List of fighters debuting in Super Smash Bros. Melee: Difference between revisions

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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Ice Climbers{{!}}List of Super Smash Bros. Ultimate fighters § Ice Climbers}}
{{main-external|SmashWiki|Ice Climbers (SSBU)}}
The Ice Climbers, alongside all ''Super Smash Bros.'' series veterans, return as unlockable playable fighters in ''[[Super Smash Bros. Ultimate]]''. They received many aesthetic changes, such as Nana being more expressive when Popo grabs an opponent, or vice-versa. The Ice Climbers also have 8 costumes, like all other characters in the game. On a side note, the Ice Climbers' victory theme has been shortened compared to ''Super Smash Bros. Brawl''.
 
The Ice Climbers retain their Final Smash from ''Super Smash Bros. Brawl'', though it functions slightly differently: the iceberg now revolves, and no longer freezes opponents, instead only damaging them.
 
=====Classic Mode route=====
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Duos for Days
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=150px|Stage
!width=320px|Song
|-
!1
|[[Link]], [[#Zelda|Zelda]]
|[[Great Plateau Tower]]
|Main Theme - The Legend of Zelda: Breath of the Wild
|-
!2
|[[Ryu]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]]
|[[Suzaku Castle]]
|Ryu Stage
|-
!3
|[[Villager]], [[Isabelle]]
|[[Smashville]]
|Title Theme - Animal Crossing: Wild World <small>(Brawl)</small>
|-
!4
|[[Donkey Kong]], [[Diddy Kong]]
|[[Jungle Japes (stage)|Jungle Japes]]
|Jungle Level <small>(Melee)</small>
|-
!5
|[[Palutena]], [[Pit (character)|Pit]]
|[[Palutena's Temple]]
|Title Theme - Kid Icarus
|-
!6
|[[Mario]], [[Princess Peach|Peach]]
|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
|Main Theme - New Super Mario Bros.
|-
!Final
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]], [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]]
|[[Final Destination]]
|Master Hand / Crazy Hand
|}
{{br}}
=====Gallery=====
<gallery>
SSBU Squall Hammer.jpg|Squall Hammer
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====VS. System flyer====
[[File:MarioVSSystem.jpg|thumb|left|100px|Mario wearing an Ice Climber outfit in a VS. System flyer]]
In a flyer advertising a number of games for the [[VS. System]], [[Mario]] wears the outfits of characters that appear in each of them. One of them shows him wearing a red Ice Climber outfit.
====''WarioWare'' series====
====''WarioWare'' series====
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
[[File:IceClimber WarioWareGold.png|thumb|Popo in the Ice Climber microgame in ''WarioWare Gold'']]
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
Popo makes a number of appearances in the ''[[WarioWare (series)|WarioWare]]'' series in [[microgame]]s based on ''Ice Climber''. The player controls Popo in the [[Ice Climber (WarioWare, Inc.: Mega Microgame$!)|Ice Climber]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare Gold]]'', the [[Ice Climber (WarioWare: Twisted!)|Ice Climber]] microgame in ''[[WarioWare: Twisted!]]'', and the [[Ice Climbers (microgame)|Ice Climbers]] microgame in ''[[WarioWare: D.I.Y.]]'' In ''[[WarioWare: Touched!]]'', Popo appears as the sprite in the third level of [[8-Bit Hero]]. In ''[[WarioWare: Get It Together!]]'', he makes a cameo in the [[Ice Climber (WarioWare: Get It Together!)|Ice Climber]] microgame, where he is seen hanging onto the condor.
{{br|left}}


====''Super Mario Maker''====
====''Super Mario Maker''====
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In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.
In ''Super Smash Bros. Melee'', Zelda is able to use her down special move Transform to turn herself into Sheik at any point, or automatically at the start of a match by holding down {{button|gcn|A}} on the stage select screen, giving her a completely different moveset and playstyle. Compared to Zelda, Sheik is more agile, with quick movements and attacks, but she lacks Zelda's power. The lone exception is her up smash, which has a sweetspot that can hit twice for about 30%. Sheik is voiced by Jun Mizusawa (up until ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''), who also did the voice of her counterpart, Zelda. Sheik (along with [[#Ganondorf|Ganondorf]] and [[#Roy|Roy]]) does not appear as an opponent in the game's Classic Mode, though she can appear as an ally in Team and Giant battles. As a result, her introduction image for Classic Mode goes unused. However, Sheik can be fought if the opponent is Zelda and transforms into Sheik.


Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can grab opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
Sheik's neutral special move is Needle Storm, in which she gathers and tosses needles at opponents. Her side special move is Chain, in which she tosses a chain that can damage opponents. Her up special move is Vanish, in which, similarly to Zelda's Farore's Wind, Sheik disappears in an explosion and reappears in a different location depending on the direction held. Finally, her down special move is Transform, which turns her back into Zelda; taking damage while the move is in progress immediately cancels the transformation. Sheik ends up sending opponents flying vertically with the [[Home-Run Bat]]; therefore, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.


According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
According to the [[Star Rod (Kirby)|Star Rod]]'s trophy information, it has most power when Sheik or [[Captain Falcon]] perform a smash attack with it.
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Sheik{{!}}List of Super Smash Bros. Ultimate fighters § Sheik}}
{{main-external|SmashWiki|Sheik (SSBU)}}
Sheik returns in ''[[Super Smash Bros. Ultimate]]'' this time as an unlockable playable character. She has a new Final Smash, Sheikah Dance, in which she stuns any opponents in front of her (as the Sheikah symbol briefly appears) and deals multiple slashes with her knife while constantly vanishing and reappearing around them, culminating with a final blow that launches them away, similarly to [[Young Link]] and [[Toon Link]]'s Triforce Slash and [[Cloud Strife|Cloud]]'s Omnislash. Her outfit in this game resembles the [[zeldawiki:Armor|Stealth Chest Guard and Stealth Tights]] from ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''. As a result of Zelda's ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''-based revamps, Ayumi Fujimura now also voices her (replacing Jun Mizusawa), giving Sheik more deeper, masculine voice clips. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.
 
Like all other characters in the game, Sheik benefits from universal changes: her already-incredible mobility is improved; her short hop timing is reduced; her aerial attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any of her aerials while climbing ladders. However, her damage output receives a harsher downgrade.
{{br}}
 
=====Classic Mode route=====
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Masquerade
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Meta Knight]]
|
|[[Fountain of Dreams]]
|Forest Stage
|-
!2
|[[Captain Falcon]]
|
|[[Big Blue (stage)|Big Blue]]
|Death Wind
|-
!3
|[[Samus Aran|Samus]]
|
|[[Norfair]]
|Opening/Menu - Metroid Prime
|-
!4
|[[Roy Koopa|Roy]]
|
|[[Mushroom Kingdom U]]
|Underground Theme - Super Mario Land
|-
!5
|[[Little Mac]] (wire-frame/hoodie costume)
|
|[[Boxing Ring]]
|Tunnel Theme - X-Scape
|-
!6
|[[Mii Brawler]] ×2, [[Mii Swordfighter]] ×2, [[Mii Gunner]] ×2
|Horde Battle
|[[Final Destination]]
|Meta Crystal
|-
!Final
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]], [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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|KorR=Shikeu
|KorR=Shikeu
|KorM=Sheik
|KorM=Sheik
|Rus=Шейк<br/>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|Rus=Шейк<br>Шиик <small>(''Super Smash Bros. Ultimate'')</small>
|RusR=Sheyk<br/>Shiik
|RusR=Sheyk<br>Shiik
|RusM=Sheik
|RusM=Sheik
|Spa=Sheik
|Spa=Sheik
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Zelda{{!}}List of Super Smash Bros. Ultimate fighters § Zelda}}
{{main-external|SmashWiki|Zelda (SSBU)}}
Zelda returns in ''[[Super Smash Bros. Ultimate]]'', as an unlockable playable character alongside the other previous fighters. In this game, her design is primarily based on her alternate dress artwork from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'', with elements from ''[[zeldawiki:The Legend of Zelda: A Link Between Worlds|The Legend of Zelda: A Link Between Worlds]]''. Like many other characters, Zelda is more expressive; in fact, she is given much more cheerful and energetic expressions compared to her predecessors. She also has a new Final Smash, which involves trapping opponents with the [[zeldawiki:Triforce#Triforce of Wisdom|Triforce of Wisdom]]. Like her fellow ''The Legend of Zelda'' fighters, Zelda's victory theme has been changed to a new arrangement of their home series' main theme.
 
Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.
 
In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic]] and [[Cloud Strife|Cloud]].
{{br}}
 
=====Classic Mode route=====
{|class="wikitable" style="margin: auto;" align=left
!colspan="5"|Wisdom Prevails
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Wario]]
|
|[[Great Plateau Tower]]
|Main Theme - The Legend of Zelda: Breath of the Wild
|-
!2
|[[Bowser]]
|
|[[Skyloft]]
|Ballad of the Goddess
|-
!3
|[[Mii Swordfighter]] ([[zeldawiki:Yiga|Yiga Clan]] outfit) ×5
|Horde Battle
|[[Temple (stage)|Temple]]
|Temple Theme
|-
!4
|Giant [[King K. Rool]]
|
|[[Bridge of Eldin]]
|Dark World <small>(for 3DS / Wii U)</small>
|-
!5
|[[List of fighters debuting in Super Smash Bros. Ultimate#Dark Samus|Dark Samus]]
|
|[[Gerudo Valley]]
|Hidden Mountain & Forest
|-
!6
|[[Link]] (dark costume) ×2
|
|[[Hyrule Castle]]
|Great Temple / Temple
|-
!Final
|[[#Ganondorf|Ganondorf]]<br>[[Ganon]]
|
|
|Calamity Ganon Battle - Second Form<br>Death Mountain
|}
{{br}}
=====Gallery=====
<gallery>
17-Zelda.png|Stock icon
SSBU Classic Victory Zelda.png
SSBU Farore's Wind.jpg|Farore's Wind
SSBU Triforce of Wisdom.png|The Triforce of Wisdom
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main|List of Super Smash Bros. Ultimate fighters#Pichu{{!}}List of Super Smash Bros. Ultimate fighters § Pichu}}
{{main-external|SmashWiki|Pichu (SSBU)}}
Pichu, after being absent as a playable character in every ''Super Smash Bros.'' game since ''Super Smash Bros. Melee'', returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Like all other fighters in the game, it has a [[Final Smash]], Volt Tackle, which functions similarly to Pikachu's identically named move, although Pichu's version does recoil damage to itself, but is also stronger. Pichu gains a new on-screen appearance and two new taunts, and it vocalises during some animations.


Compared to its appearance in ''Super Smash Bros. Melee'', Pichu is faster, its aerial attacks have less landing lag, its short hop timing is reduced, it is heavier, its moveset (in addition to being slightly more differentiated from Pikachu's) has attacks that knock opponents back farther, many of its attacks deal more damage to opponents, and it does less damage to itself with electrical attacks (said attacks now cause around 0.4% damage each as opposed to 1–6%). Some of its attacks, however, are weakened.
====Classic Mode route====
{| class="wikitable" style="margin: auto;" align=left
!colspan="5"|Lightweight Fracas
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Jigglypuff]]
|
|[[Pokémon Stadium 2]]
|Pokémon Center - Pokémon Red / Pokémon Blue
|-
!2
|[[Squirtle]]
|
|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
|Road to Viridian City - Pokémon Red / Pokémon Blue
|-
!3
|[[Mr. Game & Watch]]
|
|[[Skyworld]]
|Underworld
|-
!4
|[[Captain Olimar|Olimar]]
|
|[[Pilotwings]]
|Light Plane
|-
!5
|[[Kirby]], [[Meta Knight]]
|Free-for-All
|[[Skyloft]]
|Butter Building <small>(for 3DS / Wii U)</small>
|-
!6
|[[Mewtwo]]
|
|[[Prism Tower]]
|Pokémon Red / Pokémon Blue Medley
|-
!Final
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]], [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
===Audio samples===
===Audio samples===
{{media table
{{media table
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Falco{{!}}List of Super Smash Bros. Ultimate fighters § Falco}}
{{main-external|SmashWiki|Falco (SSBU)}}
Falco returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', this time more closely resembling his appearance in ''[[lylatwiki:Star Fox Zero|Star Fox Zero]]''. Compared to the previous installment, Falco receives improvements, such as increased mobility, decreased landing lag on his aerial attacks, faster special moves, and greater ability to knock opponents back for many of his attacks. However, Falco's damage output is slightly toned down overall. He has a new Final Smash, involving him leading an "unorthodox formation" of [[Arwing]]s. Mark Lund reprises his role as Falco, though with newly recorded voice clips, such as saying "Come on!" rather than "Get some!" for his side taunt.
 
Several of Falco's attacks have names: down tilt is Tail Cutter, neutral aerial is Spinning Falco Chop, and down aerial is Corkscrew Meteor.
{{br}}
 
=====Classic Mode route=====
{|class="wikitable" style="margin: auto;" align=left
!colspan="5"|Soar above the Darkness
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Dark Samus]]
|[[Frigate Orpheon]]
|Multiplayer - Metroid Prime 2: Echoes
|-
!2
|[[Dark Pit]]
|[[Reset Bomb Forest]]
|Dark Pit's Theme
|-
!3
|[[Link]] (dark costume), [[Toon Link]] (dark costume)
|[[Bridge of Eldin]]
|Dark World <small>(for 3DS / Wii U)</small>
|-
!4
|[[Lucas]] (gray costume)
|[[New Pork City]]
|Porky's Theme
|-
!5
|[[Captain Falcon]] ([[fzerowiki:Blood Falcon|Blood Falcon]] costume)
|[[Port Town Aero Dive]]
|Devil's Call in Your Heart
|-
!6
|Giant [[Mr. Game & Watch]]
|[[Find Mii]]
|Flat Zone
|-
!Final
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]] ''(intensity 7.0 or higher)'', [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]]
|[[Final Destination]]
|Crazy Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
=====Gallery=====
<gallery>
SSBU Blaster Falco.jpg|thumb|left|upright=1.4|Falco's Blaster
SSBU Falco Phantasm.jpg|Falco Phantasm
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Simon{{!}}List of Super Smash Bros. Ultimate fighters § Simon}}
{{main-external|SmashWiki|Marth (SSBU)}}
Marth returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', as with all previous characters. Unlike his previous ''Super Smash Bros.'' appearances, and for the first time in the series, Marth is fully voiced in English. Yuri Lowenthal voiced Marth in the Nintendo 3DS game ''Code Name: S.T.E.A.M.'' and the English-dubbed ''Fire Emblem'' titles that followed and reprises his role in ''Ultimate'', providing newly recorded voice clips for the overseas release. His Japanese voice actor, Hikaru Midorikawa, reprised his role exclusively in the Japanese version, albeit with newly recorded voice clips this time rather than repurposed ones. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder.
 
On a side note, as with several other returning fighters, Marth's (as well as Roy and Ike's) victory theme has been sped up compared to the previous installments.
 
In the World of Light, Marth is seen when the fighters opposes [[Galeem]] for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside [[Mario]], [[Villager]] and [[#Sheik|Sheik]]. A puppet fighter of [[Marth]], alongside one of [[Meta Knight]], is shown battling [[Link]] during [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]]'s reveal trailer.
 
=====Classic Mode route=====
Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an [[fireemblem:Earth Dragon|Earth Dragon]] in ''[[fireemblem:Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]''.
{| class="wikitable" style="margin: auto;" align=left
!colspan="5"|A Kingdom of Dragons
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|Giant [[Charizard]]
|
|[[Castle Siege]]
|Story 5 Meeting
|-
!2
|[[Yoshi]] ×5
|Horde Battle
|[[Arena Ferox]]
|Under This Banner
|-
!3
|Giant [[King K. Rool]]
|
|[[Bridge of Eldin]]
|Fire Emblem: Mystery of the Emblem Medley
|-
!4
|[[Mii Gunner]] ×4, [[Mii Brawler]], [[Mii Swordfighter]]
|Horde Battle
|Castle Siege
|Advance
|-
!5
|Giant [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]]
|
|[[Gerudo Valley]]
|Lords-Showdown
|-
!6
|[[Corrin]] (male), Corrin (female)
|
|[[Coliseum (stage)|Coliseum]]
|Lost in Thoughts All Alone
|-
!Final
|[[Rathalos]]
|
|
|Roar/Rathalos
|}
{{br}}
=====Gallery=====
<gallery>
21-Marth.png|Stock icon
SSBU Classic Victory Marth.png
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
====''Famicom 4koma Manga Ōkoku''====
[[File:Famicom4K1Line.jpg|thumb|100px|[[Marth]] leading a group with [[Mario]], [[Link]], Ninten, and Donbe.]]
Marth appears alongside Mario, Yoshi, and other characters on the cover of the ''Famicom [[4koma Manga Ōkoku]]'' series' first book. On the same book's first page, Marth is leading a marching group that has Mario third in line.
====''Super Mario Maker''====
====''Super Mario Maker''====
[[File:Marth.png|frame|left]]
[[File:Marth.png|frame|left]]
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''.
====''WarioWare: Move It!''====
Marth appears in ''[[WarioWare: Move It!]]'' as part of the [[Fire Emblem Engage]] [[microgame]]. He is one of four Emblem characters that can appear when the player wins the game.


===Quotes===
===Quotes===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Young Link{{!}}List of Super Smash Bros. Ultimate fighters § Young Link}}
{{main-external|SmashWiki|Young Link (SSBU)}}
Young Link, after being absent as a fighter in the previous two ''Super Smash Bros.'' games (the longest absence of any playable character alongside Pichu), returns as an unlockable playable fighter in ''[[Super Smash Bros. Ultimate]]''. Due to Link's ''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]''-based changes, Young Link is now considered an entirely unique fighter from him, though his moveset shares a few similarities with Toon Link's. Young Link gains a [[Final Smash]], the Triforce Slash, which he shares with Toon Link. Young Link gains his new on-screen appearance and two new taunts, and Young Link can give a battle cry during a victory animation.
 
Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his [[Double Jump (airborne)|double jump]] grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.
 
In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Ganondorf|Ganondorf]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]].
{{br}}
 
=====Classic Mode route=====
Young Link's Classic Mode route pits him against fighters from ''The Legend of Zelda'' series.
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Hyrule Smash!
|-
!width=20px|Round
!width=180px|Opponent(s)
!width=120px|Stage
!width=320px|Song
|-
!1
|[[#Zelda|Zelda]]
|[[Hyrule Castle]]
|Hyrule Main Theme
|-
!2
|Young Link (dark costume)
|[[Temple (stage)|Temple]]
|Song of Storms
|-
!3
|[[#Sheik|Sheik]]
|[[Gerudo Valley]] (Ω)
|Gerudo Valley
|-
!4
|[[Toon Link]] ×4
|[[Pirate Ship (stage)|Pirate Ship]]
|The Great Sea / Menu Select
|-
!5
|[[#Ganondorf|Ganondorf]]
|[[Bridge of Eldin]] (Ω)
|Main Theme - The Legend of Zelda: Twilight Princess
|-
!6
|[[Link]]
|[[Great Plateau Tower]]
|Main Theme - The Legend of Zelda: Breath of the Wild
|-
!Final
|[[Ganon]]
|
|Calamity Ganon Battle - Second Form
|}
{{br}}
=====Gallery=====
<gallery>
22-Link Enfant.png|Stock icon
SSBU Boomerang Young Link.jpg|Boomerang
SSBU Bomb Young Link.jpg|Bomb
SSBU Classic Victory Young Link.png
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Ganondorf{{!}}List of Super Smash Bros. Ultimate fighters § Ganondorf}}
{{main-external|SmashWiki|Ganondorf (SSBU)}}
Ganondorf is an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. In this game, his design is based off of his "future" design from ''The Legend of Zelda: Ocarina of Time'', albeit with white eyes instead of glowing yellow. He also uses the sword seen in the [[zeldawiki:SpaceWorld 2000 GameCube Tech Demo|SpaceWorld 2000 GameCube tech demo]] and his artwork and victory pose in ''Super Smash Bros. Melee'' in all of his smash attacks. Also, his Final Smash has been altered, with Ganon taking his appearance from ''Ocarina of Time''. Ganon, powered up in this state, appears as a boss in Classic Mode, appearing in Link's, Young Link's, Toon Link's, and Zelda's routes. Ganondorf's up tilt is nicknamed the Volcano Kick, while his down tilt is Leg Sweep. He is now voiced by [[Takashi Nagasako]], his voice actor from ''Ocarina of Time'' and ''Super Smash Bros. Melee'' again, receiving new voice clips. As with the other ''The Legend of Zelda'' fighters, Ganondorf's victory theme is now the different arrangement of the main theme from the series.
 
Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.
 
In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.
 
Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.
{{br}}
 
=====Classic Mode route=====
{|class="wikitable"style="margin: auto;" align=left
!colspan="5"|Encroaching Darkness
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Mario]], [[Luigi]]
|[[New Donk City Hall (stage)|New Donk City Hall]]
|Underground Moon Caverns
|-
!2
|[[Fox]], [[#Falco|Falco]]
|[[Lylat Cruise]]
|Return to Corneria - Star Fox Zero
|-
!3
|[[Shulk]]
|[[Gaur Plain]]
|Time to Fight! - Xenoblade Chronicles
|-
!4
|[[#Marth|Marth]], [[Ike]], [[#Roy|Roy]]
|[[Coliseum (stage)|Coliseum]]
|Lords-Showdown
|-
!5
|[[Palutena]], [[Pit (character)|Pit]]
|[[Skyworld]]
|Destroyed Skyworld
|-
!6
|[[#Zelda|Zelda]], [[Link]]
|[[Great Plateau Tower]]
|Calamity Ganon Battle - Second Form
|-
!Final
|[[List of Super Smash Bros. series bosses#Master Hand|Master Hand]], [[List of Super Smash Bros. series bosses#Crazy Hand|Crazy Hand]] ''(intensity 7.0 or higher)''
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
=====Gallery=====
<gallery>
23-Ganondorf.png|Stock icon
SSBU Demon King Ganon.jpg|Ganon, The Demon King
SSBU Classic Victory Ganondorf.png
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
{{main|List of Super Smash Bros. Ultimate fighters#Mewtwo{{!}}List of Super Smash Bros. Ultimate fighters § Mewtwo}}
{{main-external|SmashWiki|Mewtwo (SSBU)}}
Mewtwo reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]''. Mewtwo's mobility is improved, while its double jump is made faster. Mewtwo's aerial attacks have less landing lag, while its short hop timing is reduced; Mewtwo's smash attacks knock opponents back farther, while some moves deal more damage.
 
Several of Mewtwo's attacks receive names: its down tilt is Tail Sweep, its forward smash is Shadow Blast, its up smash is Galaxy Force, its down smash is Shadow Bomb, its standard aerial is Body Spark, its forward aerial is Shadow Scratch, its forward throw is Shadow Cannon, and its up throw is Psychic Whirlwind.
 
Mewtwo also makes an appearance in the World of Light's opening cutscene, where Mewtwo attempts to deflect [[Galeem]]'s large laser attack by using Confusion along with [[Princess Zelda|Zelda]], but fails, with both of them getting eliminated by the lasers and turned into dark clones.
 
=====Classic Mode route=====
{| class="wikitable" style="margin: auto;" align=left
!colspan="5"|Psychic Control
|-
!width=20px|Round
!width=200px|Opponent(s)
!width=100px|Rule
!width=150px|Stage
!width=150px|Song
|-
!1
|[[Ness]], [[Lucas]]
|
|[[Fourside]]
|Fourside <small>(Melee)</small>
|-
!2
|[[Cloud Strife|Cloud]]
|Team Battle<br>('''Ally:''' Lucas)
|[[Midgar]]
|Snowman
|-
!3
|[[Ryu]], [[Ken Masters|Ken]]
|Team Battle<br>('''Ally:''' Cloud)
|[[Suzaku Castle]]
|Fight On!
|-
!4
|[[Richter Belmont|Richter]]
|Team Battle<br>('''Ally:''' Ken)
|[[Dracula's Castle]]
|Vega Stage
|-
!5
|[[Palutena]], [[Pit (character)|Pit]]
|Team Battle<br>('''Ally:''' Richter)
|[[Skyworld]]
|Lament of Innocence
|-
!6
|[[Pikachu]], [[Pichu]], [[Jigglypuff]], [[Lucario]]
|Team Battle<br>('''Ally:''' Pit)
|[[Kalos Pokémon League]]
|Destroyed Skyworld
|-
!Final
|[[Master Hand]], [[Crazy Hand]]
|Team Battle<br>('''Ally:''' Pikachu)
|[[Final Destination]]
|Master Hand / Crazy Hand
|}
{{br}}
 
=====Gallery=====
<gallery>
SSBU Shadow Ball.jpg|Shadow Ball
SSBU Disable.jpg|Disable
</gallery>


===Appearances in other ''Super Mario''-related media===
===Appearances in other ''Super Mario''-related media===
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Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.
Since his initial appearances, he has made subsequent minor appearances in other ''Fire Emblem'' games and returned as a downloadable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' and as an unlockable fighter in ''[[Super Smash Bros. Ultimate]]''.


Roy is the only fighter in ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate'' to share a name with [[Roy Koopa|another fighter]] in the same game. Despite this, the announcer has unique voices for each one:
Roy shares his name with [[Roy Koopa]], making them the only fighters to share a name. Despite this, the announcer has unique voices for each one:
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In English (which is also used in Japanese, Korean, and, for ''Super Smash Bros. Ultimate'', Chinese) and German, ''Fire Emblem'' Roy's name is spoken in a more energetic tone, similar to the announcer in ''Super Smash Bros. Melee'', while Roy Koopa's name is spoken in a deeper tone.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
*In French and Dutch (in ''Super Smash Bros. Ultimate''), the announcer calls ''Fire Emblem'' Roy with a slightly higher-pitched voice than Roy Koopa; conversely, in Spanish, he calls Roy Koopa with a slightly higher-pitched voice instead.
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{main|List of Super Smash Bros. Ultimate fighters#Roy{{!}}List of Super Smash Bros. Ultimate fighters § Roy}}
{{main-external|SmashWiki|Roy (SSBU)}}
Roy reappears as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', retaining his appearance and several of his moves from ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''. Additionally, [[Chrom]] is playable, being an Echo Fighter of Roy. Similarly to Marth, Roy's voice is now dubbed in English for the overseas release, being voiced by {{wp|Ray Chase}} who reprises his role from the mobile game ''Fire Emblem Heroes'' onwards. Flame effects are now included in more of Roy's attacks, further referencing his sword's fire powers. Roy receives benefits from universal changes, having faster mobility; reduced landing lag in his aerials and short hop timing; a greater recovery, due to the reintroduction of directional air dodges and his increased air speed; and a greater offensive play, due to the abilities to use any grounded attack out of a run and using aerial attacks on ladders, as well as his own attacks dealing more knockback.
 
On a side note, as with several other returning fighters, Roy's (as well as Marth and Ike's) victory theme has been sped up compared to the previous installments.
 
In the World of Light, Roy's puppet fighter is found on Galeem's side in the Final Battle area alongside [[Palutena]] and [[Master Hand]], and must be awoken to progress the story.
 
====Classic Mode route====
{|class="wikitable" style="margin: auto;" align=left
!colspan="5"|A Journey of Swords
|-
!width=20px|Round
!width=150px|Opponent(s)
!width=100px|Rule
!width=100px|Stage
!width=250px|Song
|-
!1
|[[Lucina]], [[Chrom]], [[Ike]]
|Free-for-All
|[[Castle Siege]]
|Beyond Distant Skies - Roy's Departure
|-
!2
|[[Meta Knight]]
|
|[[Halberd]]
|Meta Knight's Revenge
|-
!3
|[[Link]] (green costume)
|
|[[Skyloft]]
|Ballad of the Goddess
|-
!4
|[[Shulk]]
|
|[[Gaur Plain]]
|You Will Know Our Names
|-
!5
|[[Cloud Strife|Cloud]]
|
|[[Midgar]]
|Fight On!
|-
!6
|[[Marth]], [[Corrin]] (male), Corrin (female)
|Free-for-All
|[[Coliseum (stage)|Coliseum]]
|Winning Road - Roy's Hope
|-
!Final
|[[Master Hand]], [[Crazy Hand]] ''(intensity 7.0 or higher)''
|
|[[Final Destination]]
|Master Hand<br>Master Hand / Crazy Hand ''(intensity 7.0 or higher)''
|}
{{br}}
====Gallery====
<gallery>
CriticalHitRoySSBU.png|Roy's Critical Hit
</gallery>


===Quotes===
===Quotes===
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