Mario Kart 8: Difference between revisions

→‎Technical aspects: Added info on haptic feedback support.
(→‎Technical aspects: Added info on haptic feedback support.)
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The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports haptic feedback. This is most noticeable when revving up the enging before the start, with smaller effects for colliding into opponents, using Mushrooms, running over speed boosts, running into item boxes, and driving on grass.


==Promotion and advertising==
==Promotion and advertising==
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