Metal Mario: Difference between revisions

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|powers=Invincibility, immunity to poison air, underwater breathing, increased strength and weight
|powers=Invincibility, immunity to poison air, underwater breathing, increased strength and weight
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Mario Kart Live: Home Circuit]]'' (costume) ([[List of games by date#2020|2020]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' (form from a [[Wonder Effect]]) ([[List of games by date#2023|2023]])
|item=[[Metal Cap]] (''[[Super Mario 64]]'')<br> [[Power Flower (Super Mario 64 DS)|Power Flower]] (''[[Super Mario 64 DS]]'', exclusive to [[Wario]])<br> [[Capsule#Dr. Mario 64|Megavitamin]] (''[[Dr. Mario 64]]'')<br> [[Metal Mushroom Orb]] (''[[Mario Party 6]]'' and ''[[Mario Party 7]]'')<br>[[Cap Block#Super Smash Bros. series|Metal Box]] ([[Super Smash Bros. (series)|''Super Smash Bros.'' series]])
|item=[[Metal Cap]] (''[[Super Mario 64]]'')<br> [[Power Flower (Super Mario 64 DS)|Power Flower]] (''[[Super Mario 64 DS]]'', exclusive to [[Wario]])<br>[[Wonder Flower]] (''Super Mario Bros. Wonder'')<br> [[Capsule#Dr. Mario 64|Megavitamin]] (''[[Dr. Mario 64]]'')<br> [[Metal Mushroom Orb]] (''[[Mario Party 6]]'' and ''[[Mario Party 7]]'')<br>[[Cap Block#Super Smash Bros. series|Metal Box]] ([[Super Smash Bros. (series)|''Super Smash Bros.'' series]])
|applies_to=[[Mario]], [[Luigi]], [[Wario]], [[Dr. Mario]], [[Bowser]], every other playable character in ''Mario Party 6'' / ''Mario Party 7'' and the ''Super Smash Bros.'' series
|applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Red Yoshi]], Light-Blue Yoshi, Yellow Yoshi, [[Nabbit]], [[Wario]], [[Dr. Mario]], [[Bowser]], every other playable character in ''Mario Party 6'' / ''Mario Party 7'' and the ''Super Smash Bros.'' series
}}
}}
{{quote2|When you want to wrap yourself in nostalgia, and then in aluminum foil.|[[Crazy Cap#Metal Mario Suit|Metal Mario Suit]] description|[[Super Mario Odyssey]]}}
{{quote2|When you want to wrap yourself in nostalgia, and then in aluminum foil.|[[Crazy Cap#Metal Mario Suit|Metal Mario Suit]] description|[[Super Mario Odyssey]]}}
{{quote2|Metal Mario, the best!|Metal Mario|[[Mario Kart 7]]}}
'''Metal Mario''' (originally also referred to as '''Metal-Head Mario''') is a recurring power-up and variant of [[Mario]] that first appears in ''[[Super Mario 64]]''. Metal Mario is tougher, heavier, stronger, and virtually invincible except from long falls. This form is acquired through various means, such as by picking up a [[Metal Cap]] or [[Cap Block#Super Smash Bros. series|Metal Box]] or using a [[Metal Mushroom Orb]]. Later games also feature other characters receiving the metal power-up, such as ''[[Mario Party 6]]'' and the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.
'''Metal Mario''' is a recurring power-up and variant of [[Mario]] that first appears in ''[[Super Mario 64]]''. Metal Mario is tougher, heavier, stronger, and virtually invincible except from long falls. This form is acquired through various means, such as by picking up a [[Metal Cap]] or [[Cap Block#Super Smash Bros. series|Metal Box]] or using a [[Metal Mushroom Orb]]. Later games also feature other characters receiving the metal power-up, such as ''[[Mario Party 6]]'' and the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series.


Metal Mario has also sometimes appeared as a separate character from Mario, such as being a late-game boss in certain ''Super Smash Bros.'' games, one of the several opponents in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the Game Boy Color, and a playable character in several ''[[Mario Kart (series)|Mario Kart]]'' games and other sports games. His voice varies between games, with him sharing Mario's voice (in ''[[Mario Golf (Nintendo 64)|Mario Golf]]''), sharing Mario's voice but with a filter (in ''[[Mario Tennis Open]]''), or having unique lines and with a filter (such as in ''[[Mario Kart 7]]''). Some of his unique lines are altered versions of Mario's lines, such as "Mia mama" as opposed to Mario's "Mama mia" and "Papà" instead of "Mama."
Metal Mario has also sometimes appeared as a separate character from Mario, such as being a late-game boss in certain ''Super Smash Bros.'' games, one of the several opponents in ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the Game Boy Color, and a playable character in several ''[[Mario Kart (series)|Mario Kart]]'' games and other sports games. His voice varies between games, with him sharing Mario's voice (in ''[[Mario Golf (Nintendo 64)|Mario Golf]]''), sharing Mario's voice but with a filter (in ''[[Mario Tennis Open]]''), or having unique lines and with a filter (such as in ''[[Mario Kart 7]]''). Some of his unique lines are altered versions of Mario's lines, such as "Mia mama" as opposed to Mario's "Mama mia" and "Papà" instead of "Mama."
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====''Super Mario 64''====
====''Super Mario 64''====
[[File:Sm64metalmario.jpg|thumb|left|100px|Mario wearing the [[Metal Cap]] in ''Super Mario 64'']]
[[File:Sm64metalmario.jpg|thumb|left|100px|Mario wearing the [[Metal Cap]] in ''Super Mario 64'']]
Debuting in ''Super Mario 64'', Mario automatically transforms into Metal Mario after entering the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]]. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent.
Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent.


The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[toxic cloud]]s can help Mario navigate the labyrinth.
The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[smoke|strange cloud]]s can help Mario navigate the labyrinth.


[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star.
[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star.
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', a cap and outfit based on the Metal form's ''Super Mario 64'' appearance (named the [[Crazy Cap#Metal Mario Cap|Metal Mario Cap]] and the [[Crazy Cap#Metal Mario Suit|Metal Mario Suit]], respectively) can be purchased from [[Crazy Cap]] stores. The outfit costs 2,000 [[coin]]s and is available after 540 [[Power Moon]]s have been collected, and the cap costs 1,000 coins and is available after 560 Power Moons have been collected, making it one of the last outfits to obtain in the game. Aside from allowing Mario to enter [[Courtyard (Peach's Castle)#Super Mario Odyssey|a specific area]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], this outfit is aesthetic and serves no other gameplay advantage. Clanking can be heard as Mario walks in the outfit, and Cappy makes an audible clink if he hits a wall when thrown. The description for the Metal Mario Suit is "''When you want to wrap yourself in nostalgia, and then in aluminum foil''," implying that Metal Mario is specifically made of aluminum.
In ''[[Super Mario Odyssey]]'', a cap and outfit based on the Metal form's ''Super Mario 64'' appearance (named the [[Crazy Cap#Metal Mario Cap|Metal Mario Cap]] and the [[Crazy Cap#Metal Mario Suit|Metal Mario Suit]], respectively) can be purchased from [[Crazy Cap]] stores. The outfit costs 2,000 [[coin]]s and is available after 540 [[Power Moon]]s have been collected, and the cap costs 1,000 coins and is available after 560 Power Moons have been collected, making it one of the last outfits to obtain in the game. Aside from allowing Mario to enter [[Courtyard (Peach's Castle)#Super Mario Odyssey|a specific area]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], this outfit is aesthetic and serves no other gameplay advantage. Clanking can be heard as Mario walks in the outfit, and Cappy makes an audible clink if he hits a wall when thrown. The description for the Metal Mario Suit is "''When you want to wrap yourself in nostalgia, and then in aluminum foil''," possibly implying that Metal Mario is specifically made of aluminum.
 
====''Super Mario Bros. Wonder''====
[[File:SMBW Screenshot Metal Mario.png|thumb|left|80px]]
In ''[[Super Mario Bros. Wonder]]'', in the level [[High-Voltage Gauntlet]] in Bowser's portion of the [[Petal Isles]], playable characters (Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis, and Nabbit) take on a metallic form as the level's [[Wonder Effect]]. There is also a new variant of the Metal Mario theme from ''Super Mario 64''. This variant of the metal form gives the characters a simple metal sheen (likely to prevent confusion among multi-colored Toads and Yoshis during multiplayer) and protects them from the enemies and the electricity in the level, as well as making them heavier than without the metal form. Touching electricity will charge the character, causing them to emit light and magnetically attract nearby coins for a time. Characters also have their voices filtered, though more echoey than Metal Mario's voice in the spinoffs.


===''Super Mario'' (Kodansha manga)===
===''Super Mario'' (Kodansha manga)===
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|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
}}
}}
In ''[[Super Smash Bros.]]'', the Metal Mario character makes his debut as a late-game boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the single-player mode of the game, and he has a unique series icon (being a metallic version of the Mushroom), stock icon, and a metallic-sounding announcer call unlike other games. Unlike the power-up's original invincibility, other characters can deal damage on him. He is, however, a far more durable character than the regular Mario; in fact, he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly patrols the stage, only attacking when his pacing is interrupted.


In ''[[Super Smash Bros.]]'', the Metal Mario character makes his debut as a late-game boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the single-player mode of the game, and he has a unique series icon (being a metallic version of the Mushroom), stock icon, and a metallic-sounding announcer call unlike other games. Unlike the power-up's original invincibility, other characters can deal damage on him. He is, however, a far more durable character than the regular Mario; in fact, he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly patrols the stage.
Metal Mario inherits Mario's attributes from the Japanese version of the game, and due to being stored as a separate character from Mario, this does not change between versions. As a result, some of his attacks have slightly different properties from Mario's in the North American and European versions, and his model has slightly different body proportions.


On a side note, [[Kirby]] is unable to copy Metal Mario's powers, which is later possible to do in ''Super Smash Bros. Melee''.
On a side note, [[Kirby]] is unable to copy Metal Mario's powers, which is later possible to do in ''Super Smash Bros. Melee'', due to his now being Mario with a modifier as opposed to a separate character.


====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
Starting in ''Super Smash Bros. Melee'' and continuing in later games, players can pick up the [[Cap Block#Super Smash Bros. series|Metal Box]] as an item and gain metal forms for a limited time. While metal, they are heavier; their jumping height is lower, their falling speed is faster, they do not flinch from weaker attacks especially at lower percentages, and they require higher percentages to be launched. Their voice effects are muted (though they still make sound effects where applicable, notably [[Mr. Game & Watch]]), and their footsteps make clanging metal noises. The metal duration can last shorter if players take enough damage.
Starting in ''Super Smash Bros. Melee'' and continuing in later games, players can pick up the [[Cap Block#Super Smash Bros. series|Metal Box]] as an item and gain metal forms for a limited time. While metal, they are heavier; their jumping height is lower, their falling speed is faster, they do not flinch from weaker attacks especially at lower percentages, and they require higher percentages to be launched. Their voice effects are muted (though they still make sound effects where applicable, notably [[Mr. Game & Watch]]), and their footsteps make clanging metal noises. The metal duration can last shorter if players take enough damage.


In level 10 of Classic Mode of ''Super Smash Bros. Melee'', a random character in a permanent metal form is always one of the opponents.
In level 10 of the game's Classic mode, a random character in a permanent metal form is always one of the opponents.


In Adventure Mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.  
In Adventure mode, the Metal Mario character returns as a mid-boss in Adventure Mode, being fought on [[Battlefield]]. Metal Mario fights alone by default, but if the player has unlocked [[Luigi]], Metal Luigi appears as well. They both retain Metal Mario's strengths from the original ''Super Smash Bros.'': they are very heavy opponents who are difficult to launch off the [[stage]], but cannot recover once they are knocked down. However, they are far more aggressive than Metal Mario is in the previous game. KOing Metal Mario and Metal Luigi in Adventure Mode awards the player the "Metal Bros. KO" bonus, worth 8000 points.  


Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in the subsequent ''Super Smash Bros.'' installments.
Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in the subsequent ''Super Smash Bros.'' installments.
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====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
In ''[[Super Smash Bros. Brawl]]'', the metal form can be enabled as a setting in Special Brawl of ''[[Super Smash Bros. Brawl]]'' as well as corresponding Special modes of the subsequent games, where it is permanent. In Classic Mode, a character in metal form can appear at random from Levels 6 to 10.  
In ''[[Super Smash Bros. Brawl]]'', the metal form can be enabled as a setting in Special Brawl, as well as corresponding Special modes of the subsequent games, where it is permanent. In Classic mode, a character in metal form can appear at random from Levels 6 to 10.  


====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
In ''[[Super Smash Bros. Ultimate]]'', Metal Mario appears as the final boss in [[Bowser]]'s classic mode route, appearing after Mario is defeated during the battle in a similar manner to [[Giga Bowser]] in Mario's route and in ''Super Smash Bros. Melee''. He also appears as a high-tier Ace-class Shield-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]], using his ''Mario Kart 7'' artwork. The spirit's trait increases a fighter's weight during battle, which helps a fighter's longevity but increases their falling speed, similar to Metal Mario's traits. The spirit itself has very high defense, even for an Ace spirit, though with low offense as a trade-off. Due to its high stats, it has only one available support slot. Since it is Shield type, it resists Attack-type spirits but is weak to Grab-type spirits. In the spirit's battle, the player faces a metallic Mario on the Battlefield form of [[The Great Cave Offensive]] as a reference to his battle on Meta Crystal in the original ''Super Smash Bros.'' due to both having large crystals.
In ''[[Super Smash Bros. Ultimate]]'', Metal Mario appears as the final boss in [[Bowser]]'s classic mode route, appearing after Mario is defeated during the battle in a similar manner to [[Giga Bowser]] in Mario's route and in ''Melee''. He also appears as a high-tier Ace-class Shield-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]], using his ''Mario Kart 7'' artwork. The spirit's trait increases a fighter's weight during battle, which helps a fighter's longevity but increases their falling speed, similar to Metal Mario's traits. The spirit itself has very high defense, even for an Ace spirit, though with low offense as a trade-off. Due to its high stats, it has only one available support slot. Since it is Shield type, it resists Attack-type spirits but is weak to Grab-type spirits. In the spirit's battle, the player faces a metallic Mario on the Battlefield form of [[The Great Cave Offensive]] as a reference to his battle on Meta Crystal in the original ''Super Smash Bros.'' due to both having large crystals.


Metal Mario's core can be combined with the cores of a [[Super Mushroom]] and a [[Fire Flower]] to summon the [[Gold Mario]] spirit.
Metal Mario's core can be combined with the cores of a [[Super Mushroom]] and a [[Fire Flower]] to summon the [[Gold Mario]] spirit.
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===''Dr. Mario 64''===
===''Dr. Mario 64''===
In ''[[Dr. Mario 64]]'', Metal Mario is basically [[Dr. Mario]] but with a metallic body. In Story mode, Metal Mario is encountered in [[Wario]]'s story if the story is played in Normal or higher difficulty without restarting a match once. After Wario defeats [[Rudy]], Dr. Mario confronts Wario, who attempts to run off with the [[Capsule#Dr. Mario 64|Megavitamin]]s but trips over [[Mad Scienstein]], causing the contents of the bottle to be accidentally ingested by Dr. Mario that turns him into Metal Mario. After Wario beats Metal Mario, Dr. Mario returns to normal. Once he is beaten the first time, Metal Mario can be selected as a character in VS mode. In VS mode, Metal Mario has the highest AI level available, tying with both Rudy and [[Vampire Wario]].
In the story mode for ''[[Dr. Mario 64]]'', Metal Mario is encountered in [[Wario]]'s story if the story is played in Normal or higher difficulty without restarting a match once. After Wario defeats [[Rudy]], Dr. Mario confronts Wario, who attempts to run off with the [[Capsule#Dr. Mario 64|Megavitamin]]s but trips over [[Mad Scienstein]], causing the contents of the bottle to be accidentally ingested by Dr. Mario that turns him into Metal Mario. After Wario beats Metal Mario, Dr. Mario returns to normal. Once he is beaten the first time, Metal Mario can be selected as a character in VS mode. In VS mode, Metal Mario has the highest AI level available, tying with both Rudy and [[Vampire Wario]].


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7MetalMario.png|thumb|upright=1.1|Metal Mario in ''Mario Kart 7'']]
[[File:MK7MetalMario.png|thumb|upright=1.1|Metal Mario in ''Mario Kart 7'']]
Metal Mario makes a return as an unlockable playable character in ''[[Mario Kart 7]]'', where he is unlocked by winning the 150cc [[Special Cup]]. He is one of the four drivers to enter the ''Mario Kart'' series for the first time (the other three being [[Lakitu]], [[Wiggler]], and [[Honey Queen]]). He is a Heavy class character (alongside [[Bowser]], [[Wario]], and Honey Queen), with an advantage bonus of weight and some speed. Because he ranks among the Heavy class, Metal Mario is the fastest and heaviest character in the game, but he has the lowest acceleration and handling stats. Additionally, Metal Mario's [[kart]]s have the same body frame size as that of the Medium class characters, which makes him a smaller target than the other Heavy and Cruiser characters. His signature emblem is a shiny, metal version of Mario's ''M'' logo. Bowser, [[Rosalina]], or Mario always appear as rivals when he is picked. Additionally, Metal Mario has his own set of voice clips from Mario, and ''Mario Kart 7'' is the first game in the ''Mario'' series where Metal Mario is given a filter to differentiate his voice from Mario's voice. Additionally, Metal Mario's cap emblem is not entirely metallic, making it more easily visible on his cap, and his M emblem is silver, but shown as dark gray in some art for contrast. Metal Mario's appearance in the ''Super Smash Bros.'' games, however, do not have this feature.
{{quote2|Metal Mario, the best!|Metal Mario|[[Mario Kart 7]]}}
Metal Mario returns as a playable character in ''[[Mario Kart 7]]'', where he is unlocked by winning the 150cc [[Special Cup]]. He is one of the four drivers to enter the ''Mario Kart'' series for the first time (the other three being [[Lakitu]], [[Wiggler]], and [[Honey Queen]]). He is a Heavy class character (alongside [[Bowser]], [[Wario]], and Honey Queen), with an advantage bonus of weight and some speed. Because he ranks among the Heavy class, Metal Mario is the fastest and heaviest character in the game, but he has the lowest acceleration and handling stats. Additionally, Metal Mario's [[kart]]s have the same body frame size as that of the Medium class characters, which makes him a smaller target than the other Heavy and Cruiser characters. His signature emblem is a shiny, metal version of Mario's ''M'' logo. Bowser, [[Rosalina]], or Mario always appear as rivals when he is picked. Additionally, Metal Mario has his own set of voice clips from Mario, and ''Mario Kart 7'' is the first game in the ''Super Mario'' franchise where Metal Mario is given a filter to differentiate his voice from Mario's voice. Additionally, Metal Mario's cap emblem is not entirely metallic, making it more easily visible on his cap, and his M emblem is silver, but shown as dark gray in some art for contrast. Metal Mario's appearance in the ''Super Smash Bros.'' games, however, do not have this feature.


Metal Mario appears as the Normal and Expert Staff [[Ghost (Mario Kart series)|Ghosts]] for [[3DS Neo Bowser City|Neo Bowser City]] and {{classic-link|DS|Airship Fortress}}.
Metal Mario appears as the Normal and Expert Staff [[Ghost (Mario Kart series)|Ghosts]] for [[3DS Neo Bowser City|Neo Bowser City]] and {{classic-link|DS|Airship Fortress}}.
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Also much like in ''Mario Kart 7'', Metal Mario's (as well as Pink Gold Peach's) vehicles use the same body frame size as the Medium class characters, making him a smaller and slightly harder target to hit. His kart emblem is a gray version of Mario's signature "M" symbol with a light gray outline.
Also much like in ''Mario Kart 7'', Metal Mario's (as well as Pink Gold Peach's) vehicles use the same body frame size as the Medium class characters, making him a smaller and slightly harder target to hit. His kart emblem is a gray version of Mario's signature "M" symbol with a light gray outline.


As with every character playable in ''Mario Kart 8'', Metal Mario returns as a playable character in ''[[Mario Kart 8 Deluxe]]'', this time being available from the start. Additionally, Metal Mario has a Gold Mario variant, which can be unlocked by winning every 200cc Grand Prix cup.<ref>nintendaan (March 10, 2017). [http://gonintendo.com/stories/275799-noe-pr-racers-of-all-ages-can-launch-off-the-grid-anytime-anyw?page=1 NOE PR - RACERS OF ALL AGES CAN LAUNCH OFF THE GRID ANYTIME, ANYWHERE, WITH ANYONE, WHEN MARIO KART 8 DELUXE RACES ONTO NINTENDO SWITCH ON 28TH APRIL]. ''GoNintendo''. Retrieved March 18, 2017.</ref> Although Metal Mario's statistics have been slightly altered when compared to the original ''Mario Kart 8'', he is still a heavy character, classified in the same weight subdivision as Pink Gold Peach. His weight, however, is still the highest in the game, but he now has slightly higher acceleration than Bowser, Wario, Morton, the large Miis, and Dry Bowser, which used to be tied for lowest in the game. He also has higher speed than Rosalina, King Boo, and Link, but lower than Waluigi, Donkey Kong, and Roy; his speed is tied with Waluigi, Donkey Kong, and Roy in the original ''Mario Kart 8''. His mini-turbo is now slightly higher, matching Waluigi, Donkey Kong, and Roy, instead of having the lowest in the game, and he also has slightly higher traction.
As with every character playable in ''Mario Kart 8'', Metal Mario returns as a playable character in ''[[Mario Kart 8 Deluxe]]'', this time being available from the start. Additionally, Metal Mario has a Gold Mario variant, which can be unlocked by winning every 200cc Grand Prix cup.<ref>nintendaan (March 10, 2017). [http://gonintendo.com/stories/275799-noe-pr-racers-of-all-ages-can-launch-off-the-grid-anytime-anyw?page=1 NOE PR - RACERS OF ALL AGES CAN LAUNCH OFF THE GRID ANYTIME, ANYWHERE, WITH ANYONE, WHEN MARIO KART 8 DELUXE RACES ONTO NINTENDO SWITCH ON 28TH APRIL]. ''GoNintendo''. Retrieved March 18, 2017.</ref> Although Metal Mario's statistics have been slightly altered when compared to the original ''Mario Kart 8'', he is still a heavy character, classified in the same weight subdivision as Pink Gold Peach. His weight, however, is still the highest in the game, but he now has slightly higher acceleration than Bowser, Wario, Morton, the large Miis, and Dry Bowser, which used to be tied for lowest in the game. He also has higher speed than Rosalina, King Boo, and Link, but lower than Waluigi, Donkey Kong, [[Wiggler]], and Roy; his speed is tied with Waluigi, Donkey Kong, and Roy in the original ''Mario Kart 8''. His mini-turbo is now slightly higher, matching Waluigi, Donkey Kong, and Roy, instead of having the lowest in the game, and he also has slightly higher traction.
{{br|left}}
{{br|left}}
As a CPU opponent, Metal Mario's body, tire, and glider combinations include the following:
As a CPU opponent, Metal Mario's body, tire, and glider combinations include the following:
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*[[Jet Bike]], Metal tires, Super Glider
*[[Jet Bike]], Metal tires, Super Glider
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for [[N64 Rainbow Road|<small>N64</small> Rainbow Road]]. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]].
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for [[N64 Rainbow Road|<small>N64</small> Rainbow Road]]. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]].
{{br}}
{{br}}
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Metal Mario has consistently appeared in regular tour pipes, including All-Clear Pipes, and is also a part of the base Daily Selects set. Additional availabilities for Metal Mario are listed in the following table by tour.
Metal Mario has consistently appeared in regular tour pipes, including All-Clear Pipes, and is also a part of the base Daily Selects set. Additional availabilities for Metal Mario are listed in the following table by tour.
 
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show table"data-collapsetext="Hide table">
<div class="contentbox mw-collapsible mw-collapsed" data-expandtext="Show table" data-collapsetext="Hide table">
{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center"width=100%
{|cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;text-align:center" width=100%
!style="background:#c3cfdb"|Tour
!style="background:#c3cfdb"|Tour
!style="background:#c3cfdb"|Availability
!style="background:#c3cfdb"|Availability
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|Token Shop<br><small>100 team tokens</small>
|Token Shop<br><small>100 team tokens</small>
|-
|-
|[[Summer Tour]]
|[[Summer Tour (2021)]]
|Premium Challenges card completion reward
|Premium Challenges card completion reward
|-
|-
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|caption2=QR Codes
|caption2=QR Codes
}}
}}
Metal Mario returns in ''[[Mario Tennis Open]]'' as the final QR Downloadable Character, being the only QR character that is not a [[Yoshi (species)|Yoshi]]. His type in this game is Power, and, as in ''Mario Kart 7'', his voice is a warbled variation of Mario's voice, although he has the same voice set as Mario otherwise. He is the strongest character in the game with the fastest serves, and his shots travel very quickly through the court. Due to his power and weight, he returns Chance Shots with little effect on him (if he returns them correctly), and his Chance Shots themselves have a longer-lasting effect on his opponents. He is one of the slowest characters in the game, however, and unlike Bowser, another slow character, he has below-average reach and a poor lunge, which makes it difficult for him to predict shots and react to them. Metal Mario's racket costs 1750 coins to buy at the Clubhouse for Miis to be able to use, where his racket can be paired with other Mario-themed costumes to get a boost in stats. Unlike the other Mario forms, only Metal Mario's racket is available, hinting at his later release as a QR character.
Metal Mario returns in ''[[Mario Tennis Open]]'' as the final QR Downloadable Character. He is the only QR character who is not a [[Yoshi (species)|Yoshi]]. His type in this game is Power, and, as in ''Mario Kart 7'', his voice is a warbled variation of Mario's voice, although he has the same voice set as Mario otherwise. He is the strongest character in the game with the fastest serves, and his shots travel very quickly through the court. Due to his power and weight, he returns Chance Shots with little effect on him (if he returns them correctly), and his Chance Shots themselves have a longer-lasting effect on his opponents. He is one of the slowest characters in the game, however, and unlike Bowser, another slow character, he has below-average reach and a poor lunge, which makes it difficult for him to predict shots and react to them. Metal Mario's racket costs 1750 coins to buy at the Clubhouse for Miis to be able to use, where his racket can be paired with other Mario-themed costumes to get a boost in stats. Unlike the other Mario forms, only Metal Mario's racket is available, hinting at his later release as a QR character.


===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
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Some of the merchandise featuring Metal Mario includes his eye details such as the The World of Nintendo plush and minifigures as well as the ''Super Mario Power Up'' series. Other merchandise, however, lack the eye details, more closely resembling Metal Mario in most games, such as the plush from the San-ei brand as well as the pull-up race cars.
Some of the merchandise featuring Metal Mario includes his eye details such as the The World of Nintendo plush and minifigures as well as the ''Super Mario Power Up'' series. Other merchandise, however, lack the eye details, more closely resembling Metal Mario in most games, such as the plush from the San-ei brand as well as the pull-up race cars.


==Game appearances==
==List of appearances==
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable sortable" width=100%
|-
|-
!width=40%|Title
!width=40%|Title
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|''[[Super Mario 64]]''
|''[[Super Mario 64]]''
|Power-up
|Power-up
|1996
|[[List of games by date#1996|1996]]
|[[Nintendo 64]]
|[[Nintendo 64]]
|-
|-
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|''[[Dr. Mario 64]]''
|''[[Dr. Mario 64]]''
|Secret boss, unlockable playable character
|Secret boss, unlockable playable character
|2001
|[[List of games by date#2001|2001]]
|Nintendo 64
|Nintendo 64
|-
|-
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|''[[Nintendo Puzzle Collection]]'' ([[Dr. Mario 64|Dr. Mario]])
|''[[Nintendo Puzzle Collection]]'' ([[Dr. Mario 64|Dr. Mario]])
|Unlockable playable character
|Unlockable playable character
|2003
|[[List of games by date#2003|2003]]
|Nintendo GameCube
|Nintendo GameCube
|-
|-
|''[[Mario Party 6]]''
|''[[Mario Party 6]]''
|Power-up
|Power-up
|2004
|[[List of games by date#2004|2004]]
|Nintendo GameCube
|Nintendo GameCube
|-
|-
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|''[[Mario Party 7]]''
|''[[Mario Party 7]]''
|Power-up
|Power-up
|2005
|[[List of games by date#2005|2005]]
|Nintendo GameCube
|Nintendo GameCube
|-
|-
|''[[Super Smash Bros. Brawl]]''  
|''[[Super Smash Bros. Brawl]]''  
|Power-up
|Power-up
|2008
|[[List of games by date#2008|2008]]
|[[Wii]]
|[[Wii]]
|-
|-
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|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
|''[[Puzzle & Dragons: Super Mario Bros. Edition]]''
|Playable character (leader teammate)
|Playable character (leader teammate)
|2015
|[[List of games by date#2015|2015]]
|Nintendo 3DS
|Nintendo 3DS
|-
|-
|''[[Mario Kart Arcade GP DX]]''
|''[[Mario Kart Arcade GP DX]]''
|Playable character (playable in update in July 1, 2015)
|Playable character (playable in update in July 1, 2015)
|[[List of games by date#2015|2015]]
|2015
|[[Arcade]]
|[[Arcade]]
|-
|-
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|''[[Super Smash Bros. Ultimate]]''
|''[[Super Smash Bros. Ultimate]]''
|Power-up, spirit, boss
|Power-up, spirit, boss
|2018
|[[List of games by date#2018|2018]]
|Nintendo Switch
|Nintendo Switch
|-
|-
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|''[[Super Mario 3D All-Stars]]''
|''[[Super Mario 3D All-Stars]]''
|Power-up
|Power-up
|2020
|[[List of games by date#2020|2020]]
|Nintendo Switch
|Nintendo Switch
|-
|-
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|Unlockable costume for Mario and Luigi
|Unlockable costume for Mario and Luigi
|2020
|2020
|Nintendo Switch
|-
|''[[Super Mario Bros. Wonder]]''
|Form for Mario and friends during a [[Wonder Effect]]
|[[List of games by date#2023|2023]]
|Nintendo Switch
|Nintendo Switch
|}
|}
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|description3=Plays while under the effect of a [[Metal Mushroom Orb|Metal Mushroom]] in [[Star Sprint]] in ''[[Mario Party 6]]''
|description3=Plays while under the effect of a [[Metal Mushroom Orb|Metal Mushroom]] in [[Star Sprint]] in ''[[Mario Party 6]]''
|length3=0:29
|length3=0:29
|file4=Metal Wonder Effect theme (SMBW).oga
|description4=Plays during a [[Wonder Effect]] when characters turn metal.
|length4=0:30
}}
}}


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|Dut=Metalen Mario
|Dut=Metalen Mario
|DutM=Metal Mario
|DutM=Metal Mario
|FraA=Mario de métal
|FreA=Mario de métal
|FraAM=Metal Mario
|FreAM=Metal Mario
|FraE=Mario de métal<br>Métal Mario<ref>[https://web.archive.org/web/20210116202058/https://supermario3dallstars.nintendo.com/fr/super-mario-64/ Super Mario™ 3D All-Stars pour la console Nintendo Switch™]. ''nintendo.com''. Archived January 16, 2021, 20:20:58 UTC from the [https://supermario3dallstars.nintendo.com/fr/super-mario-64/ original] via Wayback Machine. Retrieved November 10, 2021.</ref>
|FreE=Mario de métal<br>Métal Mario<ref>[https://web.archive.org/web/20210116202058/https://supermario3dallstars.nintendo.com/fr/super-mario-64/ Super Mario™ 3D All-Stars pour la console Nintendo Switch™]. ''nintendo.com''. Archived January 16, 2021, 20:20:58 UTC from the [https://supermario3dallstars.nintendo.com/fr/super-mario-64/ original] via Wayback Machine. Retrieved November 10, 2021.</ref>
|FraEM=Metal Mario
|FreEM=Metal Mario
|Fre=Mario de métal<br>Métal Mario
|FreM=Metal Mario
|Ger=Metall-Mario
|Ger=Metall-Mario
|GerM=Metal Mario
|GerM=Metal Mario
|Ita=Mario metallo
|Ita=Mario metallo<br>Testa di Ferro (Wario variant) <ref>''[[Super Mario 64 DS]]'' European booklet, pag. 97</ref>
|ItaM=Metal Mario
|ItaM=Metal Mario<br>Iron Head
|Kor=메탈마리오
|Kor=메탈마리오
|KorR=Metal Mario
|KorR=Metal Mario
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{{Mario forms}}
{{Mario forms}}
{{Bowser forms}}
{{Bowser forms}}
{{Yoshi forms}}
{{Wario forms}}
{{Wario forms}}
{{SM64}}
{{SM64}}
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[[Category:Humans]]
[[Category:Humans]]
[[Category:Playable characters]]
[[Category:Playable characters]]
[[Category:Mario forms|Metal Mario]]
[[Category:Final bosses]]
[[Category:Mario lookalikes]]
[[Category:Mario forms]]
[[Category:Mario Golf (Nintendo 64) characters]]
[[Category:Mario Golf (Nintendo 64) characters]]
[[Category:Mario Kart 7 characters]]
[[Category:Mario Kart 7 characters]]
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[[Category:Mario Kart Arcade GP DX characters]]
[[Category:Mario Kart Arcade GP DX characters]]
[[Category:Mario Kart Tour characters]]
[[Category:Mario Kart Tour characters]]
[[Category:Mario lookalikes]]
[[Category:Mario Sports Superstars characters]]
[[Category:Mario Sports Superstars characters]]
[[Category:Mario Tennis Open characters]]
[[Category:Mario Tennis Open characters]]