Super Mario 3D Land: Difference between revisions

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|input={{input|3ds=1}}
|input={{input|3ds=1}}
}}
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'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 blocks if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>
'''''Super Mario 3D Land''''' is a single-player game in the [[Super Mario (series)|''Super Mario'' series]] for the [[Nintendo 3DS]], released in November 2011, and is the first ''Super Mario'' game overall for the console. It is the fourteenth entry in the ''Super Mario'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8</ref>, the second 3D ''Super Mario'' [[Genre#Platform|platformer]] for a handheld device (with ''[[Super Mario 64 DS]]'' being the first and an enhanced remake of [[Super Mario 64|the first 3D platformer adventure]]) and, as noted by [[Reggie Fils-Aime]] at {{wp|E3 2011}}, the first 3D ''Super Mario'' platformer to be built from the ground up for a handheld system. It is closely based on side-scrolling ''Super Mario'' games, but it is a 3D platformer in the vein of games like ''[[Super Mario 64]]'' and ''[[Super Mario Galaxy]]''. The game was created by the same development team that worked on the ''Super Mario Galaxy'' games and ''[[Donkey Kong Jungle Beat]]'', currently part of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] Tokyo. It received a sequel entitled ''[[Super Mario 3D World]]'', which was released for the [[Wii U]] in November 2013. The game requires 2315 [[Memory Card|block]]s (296.3 MB) if it is bought off the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]].<ref>https://www.nintendo.com/games/detail/super-mario-3d-land-3ds/</ref>


''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
''Super Mario 3D Land'' is the first ''Super Mario'' game published by Nintendo on one of their consoles to be officially localized in Dutch, Portuguese, and Russian.<ref name="NintendoNL"> [http://www.nintendo.nl/NOE/nl_NL/news/2011/geef_bowser_een_zwieper_-_de_tanooki_power-up_is_terug_45304.html Nintendo of the Netherlands - Geef Bowser een zwieper - de Tanooki power-up is terug]</ref><ref name="NintendoPG">[http://www.nintendo.pt/NOE/pt_PT/news/2011/super_mario_3d_land_e_mario_kart_7_chegam__nintendo_3ds_em_portugus_45304.html Nintendo of Portugal - ''SUPER MARIO 3D LAND'' e ''Mario Kart 7'' chegam à Nintendo 3DS em português!]</ref><ref name="NintendoRU"> [http://www.nintendo.ru/NOE/ru_RU/games/nintendo_3ds/super_mario_3d_land__44851.html Nintendo Russia - Official ''Super Mario 3D Land'' Website]</ref>
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<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Worlds
!colspan="3"style="background:#FF2400;color:white;"|Worlds
|-
|-
|colspan="3"style="background:#FF7733;"|'''Normal worlds'''
|colspan="3"style="background:#FF7733;"|'''Normal worlds'''
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|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World1 SM3DL.png|200x200px]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World1 SM3DL.png|200x200px]]
|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|width=17%|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|width=17%|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|-
|-
|{{world|1|mysterybox}}
|{{world|1|mysterybox}}
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|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{chart icon|SM3DL-totalM}}×100)
|{{world-link|8|bowser3d|World 8-Bowser: Part 2}}[[World 8-Bowser: Part 2|: Part 2]] ({{chart icon|SM3DL-totalM}}×100)
|-
|-
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
|colspan="3"align=center|[[Bowser's Castle|Bowser's domain]], where he has imprisoned [[Princess Peach]]. Most of the courses here resemble castle strongholds and take place in seas of [[lava]]. It is the only world to include battles with the real Bowser, as well as the only one to lack Toad Houses or [[Mystery Box]]es.
|-
|-
|colspan="3"style="background:#31C784;"|'''Special worlds'''
|colspan="3"style="background:#31C784;"|'''Special worlds'''
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|{{world-link|s8|crown|Special 8-Crown}}
|{{world-link|s8|crown|Special 8-Crown}}
|-
|-
|colspan="3"align=center|Many of the courses of Special 8 are rearrangements of lava-themed courses from the normal worlds and one includes the return of Dry Bowser. S8-[[File:CrownIcon.png|18px]], the true final course, is wholly original and the greatest challenge of the game. Both Boom Boom and Pom Pom appear here, and an assemblage of celebrating [[Toad (species)|Toads]] appear near the [[Goal Pole]]. Special 8 is the final world, and includes the greatest number of courses that require a certain number of Star Medals to unlock.
|colspan="3"align=center|Many of the courses of Special 8 are rearrangements of lava-themed courses from the normal worlds and one includes the return of Dry Bowser. S8-[[File:CrownIcon.png|18px]], the true final course, is wholly original and the greatest challenge of the game. Both Boom Boom and Pom Pom appear here, and an assemblage of celebrating [[Toad (species)|Toad]]s appear near the [[Goal Pole]]. Special 8 is the final world, and includes the greatest number of courses that require a certain number of Star Medals to unlock.
|}
|}
</center>
</center>
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==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
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===Non-playable characters===
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
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|Toad is seen in various parts of the game, including red Toad Houses and before airship levels.
|Toad is seen in various parts of the game, including red Toad Houses and before airship levels.
|-
|-
|align=center style="background:#FFFFFF"|[[File:YellowToadSM3DL.png|100x100px]][[File:BlueToadSM3DL.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Toads.png|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads help Mario on his journey to save Princess Peach.
|Toads help Mario on his journey to save Princess Peach.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Little bird]]s  
|align=center style="background:#FFFFFF"|[[File:TanookiToad.png|100x100px]]<br>[[Tanooki Mario|Tanooki Toad]]s
|Little birds are found in some courses and fly away when Mario gets close.
|Toads under the effect of the [[Super Leaf]]. They only appear in the special worlds.
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
===New enemies===
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=10%|First appearance
!width=10%|First appearance
!width=10%|Last appearance
!width=10%|Last appearance
!width=6%|Spoils
|-
|-
|align=center|[[File:Biddybud.png|100x100px]]<br>'''[[Biddybud]]'''
|align=center|[[File:Biddybud.png|100x100px]]<br>'''[[Biddybud]]'''
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|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-1]]
|align=center|[[Special 3-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>'''[[Big Cosmic Clone]]'''
|align=center|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>'''[[Big Cosmic Clone]]'''
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|align=center|[[Special 7-4]]
|align=center|[[Special 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×10
|-
|-
|align=center|[[File:3dlandbiggoombasmash.png|100x100px]]<br>'''[[Big Tail Goomba]]'''
|align=center|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>'''[[Big Tail Goomba]]'''
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|align=center|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>'''[[Blokkablok]]'''
|align=center|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>'''[[Blokkablok]]'''
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|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×2|+1 per ? Block}}
|-
|-
|align=center|[[File:CoinCofferSM3DL.png|100x100px]]<br>'''[[Coin Coffer]]'''
|align=center|[[File:CoinCofferSM3DL.png|100x100px]]<br>'''[[Coin Coffer]]'''
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|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{chart icon|SM3DL-Coin}}×10
|-
|-
|align=center|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Draglet]]'''
|align=center|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Draglet]]'''
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|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:Fakeblock.png|100x100px]]<br>'''[[Fake Block]]'''
|align=center|[[File:Fakeblock.png|100x100px]]<br>'''[[Fake Block]]'''
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|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:FlophopperSM3DL.png|100x100px]]<br>'''[[Flophopper]]'''
|align=center|[[File:FlophopperSM3DL.png|100x100px]]<br>'''[[Flophopper]]'''
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|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[Special 7-5]]
|align=center|[[Special 7-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:Goomba Stack SM3DL.png|100x100px]]<br>'''[[Goomba Tower]]'''
|align=center|[[File:Goomba Stack SM3DL.png|100x100px]]<br>'''[[Goomba Tower]]'''
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|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per Goomba}}
|-
|-
|align=center|[[File:InkPiranha.png|100x100px]]<br>'''[[Inky Piranha Plant]]'''
|align=center|[[File:InkPiranha.png|100x100px]]<br>'''[[Inky Piranha Plant]]'''
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|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:MortyMole.png|100x100px]]<br>'''[[Morty Mole]]'''
|align=center|[[File:MortyMole.png|100x100px]]<br>'''[[Morty Mole]]'''
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|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Mush}}×1
|-
|-
|align=center|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|align=center|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>'''[[Para-Biddybud]]'''
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|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-3]]
|align=center|[[Special 3-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:PeepaSM3DL.png|100x100px]]<br>'''[[Peepa]]'''
|align=center|[[File:PeepaSM3DL.png|100x100px]]<br>'''[[Peepa]]'''
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|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Prongo.png|100x100px]]<br>'''[[Prongo]]'''
|align=center|[[File:SM3DL Prongo.png|100x100px]]<br>'''[[Prongo]]'''
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|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>'''[[Sandmaargh]]'''
|align=center|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>'''[[Sandmaargh]]'''
|Sand-dwelling [[Blaarg]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it.
|Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[Special 6-1]]
|align=center|[[Special 6-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SpikeEelSM3DL.png|100x100px]]<br>'''[[Spike Eel]]'''
|align=center|[[File:SpikeEelSM3DL.png|100x100px]]<br>'''[[Spike Eel]]'''
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|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|align=center|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>'''[[Stingby]]'''
|align=center|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>'''[[Stingby]]'''
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|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>'''[[Tail Bob-omb]]'''
|align=center|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>'''[[Tail Bob-omb]]'''
|[[Bob-omb]]s with [[Tanooki Mario|tanuki tails]]. They descend slowly until they land on the ground, exploding soon after.
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after.
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|-
|-
|align=center|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Boo]]'''
|align=center|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Boo]]'''
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|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|-
|-
|align=center|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Bullet Bill]]'''
|align=center|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Bullet Bill]]'''
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|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|-
|-
|align=center|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>'''[[Tail Goomba]]'''
|align=center|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>'''[[Tail Goomba]]'''
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|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1
|-
|-
|align=center|[[File:TailThwomp.png|100x100px]]<br>'''[[Tail Thwomp]]'''
|align=center|[[File:TailThwomp.png|100x100px]]<br>'''[[Tail Thwomp]]'''
|Thwomps that jump and float, moving along a set path.
|Thwomps that jump and float, moving along a set path.
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|-
|-
|align=center|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>'''[[Wallop]]'''
|align=center|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>'''[[Wallop]]'''
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|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3
|}
|}


===Returning enemies===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=10%|First appearance
!width=10%|First appearance
!width=10%|Last appearance
!width=10%|Last appearance
!width=6%|Spoils
|-
|-
|align=center|[[File:SM3DL Banzai Bills.png|100x100px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:SM3DL Banzai Bills.png|100x100px]]<br>'''[[Banzai Bill]]'''
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|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
|align=center|[[Special 4-3]]
|align=center|[[Special 4-3]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|align=center|[[File:BigBooSM3DL.png|100x100px]]<br>'''[[Big Boo]]'''
|align=center|[[File:BigBooSM3DL.png|100x100px]]<br>'''[[Big Boo]]'''
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|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|align=center|[[File:MP8 Blooper.png|100x100px]]<br>'''[[Blooper]]'''
|align=center|[[File:MP8 Blooper.png|100x100px]]<br>'''[[Blooper]]'''
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|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|[[Special 2-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:Bob-ombSM3DL.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:Bob-ombSM3DL.png|100x100px]]<br>'''[[Bob-omb]]'''
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|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
|align=center|[[Special 7-3]]
|align=center|[[Special 7-3]]
|align=center|None
|-
|-
|align=center|[[File:BooMP8Official.png|100x100px]]<br>'''[[Boo]]'''
|align=center|[[File:BooMP8Official.png|100x100px]]<br>'''[[Boo]]'''
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|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=center|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>'''[[Boomerang Bro]]'''
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|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-BoomF}}×1
|-
|-
|align=center|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=center|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
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|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|[[Special 5-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:ChainChomp3DL.png|100x100px]]<br>'''[[Chain Chomp]]'''
|align=center|[[File:ChainChomp3DL.png|100x100px]]<br>'''[[Chain Chomp]]'''
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|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|-
|-
|align=center|[[File:CheepCheep3DLand.png|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=center|[[File:CheepCheep3DLand.png|100x100px]]<br>'''[[Cheep Cheep]]'''
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|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 1-3]]
|align=center|[[Special 1-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|align=center|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>'''[[Cosmic Clone]]'''
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|align=center|[[Special 1-2]]
|align=center|[[Special 1-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 8-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|align=center|[[File:SM3DL Dry Bones.png|100x100px]]<br>'''[[Dry Bones]]'''
|align=center|[[File:SM3DL Dry Bones.png|100x100px]]<br>'''[[Dry Bones]]'''
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|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|None
|-
|-
|align=center|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=center|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Fire Piranha Plant]]'''
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|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-FireF}}×1
|-
|-
|align=center|[[File:Fuzzy3DL.png|100x100px]]<br>'''[[Fuzzy]]'''
|align=center|[[File:Fuzzy3DL.png|100x100px]]<br>'''[[Fuzzy]]'''
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|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Goomba-for-3DL.png|100x100px]]<br>'''[[Goomba]]'''
|align=center|[[File:Goomba-for-3DL.png|100x100px]]<br>'''[[Goomba]]'''
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|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-Medal}}×1
|-
|-
|align=center|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>'''[[Grinder]]'''
|align=center|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>'''[[Grinder]]'''
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]'''
|align=center|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]'''
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|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10
|-
|-
|align=center|[[File:Koopa SM3DL.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=center|[[File:Koopa SM3DL.png|100x100px]]<br>'''[[Koopa Troopa]]'''
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|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|[[Special 4-1]]
|align=center|{{chart icon|SM3DL-Shell}}×1
|-
|-
|align=center|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]'''
|align=center|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]'''
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|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Magikoopa.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:SM3DL Magikoopa.png|100x100px]]<br>'''[[Magikoopa]]'''
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|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>'''[[Magmaargh]]'''
|align=center|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>'''[[Magmaargh]]'''
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|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>'''[[Monty Mole]]'''
|align=center|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>'''[[Monty Mole]]'''
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
|colspan=4 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:ParagoombaSM3DL.png|100x100px]]<br>'''[[Paragoomba]]'''
|align=center|[[File:ParagoombaSM3DL.png|100x100px]]<br>'''[[Paragoomba]]'''
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|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>'''[[Piranha Plant]]'''
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|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 5-5]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>'''[[Pokey]]'''
|align=center|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>'''[[Pokey]]'''
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|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per segment}}
|-
|-
|align=center|[[File:PorcuPufferSM3DL.png|100x100px]]<br>'''[[Porcupuffer]]'''
|align=center|[[File:PorcuPufferSM3DL.png|100x100px]]<br>'''[[Porcupuffer]]'''
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|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|-
|align=center|[[File:Wrench3DLand.png|100x100px]]<br>'''[[Rocky Wrench]]'''
|align=center|[[File:Wrench3DLand.png|100x100px]]<br>'''[[Rocky Wrench]]'''
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|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 8-2]]
|align=center|[[Special 8-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SpinySM3DL.png|100x100px]]<br>'''[[Spiny]]'''
|align=center|[[File:SpinySM3DL.png|100x100px]]<br>'''[[Spiny]]'''
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|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
|align=center|[[Special 8-1]]
|align=center|[[Special 8-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SpikyPlant3DLand.png|100x100px]]<br>'''[[Thorny flower|Thistle]]'''
|align=center|[[File:SpikyPlant3DLand.png|100x100px]]<br>'''[[Thorny flower|Thistle]]'''
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|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
|align=center|[[Special 6-5]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|-
|align=center|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>'''[[Thwomp]]'''
|align=center|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>'''[[Thwomp]]'''
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|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-3]]
|align=center|[[Special 8-3]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
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|-
|-
|align=center|[[File:SM3DL S8-Crown.png|100x100px]]<br>'''[[Burner|Jet engine]]'''
|align=center|[[File:SM3DL S8-Crown.png|100x100px]]<br>'''[[Burner|Jet engine]]'''
|Objects that spew flames to block the players path.
|Objects that spew flames to block the player's path.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{world-link|s8|crown|Special 8-Crown}}
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===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
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==Items and objects==
==Items and objects==
{{more images|Models or squared screenshots of a [[Note]], a [[Cactus]], a Gold Rock, a [[Rock (Super Mario series)|Rock]], a [[Flying ? Block]], piano keys, the sinking [[tapering platform]] from lava courses, and the [[Fluff (object)|Fluff]] dandelion. Less obscured views of some of the objects below that do have screenshots would also be appreciated.}}
{{construction|section=y}}
===Items===
===Items===
These are collectibles and wearable objects.
These are collectibles and wearable objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!width=38%|Description
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|Gives Mario an extra life.
|Gives Mario an extra life.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Red Coin]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Red Coin.png|100x100px]]<br>[[Red Coin]]s
|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|Five are spawned by passing through a Red Ring nearby. Award a power-up or 1-Up Mushroom if all are collected.
|align=center style="background:#FFFFFF"|[[File:PoisonShroom.png|100x100px]]<br>[[Poison Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Poison Mushroom.png|100x100px]]<br>[[Poison Mushroom]]s
|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|Purple mushrooms that appear out of ? Blocks and chase the player. If the player touches one, they get hurt.
|-
|-
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|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole.
|Lets Mario collect infinite coins while moving. Gives an extra life if brought to the Goal Pole.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Note.png|100x100px]]<br>[[Note]]s
|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|Spawned by P Switches. Gives a power-up or 1-Up Mushroom if all are collected.
|align=center style="background:#FFFFFF"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s
|align=center style="background:#FFFFFF"|[[File:PWingSM3DL.png|100x100px]]<br>[[P-Wing]]s
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===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Power-up
!width=12%|Power-up
!width=15%|Form
!width=15%|Form
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Mushroom-SM3DL.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Sm3DL-Mario Running Artwork.png|x100px]]<br>[[Super Mario (form)|Super Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Mario.png|x100px]]<br>[[Super Mario (form)|Super Mario]]
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|The Super Mushroom returns Small Mario to his normal size. Mario starts each life in this form. Taking damage only reverts him to Small form, and he can break Brick Blocks and find other power-ups in blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSM3DL.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:Fire Mario SM3DL.png|x100px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:Fire Mario.png|x100px]]<br>[[Fire Mario]]
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s, which bounce off walls and vanish after two seconds, to hit enemies and light [[Torch (Super Mario series)|Torches]].
|Using a Fire Flower turns Mario into Fire Mario, which lets him throw [[fireball]]s. They defeat enemies and light [[lantern|torches]]. Fireballs bounce off walls and vanish after two seconds.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF"|[[File:SuperLeaf 3D.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF"|[[File:SM3DL-Tanooki Mario Jump Artwork.png|x100px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:TanookiMarioSM3DL.png|x100px]]<br>[[Tanooki Mario]]
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies.
|Grabbing a Super Leaf turns Mario into Tanooki Mario, letting him slow his falls and tail whip objects and enemies.
|-
|-
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|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|The Invincibility Leaf transforms Mario into White Tanooki Mario. This power-up appears in [[Assist Block]] after losing five lives in a (skipped) normal world course, which makes the file's stars lose their sparkle. White Tanooki Mario is invincible for one course only. He otherwise has all the same abilities as Tanooki Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Statueleaf.png|100x100px]]<br>[[Statue Leaf]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Artwork Statue Leaf.png|100x100px]]<br>[[Statue Leaf]]
|align=center style="background:#FFFFFF"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|align=center style="background:#FFFFFF"|[[File:StatueMario 3DL.png|x100px]]<br>[[Statue Mario]]
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state.
|The Statue Leaf turns Mario into a red-scarfed Tanooki Mario. He has all of the same abilities as the normal Tanooki form with the added ability of transforming into a stone variant called Statue Mario upon performing a [[Ground-Pound]]. Statue Mario cannot move, but he is invulnerable in this state.
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===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
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!colspan=3 style="background:#FF7733;"|Trigger objects
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Dry Bowser S1.png|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Bowser Switch.jpg|100x100px]]<br>[[Bowser Switch]]<ref>Esmarch, Nick von. ''Super Mario 3D Land: PRIMA Official Game Guide''. Premiere Edition, Roseville, [[Prima Games]], 2011, p. 213.</ref>
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|A switch found at the end of bridges in [[castle]] courses. Pressing one causes it to collapse, dropping the boss on top of it into [[lava]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Special 2-2.png|100x100px]]<br>[[Coin ring]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Coin Ring.jpg|100x100px]]<br>[[Coin ring]]
|Gives five coins when passed through.
|Gives five coins when passed through.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Special4-2.png|100x100px]]<br>[[P Switch]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|Cause all sorts of events to happen when pressed.
|Cause all sorts of events to happen when pressed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:RedRing3DLand.png|100x100px]]<br>[[Red Ring]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red Ring.jpg|100x100px]]<br>[[Red Ring]]
|Briefly spawn five Red Coins when passed through.
|Briefly spawn five Red Coins when passed through.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL S1-1 Stump.png|100x100px]]<br>[[Stump]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Stump.jpg|100x100px]]<br>[[Stump]]
|[[Ground Pound]]ing a stump either produces an item or a power-up.
|[[Ground Pound]]ing a stump either produces an item or a power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL W2-4 Tail Wheel.png|100x100px]]<br>[[Tail Wheel]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tail Wheel.jpg|100x100px]]<br>[[Tail Wheel]]
|Elevate certain structures when spun by Tanooki Mario's tail whip.
|Elevate certain structures when spun by Tanooki Mario's tail whip.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|Can be lit using [[Fire Mario|Fire form]].
|Can be lit using [[Fire Mario|Fire form]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DLlevel6.png|100x100px]]<br>[[View plate]]<ref>Esmarch, pp. 20, 30, 59.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot View Plate.jpg|100x100px]]<br>[[View plate]]<ref>Esmarch, pp. 20, 30, 59.</ref>
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms.
|Pressing a view plate changes the camera angle of the space it is encountered in, allowing the player to see hidden areas or better contextualize the arrangements of platforms.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL-CameraQuake.png|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on.
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|3DS|Stick}}. Pressing {{button|3DS|A}} makes Mario jump from whichever face he is on.
|-
|-
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Board (1-Up Mushroom).png|100x100px]]<br>[[Wooden cutout|Board]]
|Fake cutouts of objects. May give items when broken.
|Fake cutouts of objects. It may release a item when broken. There are Goomba Boards, 1-Up Mushroom Boards, Pipe Boards, and one that looks like [[Princess Peach]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Propeller Box Screenshot - Super Mario 3D Land.png|100x100px]]<br>[[Cactus]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cactus.png|100x100px]]<br>[[Cactus]]
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|Cactuses grow in desert-themed courses. Striking one with a [[boomerang]] destroys it and gives the player a coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>{{conjectural|Gold Rock}}
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Gold Rock.png|100x100px]]<br>{{conjectural|Gold Rock}}
|Gold Rocks take ten kicks to break and release five coins.
|Gold Rocks take ten kicks to break and release five coins.
|-
|-
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|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|A Koopa Troopa's shell, which can be kicked to hurt foes or hit blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rock.jpg|100x100px]]<br>[[Rock (Super Mario series)|Rock]]
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out.
|Can be kicked to break them. Kicking one into a pipe causes a [[1-Up Mushroom]] to pop out.
|-
|-
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|Sends Mario to another part of the course.
|Sends Mario to another part of the course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL W4-2 Warp Zone.png|100x100px]]<br>[[Warp Zone|World Warp Pipe]]<ref>Esmarch, pp. 21, 55.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot World Warp Pipe.png|100x100px]]<br>[[World Warp Pipe]]
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|Orange pipes hidden within courses. They bring Mario to another [[world]] without having to complete all of the current one's courses.
|-
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:#FFFFFF"|[[File:! Block and face blocks scene SM3DL.png|100x100px]]<br>[[! Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks.
|Striking a ! Block causes a face block to pop out. Striking it multiple times produces a string of face blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]]
|align=center style="background:#FFFFFF"|[[File:Question Block 3D.png|100x100px]]<br>[[? Block]]
|Contains a coin or a power-up.
|Contains a coin or a power-up. Some ? Blocks are [[Coin Block]]s that contain 10 coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Goldenleaf.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds.
|Assist Blocks contain an [[Invincibility Leaf]] or a [[P-Wing]]. Appear after five or ten lives are lost, respectively, in the same course, and make the file's stars lose their sparkles upon doing so. They never appear in the special worlds.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL6-4.png|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks appear and disappear in correspondence with the course's music.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]]
|align=center style="background:#FFFFFF"|[[File:Brick Block 3D.png|100x100px]]<br>[[Brick Block|Block]]
|Blocks that cannot be broken if Small Mario hits them.
|Blocks that cannot be broken if Small Mario hits them.
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|100x100px]]<br>[[Coin Block]]
|Gives up to ten coins when repeatedly hit.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:Crate3DLand.png|100x100px]]<br>[[Crate]]
|Break when hit. May contain coins or power-ups.
|Break when hit. May contain coins or power-ups.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Arrow Blocks in ice scene SM3DL.png|100x100px]]<br>[[Directional Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Directional Block.jpg|100x100px]]<br>[[Directional Block]]
|Move in the indicated direction when hit.
|Move in the indicated direction when hit.
|-
|align=center style="background:#FFFFFF"|[[File:N3DS SM3DL screenshot 32.png|100x100px]]<br>[[Donut Block]]
|Fall slowly once stood upon.
|-
|-
|align=center style="background:#FFFFFF"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]]
|align=center style="background:#FFFFFF"|[[File:UsedBlockSM3DL.png|100x100px]]<br>[[Empty Block]]
|A used-up ? Block.
|A used-up ? Block.
|-
|-
|align=center style="background:#FFFFFF"|[[File:4-2SM3DL.png|100x100px]]<br>[[Face block (platform)|Face block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Face Block.png|100x100px]]<br>[[Face block (platform)|Face block]]
|Briefly spawned in paths from hit ! Blocks.
|Briefly spawned in paths from hit ! Blocks.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|100x100px]]<br>[[Flying ? Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flying Question Block.jpg|100x100px]]<br>[[Flying ? Block]]
|Winged ? Blocks that fly in patterns.
|Winged ? Blocks that fly in patterns. Some Flying ? Blocks are Coin Blocks.
|-
|align=center style="background:#FFFFFF"|[[File:Nocoverart.png|100x100px]]<br>[[Coin Block|Flying Coin Block]]
|Winged Coin Blocks that only lose their wings once empty.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Shot - Flying Roulette Block.jpeg|100x100px]]<br>[[Roulette Block|Flying Roulette Block]]
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|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players. They are from Miis encountered via either StreetPass or SpotPass.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Invisible Block]]<ref>Esmarch, p. 28.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Hidden Block.jpg|100x100px]]<br>[[Hidden Block|Invisible Block]]<ref>Esmarch, p. 28.</ref>
|Hidden, transparent ? Blocks.
|Hidden, transparent ? Blocks.
|-
|-
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|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
!colspan=3 style="background:#FF7733;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Blinking Block.png|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks appear and disappear in correspondence with the course's music.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]]
|align=center style="background:#FFFFFF"|[[File:Special 8-4.png|100x100px]]<br>[[Bolt Lift|Bolt]]
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|A giant nut that is screwed onto a very long bolt that serve as platforms. The player must continually jump to avoid falling.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster|Bone Roller Coaster]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>[[Cog (obstacle)|Cog]]
|A bony platform that moves on tracks in Bowser's second castle.
|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Final Bowser Part 1 W8.png|100x100px]]<br>[[Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Crumbling Platform.jpg|100x100px]]<br>[[Crumbling walkway|Crumbling platform]]<ref>Esmarch, pp. 67, 110, 121, 162, 203.</ref>
|Stone platforms that break once stood on and slowly descend before disappearing.
|Stone platforms that break once stood on and slowly descend before disappearing.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Cylindrical Cage.jpg|100x100px]]<br>Cylindrical cage<ref>Esmarch, p. 114.</ref>
|A cylindrical grate-like platform that, when stood on, roll over.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Donut Block.png|100x100px]]<br>[[Donut Block]]
|Fall slowly once stood upon.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|align=center style="background:#FFFFFF"|[[File:Snake Panels SM3DL.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]]
|Form temporary pathways when activated.
|Form temporary pathways when activated.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Bob-ombs.PNG|100x100px]]<br>Gear
|Gear-like platform that move Mario if he steps on them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:Yellowplatform.png|100x100px]]<br>[[Lift]]
|A platform that moves to and from areas.
|A platform that moves to and from areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>Piano key
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Red-Blue Panel.png|100x100px]]<br>[[Red-Blue Panel]]
|Wavy piano keys that moves up and down.
|-
|align=center style="background:#FFFFFF"|[[File:Flippy platforms scene SM3DL.png|100x100px]]<br>[[Red-Blue Panel]]
|Platforms that flip over when Mario jumps.
|Platforms that flip over when Mario jumps.
|-
|-
|align=center style="background:#FFFFFF"|[[File:World 8-6 (Super Mario 3D Land).png|100x100px]]<br>Rolling grate
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Mushroom Trampoline.jpg|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref>
|A cylindrical grate-like platform that, when stood on, roll over.
|-
|align=center style="background:#FFFFFF"|[[File:World 7-Airship (Super Mario 3D Land).png|100x100px]]<br>Rotating gear
|Rotating cylindrical platforms that spin clockwise or counterclockwise with some containing [[wooden cutout]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Special 3-2.png|100x100px]]<br>Rotating platform
|Platforms that rotates clockwise or counter clockwise.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL6-5.png|100x100px]]<br>[[Mushroom Trampoline|Rubber pad]]<ref>Esmarch, pp. 30, 46, 53, 55, 121, 132, 191.</ref>
|Mushroom platforms that can be bounced on.
|Mushroom platforms that can be bounced on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Special 3-1.png|100x100px]]<br>[[Pendulum Platform|Swinging platform]]
|align=center style="background:#FFFFFF"|[[File:Spine Coaster SM3DL screenshot.png|100x100px]]<br>[[Spine Coaster]]
|A blue platform that swings once stepped on.
|A bony platform that moves on tracks in Bowser's second castle.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Model Switchboard.png|100x100px]]<br>[[Switchboard]]
|Move along tracks according to which arrow Mario stands on.
|Move along tracks according to which arrow Mario stands on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Tapering platform]]
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Tapering Platform.png|100x100px]]<br>[[Tapering platform]]
|Platforms that sink in lava when stepped on, then rise back up.
|Platforms that sink in lava when stepped on, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:FuzzyRope.png|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Rope.jpg|100x100px]]<br>[[Rope|Tightrope]]<ref>Esmarch, pp. 19, 46, 78, 82, 94, 125, 146, 152, 191.</ref>
|Climbable rope.
|Climbable rope.
|-
|align=center style="background:#FFFFFF"|[[File:7-4SM3DL.png|100x100px]]<br>Turning bridge
|An L-shaped bridge that turns at a 90 degree axis.
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
!colspan=3 style="background:#FF7733;"|Other objects
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]]
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DL artwork.png|100x100px]]<br>[[Binoculars]]
|Let Mario see further into the course. [[Toad (species)|Toads]] can also be spotted and usually give a power-up or Star Medal once found.
|Let Mario see further into the course. [[Toad (species)|Toad]]s can also be spotted and usually give a power-up or Star Medal once found.
|-
|-
|align=center style="background:#FFFFFF"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]]
|align=center style="background:#FFFFFF"|[[File:CheckpointSM3DL.png|100x100px]]<br>[[Checkpoint Flag]]
|Has Mario spawn near it if he loses a life after activating it.
|Has Mario spawn near it if he loses a life after activating it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM3DL Asset Sprite Flower (Blue).png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Flower.png|100x100px]][[File:SM3DL Screenshot Bush.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|Walking through them reveals a Coin.
|Flora rustles when walked through or hit with a boomerang. Doing so sometimes releases a coin, causes a string of [[note]]s to appear, or disturbs an invisible [[Coin Coffer]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:nocoverart.png|100x100px]]<br>[[Fluff (object)|Fluff]]<ref>Esmarch, pp. 19, 125.</ref>
|align=center style="background:#FFFFFF"|[[File:SM3DL Screenshot Fluff.png|100x100px]]<br>[[Fluff (object)|Fluff]]
|Dandelions that release Super Mushrooms if the player blows into the system's microphone.
|Dandelions that spread their seeds if Mario stirs them or if the player blows into the system's microphone. Fluffs sometimes release coins or Super Mushrooms. In Mystery Boxes, stirred Fluffs release 1-Up Mushrooms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]]
|align=center style="background:#FFFFFF"|[[File:Flagpole-SM3DL.png|100x100px]]<br>[[Goal Pole]]
|The end of a course. The higher it is grabbed, the more coins are earned; a 1-Up and golden flag are given for reaching the top.
|The end of a course. The higher it is grabbed, the more coins are earned. A [[Extra life|1UP]] and golden flag are given for reaching the top.
|-
|align=center style="background:#FFFFFF"|[[File:Bird (Super Mario 3D Land).png|100x100px]]<br>[[Small bird]]s
|Small birds are found in some courses and fly away when Mario gets close.
|}
|}


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The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
The game received very high ratings, with an 80% rating on both GameXplain and Edge<ref>http://n4g.com/news/884809/edge-super-mario-3d-land-review</ref> as well as a 90% rating on both Joystig<ref>http://www.joystiq.com/2011/11/09/super-mario-3d-land-review/</ref> and N-Zone. Additionally, it has received a 95% or 9.5/10 on GameInformer<ref>http://www.gameinformer.com/games/super_mario_3d_land/b/3ds/archive/2011/11/09/super-mario-3d-land-review-mario-returns-to-rescue-the-princess-and-the-3ds.aspx</ref> and a perfect score of 5/5 or 100% on GamePro.<ref>http://www.gamepro.com/article/reviews/224745/review-super-mario-3d-land-3ds/</ref>
{| class="wikitable reviews"
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|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''"
|align="left"|"''Some of the other features also lack creativity. With StreetPass, you can restock your exhausted mushroom houses and challenge cubes simply by passing other 3DS users, even if they don't have the game. This makes it especially easy to rack up star coins, since the challenge cubes are generally a breeze to complete. The gyrometer is used at binocular stations in certain stages. These stations let you search out hidden toads that shriek with delight and throw star coins or other power-ups at you. Despite the fact these features lack the imagination seen in the game's level design, Super Mario 3D Land is still a delight. With well-realized stages and responsive controls, it's an easy recommendation for all action-loving 3DS owners.''"
|-
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If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.
If [[Invincible Mario]] or [[White Tanooki Mario]] ground pounds onto a Baddie Box, the game starts to lag as the box explodes. The "explosion" continues and the game lags until the player jumps off of the exploding box. A harsh grinding sound is heard during the explosion, and a sound resembling that of a beanstalk coming out of an item box (in ''[[Super Mario Bros.]]'') can be heard as Mario crouches when the player holds {{button|3ds|L}} or {{button|3ds|R}} (beanstalks like this do not appear in the game). It is possible this sound is simply the sound Mario makes when he crouches, but distorted so much by the explosion it sounds like a beanstalk. The glitch can only be done on levels where Baddie Boxes appear, such as [[World 2-4 (Super Mario 3D Land)|World 2-4]], 5-[[Castle]], and [[Special 1-3]]. Both Worlds 2-4 and 5-Castle require White Tanooki Mario, making Special 1-3 the only stage where the glitch can be executed after the level has been beaten once and the only stage where it can be executed by Luigi.


===Die in a Warp Box===
===Camera clipping===
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.
 
===Warp Box death gltich===
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.
To perform this glitch, Mario needs to go to the airship of [[World 2 (Super Mario 3D Land)|World 2]]. Then, he should enter the first Warp Box. The player should reach the end of the bonus airship, but Mario should not enter the Warp Box at the end. Instead, the player should press the left camera control button so that the camera turns to the left. Wait until the Warp Box is offscreen then immediately go inside the box before Mario loses a life. If performed correctly, Mario should lose a life while the camera pans back to the main airship.


===World 1 Bowser Softlock===
===World 1 Bowser softlock===
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game never ends the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
During the boss fight with the Tail Bowser on the castle in World 1, the player must use Tanooki Mario to glide across the gap between the bridge and the platforms at the start of the fight then press the switch when the Tail Bowser jumps to the left. If done correctly, the bridge collapses with the Tail Bowser off-screen, and the game never ends the cutscene. The player, however, can still exit the level.<ref>http://www.youtube.com/watch?v=e-eIBZ19JMc</ref>
===Camera Clip===
In Special 1-3, if the player aims just above the blocks on the edge of the platform in a cannon, the camera clips in for a short period of time.


==Pre-release and unused content==
==Pre-release and unused content==
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*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Donkey Kong (game)|Donkey Kong]]'': In the final battle with [[Bowser]], Bowser throws barrels at [[Mario]], similar to [[Donkey Kong]].
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[Super Mario Bros.]]'': Mario's original sprite from this game appears as his world map icon on the touch screen. [[World 1-2 (Super Mario 3D Land)|World 1-2]] is an underground level with a secret exit over the ceiling leading to a [[Warp Zone]] to the next world, exactly as [[World 1-2 (Super Mario Bros.)|World 1-2]] did in this game. [[Fake Bowser]]s return as [[Tail Bowser]]s with a similar battle style. The first Tail Bowser battle is modeled after the original one, and it is still a disguised [[Goomba]]. A cover version of the main theme from this game plays in [[Coin Heaven]]s, [[World 2-3 (Super Mario 3D Land)|World 2-3]], and [[Special 1-3]] (Mario also hums the theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]). World 2-3 also contains platforms shaped like sprites of Mario, [[Princess Peach|Peach]], [[Luigi]], and both [[Super Mushroom|Super]] and [[1-Up Mushroom]]s from this game; the end of the level is designed like the commonly seen end of levels in this game. Special 1-3 contains platforms that are shaped like sprites of a [[? Block]], a Goomba, a [[Cloud Block]], a [[Bullet Bill]], a [[Cheep Cheep]], and three fireballs; the end of the level is designed like a level set at night in this game. A cover of this game's "level clear" music also plays upon clearing World 2-3 and Special 1-3. The "crown award" used to represent obtaining extra lives over a certain amount returns, but now 3 Crowns appear instead. After defeating Bowser and clearing {{World|8|bowser3d}}: Part 1, Mario looks onward in a stance resembling his idle sprite from this game.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[Torch (Super Mario series)|Torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'': [[World 5-2 (Super Mario 3D Land)|World 5-2]] is designed as a homage to the temples from ''The Legend of Zelda'' in honor of the series' 25th anniversary, even with the camera set in an overhead view. Also, there is a room with four [[lantern|torches]]. If [[Fire Mario]] lights all torches, the secret-finding sound effect from this game plays, and a door leading to the second Star Medal opens.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': The special worlds may be inspired by this game's relationship to ''Super Mario Bros.'', being harder levels maintaining the same world structure as the main game, as well as exclusively featuring [[Poison Mushroom]]s. Luigi retains his unique physics (He jumps higher than Mario, but has worse traction). The phrase "THANK YOU!!" appears in the [[Special 8-Crown|true last level]], but is in English instead. The boss battles ending with Mario/Luigi continuing on to the flagpole instead of simply after the boss's defeat resembles [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] from this game.
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 2]]'': The [[Backward Somersault]] works just like the [[Charge jump|Power Squat Jump]] from this game. Mario and Luigi start each life in their Super forms, just like in this game (This is also similar to the prior 3D titles).
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's Athletic and Airship themes from ''[[Super Mario Galaxy]]''. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario Bros. 3]]'': Many elements from this game, like [[Tanooki Mario]], [[Boom Boom]], [[Note Block|Jump Blocks]], and [[Super Leaf|Super Leaves]] return; the Boomerang form is based on this game's [[Hammer Mario|Hammer form]]. Remixes of the [[Toad House]] theme from this game plays while outside and inside a Toad House. The backgrounds of some cutscenes between worlds (such as after completing World 2) have hills and item sprites reminiscent of this game. Some levels have the cover versions of this game's [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Airship Theme|Airship]] Themes from ''[[Super Mario Galaxy]]'', and the main theme arranges this game's [[Ground Theme (Super Mario Bros. 3)|Ground Theme]] in the second half. The background of [[Special 8]] highly resembles a level from this game, even having the same ground style.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Super Mario World]]'': Some enemies, such as [[Grinder]]s and [[Porcupuffer]]s, return from this game. The backgrounds of some cutscenes between worlds strongly resemble those of [[Chocolate Island]]. The sound heard when Mario exits a level after beating it in this game is present in ''Super Mario 3D Land'' after Luigi's letter is seen. Also, in the E3 2011 demo, a Jump Block would make the sound when Yoshi is mounted occasionally. The [[item storage]] returns. [[World 4-2 (Super Mario 3D Land)|World 4-2]] may be a reference to [[Vanilla Secret 1]], [[World 5-4 (Super Mario 3D Land)|World 5-4]] a reference to [[Valley of Bowser 1]], and [[Special 5-5]] a reference to [[Donut Ghost House]]. Also, in the letter received when [[World 3 (Super Mario 3D Land)|World 3]] is completed, Mario's jumping out of the bubble may play the [[jump]] or [[Cape Mario|Cape]] swing sound effect from this game. Certain [[note]] sets play this game's bonus room theme. The beginning of the [[castle]] levels' theme music plays a rising scale, similar to this game's castle theme.
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
*''[[Wario Land: Super Mario Land 3]]'': When in their Small forms, Mario and Luigi lose their caps, similarly to [[Tiny Wario|Wario's Small form]] as seen in this game (though they wear a hat if the player collects the maximum amount of lives (1,110 lives), and Super Mario/Luigi lose the cap instead).
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*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[New Super Mario Bros. Wii]]'': Upon getting the maximum amount of lives (1,110 lives), [[Super Mario (form)|Super Mario]] loses his hat, and [[Small Mario]] conversely gains his hat. The Propeller Block returns in the form of a wearable item. Flophoppers act comparably to Bramballs, as they walk around, and for every step they flip 180 degrees, and have similar suction cups feet. Stars are earned for completing certain achievements in this game as well. Also, some voice clips for Mario and Luigi are reused like, ''"Let's-a go!"'', ''"Here we go!"'', ''"It's-a go time!"'', and ''"Let's-a play!"''.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Many level obstacles return from these games, along with some of the levels' music. The [[Red-Blue Panel|Blue and Red Flipping Platforms]] return, but they are activated by jumping. [[Flophopper]]s are similar to [[Swaphopper]]s, and [[Cosmic Clone]]s and [[Magmaargh]]s return. Also, a lot of the voice clips, sounds, and enemy animations and behaviors are reused. The yellow switch that changes the camera angle in secret rooms from has the first-person mode eye icon from these games. [[World 3-5 (Super Mario 3D Land)|World 3-5]] and [[Special 5-4]] may be references to [[Sweet Sweet Galaxy]], [[World 7-5 (Super Mario 3D Land)|World 7-5]] a reference to [[Puzzle Plank Galaxy]], and [[Special 5-1]] a reference to [[Flip-Swap Galaxy]]. Also, a strange, ghostly entity can be seen in the woods near the flagpoles of ghost houses, which bears resemblance to the three, strange, black Kodama-esque figures (Hellvalleyskytrees) seen in the background of [[Shiverburn Galaxy]]. Five tracks return from ''Super Mario Galaxy'': the Airship theme, the [[Sweet Sweet Galaxy]] theme, a cover version of [[Flipswitch Galaxy]]'s theme, [[Ghostly Galaxy]]'s mansion theme, and the [[Cosmic Mario]] theme. There is also one track returning from ''Super Mario Galaxy 2'': the theme used on Bonus Planets. The "tick-tock" that is heard when a timed [[ground-pound switch]] in the ''Super Mario Galaxy'' series is activated is used for when a [[P Switch]] has been activated. Most of Mario and Luigi's voice clips are also reused from these games.
*''[[Mario & Luigi: Bowser's Inside Story]]'': The castle music in ''Super Mario 3D Land'' is similar to Bowser's enemy battle music. Also, when Mario does the Rolling Long Jump or Tail Whips while crouching as Tanooki Mario, the voice clip of Mario saying "Wahoo!" from this game is heard sometimes.


==References in later media==
==References in later media==
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*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''.
*''[[Super Smash Bros. Ultimate]]'': The 3D Land stage returns in this game. Boom Boom and Pom Pom appear as spirit using artwork from ''Super Mario 3D Land''.
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario and Kitsune Luigi reuse their artwork from ''Super Mario 3D Land''. [[White Tanooki Mario]] appears as new driver in this game.
*''[[Mario Kart Tour]]'': The Boomerang Flower and Coin Box return as [[Special Item (Mario Kart series)|Special Items]]. Tanooki Mario and Kitsune Luigi reuse their artwork from ''Super Mario 3D Land''. [[White Tanooki Mario]] appears as new driver in this game.
*''[[The Super Mario Bros. Movie]]'':  A [[Boomerang Flower]] can be seen in the antique store. Biddybuds and little birds appear.
*''[[The Super Mario Bros. Movie]]'':  A [[Boomerang Flower]] can be seen in the antique store. Biddybuds and small birds appear.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Mario's humming from one of the cutscenes is reused for this game.


==Names in other languages==
==Names in other languages==
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