Paper Mario: The Thousand-Year Door (Nintendo Switch): Difference between revisions

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*Attacks that deal no damage now display "0" for the damage; in the original game, only a small star graphic was shown.
*Attacks that deal no damage now display "0" for the damage; in the original game, only a small star graphic was shown.
*Current HP numbers for Tattled enemies now have them center-aligned beneath their health bars instead of being aligned to the right.
*Current HP numbers for Tattled enemies now have them center-aligned beneath their health bars instead of being aligned to the right.
*On the file select screen, the player now uses {{button|switch|Y}} to copy files and {{button|switch|X}} to erase them. File 1 is also now blue and 4 is now yellow when it was reversed in the original.
*On the file select screen, the player now uses {{button|switch|Y}} to copy files and {{button|switch|X}} to erase them. File 1 and 4's colors have also been swapped, with 1 being blue and 4 being yellow.<ref name=Duo/>
*The Magical Map now starts off in a sepia tone, with each location filling in with color as its corresponding Crystal Star is located by holding it aloft before the Thousand-Year Door. New details that are added to the map also now unfold like a pop-up book.<ref name=Duo/>
*The Magical Map now starts off in a sepia tone, with each location filling in with color as its corresponding Crystal Star is located by holding it aloft before the Thousand-Year Door. New details that are added to the map also now unfold like a pop-up book.<ref name=Duo/>
**[[Rogueport Sewers]], [[Shhwonk Fortress]], the [[Excess Express]], and [[Riverside Station]] are now added to the map.
**[[Rogueport Sewers]], [[Shhwonk Fortress]], the [[Excess Express]], and [[Riverside Station]] are now added to the map.