Luigi's Mansion: Difference between revisions

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==Characters==
==Characters==
===Playable===
{|class="wikitable"
<gallery>
!Character
LM Luigi Flee.png|[[Luigi]]
!Description
</gallery>
|-
===Non-playable===
![[File:LM Luigi Flee.png|150x150px]]<br><big>[[Luigi]]</big>
<gallery>
|The hero and single playable character of the game. Luigi arrived at a mansion he supposedly won, only to find it is extremely haunted. He must push through his cowardice and explore the mansion and find his missing brother, armed with a flashlight and the [[Poltergust 3000]] ghost-catching vacuum.
Professor Elvin Gadd.jpg|[[Professor E. Gadd]]
|-
LuigisMansionToad.png|[[Toad]]
![[File:Professor Elvin Gadd.jpg|150x150px]]<br><big>[[Professor E. Gadd]]</big>
LM Ghosts.jpg|Ghosts
|The inventor of the Poltergust, Prof. Elvin Gadd is a paranormal researcher who has a hideout right outside where the mansion appeared one night. He communicates with Luigi throughout the game via the [[Game Boy Horror]], and asks for Luigi's help in recovering his escaped [[portrait ghost]]s and the [[Boo]]s - the latter of which allows E. Gadd to save his game.
KingBoowser.jpg|[[King Boo]]
|-
LM Mario.jpg|[[Mario]]
![[File:SM64 Toad hands raised.png|150x150px]]<br><big>[[Toad]]</big>
</gallery>
|Four of these mushroom-headed people can be found throughout the mansion, at first crying. If Luigi cheers them up, he is able to save with them whenever he speaks with them.
|-
![[File:LM Mario.jpg|150x150px]]<br><big>[[Mario]]</big>
|Luigi's more-famous brother, who arrived at the mansion beforehand and has gone missing thanks to the ghosts.
|-
![[File:LM Ghosts.jpg|150x150px]]<br><big>[[Ghost (Luigi's Mansion series)|Ghost]]s</big>
|The main enemies of the game, a plethora of ghosts infest the mansion's dark rooms, from weak-and-simple normal ghosts, the more powerful-and-complex [[portrait ghost]]s, and the quick-and-sneaky [[Boo]]s.
|-
![[File:KingBoowser.jpg|150x150px]]<br><big>[[King Boo]]</big>
|The game's villain, the king of the Boos wants revenge on Mario and Luigi for foiling the Boos in previous games and on E. Gadd for imprisoning his ghost allies in [[painting]]s.
|}


==Ghosts==
==Ghosts==
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|{{color-link|Wardrobe Room|darkorange}}
|{{color-link|Wardrobe Room|darkorange}}
|-
|-
|colspan=2 align=center|{{color-link|Ball Room|dodgerblue}}
|colspan=2 align=center|{{color-link|Mirror Room|dodgerblue}}
|-
|-
![[File:LM Waiter.png|150x150px]]<br>[[Waiter]]
![[File:LM Waiter.png|150x150px]]<br>[[Waiter]]
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[[File:LM PeekaBoo.png|thumb|Luigi discovers PeekaBoo in the Butler's Room.]]
[[File:LM PeekaBoo.png|thumb|Luigi discovers PeekaBoo in the Butler's Room.]]
{{main|List of Boos in Luigi's Mansion}}
{{main|List of Boos in Luigi's Mansion}}
There are 51 (including King Boo) Boos that hide in the various rooms of the mansion. 35 of these are named to differentiate between them, while the remaining 15 are [[Mini Boo|smaller one]]s which make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi must capture 20 Boos to break the seal designed to block Boolossus from him. After capturing 20 more, the seal separating Luigi from King Boo is broken. If Luigi catches all 50 Boos, he will be rewarded with the extremely valuable [[Gold Diamond]]. Each of the [[Boo]]s' names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the [[Game Boy]].
There are 50 (excluding King Boo) [[Boo]]s that hide in the various rooms of the mansion. 35 of these are named to differentiate between them, while the remaining 15 are [[Mini Boo|smaller one]]s which make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi must capture 20 Boos to break the seal designed to block Boolossus from him. After capturing 20 more (hence, five more after what he gets from Boolossus), the seal separating Luigi from King Boo is broken. If Luigi catches all 50 Boos, he will be rewarded with the extremely valuable [[Gold Diamond]]. Each of the 35 main Boos' names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the [[Game Boy]].
 
The 35 main Boos can only be found in rooms that have been cleared and lit, where they hide in interactive objects and occasionally switch positions when they laugh. The [[Boo Radar]] helps to find them, but a [[Boo Ball]] and a [[bomb]] hide nearby and also shuffle positions. When a Boo is discovered, it attempts to flee to another room, with some also trying to attack Luigi from behind. Boos can have anywhere from 30 to 300 HP and lack hearts, meaning they cannot be latched onto, but also cannot pull Luigi - as such, he must keep pointed at them manually. Their HP goes down at a steady quick rate in light areas, but if they travel into a dark one, their HP falls much slower. If a Boo is left in another room for too long, it will hide in the new room, or if left in a hall, in its original room.


===Portrait ghosts===
===Portrait ghosts===
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|{{color-link|Master Bedroom (Luigi's Mansion)|darkorange|Master Bedroom}}
|{{color-link|Master Bedroom (Luigi's Mansion)|darkorange|Master Bedroom}}
|Lydia is found brushing her hair at the mirror. The curtain on a nearby broken window needs to be opened, allowing a gust of wind to mess up her hair and exposing her heart.
|Lydia is found brushing her hair at the mirror. The curtain on a nearby broken window needs to be opened, allowing a gust of wind to mess up her hair and exposing her heart.
|align=center|'''Age 34'''<br>"She's stashed her secret savings away to prepare for her long afterlife."<hr>''" Isn't my hair just gorgeous? Of course, I do spend a lot of time on it. I was so bored cooped up in that painting... Now I spend all my time in front of the mirror. It seems to scare people, though, so everything is coming up roses!"''
|align=center|'''Age 34'''<br>"She's stashed her secret savings away to prepare for her long afterlife."<hr>''"Isn't my hair just gorgeous? Of course, I do spend a lot of time on it. I was so bored cooped up in that painting... Now I spend all my time in front of the mirror. It seems to scare people, though, so everything is coming up roses!"''
|-
|-
![[File:LM Chauncey Screenshot.png|200x200px]]<br><big>[[Chauncey]]</big><br>The Spoiled Baby
![[File:LM Chauncey Screenshot.png|200x200px]]<br><big>[[Chauncey]]</big><br>The Spoiled Baby
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|align=center|'''Age ??'''<br>"Her close connection to the spirit world lets her see nearly 49 days into the future."<hr>''"Destiny chooses our paths..."''
|align=center|'''Age ??'''<br>"Her close connection to the spirit world lets her see nearly 49 days into the future."<hr>''"Destiny chooses our paths..."''
|-
|-
![[File:LM Boolossus Screenshot.png|200x200px]]<br><big>[[Boolossus]]</big><br>The Jumbo Ghost
![[File:LM Boolossus Screenshot.png|200x200px]]<br><big>[[Boolossus]]</big><br>Jumbo Ghost
|align=center|[[File:BoolossusGold.png|128px]]<br><big>22</big>
|align=center|[[File:BoolossusGold.png|128px]]<br><big>22</big>
|''Area boss''
|''Area boss''
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Additional changes were made to the Hidden Mansion featured in the European and Australian versions of ''Luigi's Mansion'', making it more of a standard hard mode with better rewards. They are listed as follows:
Additional changes were made to the Hidden Mansion featured in the European and Australian versions of ''Luigi's Mansion'', making it more of a standard hard mode with better rewards. They are listed as follows:
*The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
*The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
*There are more normal ghosts around the mansion; for example, in [[The Artist's Studio]], Luigi must fight five of each ghost instead of three. More powerful ghosts are also encountered earlier than in the Normal Mansion; for example, in the Normal Mansion, [[Blue Twirler]]s are unique to Area 4, while in the PAL Hidden Mansion, they appear as early as Area 1.
*There are more normal ghosts around the mansion; for example, in [[The Artist's Studio]], Luigi must fight five of each ghost instead of three. More powerful ghosts are also encountered earlier than in the Normal Mansion; for example, in the Normal Mansion, [[Blue Twirler]]s are unique to Area 4 and the blackout, while in the PAL Hidden Mansion, they appear as early as the first room of Area 1.
*Bosses are more difficult, such as having different attacks. [[Chauncey]]'s rocking horses, for example, are much bigger and swerve left to right, instead of going straight, while his beach balls spawn from the near side of the bed instead of the far side. [[Bogmire]]'s attacks remain mostly the same, but he and his clones move and attack much faster. Another example is the [[Boolossus]] battle, in which the player rides around on the Poltergust 3000's wheels while trying to pop Boolossus, which makes movement more slippery.
*Bosses are more difficult, such as having different attacks. [[Chauncey]]'s rocking horses, for example, are much bigger and swerve left to right, instead of going straight, while his beach balls spawn from the near side of the bed instead of the far side. [[Bogmire]]'s attacks remain mostly the same, but he and his clones move and attack much faster. Another example is the [[Boolossus]] battle, in which the player rides around on the Poltergust 3000's wheels while trying to pop Boolossus, which makes movement more slippery.
*Boos are usually more agile and difficult to catch. Most of them have more HP, although some have the same, and some have less. The ones with less HP are often much faster and can leave a room in seconds, or cross a room within a second to round Luigi and attack him from behind, especially in Area 4.
*Boos are usually more agile and difficult to catch. Most of them have more HP, although some have the same, and some have less. The ones with less HP are often much faster and can leave a room in seconds, or cross a room within a second to round Luigi and attack him from behind, especially in Area 4.
*Fewer hearts are available. Locations that have hearts in the Normal Mansion do not have them. Hearts that heal 50 HP exist in the [[Courtyard (Luigi's Mansion)|Courtyard]] by vacuuming the Slim Bankshot-like statue, and rarely in the [[Foyer]] when checking the drawer.
*Fewer hearts are available. Locations that have hearts in the Normal Mansion do not have them. Hearts that heal 50 HP exist in the [[Courtyard (Luigi's Mansion)|Courtyard]] by vacuuming the Slim Bankshot-like statue, and rarely in the [[Foyer (Luigi's Mansion)|Foyer]] when checking the drawer.
*[[Speedy Spirit]]s and [[Gold Mice]] always drop a [[Blue Diamond]] when caught, raising the maximum possible amount of money from 142,390,000G to 186,440,000G.<ref>[https://cyberscore.me.uk/chart/18493 ''Luigi’s Mansion'' – PAL: mansion value]</ref> Because the amount of money required for an A rank was increased to 150,000,000G (instead of 100,000,000G in the NTSC version), this means the Hidden Mansion is necessary to play through in order to get an A rank.
*[[Speedy Spirit]]s and [[Gold Mice]] always drop a [[Blue Diamond]] when caught, raising the maximum possible amount of money from 142,390,000G to 186,440,000G.<ref>[https://cyberscore.me.uk/chart/18493 ''Luigi’s Mansion'' – PAL: mansion value]</ref> Because the amount of money required for an A rank was increased to 150,000,000G (instead of 100,000,000G in the NTSC version), this means the Hidden Mansion is necessary to play through in order to get an A rank.
*Instead of 40 Boos, 45 are required to fight the final boss.
*Instead of 40 Boos, 45 are required to fight the final boss.
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==Glitches==
==Glitches==
{{main|List of Luigi's Mansion glitches}}
{{main|List of Luigi's Mansion glitches}}
===Shadow Bogmire Glitch===
===Shadow Bogmire glitch===
This glitch occurs when Luigi faces a wall just as a [[Shadow Bogmire]] is about to sucked in. The Shadow Bogmire becomes stuck on the nozzle of the Poltergust 3000. The outline of the ball that was supposed to be the Shadow Bogmire becomes stuck on the wall Luigi was facing. To end this glitch, the player must have Luigi take damage, hit a wall, or release {{button|gcn|R}}.
This glitch occurs when Luigi faces a wall just as a [[Shadow Bogmire]] is about to be sucked in. The Shadow Bogmire becomes stuck on the nozzle of the Poltergust 3000. The outline of the ball that was supposed to be the Shadow Bogmire becomes stuck on the wall Luigi was facing. To end this glitch, the player must have Luigi take damage, hit a wall, or release {{button|gcn|R}}.


==Reception==
==Reception==
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[[File:LuigiGBHorror.png|frame|right|Luigi's Game Boy Horror sprite]]
[[File:LuigiGBHorror.png|frame|right|Luigi's Game Boy Horror sprite]]
*''[[Mario Bros. (game)|Mario Bros.]]'' and ''[[Super Mario World]]'': Both games were mentioned during [[Melody Pianissima|Melody]]'s quiz.
*''[[Mario Bros. (game)|Mario Bros.]]'' and ''[[Super Mario World]]'': Both games were mentioned during [[Melody Pianissima|Melody]]'s quiz.
*''[[Super Mario Bros.]]'': One of the songs that Melody plays on her piano is a rearrangement of the underwater stage theme. Also, the Luigi sprite shown on the Game Boy Horror is a sprite from the ''[[Super Mario All-Stars]]'' version of the game. The game's aboveground stage theme is played if Luigi checks all instruments in the [[Conservatory (Luigi's Mansion)|Conservatory]] and the underground theme is played during a part of the credits. The mysterious "Bowser" manned by King Boo may also be loosely based on the [[fake Bowser]]s from this game in castles 1 through 7.
*''[[Super Mario Bros.]]'': The game's [[Ground Theme (Super Mario Bros.)|Ground Theme]] is played if Luigi taps all the various instruments in the [[Conservatory (Luigi's Mansion)|Conservatory]]. One of the songs that Melody plays on the piano is a rearrangement of the [[Underwater Theme]]. Additionally, an arranged excerpt of the [[Underground Theme]] is played during the credits. The mysterious "Bowser" manned by King Boo may also be loosely based on the [[fake Bowser]]s from this game.
*''[[Super Mario Bros. 3]]'': One of the other songs played on Melody's piano is a rearrangement of the grass stage theme.
*''[[Super Mario Bros. 3]]'': One of the songs that Melody plays on the piano is a rearrangement of the [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]].
*''[[Wario Land: Super Mario Land 3]]'': Luigi's new mansion at the end of the game depends on the score the player has, similar to how Wario's abode will end up better with a higher score.
*''[[Super Mario All-Stars]]'': The sprite of Luigi from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' in this version is shown on the Game Boy Horror when a [[Stone (Luigi's Mansion)|Stone]] or [[Blue Diamond|Di]][[Red Diamond (Luigi's Mansion)|amo]][[Gold Diamond|nd]] is collected.
*''[[Super Mario 64]]'': When Luigi is talking to Toad, an arrangement of the theme heard when talking to Toads in ''Super Mario 64'' is played. Some sound effects are taken from the game, including the sound effect for collecting a Power Star plays when one of Mario's items is collected.  
*''[[Wario Land: Super Mario Land 3]]'': Luigi's NEW Mansion at the end of the game depends on the score the player has, similar to how Wario's abode will end up better with a higher score.
* ''[[Mario Golf (Nintendo 64)|Mario Golf]]'': {{media link|LM Mario.jpg|Mario's official artwork}} for this game is an altered and sepia recoloring of ''Mario Golf''{{'}}s {{media link|Mario golf lean.png|official artwork}}.
*''[[Super Mario 64]]'': When Luigi is talking to Toad, an arranged excerpt of "Toad's Message" is played. Some sound effects are taken from this game, including the sound effect for collecting a Power Star plays when one of Mario's items is collected.  
* ''[[Mario Golf (Nintendo 64)|Mario Golf]]'': {{media link|LM Mario.jpg|Mario's artwork}} is an altered and sepia recoloring of his {{media link|Mario golf lean.png| artwork}} from this game.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Some of Toad's voice clips were reused from this game.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Some of Toad's voice clips were reused from this game.
*''[[Paper Mario]]'': Although this reference was lost during translation, one of [[Neville]]'s books (in the Japanese version) is titled "Mario Story" which is both ''Paper Mario''<nowiki>'</nowiki>s Japanese title and the title of the book [[Herringway]] wrote about the game's story (also in the Japanese version).
*''[[Paper Mario]]'': Although this reference was lost during translation, one of [[Neville]]'s books (in the Japanese version) is titled "Mario Story" which is both ''Paper Mario''<nowiki>'</nowiki>s Japanese title and the title of the book [[Herringway]] wrote about the game's story (also in the Japanese version).
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*''[[Mario Party 8]]'': The ghosts from ''Luigi's Mansion'' re-appear in the minigame (which may be somewhat based on ''Luigi's Mansion'') [[Specter Inspector]].
*''[[Mario Party 8]]'': The ghosts from ''Luigi's Mansion'' re-appear in the minigame (which may be somewhat based on ''Luigi's Mansion'') [[Specter Inspector]].
*''[[Super Mario Galaxy]]'': Luigi appears in the [[Ghostly Galaxy]] after being kidnapped by the ghost [[Bouldergeist]] and Mario must save his brother. This is the exact opposite of what happens in ''Luigi's Mansion''.
*''[[Super Mario Galaxy]]'': Luigi appears in the [[Ghostly Galaxy]] after being kidnapped by the ghost [[Bouldergeist]] and Mario must save his brother. This is the exact opposite of what happens in ''Luigi's Mansion''.
*''[[Super Smash Bros. Brawl]]'': Luigi's Mansion appears as an unlockable [[Luigi's Mansion (stage)|stage]] and [[Trophy (Super Smash Bros. series)|trophy]] in this game. The  ''Luigi's Mansion'' main theme is one of the selectable music themes for this stage. In the "[[King Dedede]] steals [[Princess Peach|Peach]]" and "King Dedede steals [[Zelda]]" cutscenes of the [[Subspace Emissary]] (where Luigi is introduced), a different arrangement of the ''Luigi's Mansion'' theme plays.<ref>Gamechamp3000 (April 26, 2008). [https://youtu.be/UKX9V0lAF8w (''Super Smash Bros. Brawl'') SSE #27z) King Dedede Steals Peach]. ''YouTube''. Retrieved December 13, 2014.</ref>
*''[[Super Smash Bros. Brawl]]'': Luigi's Mansion appears as an unlockable [[Luigi's Mansion (stage)|stage]] and [[Trophy (Super Smash Bros. series)|trophy]] in this game. An arrangement of the ''Luigi's Mansion'' main theme is one of the selectable music themes for this stage. In the "[[King Dedede]] steals [[Princess Peach|Peach]]" and "King Dedede steals [[Zelda]]" cutscenes of the [[Subspace Emissary]] (where Luigi is introduced), a different arrangement of the ''Luigi's Mansion'' theme plays.<ref>Gamechamp3000 (April 26, 2008). [https://youtu.be/UKX9V0lAF8w (''Super Smash Bros. Brawl'') SSE #27z) King Dedede Steals Peach]. ''YouTube''. Retrieved December 13, 2014.</ref>
*''[[Mario Super Sluggers]]'': [[Luigi's Mansion (baseball stadium)|Luigi's Mansion]] is a playable baseball park.
*''[[Mario Super Sluggers]]'': [[Luigi's Mansion (baseball stadium)|Luigi's Mansion]] is a playable baseball park.
*''[[Mario Sports Mix]]'': [[Luigi's Mansion (Mario Sports Mix)|Luigi's Mansion]] makes an appearance as a basketball court and a volleyball court. He also uses his [[Poltergust 3000]] whenever he uses his special shots.
*''[[Mario Sports Mix]]'': [[Luigi's Mansion (Mario Sports Mix)|Luigi's Mansion]] makes an appearance as a basketball court and a volleyball court. He also uses his [[Poltergust 3000]] whenever he uses his special shots.
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