Shigeru Miyamoto: Difference between revisions

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Miyamoto was 24, and had shaggy hair when he had his father contact an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.
Miyamoto was 24, and had shaggy hair when he had his father contact an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.


Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, ''[[Donkey Kong (arcade)|Donkey Kong]]'' was born and made a huge hit.
Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had bombed. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. After some licenses fell through, ''[[Donkey Kong (game)|Donkey Kong]]'' was born and made a huge hit.


With <i>Donkey Kong</i>'s success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games, including ''Mario''.
With <i>Donkey Kong</i>'s success, Miyamoto was given his own team: R&D 4, later known as [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. They would go on to make some of Nintendo's most memorable games, including ''Mario''.