Super Mario Galaxy 2: Difference between revisions

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|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, two-player cooperative  
|modes=Single player, two-player cooperative  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6|dejus=L|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
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|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|Shake {{button|wii|Wiimote}} / {{button|wii|Nunchuk}}
|-
|-
|Jump
|Kick
|Make contact with stunned enemy
|-
|Jump, speak, read, swim
|{{button|wii|A}}
|{{button|wii|A}}
|-
|-
|Double jump
|Double jump
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|Side somersault
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|-
|-
|[[Flutter Jump|Flutter jump]]
|[[Flutter Jump|Flutter jump]]
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|Pull
|Pull
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|Hold {{button|wii|B}} + pull back with [[File:SMG2 Asset Sprite Cursor (Yoshi).png|16px|Tongue]] → release {{button|wii|B}}
|-
|Crouch
|{{button|wii|Z}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|-
|-
|Dismount [[Yoshi]]
|Dismount [[Yoshi]]
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''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.
''Super Mario Galaxy 2'' is the first 3D ''Super Mario'' game to include a dedicated secret world accessible only after completing the main story, similar to the [[Special Zone]] of ''[[Super Mario World]]'' (1990) or [[World 9 (New Super Mario Bros. Wii)|World 9]] of ''[[New Super Mario Bros. Wii]]'' (2009). Called World S, this world contains several galaxies based around planets from the first ''Super Mario Galaxy'' that have been modified in ways that make them more challenging.


There are 49 galaxies in the game. There are 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
There are 49 galaxies in the game, 50 if Starship Mario is included. The chart below lists the galaxies in the order that they appear on the [[Star List]]. The galaxies are separated and color-coded according to the world they occur in. Each galaxy is given a brief description, an in-game screenshot, and a list of its missions. The descriptions come from the official [[Prima Games]] guide for ''Super Mario Galaxy 2''.<ref>Catherine Browne. ''Super Mario Galaxy 2: Prima Official Game Guide''. Roseville: Random House Inc, 2010. ISBN: 978-0-30746-907-6.</ref> There is a legend at the bottom of the chart that details what the symbols used in it represent.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
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The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.
The passengers that board the Starship Mario represent the various people and characters encountered in the galaxies. Some passengers will board once they are met in a mission, but others have more specific criteria required (see below). The more the player completes of the game, the livelier the Starship Mario becomes with characters and the more elaborate its music becomes – elements shared with the [[Comet Observatory]] in ''Super Mario Galaxy''. The passengers will share tricks on level progression or actions when prompted. Some allude to late-game secrets. The last passenger – [[Rosalina]] – is the final unlockable of the game. [[Pianta]]s are the only people to not have a representative on the Starship Mario. The passengers and the criteria needed for them to board is outlined below.
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show table"data-collapsetext="Hide table">
<center>
<center>
{|width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable mw-collapsible"style="border-collapse:collapse;background:#F5F5F5;"
{|width=80% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!style="background:#FF2400;color:white;"|No.
!style="background:#FF2400;color:white;"|No.
!style="background:#FF2400;color:white;"|Name
!style="background:#FF2400;color:white;"|Name
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|}
</center>
</center>
</div>


==Characters==
==Characters==
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|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|align=center|[[Mushroom Kingdom]], [[Bowser's Galaxy Generator]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SSBU Lubba Spirit.png|100x100px]]<br>[[Lubba]] ★
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Lubba.png|100x100px]]<br>[[Lubba]] ★
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|A portly, wisecracking Luma. He is the leader of a band of young Lumas who travel through space on a [[Starship Mario|starship]] that they built themselves. As an innocent bystander to Bowser's galactic conquests, Lubba's ship was damaged by [[meteorite]]s. This causes several of his Lumas to become lost in space and the ship to lose its source of energy – the [[Power Star]]s. Lubba cuts a deal with Mario after he is rescued by some of his Lumas: if he collects Power Stars for him, he will allow Mario to use his ship and take him to rescue Princess Peach. Once in agreement, Lubba reshapes the starship into Mario's likeness and starts to affectionately call him "captain". Lubba reacts to the player's actions in-game even though he remains on Starship Mario. For example, if the player is having a difficult time completing a course, he provides words of assurance and appreciation. Lubba considers the Lumas he travels with to be his family.
|align=center|[[Starship Mario]]
|align=center|[[Starship Mario]]
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Chance Cube Lumalee Artwork.png|x90px]]<br>[[Lumalee]]s
|Big Lumas that run the Luma Shops. One typically proceeds a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|Big Lumas that run the Luma Shops. One typically precedes a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. A pair of Lumalees live inside Starship Mario's left ear. One transforms into a [[Chance Cube]] if fed thirty Star Bits. The other transforms into five if fed one-hundred coins.
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|align=center|[[Spin-Dig Galaxy]], [[Puzzle Plank Galaxy]], [[Boulder Bowl Galaxy]], [[Freezy Flake Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Flipsville Galaxy]], [[Slipsand Galaxy]], [[Shiverburn Galaxy]], [[Battle Belt Galaxy]], [[Boss Blitz Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:Toad Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Toad (species)|Toads]]
|Denizens of the Mushroom Kingdom. They are [[mushroom]] people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted.
|align=center|[[Mushroom Kingdom]]
|align=center|[[Mushroom Kingdom]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Hint Toad).png|75x75px]][[File:SMG Asset Model Toad Brigade (Yellow Toad).png|75x75px]]<br>[[Toad Brigade]]
|The captain of the [[Toad Brigade]] – a five-member team of Toads on a quest to help find Princess Peach. This Red Toad self-designated himself as the brigade captain. Though cowardly, he sometimes puts himself into dangerous situations out in the field and pushes himself farther than his teammates. Comments made by some of the other Toads indicate they believe his position as the leader is not untenable and that he can be quite lazy.
|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships. The [[Captain Toad|Red Toad]] is the self-designated captain. He will bring the brigade into dangerous sitatuions. The knowledgeable [[Hint Toad|Blue Toad]] believes his position as the leader is questionable, and that he can be quite lazy. The other members include a green bank teller, a purple mail carrier, and a sleepy [[Yellow Toad (Toad Brigade)|Yellow Toad]].
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|A member of the Toad Brigade who runs a postal service on the Starship Mario. He delivers mail for Mario, Luigi, and the baby Luma. He can be prompted to view all letters previously received.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Hint Toad).png|100x100px]]<br>[[Hint Toad|Blue Toad]]
|A knowledgeable member of the Toad Brigade. He provides words of advice and tips on progression to Mario when prompted. He cannot see well without his glasses.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Yellow Toad).png|100x100px]]<br>[[Yellow Toad (Toad Brigade)|Yellow Toad]]
|A very sleepy member of the Toad Brigade. He is typically found sleeping or wishing to be [[Mushroom Kingdom|home]] when out in the field.
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Bowser's Lava Lair]], [[Flipsville Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]], [[Grandmaster Galaxy]], [[Starship Mario]]
|-
|-
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|align=center style="background:#FFFFFF"|[[File:Gold and Silver Gearmo.png|x90px]]<br>[[Gearmo]]s
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|Maintenance robots with an obsession for orderliness. They run a [[Chompworks Galaxy|facility that destroys Chomps]] and teach the player how to make the most out of their [[Spring Mario|Spring form]]. An overworked individual hosts the [[Crate Burning|crate burning]] minigame. There are [[Gearmo (gold)|gold]] and [[Gearmo (silver)|silver]] Gearmos who give Mario a Power Star in exchange for bringing them a [[Goomba]] and [[Spiky Topman]], respectively.
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|align=center|[[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Tall Trunk Galaxy]], [[Chompworks Galaxy]], [[Space Storm Galaxy]], [[Upside Dizzy Galaxy]], [[Starship Mario]]
|-
|-
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|-
|-
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|[[Bee]] people in search of Power Stars for their queen. They teach the player how to use their [[Bee Mario|Bee form]]. They award Mario with a "Certificate of Commendation" for locating the hidden Power Star in [[Honeybloom Galaxy]].
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|The ruler of the Honeybees and [[Honeyhop Galaxy]]. She mistakes Mario for a new bee, even if he is not in his Bee form, and ask him to take care of an "itchiness" for her. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|align=center|[[Honeyhop Galaxy]]
|align=center|[[Honeyhop Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s ★
|align=center style="background:#FFFFFF"|[[File:Whittle Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Whittle]]s ★
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|Wise wood people similar to {{wp|kodama (spirit)|kodama}}. They teach Mario how to use his [[Cloud Mario|Cloud form]], the [[Dash Pepper]], and the [[Blimp Fruit]]. The giant tree of [[Tall Trunk Galaxy]] is sacred to them. A [[:File:Whittle with orange leaf.png|Whittle with an oblong head]] has some position of authority. It recognizes Mario's bravery with a Power Star if he ventures down [[Tall Trunk's Big Slide]].
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|align=center|[[Fluffy Bluff Galaxy]], [[Hightail Falls Galaxy]], [[Tall Trunk Galaxy]], [[Clockwork Ruins Galaxy]], [[Starship Mario]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Bill Board]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Board.png|100x100px]]<br>[[Boards (characters)|Bill Board]]
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|A talking board that calls out to Mario and teaches him how to use the [[Star Ball]].
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Rolling Masterpiece Galaxy]], [[Battle Belt Galaxy]]
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|-
|-
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|align=center|{{chart icon|SMG2-Bit}}×3<br>100 pts.
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|-
|-
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|Large Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Starshine Beach Galaxy]]
|align=center|[[Starshine Beach Galaxy]]
|align=center|{{chart icon|SMG2-1Up}}×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
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|-
|-
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Boss Blitz Galaxy]]
|align=center|[[Boss Blitz Galaxy]]
|align=center|None
|align=center|None
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|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|-
|-
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
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|-
|-
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
|Red [[Plurp]]s that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, which leaves them dazed and open to attack.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack.
|align=center|[[Slipsand Galaxy]]
|align=center|[[Slipsand Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
|Red Crabbers actively pursue Mario, but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
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|-
|-
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|bee form]], they pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|Helmet-wearing Goombas. The helmets protect them from being stomped. Spinning one flips it upside down, exposing its unprotected underside. It can be defeated in this state.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|Giant eels. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|Big {{wp|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|-
|-
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by [[fireball]]s.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×5
|align=center|{{chart icon|SMG2-Bit}}×5
|-
|-
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Jack O'Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|A large Jammyfish that idly floats in place. It electrocute Mario if touched. The Jam-o'-War is defeated when hit by a shell twice. The first strike turns it green.
|A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|[[Cosmic Cove Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked.
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They are defeated when [[Ground Pound]]ed. A Mandibug trembles if Mario stands on its back but will eventually shake him off.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but it eventually shakes him off.
|align=center|[[Puzzle Plank Galaxy]]
|align=center|[[Puzzle Plank Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
|Fiery space rocks. They rain from the sky in lava-themed galaxies.
|Fiery space rocks. They rain from the sky.
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|Small Octoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphons. They often appear in large groups.
|Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|Goomba-like octopus creatures. They sidestep back-and-forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb|rubbery bulb plant]]. They can be eaten by Yoshi.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]]. They can be eaten by Yoshi.
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|-
|-
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Pulse Beams damages Mario.
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|Large and stationary alien [[zeldawiki:Octorok|Octorok]]s that hide in [[barrel]]s. They shoot [[coconut]]s<ref name="melon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario from their siphons. The coconuts can be deflected back at them if spun against.
|Stationary [[zeldawiki:Octorok|Octorok]]s that sit in [[barrel]]s. They shoot coconuts<ref name="melon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of one temporarily prevent it from firing. They follow Mario's position when he is close.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|Leech-like parasites related to Octoombas. They latch onto Mario and gradually deplete his [[Health Meter|life meter]]. Slurples are easily disposed of with a spin.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them.
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×1
|align=center|{{chart icon|SMG2-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Mini Chomp|Small Chomp]]'''
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Small Chomp]]'''
|Little Chomps that roll out of small houses. Mini Chomps cannot be damaged directly: they are only destroyed one struck by a rubbery bulb.
|Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs.
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|-
|-
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|Mid-air Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it, while jumping on its head defeats it.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|SMG2-Bit}}×7
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|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spranglers briefly become incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|-
|-
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
|Green Topmen. Colliding with Mario causes him to spin out of control. Jumping on one's head leaves it stunned. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce Topminis.
|Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|None
|align=center|None
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|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
|Top enemies that spin into Mario. Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
|align=center|[[Space Storm Galaxy]]
|align=center|[[Space Storm Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|SMG2-Coin}}×1
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|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Battle Belt Galaxy]]
|align=center|[[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|SMG2-Bit}}×3
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|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|Giant cannons that fire [[Banzai Bill]]s.
|Giant cannons that fire [[Banzai Bill]]s.
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|[[Sky Station Galaxy]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|-
|align=center|[[File:SMG2 Screenshot Bars.png|100x100px]]<br>'''[[Bars (Boo Mario)|Bars]]'''
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|[[Boo Moon Galaxy]]
|-
|-
|align=center|[[File:SMG2 Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
|align=center|[[File:SMG2 Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster]]'''
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|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|align=center|[[Boo Moon Galaxy]], [[Mario Squared Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Spike Block.png|100x100px]]<br>'''[[Spike Block]]'''
|align=center|[[File:Flipsville spikes.png|100x100px]]<br>'''[[Spike Trap|Spike]]'''
|A cube of spike traps that damage Mario or Luigi on contact.
|Spikes damage Mario on contact. They generally appear attached to terrain. In some galaxies, spikes protract and retract into the floor in intervals that can be timed.
|align=center|[[Flipsville Galaxy]]
|align=center|[[Flipsville Galaxy]], [[Clockwork Ruins Galaxy]], [[Flip-Out Galaxy]]
|-
|-
|align=center|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|align=center|[[File:SMG2 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
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|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to not have any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|100x100px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:Grand Star Artwork - Super Mario Galaxy 2.png|100x100px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|100x100px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|100x100px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|Colorful objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Missions involving Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]][[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it. [[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref> appear fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|100x100px]]<br>[[+ Clock|Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Koopa Shell|Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[spin]]s near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|100x100px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes an impenetrable obstacle he is launched back the way he came. Some moves become unusable to Mario when he holds a Spin Drill, and he loses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are also sold at the [[Lumalee|Luma Shop]].
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|100x100px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's [[Health Meter|life meter]] from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Coin Bubble.png|100x100px]]<br>[[Bubble]]s
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter. They sometimes encapsulate coins.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Star Chip.png|100x100px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into said Launch Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Yoshi's Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruits]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a fruit by ground-pounding it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|100x100px]]<br>[[Giant fruit]]s<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.45.</ref>
|Big fruits fastened tightly to the ground. Pulling on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|}
|}


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|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x90px]]<br>[[Fire Mario]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[lantern]]s and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
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|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
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|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|100x100px]]<br>[[Divot]]
|Indentations in the ground for the Star Ball. The yellow divots launch the Star Ball from one planetoid to another. The green ones are the final goals for the levels. They break the Star Ball and allows Mario to collect its Power Star.
|Indentations in the ground for the Star Ball. Most launch it from one planetoid to another, but the final one of a galaxy always shatters it. This makes the content of the ball collectible.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Floaty Fluff]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
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|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal - a green divot - causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal a [[divot]] in the floor – causes the Star Ball to break and release its Power Star. There is a variant that contains a [[Purple Coin]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|100x100px]]<br>[[Teleporter (Super Mario Galaxy 2)|Teleporter]]
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|-
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubble.png|100x100px]]<br>[[Water Ball]]
|Large balls of water fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|Water Balls roll down slope in some galaxies and are fired by [[Water Shooter]]s. Mario becomes trapped inside one when he touches it and is carried along with its trajectory.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Zipper gate]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Fence.png|100x100px]]<br>Fence
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his rock form.
|Wooden barriers in [[Boulder Bowl Galaxy]]. They break when Mario strikes them in his Rock form.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|100x100px]]<br>[[Glass case]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg]]
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Pointer transforms it into a collectible coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern]]
|Lighting lanterns with fireballs solves puzzles and sometimes provides access to new areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|100x100px]]<br>[[Chance Cube|Lucky Cube]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|100x100px]][[File:SMG2 Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
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!colspan=3 style="background:#FF7733;"|Ground-poundable objects
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Wire|Bar]]
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|Bee form]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|100x100px]]<br>[[Nail]]
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can use them like swings to reach higher areas.
|-
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|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|100x100px]]<br>[[Pole]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|cloud]] or bee forms.
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|Cloud]] or Bee forms.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|100x100px]]<br>[[Disappearing platform]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.51, 52.</ref>
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102/>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|100x100px]]<br>[[Giant grape]]<ref name=Prima102/>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his bee form.
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his Bee form.
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|100x100px]]<br>Ice
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>Board
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rubber Rail.png|100x100px]]<br>Rubber rail<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.215.</ref>
|Fences that bounce Rock Mario if he rolls towards them.
|Fences that bounce Rock Mario if he rolls towards them.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Board.png|100x100px]]<br>[[Sign|Signpost]]
|Posted signs that contain information on actions. [[Boards (characters)#Bill Board|One of them]] is a speaking character.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|100x100px]]<br>[[Star Barrier]]
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==Glitches==
==Glitches==
{{main|List of Super Mario Galaxy 2 glitches}}
{{main|List of Super Mario Galaxy 2 glitches}}
===Yoshi's infinite [[Flutter Jump]]===
===Infinite Fluttering===
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.
To perform this glitch, [[Mario]] should ride [[Yoshi]] and perform a [[Flutter Jump]]. When he is almost finished, the player should release {{button|wii|A}} and press {{button|wii|Z}}, then, release {{button|wii|Z}} and hold {{button|wii|A}}, repeating this to gain more height.<ref name=SonOfAGlitch>A+Start (Mar 20, 2015)[https://www.youtube.com/watch?v=Ss00G5l2XEc ''Super Mario Galaxy 2'' Glitches - Son Of A Glitch - Episode 40] ''YouTube''. Retrieved March 6, 2017.</ref><ref>Pottoww (Jul 5, 2014) [https://www.youtube.com/watch?v=6vAGSv3bvZI ''Super Mario Galaxy 2'' Glitch - How to Infinite Flutter using Yoshi (Explanation)] ''YouTube''. Retrieved March 6, 2017.</ref> This was discovered by fans very shortly after the game's release. This glitch is known by many fans as "Infinite Fluttering," and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, [[Bowser]], and also even clear the Perfect Run with [[Yoshi]]. It is also because of this glitch that many other glitches have also been found.


===Flip-Swap Superjump===   
===Red-Blue Panel jump glitch===   
In the [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>
In [[Flip-Swap Galaxy]], [[Mario]] can use the upward momentum from a [[Red-Blue Panel]] flipping up to perform an extremely long, high [[jump]]. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins. Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a [[Long Jump]] right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario does a "superjump" that covers huge distance and can be used as a shortcut.<ref name=SonOfAGlitch/><ref>packattack04082 (Jun 20, 2010) [https://www.youtube.com/watch?v=l1G8YcAgwgU ''Super Mario Galaxy 2'' - Flip-Swap Galaxy - Think Before You Shake - 30.11] ''YouTube''. Retrieved March 6, 2017</ref>


This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
This can also happen if [[Cloud Mario]] jumps immediately after he forms a cloud.<ref name=SonOfAGlitch/>
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*''[[Super Mario Bros.]]'': [[Supermassive Galaxy]]'s music, which is itself a remix of [[Toy Time Galaxy]]'s music from the [[Super Mario Galaxy|first game]], originated from this game's [[Ground Theme (Super Mario Bros.)|overworld theme]]. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from ''Super Mario Galaxy'' as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
*''[[Super Mario Bros.]]'': [[Supermassive Galaxy]]'s music, which is itself a remix of [[Toy Time Galaxy]]'s music from the [[Super Mario Galaxy|first game]], originated from this game's [[Ground Theme (Super Mario Bros.)|overworld theme]]. The first few notes of this music are played when switching between Mario and Luigi. Other music from this game returned from ''Super Mario Galaxy'' as well. In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.
*''[[Super Mario Bros. 3]]'': [[Supermassive Galaxy]] is similar to [[Giant Land]] from this game, as the two are of massive size and feature giant versions of common items and enemies.
*''[[Super Mario Bros. 3]]'': [[Supermassive Galaxy]] is similar to [[Giant Land]] from this game, as the two are of massive size and feature giant versions of common items and enemies.
*''[[Super Mario World]]'': [[Yoshi]], who first appeared in this game, is playable in ''Super Mario Galaxy 2'', and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as [[Hightail Falls Galaxy]]'s music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the [[Ghost House]] theme returns as [[Haunty Halls Galaxy]]'s and [[Boo Moon Galaxy]]'s music. Also, the sound effect that is heard when a [[P Switch]]'s effect is about to run out is used in the bonus areas of ''Super Mario Galaxy 2'', and the sound effect heard when passing through a door in this game is used when opening a door in [[Boo Moon Galaxy]]. In Puzzle Plank Galaxy, the Rainbow Notes play the [[bonus game (Super Mario World)|bonus game]] theme from ''Super Mario World''.
*''[[Super Mario World]]'': [[Yoshi]], who first appeared in this game, is playable in ''Super Mario Galaxy 2'', and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's [[Athletic Theme (Super Mario World)|athletic theme]] returns as [[Hightail Falls Galaxy]]'s music (as well as the music that plays during the mission for Starshine Beach Galaxy, "Purple Coin Beach Dash"), and the [[Ghost House]] [[Obake Yashiki BGM|theme]] returns as [[Haunty Halls Galaxy]]'s and [[Boo Moon Galaxy]]'s music. Also, the sound effect that is heard when a [[P Switch]]'s effect is about to run out is used in the bonus areas of ''Super Mario Galaxy 2'', and the sound effect heard when passing through a door in this game is used when opening a door in [[Boo Moon Galaxy]]. In Puzzle Plank Galaxy, the Rainbow Notes play the [[bonus game (Super Mario World)|bonus game]] [[Bonus Men BGM|theme]] from ''Super Mario World''.
*''[[Super Mario 64]]'': The slider theme from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. The "Bowser's Road" theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of the course's music plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is remixed once again from the [[Wing Cap]] and [[Vanish Cap]] theme. Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario 64]]'': "[[Slider]]" from this game is used for [[Tall Trunk Galaxy]] and [[Rolling Coaster Galaxy]]. "[[Koopa's Road]]" theme is arranged once again, appearing in several Bowser-themed galaxies. Also, the [[Throwback Galaxy]] is a replica of [[Whomp's Fortress]]; its boss, the [[Whomp King]], is fought there, and an arrangement of "[[Super Mario 64 Main Theme]]" plays there as well. Both games start with Peach sending a letter to Mario involving [[cake]]. Additionally, the "Inside the Castle Walls" theme can be heard when rescuing Peach and the final Grand Star in ''Super Mario Galaxy 2''. The Rainbow Star theme is an arrangement of "[[Super Star (theme)#Super Mario 64|Powerful Mario]]". Finally, Mario says, "Thank you so much for playing my game!" after the ending credits, just as he did in this game.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario Sunshine]]'': The [[Starshine Beach Galaxy]] is based on some elements from this game. The main mission of [[Twisty Trials Galaxy]] is a replica of the secret level found in [[Ricco Harbor#Episode 4: The Secret of Ricco Tower|Episode 4]] of [[Ricco Harbor]]. The red and blue flipping platforms return, although they work differently. A few of Yoshi's sound clips are reused from this game. Piantas also return.
*''[[Super Mario 64 DS]]'': The [[Silver Star]]s from this game return in ''Super Mario Galaxy 2''.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. [[Fuzzy|Fuzzies]], the credits cake, and [[Snake Block|pink bricks]] take design elements from Fuzzies, the Koopalings' cake, and [[Ice Snake Block]]s respectively in this game. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.
*''[[New Super Mario Bros. Wii]]'': The [[Checkpoint Flag]] returns from this game, and the [[Super Guide#Super Mario Galaxy 2|Cosmic Guide]] and [[Tip Network]] are based on the [[Super Guide Block|Super Guide]] and [[hint movies]] from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in ''Super Mario Galaxy 2'''s credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in ''Super Mario Galaxy 2'', the audience claps in the same fashion they did in this game.


==References in later media==
==References in later media==
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*''[[Super Mario 3D World]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Fizzlit]]s return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for [[Bowser's Galaxy Generator]]. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]], which is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Mario 3D World]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. [[Fizzlit]]s return, although in a more square-shaped appearance. The final boss themes (and the Meowser defeated fanfare) have portions of the themes for [[Bowser's Galaxy Generator]]. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in this game with the same tempo as the [[Beat Block Galaxy]] theme as well. There is additionally a level called [[Boss Blitz]], which is in reference to the [[Boss Blitz Galaxy]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Starship Mario]] appears in the background of the Mario Galaxy stage.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': The giant dragon used for the [[Dragon Driftway]] racetrack has a similar design to [[Gobblegut]], but with legs. In ''Deluxe'', the battle course [[Dragon Palace]] has two statues of the same Gobblegut-like dragons. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC, the [[Rock Cup]]'s icon is a [[Rock Mushroom]].
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Mario + Rabbids Kingdom Battle]]'': Gobblegut is used as the base design for a weapon in this game.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
*''[[Super Smash Bros. Ultimate]]'': Rock Mario, Lubba, and Starship Mario appear as spirits using their artwork from ''Super Mario Galaxy 2''. Also, Melty Monster Galaxy's theme is added to the ''Super Mario'' franchise track list.
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