Mario Paint: Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:MarioPaintBox.jpg|250px]]
|image=[[File:MarioPaintBox.jpg|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]<br/>[[Intelligent Systems]]<ref>http://www.intsys.co.jp/english/software/index.html</ref>
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]<br>[[Intelligent Systems]]<ref>https://www.intsys.co.jp/works/games/</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Hirofumi Matsuoka]]
|designer=[[Hirofumi Matsuoka]]
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==Title screen==
==Title screen==
[[File:mariopainttitle.png|left|thumb|The title screen of ''Mario Paint''.]]
[[File:mariopainttitle.png|left|thumb|The title screen of ''Mario Paint''.]]
[[File:MP Title Star.png|right|thumb|Several objects falling after the player clicks on the star.]]
[[File:MP Title Star.png|thumb|Several objects falling after the player clicks on the star.]]
The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen.
The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen.
*'''M''' - Shrinks [[Mario]]. If clicked again, returns him to normal size. Similar to the effects of getting hit or gaining a Super Mushroom.
*'''M''' - Shrinks [[Mario]]. If clicked again, returns him to normal size. Similar to the effects of getting hit or gaining a Super Mushroom.
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*'''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen. It makes the noise again. If the noise is played backwards, it sounds like a voice saying, "Nintendo", and slowing it down makes it sound like the original voice saying it.<ref>https://twitter.com/MarioBrothBlog/status/1570064316287840258</ref>
*'''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen. It makes the noise again. If the noise is played backwards, it sounds like a voice saying, "Nintendo", and slowing it down makes it sound like the original voice saying it.<ref>https://twitter.com/MarioBrothBlog/status/1570064316287840258</ref>
*'''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
*'''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
*'''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in ''Mario'' [[List of games|games]] such as ''[[Yoshi's Story]]'', ''[[Luigi's Mansion]]'', and ''[[Yoshi Touch & Go]]''.)
*'''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in ''Super Mario'' [[List of games|games]] such as ''[[Yoshi's Story]]'', ''[[Luigi's Mansion]]'', and ''[[Yoshi Touch & Go]]''.)
*'''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
*'''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
*'''A''' - [[Yoshi]] runs across the screen, along with drum sound effects while he's visible.
*'''A''' - [[Yoshi]] runs across the screen, along with drum sound effects while he's visible.
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===Music mode===
===Music mode===
[[File:mariopaintmusicmode.png|thumb|Music mode]]
[[File:mariopaintmusicmode.png|thumb|Music mode]]
In addition to creating visual works of art, the player can also create their own songs in Music Mode. Using a set of stamp icons to represent different instruments, they can be placed along a music score, creating a melody. Songs can be written in 3/4 or 4/4 time. The game has three default songs, one of which remixes the main ''[[Super Mario Bros.]]'' theme by [[Koji Kondo]]. The songs created here can be used in Animation Mode. Undodog also appears in this mode helping players undo previous actions.
In addition to creating visual works of art, the player can also create their own songs in Music Mode. Using a set of stamp icons to represent different instruments, they can be placed along a music score, creating a melody. Songs can be written in 3/4 or 4/4 time. The game has three default songs: an arrangement of ''[[Super Mario Bros.]]''{{'}}s [[Ground Theme (Super Mario Bros.)|Ground Theme]] and ''[[Super Mario World]]''{{'}}s [[Ground Theme (Super Mario World)|Ground Theme]] theme by [[Koji Kondo]], an arrangement of {{wp|Twinkle, Twinkle, Little Star}}, and an arrangement of the song used in the Japanese commercial for ''Mario Paint''. The songs created here can be used in Animation Mode. Undodog also appears in this mode helping players undo previous actions.  
 
The music mode has become a viral hit and many song compositions can be found on YouTube and other gaming sites. The Music Mode was recreated as a fan-made Windows program called ''Mario Paint Composer'' and added several features such as longer song length, more notes per beat, more sounds, and the ability to save. This program lacks the jumping Mario which was shown when a song is played. Also the player using it is apparently able to upload songs to the net, however trying to do so will do nothing.


====Instruments====
====Instruments====
*Mario - Piano
*Mario - Kalimba
*[[Super Mushroom]] - {{wp|Drum}}
*[[Super Mushroom]] - {{wp|Drum}}
*[[Fire Flower]] - {{wp|Trumpet}}
*[[Fire Flower]] - {{wp|Trumpet}}
*[[Super Star]] - {{wp|Xylophone}}
*[[Super Star]] - {{wp|Xylophone}}
*[[Baby Yoshi]] - Yoshi sound effect from ''[[Super Mario World]]''
*[[Baby Yoshi]] - Yoshi sound effect from ''[[Super Mario World]]''
*[[Game Boy]] - 8-bit sound Sine Wave
*[[Game Boy]] - Square wave
*{{wp|Dog}} - Woof
*Dog - Woof
*{{wp|Cat}} - Meow
*Cat - Meow
*{{wp|Pig}} - Grunt
*Pig - Grunt
*Face - Baby sound
*[[Baby Face]] - Baby sound
*Ship - Different drum
*Ship - Different drum
*{{wp|Airplane}} - {{wp|Acoustic guitar}}
*Airplane - {{wp|Acoustic guitar}}
*Heart - {{wp|Bass guitar}}
*Heart - {{wp|Bass guitar}}
*Swan - String hit
*Swan - Orchestra hit
*{{wp|Car}} - {{wp|Organ}}/{{wp|Pipe Organ}}
*Car - {{wp|Organ (music)|Organ}}
{{br}}
{{br}}


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{{main|Gnat Attack}}
{{main|Gnat Attack}}
[[File:Gnat Attack.png|170px|thumb|Gnat Attack]]
[[File:Gnat Attack.png|170px|thumb|Gnat Attack]]
Not an art creation section, but a minigame in which the player must use the Super NES Mouse to swat different fly-like enemies. Completing stages causes ''[[Mario (franchise)|Mario]]'' characters to walk across the screen.  
Gnat Attack is not an art creation section, but rather a minigame in which the player must use the Super NES Mouse to swat different fly-like enemies. Completing stages causes ''[[Super Mario (franchise)|Super Mario]]'' characters to walk across the screen.  


This game was also a microgame and minigame in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of [[9-Volt]]'s microgames in ''[[WarioWare: D.I.Y.]]'', and later as a microgame in [[Gamer]] from ''[[Game & Wario]]'', under the name "Super Fly Swatter".
This game was also a microgame and minigame in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of [[9-Volt]]'s microgames in ''[[WarioWare: D.I.Y.]]'' and later as a microgame in [[Gamer]] from ''[[Game & Wario]]'', under the name "Super Fly Swatter". It also can be found in ''[[Super Mario Maker]]'' as a minigame in the editor, unlocked by shaking a [[Muncher]] several times.


===Other features===
===Other features===
[[File:Mario Paint - No Save Data.png|170px|thumb|left|Attempting to view saved work on an empty file.]]
[[File:Mario Paint - No Save Data.png|170px|thumb|left|Attempting to view saved work on an empty file.]]
*'''BGM Setting''' - The player can choose one of three background songs (or no music) to accompany them as they draw and paint. If the music is turned off, a sound of [[Undo Dog]] sneezing will occasionally be heard.
*'''BGM Setting''' - The player can choose one of three background songs (or no music) to accompany them as they draw and paint. If the music is turned off, the sound of [[Undodog]] sneezing occasionally plays.
*'''Mouse Speed''' - Choose between Slow, Medium, and Fast.
*'''Mouse Speed''' - Choose between Slow, Medium, and Fast.
*'''Save/Load/Coloring Book''' - The game can save one canvas at any given time, and it can be brought back up using the Load option. These sequences are accompanied by the image of a robot processing data with techno music. Coloring Book has four default black and white saved canvases that can be quickly loaded onto the screen.
*'''Save/Load/Coloring Book''' - The game can save one canvas at any given time, and it can be brought back up using the Load option. These sequences are accompanied by the image of a robot processing data with techno music. Coloring Book has four default black and white saved canvases that can be quickly loaded onto the screen.
*'''Frame''' - Simply gets rid of the upper and lower menu option icons, and replaces them with a black frame. Clicking the option again goes back to normal mode.
*'''Frame''' - Simply gets rid of the upper and lower menu option icons, and replaces them with a black frame. Clicking the option again goes back to normal mode.
*'''Quick Start''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|start}} on a SNES Controller plugged into the second player port will allow the player to instantly start the game.
*'''Quick Start''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|start}} on a SNES Controller plugged into the second player port allows the player to instantly start the game.
*'''View Save Data''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|select}} on a SNES Controller plugged into the second player port will allow the player to view the most recently saved image, animation and song. If there's nothing saved to the file then it will display "NO SAVE DATA" instead.
*'''View Save Data''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|select}} on a SNES Controller plugged into the second player port allows the player to view the most recently saved image, animation and song. If there is nothing saved to the file, it displays "NO SAVE DATA" instead.
{{br|left}}
{{br|left}}


==Reception==
==Reception==
''Mario Paint'' was rated the 162nd best game made on a Nintendo System in ''[[Nintendo Power]]'''s Top 200 Games list.
''Mario Paint'' was rated the 162nd best game made on a Nintendo System in ''[[Nintendo Power]]'''s Top 200 Games list.
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Super Nintendo Entertainment System|SNES]]
|''Nintendo Power''<ref>''Nintendo Power'' Volume 39, page 104.</ref>
|N/A
|align="left"|'''George''' — "''While Mario Paint might seem like a real special interest program, it's so well made that I think that anyone who has even a remote interest in creating drawings, animation or music will really like it''"<br>'''Rob''' — "''I think that this program is really cool and will be a blast for people of any age.''"
|-
|SNES
|Ed Semrad, ''{{wp|Electronic Gaming Monthly}}''<ref>''Electronic Gaming Monthly'' Volume 5, Issue 10, page 24.</ref>
|8/10
|align="left"|"''Nintendo has always strived to introduce accessories and enhancements to their systems and this time it's a mouse peripheral and pad. This device simulates the feel of an artistic tool and allows anyone the ability to design their own masterpieces. Coupled with an animation and sound studio, this cart is a solid hit!"''
|-
|rowspan=4|SNES
|rowspan=4|N. Somniac, ''{{wp|GamePro}}''<ref>''GamePro'' issue 42, page 90</ref>
|Graphics: 5.0/5.0
|align="left"; rowspan=4|"''Although accessible to players of any ability, Mario Paint's cheerful demeanor and whimsical icon-driven format indicate that it's primarily geared towards a younger audience. The SNES mouse and its user-friendly options make this the perfect introduction for kids to computers. However, there's definitely enough interaction, complexity, and options to keep older gamers just as interested. A nice change of pace from other SNES fare. Mario Paint's a work of art!''"
|-
|Sound: 4.5/5.0
|-
|Controls: 5.0/5.0
|-
|Fun factor: 4.5/5.0
|}
===Legacy===
Prominent video game developers have cited ''Mario Paint'' as an inspiration. Masahito Hatakeyama, one of the designers for ''[[WarioWare: D.I.Y.]]'', cites ''Mario Paint''{{'}}s drawing and music creation tools as inspiration for the drawing and music creation tools in ''D.I.Y.'', while several staff members of the development team cited it as the game that taught them the joy of developing video games.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_warioware_diy_16112_16113.html</ref>  One of the sound staff from ''Mario Paint'', Hirokazu Tanaka, later went on to work on ''[[wikibound:EarthBound|EarthBound]]''. Some of ''Mario Paint''{{'}}s sound effects and musical instruments were used in both games.
The music mode has become a viral hit and many song compositions can be found on YouTube and other gaming sites. The Music Mode was recreated as a fan-made Windows program called ''Mario Paint Composer'' and added several features such as longer song length, more notes per beat, more sounds, and the ability to save. This program lacks the jumping Mario which was shown when a song is played.


Instead of being delivered in Flash format like the rest of the series, the first episode of {{wp|Homestar Runner}} was animated using ''Mario Paint''. A primitive introduction video made with ''Mario Paint'' can be found in the museum of the site. A later short in the series, ''Strong Bad is a Bad Guy'', was made using ''Mario Paint''.
Instead of being delivered in Flash format like the rest of the series, the first episode of {{wp|Homestar Runner}} was animated using ''Mario Paint''. A primitive introduction video made with ''Mario Paint'' can be found in the museum of the site. A later short in the series, ''Strong Bad is a Bad Guy'', was made using ''Mario Paint''.


Prominent video game developers have cited ''Mario Paint'' as an inspiration. Masahito Hatakeyama, one of the designers for ''[[WarioWare: D.I.Y.]]'', cites ''Mario Paint''{{'}}s drawing and music creation tools as inspiration for the drawing and music creation tools in ''D.I.Y.'', while several staff members of the development team cited it as the game that taught them the joy of developing video games.<ref>http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_warioware_diy_16112_16113.html</ref> One of the sound staff from ''Mario Paint'', Hirokazu Tanaka, later went on to work on ''[[EarthBound]]''. Some of ''Mario Paint'''s sound effects and musical instruments were used in both games.
==Promotion==
[[File:MP Contest Results.jpg|thumb|All of the winning submissions from the contest]]
In Volume 41 of ''Nintendo Power'', the "''Mario Paint'' Contest" was held.<ref>''Nintendo Power'' Volume 41, page 115.</ref> To enter, participants created an art piece using the game, recorded it onto a video tape, and sent the tape to ''Nintendo Power''{{'}}s PO box. The "most creative entries" by sixteen participants were to be shown in a future volume of the magazine. The grand prize winner received five SNES Game Paks while fifteen runner-ups received just one Game Pak. The contest ended on December 1, 1992. In Volume 47, the sixteen winners and their pieces were shown.<ref>''Nintendo Power'' Volume 47, page 117.</ref> The grand prize was given to Stephen D. Miller from Tuscon, Arizona.
{{br}}


==[[Satellaview]] versions==
==Satellaview versions==
[[File:YuushouNaizou.png|thumb|right|The hidden picture inside ''Mario Paint Yuushou Naizou Ban''.]]
[[File:YuushouNaizou.png|thumb|The hidden picture inside ''Mario Paint Yuushou Naizou Ban''.]]
''Mario Paint'' was re-released in two minor variations on the Satellaview;
''Mario Paint'' was re-released in two minor variations on the [[Satellaview]]:
*'''Mario Paint BS Ban''' ('''マリオペイントBS版''') is a version of ''Mario Paint'' which had joypad support. For this release of the game, a ''Mario Paint'' contest was held, in which contestants of exceptional ''Mario Paint'' artistic skill made artwork pieces.<ref>[http://www.ncn-t.net/yulil/satella/drama/vol1.htm info on the entries of the ''Mario Paint'' contest, in Japanese]</ref> This contest was held in November 1997.<ref>[http://www.f3.dion.ne.jp/%7Ekameb/satella/st_kbn/st_kbn7b.htm Satellaview History Museum lists events from November 1997, including the "Mario Paint Contest"]</ref>
*'''Mario Paint BS Ban''' ('''マリオペイントBS版''') is a version of ''Mario Paint'' which had joypad support. For this release of the game, a ''Mario Paint'' contest was held, in which contestants of exceptional ''Mario Paint'' artistic skill made artwork pieces.<ref>[http://www.ncn-t.net/yulil/satella/drama/vol1.htm info on the entries of the ''Mario Paint'' contest, in Japanese]</ref> This contest was held in November 1997.<ref>[http://www.f3.dion.ne.jp/%7Ekameb/satella/st_kbn/st_kbn7b.htm Satellaview History Museum lists events from November 1997, including the "Mario Paint Contest"]</ref>
*'''Mario Paint Yuushou Naizou Ban''' ('''マリオペイント優勝内蔵版''') is similar to ''Mario Paint BS Ban'', but it also has a hidden picture - identified as "Dreaming of the Moon" ('''「月を夢見て」''') by Mizota Hiroko ('''溝田 祐子''') from the ''Mario Paint'' contest - which can be found by using the "Load" option in "Save/Load/Coloring Book".
*'''Mario Paint Yuushou Naizou Ban''' ('''マリオペイント優勝内蔵版''') is similar to ''Mario Paint BS Ban'', but it also has a hidden picture - identified as "Dreaming of the Moon" ('''「月を夢見て」''') by Mizota Hiroko ('''溝田 祐子''') from the ''Mario Paint'' contest - which can be found by using the "Load" option in "Save/Load/Coloring Book".
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|file1=Mario Paint Title.oga
|file1=Mario Paint Title.oga
|title1=Title
|title1=Title
|file2=Mario Paint Title Distorted.oga
|length1=0:30
|title2=Title (Distorted)
|file2=Mario Paint Fan Chant.oga
|file3=Mario Paint Title Wobble.oga
|title2=Fan Chant
|title3=Title (Wobble)
|length2=0:09
|file4=Mario Paint Title Yoshi.oga
|file3=Mario Paint Mysterious.oga
|title4=Title (Yoshi)
|title3=Mysterious
|length3=0:30
|file4=Mario Paint Flyswatter Level 1.oga
|title4=Fly Swatter ~ Level 1
|length4=0:29
}}
}}


==References in later games==
==References in later games==
*''[[Mario Artist: Polygon Studio]]'': The "exercise" cutscene from ''Mario Paint'' is recreated in this game, and the two figures within it appear as helpful NPCs, with one of them being referred to as "the [[Baker (Mario Paint)|Baker]]". The baby face also occasionally appears in the background of the polygon viewer and makes its signature noise when clicked on.  
{{multiple image
*''[[WarioWare: Touched!]]'': A [[Mario Paint (WarioWare: Touched!)|microgame]] based on ''Mario Paint'' appears in this game. The [[Turntable]] souvenir features an arrangement of the art mode background music, which is also used in the microgame.
|align=right
*''[[WarioWare: D.I.Y.]]'': Another [[Mario Paint (WarioWare: D.I.Y.)|microgame]] based on ''Mario Paint'' appears in this game, as well as a [[Record (WarioWare: D.I.Y.)|record]] of the main theme. Many elements in the game are also based on ''Mario Paint'', such as when making a microgame.  
|direction=vertical
*''[[Super Mario Maker]]'': Many features are used again in this game, such as [[Gnat Attack]], the [[Undodog]], the interactive title screen and others.
|footer=Outfits in ''Super Mario Odyssey'' referencing ''Mario Paint''
|width=100
|image1=SMO Black Tuxedo.png
|alt1=Black Tuxedo
|image2=SMO Painter Outfit.png
|alt2=Painter Outfit
|image3=SMO Conductor Outfit.png
|alt3=Conductor Outfit
}}
*''[[Mario Artist: Polygon Studio]]'': The "exercise" cutscene from ''Mario Paint'' is recreated in this game, and the two figures within it appear as helpful NPCs, with one of them being referred to as "the [[Baker (Mario Paint)|Baker]]". The [[Baby Face]] also occasionally appears in the background of the polygon viewer and makes its signature noise when clicked on.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The Baker appears in the third level difficulty of [[I Came, I Saw]] as the object inside the log. Additionally, the microgame [[Mario Paint: Fly Swatter]] and minigame [[Fly Swatter]] are based on [[Gnat Attack]].
*''[[WarioWare: Twisted!]]'': The Baker appears as the object the player throws in the third level difficulty of [[Boomerang!]] and as the object inside of the apple in the third level difficulty of [[Red Delicious?]].
*''[[WarioWare: Touched!]]'': A [[Mario Paint (WarioWare: Touched!)|microgame]] based on ''Mario Paint'' appears in this game. The [[Turntable]] souvenir features an arrangement of the art mode background music, which is also used in the microgame. The [[Wario Paint]] souvenir is based on the game's art mode.
*[[Wii]]: In the [[Wii#Photo Channel|Photo Channel]]'s doodle mode, a recreation of the rocket ship erase animation is played when "Undo all" is selected.
*''[[WarioWare: D.I.Y.]]'': Another [[Mario Paint (WarioWare: D.I.Y.)|microgame]] based on ''Mario Paint'' appears in this game, as well as a [[Record (WarioWare: D.I.Y.)|record]] of the main theme. The Baker can appear in [[I Saw It!]] as the object inside the log. The Baby Face appears as a stamp in the [[Super MakerMatic 21#Game MakerMatic|Game MakerMatic]] mode of the [[Super MakerMatic 21]] and in [[Boxed Up (WarioWare: D.I.Y.)|Boxed Up]]. Many elements in the game are also based on ''Mario Paint'', such as when making a microgame.
*''[[Game & Wario]]'': [[Super Fly Swatter]] is based on [[Gnat Attack]] and winged Baby Faces can appear in the place of the regular [[Fly (Mario Paint)|flies]]. Baby Faces also appear in [[Windbag (microgame)|Wingbag]].
*''[[Super Mario Maker]]'': Several features return from ''Mario Paint'', such as Gnat Attack, the [[Undodog]], and the interactive title screen. The Baby Face appears as a sound effect, and the Baker and his brother reappear in loading screens in Course World. A near-identical rendition of the Data Robot theme is used as the [[Coursebot]] theme.
*''[[Super Smash Bros. for Wii U]]'': An arranged medley of songs from ''Mario Paint'' can be played on the [[Miiverse (stage)|Miiverse]] stage in this game.
*''[[Super Smash Bros. for Wii U]]'': An arranged medley of songs from ''Mario Paint'' can be played on the [[Miiverse (stage)|Miiverse]] stage in this game.
*''[[Super Mario Odyssey]]'': Multiple [[Crazy Cap]] costumes are based off of Mario's appearance in some pieces of ''Mario Paint'' artwork.
*''[[Super Mario Odyssey]]'': Multiple [[Crazy Cap]] costumes are based off of Mario's appearance in some pieces of ''Mario Paint'' artwork.
*''[[WarioWare Gold]]'': The baby face, along with its sound, makes several appearances.
*''[[WarioWare Gold]]'': The Baby Face, along with its sound, makes several appearances.
*''[[Super Mario Maker 2]]'': The pig from Music Mode reappears as part of a sound effect.
*''[[Super Mario Maker 2]]'': The pig from Music Mode reappears as part of a sound effect. Additionally, the Baby Face sound effect returns from ''Super Mario Maker''.
*''[[WarioWare: Get It Together!]]'': If a crew member has the Baby Face special skin applied, the baby noise from ''Mario Paint'' plays while its face appears whenever they talk.
*''[[WarioWare: Get It Together!]]'': If a crew member has the Baby Face special skin applied, the baby noise from ''Mario Paint'' plays while its face appears whenever they talk.
*''[[WarioWare: Move It!]]'': The Baker and his brother can appear as drawings on the title screen.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
[[File:Mario Paint - Data Over Flow Error.png|170px|thumb|right|"Data Over Flow" error]]
[[File:Mario Paint - Data Over Flow Error.png|170px|thumb|"Data Over Flow" error]]
*Upon starting the game, a short cartoon will play. This cartoon involves [[Baker (Mario Paint)|two primitively drawn characters]], one of which is doing situps while the other holds his feet. The cartoon is almost entirely white save for the outlines of the characters, and takes place in an iris shot in an otherwise black background. During the cartoon, chanting can be heard, after which the chanters say "Mario Paint!" and an unseen audience yells "Whoa!" as the situp man does a handstand. On other times that the game is running, the audio will instead be cheering, accompanied at the end by a little fanfare.
*Upon starting the game, a short cartoon will play. This cartoon involves [[Baker (Mario Paint)|two primitively drawn characters]], one of which is doing situps while the other holds his feet. The cartoon is almost entirely white save for the outlines of the characters, and takes place in an iris shot in an otherwise black background. During the cartoon, chanting can be heard, after which the chanters say "Mario Paint!" and an unseen audience yells "Whoa!" as the situp man does a handstand. On other times that the game is running, the audio will instead be cheering, accompanied at the end by a little fanfare.
*The game ''[[Mario Artist: Paint Studio]]'' was a direct sequel to ''Mario Paint'' at some point during production, titled ''Mario Paint 64''. The game was later reworked into being the first title of its own [[Mario Artist (series)|series]].
*The game ''[[Mario Artist: Paint Studio]]'' was a direct sequel to ''Mario Paint'' at some point during production, titled ''Mario Paint 64''. The game was later reworked into being the first title of its own [[Mario Artist (series)|series]].
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<references/>
<references/>


{{MPaint}}
{{Mario Paint}}
{{Mario games}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
[[de:Mario Paint]]
[[de:Mario Paint]]
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[[Category:1992 games]]
[[Category:1992 games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Educational games]]