Shigeru Miyamoto: Difference between revisions

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To make it sound more profesional. I wonder why we let this pages to redirect to Wikipedia.
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m (To make it sound more profesional. I wonder why we let this pages to redirect to Wikipedia.)
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{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....|Shigeru Miyamoto}}
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....|Shigeru Miyamoto}}


'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (宮本 茂 Miyamoto Shigeru) (born November 16, 1952) is the man who invented the ''[[Mario (series)|Mario]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' series, among others. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known Japanese version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kōjō: Doki Doki Panic]]''.  
'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (宮本 茂 Miyamoto Shigeru) (born November 16, 1952) is a video game developer known for being the creator of the ''[[Mario (series)|Mario]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'' and ''[[pikipedia:Pikmin series|Pikmin]]'' series, among others. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known Japanese version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kōjō: Doki Doki Panic]]''.  


In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.
In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.
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