Shigeru Miyamoto: Difference between revisions

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[[File:200px-Shigeru Miyamoto cropped.jpg|frame|'''Shigeru Miyamoto''' in E3 2006.]]
[[File:200px-Shigeru Miyamoto cropped.jpg|frame|'''Shigeru Miyamoto''' at E3 2006.]]
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....|Shigeru Miyamoto}}
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....|Shigeru Miyamoto}}


'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (宮本 茂 Miyamoto Shigeru) (November 16, 1952 - present) is the man who invented the ''[[Mario (series)|Mario]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', ''[[pikipedia:Pikmin series|Pikmin]]'' and ''[[:Category:F-Zero Series|F-Zero]]'' series. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known Japanese version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kojo: Doki Doki Panic]]''.  
'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (宮本 茂 Miyamoto Shigeru) (November 16, 1952 - present) is the man who invented the ''[[Mario (series)|Mario]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', ''[[pikipedia:Pikmin series|Pikmin]]'' and ''[[:Category:F-Zero Series|F-Zero]]'' series. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known Japanese version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kojo: Doki Doki Panic]]''.  


In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which was near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.
In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which was near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.
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Miyamoto was 24, and had shaggy hair when he had his father contact an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.
Miyamoto was 24, and had shaggy hair when he had his father contact an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.


Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, ''[[Donkey Kong (arcade)|Donkey Kong]]'' was born and made a huge hit.
Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, ''[[Donkey Kong (arcade)|Donkey Kong]]'' was born and made a huge hit.


With <i>Donkey Kong</i>'s success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games, including ''Mario''.
With <i>Donkey Kong</i>'s success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games, including ''Mario''.
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==Awards and Honors==
==Awards and Honors==
[[Image:NSMBWIIREDFOTO.jpg|thumb|Shigeru Miyamoto showing the ''[[New Super Mario Bros. Wii]]'' cover.]]
[[File:NSMBWIIREDFOTO.jpg|thumb|Shigeru Miyamoto showing the ''[[New Super Mario Bros. Wii]]'' cover.]]
*The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame
*The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame
*A star on the Walk of Game
*A star on the Walk of Game
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