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|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|variants=[[Big Pokey]]<br>[[Blow Hard]]<br>[[Cactus Jack]]<br>[[Dark Pokey]]<br>[[Green Pokey]]<br>[[Mad Pokey]]<br>[[Pokey (heading)]]<br>[[Pokey (toy)]]<br>[[Pokey Head]]<br>[[Pokey Mummy]]<br>[[Pokeyplant]]<br>[[Skellokey]]<br>[[Snow Pokey]]<br>[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy (''Super Mario World 2: Yoshi's Island'')]]<br>[[Spiky Snifit]]<br>[[Toothy]]
|variants=[[Big Pokey]]<br>[[Blow Hard]]<br>[[Cactus Jack]]<br>[[Dark Pokey]]<br>[[Green Pokey]]<br>[[Mad Pokey]]<br>[[Pokey (heading)]]<br>[[Pokey Head]]<br>[[Pokey Mummy]]<br>[[Pokeyplant]]<br>[[Skellokey]]<br>[[Snow Pokey]]<br>[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy (''Super Mario World 2: Yoshi's Island'')]]<br>[[Spiky Snifit]]<br>[[Toothy]]
|relatives=[[Bramball]]
|relatives=[[Bramball]]
|notable=[[Mega Paper Macho Pokey]]<br>[[Mummipokey]]<br>[[Pokey Triplets]]<br>[[Punkey the Pokey Prince]]<br>[[Tower Power Pokey]]
|notable=[[Mega Paper Macho Pokey]]<br>[[Mummipokey]]<br>[[Pokey Triplets]]<br>[[Punkey the Pokey Prince]]<br>[[Tower Power Pokey]]
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}}
}}
{{quote2|Pokey's the name. Poking's my game.|Pokey|[[Paper Mario: Color Splash]]}}
{{quote2|Pokey's the name. Poking's my game.|Pokey|[[Paper Mario: Color Splash]]}}
'''Pokeys''' are cheerful [[cactus]] enemies that are typically composed of three to five spherical body segments. Depending on the game they appear in, Pokeys may have either flowers or spikes on their heads. To defeat a Pokey, typically each body section must be destroyed; however, defeating the head usually kills the entire enemy. Pokeys, along with [[Ninji]]s, [[Shy Guy]]s, [[Bob-omb]]s, and [[Birdo]], originate from the non-''[[Super Mario (franchise)|Super Mario]]'' game ''[[Yume Kōjō: Doki Doki Panic]]'', which later became ''[[Super Mario Bros. 2]]''.
'''Pokeys''' are cheerful [[cactus]] enemies that are typically composed of three to five spherical body segments. Pokeys may have either flowers or spikes on their heads, depending on their appearance. To defeat a Pokey, typically each body section must be destroyed; however, defeating the head usually kills the entire enemy. Pokeys, along with [[Ninji]]s, [[Shy Guy]]s, [[Bob-omb]]s, and [[Birdo]], originate from the non-''[[Super Mario (franchise)|Super Mario]]'' game ''[[Yume Kōjō: Doki Doki Panic]]'', which later became ''[[Super Mario Bros. 2]]''.


Relatives of Pokeys appear in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. [[Blow Hard]]s, [[Cactus Jack]]s, and [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]s are all part of the [[Pokey (projectile)|Pokey]] [[Pokey (heading)|family]].
Relatives of Pokeys appear in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series. [[Blow Hard]]s, [[Cactus Jack]]s, and [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]]s are all part of the [[Pokey (projectile)|Pokey]] [[Pokey (heading)|family]].
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
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Pokeys appear in a hidden area of [[Yoshi's Island 4]], as well as the [[Special Zone]] level "[[Groovy]]." Also, in ''[[Super Mario World: Super Mario Advance 2]]'', after the player completes the Special Zone and unlocks all of the exits, Pokeys will turn into gray creatures with a face on each body segment, which are serrated like [[Chainsaw]]s.
Pokeys appear in a hidden area of [[Yoshi's Island 4]], as well as the [[Special Zone]] level "[[Groovy]]." Also, in ''[[Super Mario World: Super Mario Advance 2]]'', after the player completes the Special Zone and unlocks all of the exits, Pokeys will turn into gray creatures with a face on each body segment, which are serrated like [[Chainsaw]]s.


The ''Super Mario Bros. 2'' design of the Pokeys was originally going to appear in this game, but was scrapped in favor of the yellow-colored design.<ref>[[tcrf:File:SMW_Prerelease_Pokey.png|File:SMW Prerelease Pokey.png]]. ''The Cutting Room Floor''. Retrieved May 8, 2022.</ref>
The ''Super Mario Bros. 2'' design of the Pokeys was originally going to appear in this game, but was scrapped in favor of the yellow-colored design.<ref>TCRF. [[tcrf:File:SMW_Prerelease_Pokey.png|File:SMW Prerelease Pokey.png]]. ''The Cutting Room Floor''. Retrieved May 8, 2022.</ref>


A Pokey can sometimes be injured by throwing a [[P Switch|Switch Block]] at it, although whether the Pokey is injured depends on how the Switch Block is thrown and it is not always consistent. No other enemy in ''[[Super Mario World]]'' shares this behavior, and whether or not this is a [[glitch]] is unknown.
A Pokey can sometimes be injured by throwing a [[P Switch|Switch Block]] at it, although whether the Pokey is injured depends on how the Switch Block is thrown and it is not always consistent. No other enemy in ''[[Super Mario World]]'' shares this behavior, and whether or not this is a [[glitch]] is unknown.
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Exclusive to the Nintendo 64 version, the player can jump on the Pokey's head to instantly defeat it, though it may require a [[Triple Jump]], [[Side Somersault]], or [[Backward Somersault]] if the Pokey has five segments.
Exclusive to the Nintendo 64 version, the player can jump on the Pokey's head to instantly defeat it, though it may require a [[Triple Jump]], [[Side Somersault]], or [[Backward Somersault]] if the Pokey has five segments.


In ''[[Super Mario 64 DS]]'' , the Pokeys' graphics are updated to reflect their design as seen in ''[[Mario Kart: Double Dash!!]]''. Yoshi also has the ability to [[swallow]] Pokeys. They are now capable of turning, but graphically, they still use 2D sprites for their segments.<ref>[https://www.models-resource.com/ds_dsi/supermario64ds/model/24579/ Models Resource]</ref>
In ''[[Super Mario 64 DS]]'', the Pokeys' graphics are updated to reflect their design as seen in ''[[Mario Kart: Double Dash!!]]''. Yoshi also has the ability to [[swallow]] Pokeys. They are now capable of turning, but graphically, they still use 2D sprites for their segments.<ref>[https://www.models-resource.com/ds_dsi/supermario64ds/model/24579/ Models Resource]</ref>
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====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:SMS Pokey.png|thumb|x120px|A Pokey in the level [[Bianco Hills]]]]
[[File:SMS Pokey.png|thumb|x120px|A Pokey in the level [[Bianco Hills]]]]
Pokeys, also called '''Dango Flowers'''<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 6.</ref>, appear in ''[[Super Mario Sunshine]]'' along with a smaller variety called [[Pokey Head|Sanbo Head]]s. In this game, they have pink [[Flower (Super Mario Sunshine)|flower]]s on their heads, large mismatched eyes, wide grins high on their faces, and spikes that somewhat resemble stubble. Pokeys lie in wait underground, with only the flower on their head visible at first, and will pop up when Mario approaches. They predominantly appear in [[Bianco Hills]], but they also appear in [[Pianta Village]], during the nighttime episodes, and in [[Pinna Park]], in [[The Wilted Sunflowers]]. They do not move from their spot but will lean towards Mario when he gets within their range to attack him. However, as they touch the ground, their spikes get stuck in it for a moment, allowing Mario to attack their heads with a jump or dive for a single [[coin]]. If Mario defeats a Pokey while it is upright, it yields three coins instead of one. Some leave behind a [[Blue Coin]] when defeated; jumping on these while upright yields two regular coins in addition. One can see [[goop]]y bubbles rising from the flower on their heads as they bop up and down; according to the ''[[Super Mario Bros. Encyclopedia]]'', this is due to the game's enemies being created by [[Shadow Mario]] and his [[Magic Paintbrush]].<ref>{{media link|ESMB Bowser Jr Graffiti.png|An excerpt of page 107 of the Japanese version of the ''Super Mario Bros. Encyclopedia''}} The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref>
Pokeys, also called '''Dango Flowers''',<ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 6.</ref> appear in ''[[Super Mario Sunshine]]'' along with a smaller variety called [[Pokey Head|Sanbo Head]]s. In this game, they have pink [[Flower (Super Mario Sunshine)|flower]]s on their heads, large mismatched eyes, wide grins high on their faces, and spikes that somewhat resemble stubble. Pokeys lie in wait underground, with only the flower on their head visible at first, and will pop up when Mario approaches. They predominantly appear in [[Bianco Hills]], but they also appear in [[Pianta Village]], during the nighttime episodes, and in [[Pinna Park]], in [[The Wilted Sunflowers]]. They do not move from their spot but will lean towards Mario when he gets within their range to attack him. However, as they touch the ground, their spikes get stuck in it for a moment, allowing Mario to attack their heads with a jump or dive for a single [[coin]]. If Mario defeats a Pokey while it is upright, it yields three coins instead of one. Some leave behind a [[Blue Coin]] when defeated; jumping on these while upright yields two regular coins in addition. One can see [[goop]]y bubbles rising from the flower on their heads as they bop up and down; according to the ''[[Super Mario Bros. Encyclopedia]]'', this is due to the game's enemies being created by [[Shadow Mario]] and his [[Magic Paintbrush]].<ref>{{media link|ESMB Bowser Jr Graffiti.png|An excerpt of page 107 of the Japanese version of the ''Super Mario Bros. Encyclopedia''}} The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref>


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
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[[File:NSMBW Pokey Screenshot.png|200px|thumb|A group of Pokeys in ''New Super Mario Bros. Wii'']]
[[File:NSMBW Pokey Screenshot.png|200px|thumb|A group of Pokeys in ''New Super Mario Bros. Wii'']]
In ''[[New Super Mario Bros. Wii]]'', Pokeys have been given another redesign, consistent with the appearance of [[Pokey (toy)|Pokey]] toys in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. They no longer have flowers, and are covered in green spikes, with three prominent ones on top of their heads. Following this game, the new design becomes standard for all Pokeys, replacing the previously-standard ''Mario Kart: Double Dash!!'' design (with [[LEGO Super Mario|LEGO ''Super Mario'']] as an exception).
In ''[[New Super Mario Bros. Wii]]'', Pokeys have been given another redesign, consistent with the appearance of the windup Pokeys in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. They no longer have flowers, and are covered in green spikes, with three prominent ones on top of their heads. Following this game, the new design becomes standard for all Pokeys, replacing the previously-standard ''Mario Kart: Double Dash!!'' design (with [[LEGO Super Mario|LEGO ''Super Mario'']] as an exception).


As in ''Super Mario World'', [[Yoshi]] can eat them one section at a time, but eating the head defeats them instantly. [[Fire Flower]]s again are effective, and the [[Ice Flower]] can freeze them. At every vocal "[[paah]]" in the music, Pokeys will turn into an alternate non-spiked form, making each body segment resemble a fruit, specifically an orange. Yoshi can eat an entire Pokey instantly in this form, and if he does so, he will lay an egg with either coins or a power-up inside, depending on how many segments the Pokey had: 1-3 segments will give the player 5 coins, 4-5 segments will give them a [[Super Mushroom]], 6-8 segments will give them a Fire Flower, and 9 will give them a [[1-Up Mushroom]]. However, even in their non-spiked form, Mario still cannot safely jump on them, while Yoshi still bounces off them. The number of segments a Pokey has also determines its speed: Pokeys with more segments move slower than those with fewer segments. They appear only in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]].
As in ''Super Mario World'', [[Yoshi]] can eat them one section at a time, but eating the head defeats them instantly. [[Fire Flower]]s again are effective, and the [[Ice Flower]] can freeze them. At every vocal "[[paah]]" in the music, Pokeys will turn into an alternate non-spiked form, making each body segment resemble a fruit, specifically an orange. Yoshi can eat an entire Pokey instantly in this form, and if he does so, he will lay an egg with either coins or a power-up inside, depending on how many segments the Pokey had: 1-3 segments will give the player 5 coins, 4-5 segments will give them a [[Super Mushroom]], 6-8 segments will give them a Fire Flower, and 9 will give them a [[1-Up Mushroom]]. However, even in their non-spiked form, Mario still cannot safely jump on them, while Yoshi still bounces off them. The number of segments a Pokey has also determines its speed: Pokeys with more segments move slower than those with fewer segments. They appear only in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]].
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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBWPokey.jpg|thumb|left|A Pokey in ''Super Mario Bros. Wonder'']]
[[File:SMBWPokey.jpg|thumb|left|A Pokey in ''Super Mario Bros. Wonder'']]
Pokeys appear as enemies in ''[[Super Mario Bros. Wonder]]'' where they behave the same as in previous games. They only appear in the level [[Armads on the Roll]], where they speed up when under the level's [[Wonder Effect]].
Pokeys appear as enemies in ''[[Super Mario Bros. Wonder]]'' where they behave the same as in previous games, although they still move when only their head segment remains. They only appear in the level [[Armads on the Roll]], where they speed up when under the level's [[Wonder Effect]].
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{{quote|10,000 [[coin|gold pieces]]?! I'm taking you crooks to jail, and that there gold to the bank!|Pokey|Butch Mario and the Luigi Kid}}
{{quote|10,000 [[coin|gold pieces]]?! I'm taking you crooks to jail, and that there gold to the bank!|Pokey|Butch Mario and the Luigi Kid}}
Pokeys are seen infrequently on ''[[The Super Mario Bros. Super Show!]]'', where they typically appear in episodes that have a Western setting or take place in a desert, often appearing as antagonists. In the show, Pokeys are portrayed as being capable of speaking, making themselves resemble ordinary cacti to blend in. They also possess primitive, arm-like protrusions. In "[[The Provolone Ranger]]", one is depicted to even have legs. One also makes a cameo in "[[Escape from Koopatraz]]," where it is part of [[Bowser|Judge Koopa]]'s jury at the beginning of the episode.
Pokeys are seen infrequently on ''[[The Super Mario Bros. Super Show!]]'', where they typically appear in episodes that have a Western setting or take place in a desert, often appearing as antagonists. In the show, Pokeys are portrayed as being capable of speaking, making themselves resemble ordinary cacti to blend in. They also possess primitive, arm-like protrusions. In "[[The Provolone Ranger]]", one is depicted to even have legs. One also makes a cameo in "[[Escape from Koopatraz]]," where it is part of [[Bowser|Judge Koopa]]'s jury at the beginning of the episode.
;List of episodes featuring Pokeys
;List of episodes featuring Pokeys
*[[Butch Mario & The Luigi Kid]]
*[[Butch Mario & The Luigi Kid]]
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
Pokeys reappear once again in ''[[Paper Mario: Sticker Star]]'' for the [[Nintendo 3DS]]. Both regular yellow Pokeys, using their design from ''[[New Super Mario Bros. Wii]]'', and a [[Green Pokey|green variety]], more closely resembling their original appearance in ''[[Super Mario Bros. 2]]'', appear. A regular Pokey can't be jumped on unless an [[Sticker (Paper Mario: Sticker Star)|Iron Jump sticker]] is used. They have 16 HP and the green ones have 20 HP. Rather than throwing their body segments like the previous games, these Pokeys attack by toppling on top of Mario; sometimes Mario will get [[crumpled]] if he does not block the attack. Each time a Pokey loses a body segment, its attack goes down. [[Tower Power Pokey]], a Pokey corrupted by a [[Royal Sticker]], serves as the boss of the second world. Pokeys are sometimes aided by [[Paragoomba]]s and [[Sombrero Guy]]s (if it was not destroyed).
Pokeys reappear once again in ''[[Paper Mario: Sticker Star]]'' for the [[Nintendo 3DS]]. Two types of Pokeys appear: regular yellow Pokeys, using their design from ''[[New Super Mario Bros. Wii]]'', and a [[Green Pokey|green variety]], more closely resembling their original appearance in ''[[Super Mario Bros. 2]]''. A regular Pokey cannot be jumped on unless an [[Sticker (Paper Mario: Sticker Star)|Iron Jump sticker]] is used. Regular Pokeys have 16 HP and the green ones have 20 HP. Rather than throwing their body segments like the previous games, these Pokeys attack by toppling on top of Mario; sometimes Mario will get [[crumpled]] if he does not block the attack. Each time a Pokey loses a body segment, its attack goes down. [[Tower Power Pokey]], a Pokey corrupted by a [[Royal Sticker]], serves as the boss of the second world. Pokeys are sometimes aided by [[Paragoomba]]s and [[Sombrero Guy]]s (if it was not destroyed).


As shown in [[List of Paper Mario: Sticker Star pre-release and unused content|early builds of this game]], the ''Paper Mario: Sticker Star'' Pokeys were originally going to retain their previous appearance from past ''Paper Mario'' games, with no changes.
As shown in [[List of Paper Mario: Sticker Star pre-release and unused content|early builds of this game]], the ''Paper Mario: Sticker Star'' Pokeys were originally going to retain their previous appearance from past ''Paper Mario'' games, with no changes.


This game also shows that Pokeys have flowers underneath their heads as shown when Tower Power Pokey heals.
This game also shows that Pokeys have flowers underneath their heads, as shown when Tower Power Pokey heals.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
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A Pokey is the second-round opponent in [[Roshambo Temple#Roshambo Temple #6|Roshambo Temple #6]].
A Pokey is the second-round opponent in [[Roshambo Temple#Roshambo Temple #6|Roshambo Temple #6]].
The VIP room in the [[Tangerino Grill]] has a Pokey pattern on the wallpaper.
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In battle, the moves a Pokey can use are dependent on how many body segments remain, as well as how many other Pokeys are battling against Mario at the same time. Prickly Putt is a move in which one Pokey hits a second one standing in front of it, knocking away segments directed at Mario. The Pokey used as ammunition is ultimately defeated afterward. Flop Bop works much like a Pokey's attack from the previous two installments in the series, where the Pokey will lean on top of Mario to inflict damage then leaning back upright. If the [[Pokey Head|Pokey only has its head left]], it will Headbutt Mario much like a [[Goomba]]'s [[Headbonk]] attack.
In battle, the moves a Pokey can use are dependent on how many body segments remain, as well as how many other Pokeys are battling against Mario at the same time. Prickly Putt is a move in which one Pokey hits a second one standing in front of it, knocking away segments directed at Mario. The Pokey used as ammunition is ultimately defeated afterward. Flop Bop works much like a Pokey's attack from the previous two installments in the series, where the Pokey will lean on top of Mario to inflict damage then leaning back upright. If the [[Pokey Head|Pokey only has its head left]], it will Headbutt Mario much like a [[Goomba]]'s [[Headbonk]] attack.
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===''Mario Kart'' series===
Pokeys make recurring appearances on some of the desert stages in the ''Mario Kart'' series. They often occupy the track wiggling in place and can cause racers to spin out.
====''Mario Kart: Double Dash!!''====
Pokeys make their [[Mario Kart (series)|''Mario Kart'' series]] debut in [[GCN Dry Dry Desert|Dry Dry Desert]] alongside [[Big Pokey]]s in ''[[Mario Kart: Double Dash!!]]'', where they gain a redesign similar to their ''Super Mario Sunshine'' appearance, consisting of a pink flower on their heads and a signature smile. In this game, Pokeys sway left and right in place, occasionally bending their bodies into an arch that racers can drive in between. Colliding with a Pokey causes racers to spin out. Attacking a Pokey with an item will defeat it temporarily, in which it will eventually regenerate once enough time has passed.
====''Mario Kart DS''====
[[File:MKDSPokey.png|frame]]
Pokeys return in ''[[Mario Kart DS]]'' on the [[DS Desert Hills|Desert Hills]] course. Unlike in ''Double Dash!!'', they don't arch their bodies. [[Mario_Kart_DS#Missions|Mission 2-6]] requires the player to destroy Pokeys with Bob-ombs near the starting line of Desert Hills.
====''Mario Kart Wii''====
Pokeys return in ''[[Mario Kart Wii]]'', where they are seen in the [[Wii Dry Dry Ruins|Dry Dry Ruins]] and the returning <small>DS</small> Desert Hills courses, behaving the same as the previous game, now as 3D models once again. This is the last game in the ''Mario Kart'' series where Pokeys use their ''[[Super Mario Sunshine]]''-inspired design.
Additionally, a giant Pokey appears in [[Thwomp Desert]] as part of October 2008's 1st competition. There, players had to defeat it by throwing [[Bob-omb]]s. Pokeys also appeared in {{classic-link|N64|Mario Raceway}} as part of November 2008's 2nd competition. The player faces another giant Pokey for September 2009's 2nd competition. Pokeys can be defeated by [[Green Shell]]s.
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:PokeyMK8.png|thumb|left|A Pokey in ''[[Mario Kart 8]]'']]
Pokeys return again in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they reappear in the {{classic-link|GCN|Dry Dry Desert}} course. Starting from these games, they use their design from ''[[New Super Mario Bros. Wii]]''. They also gain their body arching move once again, and will spawn a coin in between itself whenever it does this.
====''Mario Kart Tour''====
Pokeys also appear in ''[[Mario Kart Tour]]'', returning in [[Wii Dry Dry Ruins]] and acting similarly to their previous ''Mario Kart'' appearances. If a Pokey is tall enough, it periodically bends sideways like in ''Mario Kart: Double Dash!!'' In this game, drivers can remove a Pokey's segments individually by hitting them with an item or simply running into them, although they can respawn shortly afterwards; if drivers hit the Pokey's head, its whole body collapses. Pokeys give bonus points when taken out; even if the player strikes multiple segments at once, such as via a [[Bob-omb]] or [[Super Horn]], they only obtain bonus points for each use of that item on the Pokey. Most items and conditions, including boosting with a [[Dash Mushroom|Mushroom]], can be used to take out a Pokey.
In addition, a [[Mii]] Racing Suit based on a Pokey debuts in the [[Ninja Tour (2023)|2023 Ninja Tour]] as part of Wave 28 of the Mii Racing Suits. It has the [[Triple Bananas]] as its [[Special skill (Mario Kart Tour)|special skill]].
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===''Mario Party'' series===
===''Mario Party'' series===
Pokeys appear in the [[Mario Party (series)|''Mario Party'' series]] since the third installment, and have mostly been featured in [[minigame]]s throughout the series.
Pokeys appear in the [[Mario Party (series)|''Mario Party'' series]] since the third installment, and have mostly been featured in [[minigame]]s throughout the series.


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====''Super Mario Party''====
====''Super Mario Party''====
In ''[[Super Mario Party]]'', Pokeys appear as enemies in the minigames [[Metal Detectors]], and the players must take them out in [[Home on the 'Rang]].
In ''[[Super Mario Party]]'', Pokeys appear as enemies in the minigames [[Metal Detectors]], and the players must take them out in [[Home on the 'Rang]].
===''Mario Kart'' series===
Pokeys make recurring appearances on some of the desert stages in the ''Mario Kart'' series. They often occupy the track wiggling in place and can cause racers to spin out.
====''Mario Kart: Double Dash!!''====
Pokeys make their [[Mario Kart (series)|''Mario Kart'' series]] debut in [[GCN Dry Dry Desert|Dry Dry Desert]] alongside [[Big Pokey]]s in ''[[Mario Kart: Double Dash!!]]'', where they gain a redesign similar to their ''Super Mario Sunshine'' appearance, consisting of a pink flower on their heads and a signature smile. In this game, Pokeys sway left and right in place, occasionally bending their bodies into an arch that racers can drive in between. Colliding with a Pokey causes racers to spin out. Attacking a Pokey with an item will defeat it temporarily, in which it will eventually regenerate once enough time has passed.
====''Mario Kart DS''====
[[File:MKDSPokey.png|frame]]
Pokeys return in ''[[Mario Kart DS]]'' on the [[DS Desert Hills|Desert Hills]] course. Unlike in ''Double Dash!!'', they don't arch their bodies. [[Mario_Kart_DS#Missions|Mission 2-6]] requires the player to destroy Pokeys with Bob-ombs near the starting line of Desert Hills.
====''Mario Kart Wii''====
Pokeys return in ''[[Mario Kart Wii]]'', where they are seen in the [[Wii Dry Dry Ruins|Dry Dry Ruins]] and the returning <small>DS</small> Desert Hills courses, behaving the same as the previous game, now as 3D models once again. This is the last game in the ''Mario Kart'' series where Pokeys use their ''[[Super Mario Sunshine]]''-inspired design.
Additionally, a giant Pokey appears in [[Thwomp Desert]] as part of October 2008's 1st competition. There, players had to defeat it by throwing [[Bob-omb]]s. Pokeys also appeared in {{classic-link|N64|Mario Raceway}} as part of November 2008's 2nd competition. The player faces another giant Pokey for September 2009's 2nd competition. Pokeys can be defeated by [[Green Shell]]s.
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:PokeyMK8.png|thumb|left|A Pokey in ''[[Mario Kart 8]]'']]
Pokeys return again in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', where they reappear in the {{classic-link|GCN|Dry Dry Desert}} course. Starting from these games, they use their design from ''[[New Super Mario Bros. Wii]]''. They also gain their body arching move once again, and will spawn a coin in between itself whenever it does this.
====''Mario Kart Tour''====
Pokeys also appear in ''[[Mario Kart Tour]]'', returning in [[Wii Dry Dry Ruins]] and acting similarly to their previous ''Mario Kart'' appearances. If a Pokey is tall enough, it periodically bends sideways like in ''Mario Kart: Double Dash!!'' In this game, drivers can remove a Pokey's segments individually by hitting them with an item or simply running into them, although they can respawn shortly afterwards; if drivers hit the Pokey's head, its whole body collapses. Pokeys give bonus points when taken out; even if the player strikes multiple segments at once, such as via a [[Bob-omb]] or [[Super Horn]], they only obtain bonus points for each use of an item on the Pokey. Most items and conditions, including boosting with a [[Dash Mushroom|Mushroom]], can be used to take out a Pokey.
In addition, a [[Mii]] Racing Suit based on a Pokey debuts in the [[Ninja Tour (2023)|2023 Ninja Tour]] as part of Wave 28 of the Mii Racing Suits. It has the [[Triple Bananas]] as its [[Special skill (Mario Kart Tour)|special skill]].
{{br}}


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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[[File:SPPPokey.png|frame|left]]
[[File:SPPPokey.png|frame|left]]
Pokeys also re-appear in ''[[Super Princess Peach]]''. In this game, Pokeys are always of three segments and a flower (including the head), and only appear in [[Wavy Beach]]. They are resistant to Perry, so they can only be defeated with Rage or [[Poundbrella]]. There are also [[vibe]]-infused Pokeys, known as [[Mad Pokey]]s, that are simply angry Pokeys that stretch vertically to block [[Princess Peach]] from passing by them.
Pokeys also re-appear in ''[[Super Princess Peach]]''. In this game, Pokeys are always of three segments and a flower (including the head), and only appear in [[Wavy Beach]]. They are resistant to Perry, so they can only be defeated with Rage or [[Poundbrella]]. There are also [[vibe]]-infused Pokeys, known as [[Mad Pokey]]s, that are simply angry Pokeys that stretch vertically to block [[Princess Peach]] from passing by them.
{{br}}
===''Mario vs. Donkey Kong'' series===
Pokeys<ref>"''Pokey – Pokey will move back and forth, blocking Mini Mario’s way. Step on a yellow color switch to turn Pokey into blocks, or use a hammer to take him out.''" - ''Mario vs. Donkey Kong: Minis March Again!'' help.</ref> appear with a toylike design in the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. Although harmful at direct contact, they are passive to the player and only travel from one side of a platform to the other. Unlike [[Shy Guy]]s, who display the same behavior, Pokeys are taller, which makes them more difficult to avoid in certain situations but also prevents them from getting into narrow passages. They are always composed of three segments, one of which is their head. In all of their appearances, Pokeys can be defeated when struck by a [[hammer]].
Pokeys feature spikes on their head instead of a flower, unlike Pokeys found in most games released prior to ''Mario vs. Donkey Kong: Minis March Again!''. This design would be used for Pokeys starting with ''[[New Super Mario Bros. Wii]]''.
====''Mario vs. Donkey Kong: Minis March Again!''====
In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', Pokeys are first encountered in [[Room 3-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 3-3]] of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]]. Activating a yellow switch transforms them into three harmless and immobile blocks.
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
[[File:POPOkey.png|thumb|200px|Three Mini Marios and a Pokey in ''Mario vs. Donkey Kong: Mini-Land Mayhem!'']]
Their second appearance is in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' where they begin showing up in [[Area 8-3]] of [[Super Skywheel]]. If Pokeys come in contact with the transparent yellow '''Pokey Blocks'''<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode</ref>, each segment will fill them in. They can be defeated if shot by a [[Mini]] in a [[cannon]].
====''Mario vs. Donkey Kong: Tipping Stars''====
They reappear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they are introduced in [[Level 5-3]] of [[Dashing Desert]] and continue to appear in later worlds. Aside from Hammers and Cannon shots, Pokeys of this game can also be defeated by sliding down on them from a slope. While this is not shown in any of the game's pre-made courses, it can be tested in the level editor.
{{br}}
{{br}}


===''Yoshi's New Island''===
===''Yoshi's New Island''===
[[File:Underground Pokey Patrol.png|thumb|Yoshi eating the head of a Pokey]]
[[File:Underground Pokey Patrol.png|thumb|Yoshi eating the head of a Pokey]]
While only [[Pokey (projectile)|Pokey]] [[Pokey (heading)|variant]]s appeared in previous [[Yoshi's Island (series)|''Yoshi's Island'' games]], regular Pokeys appear for the first time in the ''Yoshi'' series in ''[[Yoshi's New Island]]''. In this game, Yoshi can swallow individual segments to reduce the Pokey's height, or eat its head to fully defeat it, as in ''Super Mario World''. Upon eating a segment, Yoshi automatically ingests it and produces an egg without the player's input. A white variant of Pokeys also appears in [[Punkey the Pokey Prince's Castle]], which move along the ceiling rather than on the ground. As the stage name implies, a large white Pokey, [[Punkey the Pokey Prince]], is the boss of the stage.
While only [[Pokey (projectile)|Pokey]] [[Pokey (heading)|variant]]s appeared in previous [[Yoshi's Island (series)|''Yoshi's Island'' games]], regular Pokeys appear for the first time in the ''Yoshi'' series in ''[[Yoshi's New Island]]'', mainly in the level [[Underground Pokey Patrol]]. In this game, Yoshi can swallow individual segments to reduce the Pokey's height, or eat its head to fully defeat it, as in ''Super Mario World''. Upon eating a segment, Yoshi automatically ingests it and produces an egg without the player's input. A white variant of Pokeys also appears in [[Punkey the Pokey Prince's Castle]], which move along the ceiling rather than on the ground. As the stage name implies, a large white Pokey, [[Punkey the Pokey Prince]], is the boss of the stage.


===''Dr. Mario World''===
===''Dr. Mario World''===
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In ''The Legend of Zelda: Oracle of Seasons'', Pokeys are found in [[zeldawiki:Samasa Desert|Samasa Desert]]. Unlike in ''Link's Awakening'', attacking a Pokey with a sword does not cause sections of its body to fly off and is instead defeated outright. Hitting one with a [[zeldawiki:Mystery Seed|Mystery Seed]] causes it to grow a segment, with up to five total segments being growable from the default three.
In ''The Legend of Zelda: Oracle of Seasons'', Pokeys are found in [[zeldawiki:Samasa Desert|Samasa Desert]]. Unlike in ''Link's Awakening'', attacking a Pokey with a sword does not cause sections of its body to fly off and is instead defeated outright. Hitting one with a [[zeldawiki:Mystery Seed|Mystery Seed]] causes it to grow a segment, with up to five total segments being growable from the default three.
{{br|left}}
{{br|left}}
===''Minecraft''===
===''Minecraft''===
In the Super Mario Mash-up in ''[[Minecraft]]'', Creepers are replaced by ''Super Mario Bros. 2''-style Pokeys. Cacti are replaced by yellow Pokeys.
In the Super Mario Mash-up in ''[[Minecraft]]'', Creepers are replaced by ''Super Mario Bros. 2''-style Pokeys. Cacti are replaced by yellow Pokeys.
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|Jap=サンボ
|Jap=サンボ
|JapR=Sanbo
|JapR=Sanbo
|JapM=Anagram of「サボン」(''sabon''), which is from the clipping of「サボテン」(''saboten'', cactus)
|JapM=Anagram of「サボン」(''sabon''), which is from the clipping of「サボテン」(''saboten'', "cactus")
|Jap2=ポーキー<ref>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225].</ref>
|Jap2=ポーキー<ref>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225].</ref>
|Jap2R=Pōkī
|Jap2R=Pōkī
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|ChiS=刺球<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. 无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2559790043 神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref><ref>无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2560204606 神游 超级马力欧世界 敌人官译] (Official names for iQue Super Mario World enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref>
|ChiS=刺球<ref>From the ending scenes of ''[[Super Mario Advance]]'' as localized by [[iQue]]. 无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2559790043 神游 超级马力欧2敌人官译] (Official names for iQue Super Mario 2 enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref><ref>无敌阿尔宙斯 (August 28, 2013). [http://tieba.baidu.com/p/2560204606 神游 超级马力欧世界 敌人官译] (Official names for iQue Super Mario World enemies). ''Baidu Tieba''. Retrieved February 2, 2017.</ref>
|ChiSR=Cìqiú
|ChiSR=Cìqiú
|ChiSM=Spike Ball
|ChiS2=刺球丸子 <small>(international releases for games since ''Super Mario Party'')</small>
|ChiS2=刺球丸子 <small>(international releases for games since ''Super Mario Party'')</small>
|ChiS2R=Cìqiú Wánzi
|ChiS2R=Cìqiú Wánzi
|ChiS2M=Spike Ball
|ChiS3=仙人刺球<ref>https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html</ref> <small>(China release for ''New Super Mario Bros. U Deluxe'')</small>
|ChiS3=仙人刺球<ref>https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html</ref> <small>(China release for ''New Super Mario Bros. U Deluxe'')</small>
|ChiS3R=Xiānréncìqiú
|ChiS3R=Xiānréncìqiú
|ChiSM=Spike Ball
|ChiS2M=Spike Ball
|ChiS3M=From「仙人掌」(''xiānrénzhǎng'', "cactus") and「刺球」(''cìqiú'', "spike ball")
|ChiS3M=From「仙人掌」(''xiānrénzhǎng'', "cactus") and「刺球」(''cìqiú'', "spike ball")
|ChiT=刺球丸子
|ChiT=刺球丸子
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|Ita=Pokey<ref>''[[Super Mario Bros. 2]]'' Italian manual. Page 26.</ref><ref>[[List of New Super Mario Bros. Wii trading cards|''New Super Mario Bros. Wii'' - Album ufficiale]]. Page 16.</ref><ref>''The Legend of Zelda - Enciclopedia di Hyrule''. Page 198.</ref>
|Ita=Pokey<ref>''[[Super Mario Bros. 2]]'' Italian manual. Page 26.</ref><ref>[[List of New Super Mario Bros. Wii trading cards|''New Super Mario Bros. Wii'' - Album ufficiale]]. Page 16.</ref><ref>''The Legend of Zelda - Enciclopedia di Hyrule''. Page 198.</ref>
|Ita2=Cactrus <small>(''[[The Super Mario Bros. Super Show!]]'')</small>
|Ita2=Cactrus <small>(''[[The Super Mario Bros. Super Show!]]'')</small>
|Ita2M=From "Cactus"
|Ita3=Pokey (alto)<ref>''Super Mario Sunshine'' Guida Ufficiale PRIMA. Page 17.</ref>
|Ita3=Pokey (alto)<ref>''Super Mario Sunshine'' Guida Ufficiale PRIMA. Page 17.</ref>
|Ita3M=Pokey (tall)
|Ita4=Marghibruco
|Ita4=Marghibruco
|Ita4M=Portmanteau of ''margherita'' ("daisy") and ''bruco'' ("caterpillar")
|Ita5=Kakti<ref>''[[Super Mario Advance]]'' European manual. Page 112.</ref>
|Ita5=Kakti<ref>''[[Super Mario Advance]]'' European manual. Page 112.</ref>
|Ita2M=From "Cactus"
|Ita3M=Pokey (tall)
|Ita4M=Portmanteau of ''margherita'' ("daisy") and ''bruco'' ("caterpillar")
|Ita5M=From "cacti"
|Ita5M=From "cacti"
|Ita6=Marghibulbo<ref>''Super Mario Galaxy'' Guida Ufficiale PRIMA</ref>
|Ita6M=Portmanteau of ''Marghibruco'' ("Pokey") and ''bulbo'' ("bulb" or "bud"); same as [[Pokey Head]]. Most likely a translation mistake
|Kor=선인
|Kor=선인
|KorR=Seon'in
|KorR=Seon'in
|KorM=Clipping of 선인장 (''seon'injang'', "cactus")
|KorM=Clipping of 선인장 (''seon'injang'', "cactus")
|PorA=Cactubola
|PorA=Cactubola
|PorAM=From ''cacto'' ("cactus") and ''bola" ("ball")
|PorAM=From ''cacto'' ("cactus") and ''bola'' ("ball")
|PorE=Catubola
|PorE=Catubola
|PorEM=From ''cato'' ("cactus") and ''bola'' ("ball")
|PorEM=From ''cato'' ("cactus") and ''bola'' ("ball")
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|RusM=Transcription of the English name
|RusM=Transcription of the English name
|Spa=Pokey
|Spa=Pokey
}}
;Pokey Block
{{foreign names
|Ita=Blocco Marchibruco<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'', in-game help guide</ref>
|ItaM=Pokey Block
}}
}}


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{{SMG}}
{{SMG}}
{{MKW}}
{{MKW}}
{{MVDKMMA}}
{{NSMBW}}
{{NSMBW}}
{{MVDKMLM}}
{{SM3DL}}
{{SM3DL}}
{{NSMB2}}
{{NSMB2}}
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{{MGWT}}
{{MGWT}}
{{MK8}}
{{MK8}}
{{MVDKTS}}
{{M&LPJ}}
{{M&LPJ}}
{{PMCS}}
{{PMCS}}
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[[Category:Mario Party: The Top 100 characters]]
[[Category:Mario Party: The Top 100 characters]]
[[Category:Mario Pinball Land enemies]]
[[Category:Mario Pinball Land enemies]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! enemies]]
[[Category:Mario vs. Donkey Kong: Minis March Again! enemies]]
[[Category:Mario vs. Donkey Kong: Tipping Stars enemies]]
[[Category:Minion Quest: The Search for Bowser allies]]
[[Category:Minion Quest: The Search for Bowser allies]]
[[Category:New Super Luigi U enemies]]
[[Category:New Super Luigi U enemies]]
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