Mario Party 3: Difference between revisions

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|developer=[[Hudson Soft]] <br> [[CAProduction]]
|developer=[[Hudson Soft]] <br> [[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{release|Japan|December 7, 2000|USA|May 7, 2001|Australia|September 3, 2001|Europe|November 16, 2001}} '''Nintendo 64 - Nintendo Switch Online:'''<br>2023<ref name=SepDirect>Nintendo (September 13, 2022). [https://youtu.be/O8PrEUsma50 Nintendo Switch Online + Expansion Pack – Nintendo Direct 9.13.22 – Nintendo Switch]. ''YouTube''. Retrieved September 13, 2022.</ref>
|release='''Nintendo 64:'''<br>{{release|Japan|December 7, 2000|USA|May 7, 2001|Australia|September 3, 2001|Europe|November 16, 2001}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|Japan|October 27, 2023<ref>Nintendo 公式チャンネル (October 25, 2023). [https://youtu.be/QxQ8ZK9oK8Q NINTENDO 64 Nintendo Switch Online 追加タイトル <nowiki>[2023年10月27日]</nowiki>]. ''YouTube''. Retrieved October 25, 2023.</ref>|USA|October 27, 2023<ref>Nintendo of America (October 24, 2023). [https://youtu.be/SVIMltxmBYo Mario Party 3 - Nintendo 64 - Nintendo Switch Online + Expansion Pack]. ''YouTube''. Retrieved October 25, 2023.</ref>|Europe|October 27, 2023<ref>@NintendoEurope (October 24, 2023). [https://twitter.com/NintendoEurope/status/1717088866551640327 "''#NintendoSwitchOnline + Expansion Pack members are cordially invited to a board game bash when #MarioParty 3 joins the #Nintendo64 line-up 27/10!''"] ''X''. Retrieved October 25, 2023.</ref>|Australia|October 27, 2023<ref>@NintendoAUNZ (October 25, 2023). [https://twitter.com/NintendoAUNZ/status/1717028375691145668 "''Party all night long in Mario Party 3! Punch, pound, and stampede right over your opponents in a multiplayer melee or go head-to-head in two-player duel mode! Mario Party 3 is coming to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members on 27/10! #N64''"] ''X''. Retrieved October 25, 2023.</ref>}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|acb=g|esrb=e}}
|ratings={{ratings|acb=g|elspa=3+|esrb=e}}
|platforms=[[Nintendo 64]]<br>[[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]]<br>[[Nintendo 64 - Nintendo Switch Online]]
|media={{media|n64=1|switchdl=1}}
|media={{media|n64=1|switchdl=1}}
|input={{input|n64=1|joy-con=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|joy-con=1|switchpro=1|switchn64=1}}
}}
}}
'''''Mario Party 3''''' is the third game in the ''[[Mario Party (series)|Mario Party]]'' series, and the last one for the [[Nintendo 64]]. The game is centered around the [[Millennium Star]], who replaces [[Toad]] as the host alongside [[Tumble]]. One notable change is that players can now hold up to three items instead of just one. The game includes 70 new minigames, as well as a feature unique to the ''Mario Party'' series: duel boards, on which two players fight each other using partners. In addition to the six characters from the previous ''Mario Party'' games returning, two new characters are introduced: [[Princess Daisy|Daisy]] and [[Waluigi]]. The game is the first game in the ''Mario Party'' series to have a solo mode story campaign, as well as the first to have mini-games that can be unlocked and played anytime without purchasing them first, a system that has become standard and would continue to be used in future installments. This is also the final ''Super Mario'' game to be released for the Nintendo 64 in all regions except Australia, where that title goes to ''[[Paper Mario]]''.
'''''Mario Party 3''''' is the third game in the ''[[Mario Party (series)|Mario Party]]'' series, released in Japan in 2000 and overseas the following year. It was the last ''Mario Party'' game to be released for the [[Nintendo 64]], as well as the last ''Super Mario'' game overall for the system in all regions except Australia, where ''[[Paper Mario]]'' was the last. The game is centered around the [[Millennium Star]], who replaces [[Toad]] as the host alongside [[Tumble]]. It includes 70 new minigames, as well as a feature unique to the ''Mario Party'' series: duel boards, on which two players fight each other using partners. In addition to the six characters from the previous ''Mario Party'' games returning, two new characters are introduced: [[Princess Daisy|Daisy]] and [[Waluigi]]. This game also introduces elements that would become standard in future ''Mario Party'' installments: it is the first game to feature a solo mode story campaign, mini-games that can be unlocked and played anytime without purchasing them first, and handicaps for players. In addition, more than three difficulty levels and choices of game length can be selected, and players can now hold up to three items instead of just one.
 
Like the original ''[[Mario Party]]'', ''Mario Party 3'' was never re-released on any [[Virtual Console]]. It is set to see its first re-release on the [[Nintendo 64 - Nintendo Switch Online]] service sometime in 2023.<ref name=SepDirect/>


Like the original ''[[Mario Party]]'', ''Mario Party 3'' was never re-released on any [[Virtual Console]]. It saw its first re-release on the [[Nintendo 64 - Nintendo Switch Online]] service on October 27, 2023.
==Story and objective==
==Story and objective==
From the ''Mario Party 3'' instruction booklet:
From the ''Mario Party 3'' instruction booklet:
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*'''Mini-game Mode''': Players can play all the mini-games that they have collected here, even secret mini-games, organized by type.
*'''Mini-game Mode''': Players can play all the mini-games that they have collected here, even secret mini-games, organized by type.
**'''Battle Room''': A bonus game mode where players can compete in a random set of minigames. Players can choose how many points are needed to win, along with which minigame type is used.
**'''Battle Room''': A bonus game mode where players can compete in a random set of minigames. Players can choose how many points are needed to win, along with which minigame type is used.
**'''Game Guy's Room''': Another bonus game mode for one player, in which they consecutively plays Game Guy's minigames. At the start of a game the player is given 10 coins, and the player decides how many coins they are going to risk before each minigame starts. After each minigame the player's balance is increased or decreased according to the game's result. The game is successfully completed once the player's balance reaches 1000 coins. However, losing all of the coins occurs a game over. Completing the challenge unlocks [[Mario's Puzzle Party Pro]], one of the three rare minigame. The Story Mode must be beaten with at least eight S rankings for this room to be unlocked. The maximum balance of 7399 coins is achieved by having 999 coins in the player's balance, betting 100 coins, and then getting a x64 multiplier.
**'''Game Guy's Room''': Another bonus game mode for one player, in which they consecutively plays Game Guy's minigames. At the start of a game the player is given 10 coins, and the player decides how many coins they are going to risk before each minigame starts. After each minigame the player's balance is increased or decreased according to the game's result. The game is successfully completed once the player's balance reaches 1000 coins. However, losing all of the coins occurs a game over. Completing the challenge unlocks [[Mario's Puzzle Party Pro]], one of the three rare minigames. The Story Mode must be beaten with at least eight S rankings for this room to be unlocked. The maximum balance of 7299 coins is achieved by having 999 coins in the player's balance, betting 100 coins, and then getting a x64 multiplier.
*'''Story Mode''': A single player can go through the storyline. It is set what boards have to be completed in what order. There are Battle Royale and Duel boards. After each Battle Royale board, the player has to fight a certain character on a duel board for a [[Star Stamp]]. If the player is to duel with the character they are playing as, they battle [[Luigi]] instead. Unlike Party Mode and Mini-game Mode, [[Princess Daisy]] and [[Waluigi]] are unplayable in this mode, instead acting as NPCs.
*'''Story Mode''': A single player can go through the storyline. It is set what boards have to be completed in what order. There are Battle Royale and Duel boards. After each Battle Royale board, the player has to fight a certain character on a duel board for a [[Star Stamp]]. If the player is to duel with the character they are playing as, they battle [[Luigi]] instead. Unlike Party Mode and Mini-game Mode, [[Princess Daisy]] and [[Waluigi]] are unplayable in this mode, instead acting as NPCs.
*'''Party Mode''': A multiplayer that can go through Battle Royale, Duel Mode, and can also go through settings.
*'''Party Mode''': A multiplayer that can go through Battle Royale, Duel Mode, and can also go through settings.
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|[[File:MP3 Deep Bloober Sea Board.png|180px]]
|[[File:MP3 Deep Bloober Sea Board.png|180px]]
|[[File:MP3 Deep Bloober Sea Logo.png|180px|link=Deep Bloober Sea]]
|[[File:MP3 Deep Bloober Sea Logo.png|180px|link=Deep Bloober Sea]]
|align=left|This undersea-themed board has the players get 20 coins for them to purchase a Star from the Millennium Star. There are three notable features of this board: the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the center left part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one (the incorrect one is randomized), they have to take the path they did not choose; however, if the player chooses a correct button, they are permitted to go on the path they originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top left corner of the board. When it is triggered, an arrow rotates to select a random direction. After that, the player has to escape being sucked in by an anglerfish by repeatedly pressing {{button|n64|A}}. If the player fails, then they are launched in the direction the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, they are grabbed by Blooper. Blooper then places the player on the other pathway that is parallel to the pathway that the player was on.
|align=left|This undersea-themed board has the players get 20 coins for them to purchase a Star from the Millennium Star. There are three notable features of this board: the two Action Times, and the two Happening Space-heavy pathways in the middle. One of the Action Times on this board is triggered when the player is trying to pass by the junction placed in the center left part of the board. When it is triggered, the player has to choose from an assortment of four buttons. If the player chooses the incorrect one (the incorrect one is randomized), they have to take the path they did not choose; however, if the player chooses a correct button, they are permitted to go on the path they originally chose. The other Action Time is triggered when a player lands on one of the Happening Spaces that are on the top left corner of the board. When it is triggered, an arrow rotates to select a random direction. After that, the player has to escape being sucked in by an anglerfish by repeatedly pressing {{button|n64|A}}. If the player fails, then they are launched in the direction the arrow is pointing. When a player lands on a Happening Space on one of the two Happening Space-heavy pathways in the middle, they are grabbed by [[Blooper|Bloober]]. Bloober then places the player on the other pathway that is parallel to the pathway that the player was on.
|[[File:Star.png|26px]]'''<br><br>  
|[[File:Star.png|26px]]'''<br><br>  
|-
|-
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|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]''' <br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]''' <br><br>
|}
|}
===Spaces===
===Spaces===
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center;border-collapse:collapse;font-family:Arial"
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===Duel boards===
===Duel boards===
[[File:MP3DuelDraw.png|thumb|250px|What happens when the players' hearts and coins are both the same.]]
[[File:MP3DuelDraw.png|thumb|250px|What happens when the players' hearts and coins are both the same.]]
Duel boards can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns end (when '20 turns' is selected in game length) or when one player's heart gauge is empty. If 20 turns have finished, the player with the most hearts is the winner. If heart counts tie, then the player with the most coins wins, but if that count also ties as well, the match is a tie.
Duel boards can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns end (when "20 turns" is selected in game length) or when one player's heart gauge is empty. If 20 turns have finished, the player with the most hearts is the winner. If heart counts tie, then the player with the most coins wins, but if that count also ties as well, the match is a tie.


Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). When the partner is between the player and their opponent with the opponent facing the direction of the partner, the partner will automatically attack them. Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) leave(s).
Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). When the partner is between the player and their opponent with the opponent facing the direction of the partner, the partner will automatically attack them. Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) leave(s).
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|Daisy
|Daisy
|}
|}
====Spaces====
====Spaces====
{|class=sortable cellspacing=0 cellpadding=3 border=1 style="text-align:center;border-collapse:collapse" width=100% align=center
{|class=sortable cellspacing=0 cellpadding=3 border=1 style="text-align:center;border-collapse:collapse"width=100% align=center
|+'''Duel spaces'''
|+'''Duel spaces'''
|-
|-
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|-
|-
|[[File:MP3 Power Up Space.png|32px]]
|[[File:MP3 Power Up Space.png|32px]]
|[[Power-up Space]]
|[[Power Up Space]]
|align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]].
|align=left|When a player lands on this space, their partners' attack, health, and salary is doubled. The effect wears off when the player returns to start, or if they get the "Power Down" event from a [[Happening Space]].
|Rare
|Rare
|-
|-
|[[File:MP3 ReverseSpace.png|32px]]
|[[File:MP3 ReverseSpace.png|32px]]
|[[Back Space (random)|Reverse Space]]
|[[Back Space (random)|Back Space]]
|align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners.
|align=left|If a player lands on this space, then they have to roll the Dice Block again. The amount of steps shown is then traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners.
|Semi-rare
|Semi-rare
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|[[File:Bob-ombIcon MP3.png|center]]||[[Bob-omb]]||1||1||-3||[[Wario]]||Jumps over an opponent's partner and attacks them directly; disappears after only 1 attack, since it explodes.||''This explosive specialist can jump over your opponent's helpers for a direct attack!''||'''Standard:''' It lights itself and then jumps onto the opponent and explodes.<br>'''Powered Up:''' It glows hot pink, then jumps onto the opponent and explodes.
|[[File:Bob-ombIcon MP3.png|center]]||[[Bob-omb]]||1||1||-3||[[Wario]]||Jumps over an opponent's partner and attacks them directly; disappears after only 1 attack, since it explodes.||''This explosive specialist can jump over your opponent's helpers for a direct attack!''||'''Standard:''' It lights itself and then jumps onto the opponent and explodes.<br>'''Powered Up:''' It glows hot pink, then jumps onto the opponent and explodes.
|-
|-
|[[File:BooIcon MP3.png|center]]||[[Boo]]||2||1||-3||[[Yoshi]]||If attacked, will counter-attack for equal damage before disappearing. Will not attack back if hit by a Chain Chomp in its multi-attack if it is not directly in front of the attacking Chain Chomp.||''This frightening fiend returns any damage you've taken back to your opponent.''||'''Standard:''' It floats toward the opponent and then tackles them. This move creates a heart effect.<br>'''Powered Up:''' It appears on the opponent's left, right, and back sides alternately, then tackles with a large heart effect.
|[[File:BooIcon MP3.png|center]]||[[Boo]]||2||1||-3||[[Yoshi]]||If attacked, will counter-attack for equal damage before disappearing. Will not attack back if hit by a Thwomp or a Chain Chomp in its multi-attack if it is not directly in front of the attacking Chain Chomp.||''This frightening fiend returns any damage you've taken back to your opponent.''||'''Standard:''' It floats toward the opponent and then tackles them. This move creates a heart effect.<br>'''Powered Up:''' It appears on the opponent's left, right, and back sides alternately, then tackles with a large heart effect.
|-
|-
|[[File:WhompIcon MP3.png|center]]||[[Whomp]]||0||4||-3||[[Donkey Kong]]||Unable to attack since he has zero attack.||''This defensive pro has more than enough stamina, but he lacks attack power.''||Instead of attacking, regardless of whether or not he is powered up, Whomp will make a struggling animation and grunt twice.
|[[File:WhompIcon MP3.png|center]]||[[Whomp]]||0||4||-3||[[Donkey Kong]]||Unable to attack since he has zero attack.||''This defensive pro has more than enough stamina, but he lacks attack power.''||Instead of attacking, regardless of whether or not he is powered up, Whomp will make a struggling animation and grunt twice.
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|[[File:ChainChompIcon MP3.png|center]]||[[Chain Chomp]]||1||2||-6||None||Attacks opponent and all partners simultaneously.||''This monster's mighty attack damages all members of the opposing team.''||'''Standard:''' It charges through the opponents very quickly.<br>'''Powered Up:''' It grows to the size of a [[Big Chain Chomp|Shark Chomp]], jumps up, and then body slams all opponents.
|[[File:ChainChompIcon MP3.png|center]]||[[Chain Chomp]]||1||2||-6||None||Attacks opponent and all partners simultaneously.||''This monster's mighty attack damages all members of the opposing team.''||'''Standard:''' It charges through the opponents very quickly.<br>'''Powered Up:''' It grows to the size of a [[Big Chain Chomp|Shark Chomp]], jumps up, and then body slams all opponents.
|-
|-
|[[File:ThwompIcon MP3.png|center]]||[[Thwomp]]||0||2||-4||None||Although it has zero attack, it can attack partners and defeats them instantly; but does nothing to the opposing player.||''He can take out your opponent's partner in one blow but won't touch your opponent.''||'''Standard:''' He crushes the opponent's partner(s) by falling on them.<br>'''Powered Up:''' Albeit redundant with the regular attack, he pounds on the opponent's partner(s) four times, with the last time creating a rainbow star effect.
|[[File:ThwompIcon MP3.png|center]]||[[Thwomp]]||0||2||-4||None||Although it has zero attack, it can attack partners and defeats them instantly; but does nothing to the opposing player.||''He can take out your opponent's partner in one blow but won't touch your opponent.''||'''Standard:''' He crushes the opponent's partner(s) by falling on them.<br>'''Powered Up:''' He pounds on the opponent's partner(s) four times, with the last time creating a rainbow star effect (but due to not having attack power, this achieves the same effect as no power up).
|-
|-
|[[File:MrBlizzardIcon MP3.png|center]]||[[Mr. Blizzard]]||1||3||-2||None||Attacks the opponent farthest away from him.||''He lobs snowballs at the most distant opponent, and his stamina makes him a reliable partner.''||'''Standard:''' He lobs a snowball at the farthest opponent.<br>'''Powered Up:''' He lobs a much larger snowball that breaks into small ice pellets that rain down on the opponent.
|[[File:MrBlizzardIcon MP3.png|center]]||[[Mr. Blizzard]]||1||3||-2||None||Attacks the opponent farthest away from him.||''He lobs snowballs at the most distant opponent, and his stamina makes him a reliable partner.''||'''Standard:''' He lobs a snowball at the farthest opponent.<br>'''Powered Up:''' He lobs a much larger snowball that breaks into small ice pellets that rain down on the opponent.
|-
|-
|[[File:BabyBowserIcon MP3.png|center]]||[[Koopa Kid|Baby Bowser]]||1||1||-3||None||Sometimes changes into [[Bowser]] and does triple damage; if transformation fails, no damage is taken. The probability of transformation success is 40%.||''Usually he's Baby Bowser, but he can transform into Bowser himself to cause triple damage!''||'''Standard:''' If successful, he turns into Bowser and tackles the opponent.<br>'''Powered Up:''' Bowser will breathe fire onto the opponent.
|[[File:BabyBowserIcon MP3.png|center]]||[[Koopa Kid|Baby Bowser]]||1||1||-3||None||Sometimes changes into [[Bowser]] and does triple damage; if transformation fails, no damage is taken. The probability of transformation success is 80%.||''Usually he's Baby Bowser, but he can transform into Bowser himself to cause triple damage!''||'''Standard:''' If successful, he turns into Bowser and tackles the opponent.<br>'''Powered Up:''' Bowser will breathe fire onto the opponent.
|}
|}
</center>
</center>
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Party 3 pre-release and unused content}}
{{main|List of Mario Party 3 pre-release and unused content}}
==Glitches==
===Bounce 'n' Trounce softlock===
In [[Bounce 'n' Trounce]], if one player manages to bounce on the other three players in a way that does not make them move until the timer runs out, the game softlocks.<ref>Snooplax (January 23, 2023). [https://youtu.be/hl4PC3Ryqsw Softlocking Mario Party 3]. ''YouTube''. Retrieved November 4, 2023.</ref>


==Regional differences==
==Regional differences==
===Differences between the Japanese and English releases===
===Differences between the Japanese and English releases===
Upon failing an Item minigame in the Japanese version, the announcer says "MISS!" with said word also shown on screen. This was changed in the American, Australian, and European versions to say "GAME OVER" instead, but retaining the announcer's tone of voice from the first game.
Upon failing an Item minigame in the Japanese version, the announcer says "MISS!" with said word also shown on screen. This was changed in the American, Australian, and European versions to say "GAME OVER" instead, but retaining the announcer's tone of voice from the first game.
===Differences exclusive to the European version===
===Differences exclusive to the European version===
[[File:MP3 European Language Select.png|thumb|Language select]]
[[File:MP3 European Language Select.png|thumb|Language select]]
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==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': The [[Underground Theme]] is briefly sampled in [[Creepy Cavern]]'s background music.
*''[[Super Mario Bros.]]'': The [[Underground Theme]] is briefly sampled in [[Creepy Cavern]]'s background music.
*''[[Super Mario Bros. 3]]'': "What to Do?!?", one of the minigame themes, rearranges the first four bars of this game's fortress theme.
*''[[Dr. Mario (game)|Dr. Mario]]'': The minigame [[Mario's Puzzle Party]] plays similarly to ''Dr. Mario''.
*''[[Dr. Mario (game)|Dr. Mario]]'': The minigame [[Mario's Puzzle Party]] plays similarly to ''Dr. Mario''.
*''[[Mario Kart 64]]'': Toad's voice from the Japanese version is recycled from this game, as are Yoshi and Donkey Kong's sound effects.
*''[[Mario Kart 64]]'': Toad's voice from the Japanese version is recycled from this game, as are Yoshi and Donkey Kong's sound effects.
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*''[[Mario Party 4]]'': "You're the Star" is a similar song to "The Adventure Ends". Also, some of the playable characters' voice clips are reused.
*''[[Mario Party 4]]'': "You're the Star" is a similar song to "The Adventure Ends". Also, some of the playable characters' voice clips are reused.
*''[[Mario Party 5]]'': Some of the playable characters' voice clips are reused.
*''[[Mario Party 5]]'': Some of the playable characters' voice clips are reused.
*''[[Mario Party Advance]]'': Some songs from ''Mario Party 3'' are rearranged in this game.
*''[[Mario Party DS]]'': The music sheets in the background of [[Toadette's Music Room]] feature the song "Let's Get a Move On" from this game.
*''[[Mario Party DS]]'': The music sheets in the background of [[Toadette's Music Room]] feature the song "Let's Get a Move On" from this game.
*''[[Mario Party: The Top 100]]'': Twelve of ''Mario Party 3''{{'}}s minigames are remastered in this game.
*''[[Mario Party: The Top 100]]'': Twelve of ''Mario Party 3''{{'}}s minigames are remastered in this game.
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''Mario Party 3'' received mixed to positive reviews. It has a 74% rating from Metacritic, based on 12 reviews, and a 73% from Game Rankings based on 17 reviews.
''Mario Party 3'' received mixed to positive reviews. It has a 74% rating from Metacritic, based on 12 reviews, and a 73% from Game Rankings based on 17 reviews.
IGN gave it a 6.4 and GameSpot gave it a 7.5. In Japan, Famitsu magazine scored the game a 31 out of 40.
IGN gave it a 6.4 and GameSpot gave it a 7.5. In Japan, Famitsu magazine scored the game a 31 out of 40.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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|-
|-
|N64
|N64
|Jason Venter, [http://www.honestgamers.com/868/nintendo-64/mario-party-3/review.html Honest Gamers]
|Jason Venter, [https://www.honestgamers.com/868/nintendo-64/mario-party-3/review.html Honest Gamers]
|3/5
|3/5
|align="left"|"''All things considered, Mario Party 3 is a solid entry into the franchise. It has some good innovations that almost worked, and nothing that counts against it is really a crippling blow. At this point it might be best to wait for [[Mario Party 4]], which hopefully will fix everything to perfection. But if you find this on store shelves--and you're likely to; I still see it around--you wouldn't do badly to pick it up, especially if you like to party.''"
|align="left"|"''All things considered, Mario Party 3 is a solid entry into the franchise. It has some good innovations that almost worked, and nothing that counts against it is really a crippling blow. At this point it might be best to wait for [[Mario Party 4]], which hopefully will fix everything to perfection. But if you find this on store shelves--and you're likely to; I still see it around--you wouldn't do badly to pick it up, especially if you like to party.''"
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|colspan=2|[https://www.gamerankings.com/n64/374848-mario-party-3/index.html 73.64%]
|colspan=2|[https://www.gamerankings.com/n64/374848-mario-party-3/index.html 73.64%]
|}
|}
===Sales===
===Sales===
''Mario Party 3'' is the 26th best-selling game for the Nintendo 64, selling approximately 1.9 million copies: 1.02 million copies in Japan, 720,000 copies in North America, and 160,000 copies elsewhere, as of December 31, 2009.
''Mario Party 3'' is the 26th best-selling game for the Nintendo 64, selling approximately 1.9 million copies: 1.02 million copies in Japan, 720,000 copies in North America, and 160,000 copies elsewhere, as of December 31, 2009.
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*On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped.
*On the game's cover artwork and wallpaper featuring the entire cast of characters that has an example of a Battle Royale Board Map which is based on Chilly Waters, the spaces illustrated are circle-shaped like the previous games, yet in the game, they are octagon-shaped.
*The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf]</ref>
*The instruction booklet incorrectly states that [[Thwomp]] has an attack stat of 2 instead of 0.<ref>[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Mario_Party_3_-_2001_-_Nintendo.pdf]</ref>
*This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record.
*This is the last ''Mario Party'' game to feature multiple minigame tracks for when there is just one winner, multiple winners, and a new record. It is also the last game to save the records set by CPU players.
*None of the music tracks in this game is scored in any sharp or flat key.
*This is the final game that [[Nintendo|Nintendo of America]] copyrighted under its full name. The division would copyright all further products as simply "Nintendo."


==References==
==References==
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*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmvj/index.html Official ''Mario Party 3'' Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmvj/index.html Official ''Mario Party 3'' Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Mario-Party-3-269591.html Nintendo UK website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Mario-Party-3-269591.html Nintendo UK website]
{{MP3}}
{{MP3}}
{{Super Mario games}}
{{Super Mario games}}