for [[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] to bring the world into Subspace, though he plots to betray him and seize his power. He gathers several other villains such as [[Wario]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]], and [[List of Super Smash Bros. series bosses#Porky|Porky]]. Bowser acts as his second in command, while Ganondorf works behind the scenes. Wario, however, chooses to act independently (until he was turned into a trophy and sucked into [[Subspace (Super Smash Bros. Brawl)|Subspace]]). When many of the heroes infiltrate [[List of The Subspace Emissary stages#The Subspace Bomb Factory|the Subspace Bomb Factory]] on the [[List of The Subspace Emissary stages#Island of the Ancients|Isle of Ancients]], he reveals himself to them and commands the [[Subspace Army|R.O.B.]]s to set off multiple [[List of Super Smash Bros. series objects#Subspace Bomb|Subspace Bomb]]s. He even commands them to attack the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], who then reveals himself to be the leader of the R.O.B.s and assists the fighters. The island is absorbed into Subspace, shortly after the heroes escape. Ganondorf emerges from Subspace with Bowser on a massive [[List of Super Smash Bros. series items#Subspace Gunship|Subspace Gunship]] and fires at the [[Halberd|Battleship Halberd]], destroying it.


Soon after that explosion, some of the game's heroes emerge from the explosion riding in ships belonging to [[Captain Olimar]], [[List of fighters debuting in Super Smash Bros.#Samus|Samus]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], and [[Fox McCloud]], all in their own ships. They all shoot at the Subspace Gunship, but the gunship is too powerful for them to destroy. Ganondorf attempts to destroy all the ships, but before he can do so, [[Kirby]] arrives, riding on [[List of Super Smash Bros. series items#Dragoon|Dragoon]]. He flies straight through the gunship's cannon, causing it to explode. The rest of the heroes keep firing at the Subspace Gunship, causing it to burst into flames, several parts exploding as well. However, shortly before the gunship is completely destroyed, Bowser and Ganondorf retreat into Subspace.
Soon after that explosion, some of the game's heroes emerge from the explosion riding in ships belonging to [[Captain Olimar]], [[List of fighters debuting in Super Smash Bros.#Samus|Samus]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], and [[Fox|Fox McCloud]], all in their own ships. They all shoot at the Subspace Gunship, but the gunship is too powerful for them to destroy. Ganondorf attempts to destroy all the ships, but before he can do so, [[Kirby]] arrives, riding on [[List of Super Smash Bros. series items#Dragoon|Dragoon]]. He flies straight through the gunship's cannon, causing it to explode. The rest of the heroes keep firing at the Subspace Gunship, causing it to burst into flames, several parts exploding as well. However, shortly before the gunship is completely destroyed, Bowser and Ganondorf retreat into Subspace.


Afterward, the two travel to Master Hand. However, Ganondorf then betrays Bowser, using the only remaining [[List of Super Smash Bros. series objects#Dark Cannon|Dark Cannon]] to reduce him to a trophy. Master Hand himself is seen to be controlled by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], the embodiment of Subspace. Ganondorf, surprised at this revelation, leaps to attack him, only to be turned into a trophy himself. When Bowser is revived by [[King Dedede]], he furiously attacks Ganondorf's trophy in vengeance. [[Link]] and [[#Zelda|Zelda]] come across the trophy and revive him, forming a temporary alliance as all the characters prepare for the final battle against Tabuu. He initially considers using Warlock Punch on them when their backs were turned, but ultimately decides to refrain from doing so. After every fighter is returned to normal, all of them, including Ganondorf, battle Tabuu, eventually defeating him. After Tabuu is destroyed, the world is returned from subspace.
Afterward, the two travel to Master Hand. However, Ganondorf then betrays Bowser, using the only remaining [[List of Super Smash Bros. series objects#Dark Cannon|Dark Cannon]] to reduce him to a trophy. Master Hand himself is seen to be controlled by [[List of Super Smash Bros. series bosses#Tabuu|Tabuu]], the embodiment of Subspace. Ganondorf, surprised at this revelation, leaps to attack him, only to be turned into a trophy himself. When Bowser is revived by [[King Dedede]], he furiously attacks Ganondorf's trophy in vengeance. [[Link]] and [[#Zelda|Zelda]] come across the trophy and revive him, forming a temporary alliance as all the characters prepare for the final battle against Tabuu. He initially considers using Warlock Punch on them when their backs were turned, but ultimately decides to refrain from doing so. After every fighter is returned to normal, all of them, including Ganondorf, battle Tabuu, eventually defeating him. After Tabuu is destroyed, the world is returned from subspace.
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Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.
Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.


In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic the Hedgehog|Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.
In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.


Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.
Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.
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|-
|-
!2
!2
|[[Fox McCloud|Fox]], [[#Falco|Falco]]
|[[Fox]], [[#Falco|Falco]]
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|Return to Corneria - Star Fox Zero
|Return to Corneria - Star Fox Zero
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|Dut=
|Dut=
|DutM=
|DutM=
|FraA=
|FreA=
|FraAM=
|FreAM=
|FraE=
|FreE=
|FraEM=
|FreEM=
|Ger=
|Ger=
|GerM=
|GerM=
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<gallery>
<gallery>
SSB4 - Mewtwo Artwork.png|Artwork
SSB4 - Mewtwo Artwork.png|Artwork
Mewtwo-SSBWiiU.jpg|Mewtwo and [[Fox McCloud|Fox]] in ''Super Smash Bros. for Wii U''
Mewtwo-SSBWiiU.jpg|Mewtwo and [[Fox]] in ''Super Smash Bros. for Wii U''
SSBWiiU Shadow Ball.jpg|Shadow Ball in ''Super Smash Bros. for Wii U''
SSBWiiU Shadow Ball.jpg|Shadow Ball in ''Super Smash Bros. for Wii U''
SSBWiiU Confusion.jpg|Confusion in ''Super Smash Bros. for Wii U''
SSBWiiU Confusion.jpg|Confusion in ''Super Smash Bros. for Wii U''
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Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.
Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.


Roy is the only fighter in ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate'' to share a name with [[Roy Koopa|another fighter]] in the same game. Despite this, the announcer has unique voices for each one:
Roy shares his name with [[Roy Koopa]], making them the only fighters to share a name. Despite this, the announcer has unique voices for each one:
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main-external|SmashWiki|Roy (SSBU)}}
{{main-external|SmashWiki|Roy (SSBU)}}
Roy reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining his appearance and several of his moves from ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''. Additionally, [[Chrom]] is playable, being an Echo Fighter of Roy. Similarly to Marth, Roy's voice is now dubbed in English, being voiced by {{wp|Ray Chase}}. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.
Roy reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining his appearance and several of his moves from ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''. Additionally, [[Chrom]] is playable, being an Echo Fighter of Roy. Similarly to Marth, Roy's voice is now dubbed in English for the overseas release, being voiced by {{wp|Ray Chase}} who reprises his role from the mobile game ''Fire Emblem Heroes'' onwards. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.


On a side note, as with several other returning fighters, Roy's (as well as Marth and Ike's) victory theme has been sped up compared to the previous installments.
On a side note, as with several other returning fighters, Roy's (as well as Marth and Ike's) victory theme has been sped up compared to the previous installments.
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[[File:MrGameWatch SSBU.png|thumb|200px|Mr. Game & Watch in ''Super Smash Bros. Ultimate'']]
[[File:MrGameWatch SSBU.png|thumb|200px|Mr. Game & Watch in ''Super Smash Bros. Ultimate'']]
{{main|Mr. Game & Watch#Super Smash Bros. series{{!}}Mr. Game & Watch § Super Smash Bros. series}}
{{main|Mr. Game & Watch#Super Smash Bros. series{{!}}Mr. Game & Watch § Super Smash Bros. series}}
In ''Super Smash Bros.'' series appearances, Mr. Game & Watch appears as an unlockable character.
In all of his ''Super Smash Bros.'' series appearances, Mr. Game & Watch appears as an unlockable character.
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