Super Mario Bros.: Difference between revisions

(→‎Time clock: Super Mario Wiki is not an official source)
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The game's levels have a [[Time Limit|time limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.
The game's levels have a [[Time Limit|time limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.


''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its Scene 7 (Level 8-4), this is sufficient to see the game's ending.
''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its seventh scene ([[World 8-4 (Super Mario Bros.)|World 8-4]]), this is sufficient to see the game's ending.


==Characters==
==Characters==