Mario & Luigi: Dream Team: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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{{main|Bros. Attack#Mario & Luigi: Dream Team}}
{{main|Bros. Attack#Mario & Luigi: Dream Team}}
[[File:MLDT - BrosAttack 4 FlyingCopter.png|thumb|right|200px|Mario and Luigi using the [[Dropchopper]] Bros. Attack]]
[[File:MLDT - BrosAttack 4 FlyingCopter.png|thumb|right|200px|Mario and Luigi using the [[Dropchopper]] Bros. Attack]]
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.  
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.
 
===List of Bros. Attacks===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="7;" style="color:white;background:red" |Mario
|-
!style="color:white;background:red" width=8%|Bros. Attack
!style="color:white;background:red" |Illustration
!style="color:white;background:red" |Description
!style="color:white;background:red" |Effects
!style="color:white;background:red" width=3%|BP
!style="color:white;background:red" width=5%|Type
!style="color:white;background:red" |Location
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|[[File:M&LDT 3D Red Shell illustration.png]]
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|4
|Boots
|[[Mushrise Park]]
|-
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|[[File:M&LDT Bye-Bye Cannon illustration page 1.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 2.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 3.png]]
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|7
|Boots
|[[Wakeport]]
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|[[File:M&LDT Bomb Derby illustration page 1.png]]<br>[[File:M&LDT Bomb Derby illustration page 2.png]]
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs.
|9
|Hammer
|[[Driftwood Shore]]
|-
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|[[File:M&LDT Jet-Board Bash illustration.png]]
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage.
|12
|Hammer
|[[Somnom Woods]]
|-
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|[[File:M&LDT Zee Egg illustration page 1.png]]<br>[[File:M&LDT Zee Egg illustration page 2.png]]<br>[[File:M&LDT Zee Egg illustration page 3.png]]
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|15
|Hammer
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|-
! colspan="7;" style="color:white;background:green" |Luigi
|-
!style="color:white;background:green" |Bros. Attack
!style="color:white;background:green" |Illustration
!style="color:white;background:green" |Description
!style="color:white;background:green" |Effects
!style="color:white;background:green" |BP
!style="color:white;background:green" |Type
!style="color:white;background:green" |Location
|-
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|[[File:M&LDT 3D Green Shell illustration.png]]
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|4
|Boots
|[[Mushrise Park]] (given upon freeing [[Brickle]] from the main fountain)
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|[[File:M&LDT Fire Flower illustration page 1.png]]<br>[[File:M&LDT Fire Flower illustration page 2.png]]
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|5
|Fire
|[[Dozing Sands]]
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|[[File:M&LDT Dropchopper illustration page 1.png]]<br>[[File:M&LDT Dropchopper illustration page 2.png]]<br>[[File:M&LDT Dropchopper illustration page 3.png]]
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|7
|Boots
|[[Mount Pajamaja]]
|-
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|[[File:M&LDT Slingsniper illustration page 1.png]]<br>[[File:M&LDT Slingsniper illustration page 2.png]]
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|9
|<nowiki>-</nowiki>
|[[Mount Pajamaja]] (given by the [[Big Massif|Massif]] [[Lil' Massif|Bros.]] after completing the [[Ball Hop]] puzzle)
|-
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|[[File:M&LDT Star Rocket illustration page 1.png]]<br>[[File:M&LDT Star Rocket illustration page 2.png]]
|''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the smaller stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|12
|Boots
|[[Neo Bowser Castle]]
|}
<small>* - Mandatory Bros. Attacks.</small>


===Luiginary Attacks (Dream World)===
===Luiginary Attacks (Dream World)===
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Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves. Using these moves fills up Luigi's side of the Badge meter.
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves. Using these moves fills up Luigi's side of the Badge meter.
{{br}}
{{br}}
===List of Luiginary Attacks===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border:2px solid black; border-collapse:collapse;"
!style="background-color: #39a842" width=10%|Luiginary Attack
!style="background-color: #39a842" |Illustration
!style="background-color: #39a842" |Description
!style="background-color: #39a842" |Effects
!style="background-color: #39a842" width=3%|BP
!style="background-color: #39a842" |Type
!style="background-color: #39a842" width=15%|Location
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryBall.png]]<br>[[Luiginary Ball]]*
|[[File:M&LDT Luiginary Ball illustration page 1.png]]<br>[[File:M&LDT Luiginary Ball illustration page 2.png]]
|align="center"|''Tilt the [[Nintendo 3DS]] to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with {{button|3ds|A}}.
|align="center"|6
|align="center"|Boots
|align="center"|[[Dreamy Mushrise Park]] ([[Eldream]]'s area)
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryStack.png]]<br>[[Luiginary Stack]]
|[[File:M&LDT Luiginary Stack illustration page 1.png]]<br>[[File:M&LDT Luiginary Stack illustration page 2.png]]<br>[[File:M&LDT Luiginary Stack illustration page 3.png]]
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|align="center"|10
|align="center"|Boots
|align="center"|[[Dreamy Dozing Sands]] ([[Dream Stone]] Dreampoint)
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryHammer.png]]<br>[[Luiginary Hammer]]
|[[File:M&LDT Luiginary Hammer illustration page 1.png]]<br>[[File:M&LDT Luiginary Hammer illustration page 2.png]]<br>[[File:M&LDT Luiginary Hammer illustration page 3.png]]
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|align="center"|Mash the {{button|3ds|B}} Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the {{button|3ds|Stick}} to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|align="center"|10
|align="center"|Hammer
|align="center"|[[Dreamy Mount Pajamaja]] (Summit Dreampoint)
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryFlame.png]]<br>[[Luiginary Flame]]
|[[File:M&LDT Luiginary Flame illustration page 1.png]]<br>[[File:M&LDT Luiginary Flame illustration page 2.png]]<br>[[File:M&LDT Luiginary Flame illustration page 3.png]]
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|align="center"|Press {{button|3ds|B}} just as a fireball lands on a group of Luiginoids or {{button|3ds|A}} as it lands on Mario to bounce the fireball to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|align="center"|14
|align="center"|Fire
|align="center"|[[Dreamy Driftwood Shore]] ([[Seadric]]'s Dreampoint)
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryWall.png]]<br>[[Luiginary Wall]]
|[[File:M&LDT Luiginary Wall illustration page 1.png]]<br>[[File:M&LDT Luiginary Wall illustration page 2.png]]<br>[[File:M&LDT Luiginary Wall illustration page 3.png]]
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|align="center"|14
|align="center"|Hammer
|align="center"|[[Dreamy Wakeport]] ([[Bedsmith]]'s area)
|-
|style="background-color: #bfd3e3" align="center"|[[File:LuiginaryTyphoon.png]]<br>[[Luiginary Typhoon]]
|[[File:M&LDT Luiginary Typhoon illustration page 1.png]]<br>[[File:M&LDT Luiginary Typhoon illustration page 2.png]]<br>[[File:M&LDT Luiginary Typhoon illustration page 3.png]]
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|align="center"|Hold {{button|3ds|B}} to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of {{button|3ds|B}}, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing {{button|3ds|B}} while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|align="center"|16
|align="center"|Hammer
|align="center"|[[Dreamy Somnom Woods]] ([[Ultibed]] Dreampoint)
|}
<small>* - Mandatory Luiginary Attack.</small>
===Giant Luigi's Bros. Attacks===
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
|- style="color:white;background:green"
!width="1%"|Bros. Attack
!width="1%"|Image
!width="1%"|Description
!width="1%"|Mechanics
|-
|style="background-color: #bfd3e3"|[[Rhythm Mushroom]]
|[[File:MLDT Rhythm Mushroom.jpeg]]
|''Touch Mushrooms to heal up!''
|This move cannot be used in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]]. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
|-
|style="background-color: #bfd3e3"|[[Drill Stomp]]
|[[File:Drill Stomp Dream Team Stomping Heat.jpg|250px]]
|''Spin more for a super stomp!''
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
|-
|style="background-color: #bfd3e3"|[[Finishing Bros.]]
|[[File:Finishing Bros.png]]
|''Aim with the 3DS!''
|This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|-
|style="background-color: #bfd3e3"|[[Star Driver]]
|[[File:Star Driver.png]]
|''Control the star to attack!''
|This move is used at the real end of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. The player must tilt the 3DS to dodge Bowser's fireballs, which, if hit, will nullify the attack and Luigi must push Bowser into the pool of lava again.
|}


==Characters==
==Characters==
6,538

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