Mario Kart DS: Difference between revisions

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|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Mario Kart (series)|Racing]]
|genre=[[Mario Kart (series)|Racing]]
|modes=Single player<br>Multiplayer: 2–8 players LAN, 2–4 Wi-Fi Connection
|modes=Single player<br>Local Wireless Play: 2–8 players<br>Wi-Fi Connection: 2-4 players
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|usk=0}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
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|media={{media|ds=1|wiiudl=1}}
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|ids=NTR-AMCE-USA (North America)
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'''''Mario Kart DS''''' is a racing game part of the ''[[Mario Kart (series)|Mario Kart]]'' series for the [[Nintendo DS]], developed and published by [[Nintendo]]. ''Mario Kart DS'' was released first in North America, on November 14, 2005, and is the only mainline ''Mario Kart'' game to be released first in North America. Unlike its predecessor, ''[[Mario Kart: Double Dash!!]]'', it retains the traditional single-driver kart racing elements in the ''Mario Kart'' series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld ''Mario Kart'' title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.
'''''Mario Kart DS''''' is a racing game part of the ''[[Mario Kart (series)|Mario Kart]]'' series for the [[Nintendo DS]], developed and published by [[Nintendo]]. ''Mario Kart DS'' was released first in North America, on November 14, 2005, and is the only mainline ''Mario Kart'' game to be released first in North America. Unlike its predecessor, ''[[Mario Kart: Double Dash!!]]'', it retains the traditional single-driver kart racing elements in the ''Mario Kart'' series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld ''Mario Kart'' title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.
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Starting with the following ''Mario Kart'' game, ''[[Mario Kart Wii]]'', stages originating from ''Mario Kart DS'' were included as retro courses and were represented by the abbreviation "[[Nintendo DS|DS]]".
Starting with the following ''Mario Kart'' game, ''[[Mario Kart Wii]]'', stages originating from ''Mario Kart DS'' were included as retro courses and were represented by the abbreviation "[[Nintendo DS|DS]]".
===Grand Prix===
===Grand Prix===
Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of ''Mario Kart: Double Dash!!'' by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. A rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.
Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of ''Mario Kart: Double Dash!!'' by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly to ''Mario Kart: Super Circuit'', a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.


===Time Trial===
===Time Trial===
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===Drivers===
===Drivers===
The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, [[Mario]], [[Luigi]], [[Peach]], [[Yoshi]], [[Toad]], [[Donkey Kong]], [[Wario]], and [[Bowser]], are the same eight characters available in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]''. The other four drivers can be unlocked by winning a gold trophy of certain cups in [[Mario Kart (series)#Modes of play|Grand Prix]] mode. Two of the unlockable characters, [[Daisy]] and [[Waluigi]], return from ''[[Mario Kart: Double Dash!!]]'', and the other two, [[Dry Bones]] and [[R.O.B.]], make their first ''Mario Kart'' playable appearances. A 13th racer, [[Shy Guy]], debuts as a playable character, but is only available to players using DS Download Play.
The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, [[Mario]], [[Luigi]], [[Peach]], [[Yoshi]], [[Toad]], [[Donkey Kong]], [[Wario]], and [[Bowser]], are the same eight characters available in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]''. The other four drivers can be unlocked by winning a gold trophy of certain cups in [[Mario Kart (series)#Modes of play|Grand Prix]] mode. Two of the unlockable characters, [[Daisy]] and [[Waluigi]], return from ''[[Mario Kart: Double Dash!!]]'', and the other two, [[Dry Bones]] and [[R.O.B.]], make their first ''Mario Kart'' playable appearances. A 13th racer, [[Shy Guy]], debuts as a playable character, but is only available to players using DS Download Play.
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{{Main|List of Mario Kart DS glitches}}
{{Main|List of Mario Kart DS glitches}}
===Choco Mountain boulder glitch===
===Choco Mountain boulder glitch===
In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it's performed.
In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.


===Delfino Square boardwalk glitch===
===Mini-Spin turn item glitch===
When the player goes up to the boardwalk that has the one item box, they must press {{button|ds|R}} when they are on the wall. If timed correctly, the player can float on the side of the road. This will work in any mode.
To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on {{button|ds|Pad}}. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.


===Pipe Plaza Bob-omb glitch===
===Pipe Plaza Bob-omb glitch===
In Pipe Plaza, if the player has a [[Bob-omb]] and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and he/she will fall. Lakitu will pick the player up as usual. This can also be done with a [[Super Star|Star]], but is harder to pull off.
In Pipe Plaza, if the player has a [[Bob-omb]] and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with a [[Super Star|Star]], but is harder to pull off.
 
===Luigi's Mansion Freeze glitch===
To perform this glitch the player must pick the [[DS Luigi's Mansion|Luigi's Mansion]] track in any mode with any character and kart. Once the race starts, the player must then park their character on the stairs at the entrance of the mansion. After that, hold down both {{button|ds|A}} and {{button|ds|B}} to drift in place. If the player tries to turn, the game will sometimes freeze. This glitch was fixed on the Wii U Virtual Console release.
 
===Mini-Spin turn item glitch===
To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on {{button|ds|Pad}}. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.


==Staff==
==Staff==
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==References in later games==
==References in later games==
*''[[New Super Mario Bros.]]'': The [[Blooper]]'s design and the [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s menu design return for the first time in this game and become their standard designs in subsequent games.
*[[Nintendo Monopoly]]: The kart design on the space Mario Kart, the [[? Block]] card "Take a spin in the Kart", and on the [[Brick Block]] card "Renew kart license" is the same from this game.
*[[Nintendo Monopoly]]: The kart design on the space Mario Kart, the [[? Block]] card "Take a spin in the Kart", and on the [[Brick Block]] card "Renew kart license" is the same from this game.
*''[[Super Smash Bros. Brawl]]'': Waluigi Pinball's theme is used as a song arrangement.
*''[[Super Smash Bros. Brawl]]'': Waluigi Pinball's theme is used as a song arrangement.
*''[[Mario Kart Wii]]'': [[DS Yoshi Falls|Yoshi Falls]], [[DS Delfino Square|Delfino Square]], [[DS Desert Hills|Desert Hills]], and [[DS Peach Gardens|Peach Gardens]] appear as classic race courses. [[DS Twilight House|Twilight House]] is a classic battle course. The item roulette and countdown chimes were reused in this game. The opening portion of Rainbow Road's music is used in the music for [[Wii Rainbow Road|Rainbow Road]] in this game.
*''[[Mario Kart Wii]]'': [[DS Yoshi Falls|Yoshi Falls]], [[DS Delfino Square|Delfino Square]], [[DS Desert Hills|Desert Hills]], and [[DS Peach Gardens|Peach Gardens]] appear as classic race courses. [[DS Twilight House|Twilight House]] is a classic battle course. The item roulette and countdown chimes were reused in this game.
*''[[Mario Sports Mix]]'': Waluigi owns a pinball-themed course in this game, [[Waluigi Pinball (court)|Waluigi Pinball]].
*''[[Mario Sports Mix]]'': Waluigi owns a pinball-themed course in this game, [[Waluigi Pinball (court)|Waluigi Pinball]].
*''[[Mario Kart 7]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] appear as classic race courses. [[DS Palm Shore|Palm Shore]] is a classic battle course. Also the design of the standard kart is similar but has a rounder appearance. Also, part of the credits theme is similar to that in ''Mario Kart DS'', the karts B Dasher and Egg 1 re-appear too. The item roulette and countdown chimes were reused in this game once again.
*''[[Mario Kart 7]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] appear as classic race courses. [[DS Palm Shore|Palm Shore]] is a classic battle course. Also the design of the standard kart is similar but has a rounder appearance. Also, part of the credits theme is similar to that in ''Mario Kart DS'', the karts B Dasher and Egg 1 re-appear too. The item roulette and countdown chimes were reused in this game once again.
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*''[[Mario Kart 8]]'': [[DS Cheep Cheep Beach|Cheep Cheep Beach]], [[DS Wario Stadium|Wario Stadium]], and [[DS Tick-Tock Clock|Tick-Tock Clock]] return as classic race courses. The [[B Dasher]] returns as one of the four karts included in the [[The Legend of Zelda x Mario Kart 8|first DLC pack]].
*''[[Mario Kart 8]]'': [[DS Cheep Cheep Beach|Cheep Cheep Beach]], [[DS Wario Stadium|Wario Stadium]], and [[DS Tick-Tock Clock|Tick-Tock Clock]] return as classic race courses. The [[B Dasher]] returns as one of the four karts included in the [[The Legend of Zelda x Mario Kart 8|first DLC pack]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
*''[[Mario Kart 8 Deluxe]]'': An arrangement of the music for Luigi's Mansion is used in {{classic-link|GCN|Luigi's Mansion}}. [[DS Shroom Ridge|Shroom Ridge]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Peach Gardens|Peach Gardens]], and [[DS Mario Circuit|Mario Circuit]] reappear as classic courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]].
*''[[Mario Kart 8 Deluxe]]'': An arrangement of the music for Luigi's Mansion is used in {{classic-link|GCN|Luigi's Mansion}}. [[DS Shroom Ridge|Shroom Ridge]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Peach Gardens|Peach Gardens]], and [[DS Mario Circuit|Mario Circuit]] reappear as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''.
*''[[Super Smash Bros. Ultimate]]'': The [[B Dasher]] appears as a spirit.
*''[[Super Smash Bros. Ultimate]]'': The [[B Dasher]] appears as a spirit.
*''[[Mario Kart Tour]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Shroom Ridge|Shroom Ridge]], [[DS DK Pass|DK Pass]], [[DS Mario Circuit|Mario Circuit]], [[DS Airship Fortress|Airship Fortress]] and [[DS Peach Gardens|Peach Gardens]] return as classic race courses. All of this game's [[classic course]]s also return except for {{classic-link|N64|Moo Moo Farm}}, {{classic-link|GCN|Luigi Circuit}} and {{classic-link|N64|Banshee Boardwalk}}. [[DS Twilight House|Twilight House]] returns as a classic battle course. The [[B Dasher]], [[Poltergust 4000]], [[Streamliner]], [[Royale]], [[Egg 1]], [[Mushmellow]], [[Rambi Rider]] and [[Dragonfly]] return as karts. Challenges with unique objectives return as the fourth and final race in every cup.
*''[[Mario Kart Tour]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Shroom Ridge|Shroom Ridge]], [[DS DK Pass|DK Pass]], [[DS Mario Circuit|Mario Circuit]], [[DS Airship Fortress|Airship Fortress]] and [[DS Peach Gardens|Peach Gardens]] return as classic race courses. All of this game's [[classic course]]s also return except for {{classic-link|N64|Moo Moo Farm}}, {{classic-link|GCN|Luigi Circuit}} and {{classic-link|N64|Banshee Boardwalk}}. [[DS Twilight House|Twilight House]] returns as a classic battle course. The [[B Dasher]], [[Poltergust 4000]], [[Streamliner]], [[Royale]], [[Egg 1]], [[Mushmellow]], [[Rambi Rider]] and [[Dragonfly]] return as karts. Challenges with unique objectives return as the fourth and final race in every cup.
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