Super Mario Maker: Difference between revisions

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The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the [[Super Mario Bros. 30th Anniversary|30th Anniversary of ''Super Mario Bros.'']]<ref name="Nintendo Direct 4.1.2015 trailer">GameXplain (April 1, 2015). [https://youtu.be/xBrcj6eqZyo Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!)]. ''YouTube''. Retrieved April 3, 2015.</ref> Limited editions of the game launched alongside an [[Super Mario Maker (artbook)|artbook]] with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB<ref name="NEW Super Mario Maker Details"/> of storage memory to be downloaded.
The game was announced at E3 2014 and was released in September 2015 (originally set to be released in early 2015), as part of the [[Super Mario Bros. 30th Anniversary|30th Anniversary of ''Super Mario Bros.'']]<ref name="Nintendo Direct 4.1.2015 trailer">GameXplain (April 1, 2015). [https://youtu.be/xBrcj6eqZyo Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!)]. ''YouTube''. Retrieved April 3, 2015.</ref> Limited editions of the game launched alongside an [[Super Mario Maker (artbook)|artbook]] with codes that can be entered in the in-game manual. The Nintendo eShop version of the game requires at least 1.4 GB<ref name="NEW Super Mario Maker Details"/> of storage memory to be downloaded.


Starting on November 7th, 2017, Nintendo has terminated the [[Miiverse]] service, removing support for comments on uploaded levels. ''Super Mario Maker'' was removed from the eShop on January 13th, 2021,<ref>https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html</ref> leaving the game only available in retail. On March 31st, 2021, the ability to upload new courses and view the most starred courses online was discontinued,<ref>https://twitter.com/NintendoEurope/status/1331514473132281857</ref> but players can still play courses that were uploaded before the discontinuation until early April 2024, when the [[Nintendo Network]] service shuts down, rendering the game no longer playable online.<ref>https://x.com/nintendoamerica/status/1709418623566020975</ref>
Starting on November 7th, 2017, Nintendo has terminated the [[Miiverse]] service, removing support for comments on uploaded levels. ''Super Mario Maker'' was removed from the eShop on January 13th, 2021,<ref>https://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html</ref> leaving the game only available in retail. On March 31st, 2021, the ability to upload new courses and view the most starred courses online was discontinued,<ref>https://twitter.com/NintendoEurope/status/1331514473132281857</ref> but players could still play courses that were uploaded before the discontinuation until April 8, 2024, when the [[Nintendo Network]] service shut down, rendering the game no longer playable online.<ref>https://x.com/nintendoamerica/status/1709418623566020975</ref><ref>Nintendo of America (January 23, 2024). [https://twitter.com/NintendoAmerica/status/1749963072998166670] ''X''.</ref>


A [[Super Mario Maker for Nintendo 3DS|port]] of this game was released for the [[Nintendo 3DS]] in December 2016. A sequel, titled ''[[Super Mario Maker 2]]'', was released for the [[Nintendo Switch]] on June 28, 2019.
A [[Super Mario Maker for Nintendo 3DS|port]] of this game was released for the [[Nintendo 3DS]] in December 2016. A sequel, titled ''[[Super Mario Maker 2]]'', was released for the [[Nintendo Switch]] on June 28, 2019.
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{|style="text-align: center; min-width:50em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; min-width:50em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!World No.!!Course Name!!Game Style!!Course Theme(s)
!Course no.!!Course name!!Game style!!Course theme(s)
|-
|-
|1-1||[[Ground (level)|Ground]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ground}}
|1-1||[[Ground (level)|Ground]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=ground}}
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|16-2||[[Don't Delay!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|16-2||[[Don't Delay!]]||{{SMM style|nsmbu}}||{{SMM theme|mainarea=c}}
|-
|-
|16-3||[[Race to the Finish! (level)|Race to the Finish!]]||{{SMM style|smw}}||{{SMM theme|mainarea=c}}
|16-3||[[Race to the Finish!]]||{{SMM style|smw}}||{{SMM theme|mainarea=c}}
|-
|-
|16-4||[[8-4 Remix (Castle Labyrinth)]]||{{SMM style|smb}}||{{SMM theme|mainarea=c|subarea=uw}}
|16-4||[[8-4 Remix (Castle Labyrinth)]]||{{SMM style|smb}}||{{SMM theme|mainarea=c|subarea=uw}}
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{|style="text-align: center; max-width:50em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align: center; max-width:50em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!style="min-width:8em"|Course No.!!style="min-width:25em"|Course Name!!style="min-width:7em"|Game Style!!style="min-width:7em"|Course Theme(s)
!style="min-width:8em"|Course no.!!style="min-width:25em"|Course name!!style="min-width:7em"|Game style!!style="min-width:7em"|Course theme(s)
|-
|-
|1||[[Pipeline to the Other Side]]||{{SMM style|smb}}||{{SMM theme|mainarea=g|subarea=ug}}
|1||[[Pipeline to the Other Side]]||{{SMM style|smb}}||{{SMM theme|mainarea=g|subarea=ug}}
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*The HUD for all four styles is laid out like the HUD from ''[[New Super Mario Bros. U]]'', with the coin counter on the left and the score and time counters in the top-right.
*The HUD for all four styles is laid out like the HUD from ''[[New Super Mario Bros. U]]'', with the coin counter on the left and the score and time counters in the top-right.
*An in-game "second" on the [[Time Limit|timer]] is actually one second, as in ''Super Mario Bros. 3'' and ''[[New Super Luigi U]]'', rather than 0.4, 0.6 or 0.7 seconds.
*An in-game "second" on the [[Time Limit|timer]] is actually one second, as in ''Super Mario Bros. 3'' and ''[[New Super Luigi U]]'', rather than 0.4, 0.6 or 0.7 seconds.
*Button inputs are based on ''New Super Mario Bros. U''; as such, any inputs performed by {{button|NES|B}} in the NES titles (e.g. dashing, grabbing objects) are now {{button|WiiU|X}}/{{button|WiiU|Y}} (although ingame settings allow players to map them to B/Y), inputs performed by {{button|SNES|A}} in ''Super Mario World'' (e.g. [[Spin Jump]]) are now any one of {{button|WiiU|L}}/{{button|WiiU|R}}/{{button|WiiU|ZL}}/{{button|WiiU|ZR}}.
*Button inputs are based on ''New Super Mario Bros. U''; as such, any inputs performed by {{button|NES|B}} in the NES titles (e.g. dashing, grabbing objects) are now {{button|WiiU|X}}/{{button|WiiU|Y}} (although ingame settings allow players to map them to {{button|WiiU|B}}/{{button|WiiU|Y}}), inputs performed by {{button|SNES|A}} in ''Super Mario World'' (e.g. [[Spin Jump]]) are now any one of {{button|WiiU|L}}/{{button|WiiU|R}}/{{button|WiiU|ZL}}/{{button|WiiU|ZR}}.
*Mario reverts to [[Super Mario (form)|Super Mario]] in all styles if he is hit as [[Fire Mario]], [[Raccoon Mario]], [[Caped Mario]] or [[Propeller Mario]]. In the original ''Super Mario Bros.'', ''Super Mario World'' and Japanese ''Super Mario Bros. 3'' games, he reverted directly to [[Small Mario]] (although in ''Super Mario World'', he could have a replacement power-up stored in the [[item storage|Item Stock]], which is absent here).
*Mario reverts to [[Super Mario (form)|Super Mario]] in all styles if he is hit as [[Fire Mario]], [[Raccoon Mario]], [[Caped Mario]] or [[Propeller Mario]]. In the original ''Super Mario Bros.'', ''Super Mario World'' and Japanese ''Super Mario Bros. 3'' games, he reverted directly to [[Small Mario]] (although in ''Super Mario World'', he could have a replacement power-up stored in the [[item storage|Item Stock]], which is absent here).
**Similarly, if a "second tier" power-up is grabbed as [[Small Mario]], he will go straight to the appropriate form instead of only growing to [[Super Mario (form)|Super Mario]] like in  ''Super Mario Bros.'' and ''[[Super Mario Bros. 3]]''.
**Similarly, if a "second tier" power-up is grabbed as [[Small Mario]], he will go straight to the appropriate form instead of only growing to [[Super Mario (form)|Super Mario]] like in  ''Super Mario Bros.'' and ''[[Super Mario Bros. 3]]''.
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*[[Bowser]] cannot throw [[hammer]]s; [[Bowser Jr.]] (with wings) has that option instead. However, a [[Hammer Bro]] or winged Bowser Jr. can be put on Bowser's head to simulate this.
*[[Bowser]] cannot throw [[hammer]]s; [[Bowser Jr.]] (with wings) has that option instead. However, a [[Hammer Bro]] or winged Bowser Jr. can be put on Bowser's head to simulate this.
*All castle areas end with a boss bridge and an [[Axe]], even in ''Super Mario Bros. 3'' and ''Super Mario World'' styles (where the original games featured boss fights such that the boss had to be directly defeated to progress).  
*All castle areas end with a boss bridge and an [[Axe]], even in ''Super Mario Bros. 3'' and ''Super Mario World'' styles (where the original games featured boss fights such that the boss had to be directly defeated to progress).  
**The axe itself is much bigger, akin to the first phase of Bowser's boss battle in ''New Super Mario Bros. U'' (albeit without the giant switch that activates it, as it is activated by touching the axe itself as in ''Super Mario Bros.''), whereas in ''Super Mario Bros.'' it was the same size as power-ups and blocks.
**Similarly, all airship areas end with a normal goal rather than a boss fight.
**Similarly, all airship areas end with a normal goal rather than a boss fight.
*It is possible to jump over the [[Goal Pole]], Axe or [[Giant Gate]]; whereas the original games treated these as touching the goal. The player must now directly touch the goal to complete the course.
*It is possible to jump over the [[Goal Pole]], Axe or [[Giant Gate]]; whereas the original games treated these as touching the goal. The player must now directly touch the goal to complete the course.
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*[[Muncher]]s, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or [[POW Block]]s.
*[[Muncher]]s, originally invincible to direct attacks, can now be defeated with a giant Goomba's Shoe, Spiny Shells, or [[POW Block]]s.
*[[Coin Heaven]] does not exist in any of the four styles.
*[[Coin Heaven]] does not exist in any of the four styles.
*''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles use the same font for received points as ''Super Mario Bros.''. They also share the new green 1UP icon for receiving extra lives.
*''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles use the same font for received points as ''Super Mario Bros.'' They also share the new green 1UP icon for receiving extra lives.
**Furthermore, ''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles now have a drop shadow effect on all in-game sprites and elements.
**Furthermore, ''Super Mario Bros.'', ''Super Mario Bros. 3'' and ''Super Mario World'' styles now have a drop shadow effect on all in-game sprites and elements.


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*The Underwater theme is completely underwater, consistent with other game styles.
*The Underwater theme is completely underwater, consistent with other game styles.
*All shells now have spinning sprites, like in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
*All shells now have spinning sprites, like in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series.
*Enemies and [[? Block]]s do not have different color schemes in underground or castle levels, except for Munchers, Chain Chomps, Bob-ombs, Buzzy Beetles and Bullet Bills, which would otherwise blend in with the black background.
*Enemies and [[? Block]]s do not have different color schemes in underground or castle levels, except for Munchers, [[Chain Chomp]]s, [[Bob-omb]]s, [[Buzzy Beetle]]s and [[Bullet Bill]]s, which would otherwise blend in with the black background.
*[[Weird Mushroom (item)|Weird Mushroom]], [[Mystery Mushroom]], [[Goomba's Shoe]]s, and the [[Big Mushroom]] did not exist in the original game.
*[[Weird Mushroom (item)|Weird Mushroom]], [[Mystery Mushroom]], [[Goomba's Shoe]]s, and the [[Big Mushroom]] did not exist in the original game.
*No timer event exists to trigger [[fireworks]] after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them.  
*No timer event exists to trigger [[fireworks]] after completing a stage, although a firework SFX exists and can be triggered by Mario walking from the Goal Pole if the level designer includes them.  
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*As part of the use of the ''New Super Mario Bros. U'' HUD layout, the [[P-Meter]] is placed under the coin counter in the top left of the screen, rather than below the playing area.
*As part of the use of the ''New Super Mario Bros. U'' HUD layout, the [[P-Meter]] is placed under the coin counter in the top left of the screen, rather than below the playing area.
*[[Raccoon Mario]] can defeat [[Dry Bones]], similar to [[Cape Mario]]'s mechanics in the ''Super Mario World'' style.
*[[Raccoon Mario]] can defeat [[Dry Bones]], similar to [[Cape Mario]]'s mechanics in the ''Super Mario World'' style.
*Instead of reusing their ''Super Mario Bros.'' sprite with a different palette, Buzzy Beetles have a new sprite with a black outline to better fit with other sprites in the style.
*Fire Flowers are colored red, rather than white or blue.
*Fire Flowers are colored red, rather than white or blue.
*When Mario touches the [[Goal (Super Mario Bros. 3)|goal]], he does not get a card, as they do not exist in ''Super Mario Maker''. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A [[Super Mushroom]] is worth 100 points, a [[Fire Flower]] is worth 800 points, while a [[Super Star]] is worth 4,000 points. A [[1-Up Mushroom]] is added to the roulette to give Mario a chance at getting an extra life instead of points.
*When Mario touches the [[Goal (Super Mario Bros. 3)|goal]], he does not get a card, as they do not exist in ''Super Mario Maker''. Instead, he receives points for whatever that was displayed in the roulette at the time he touches it. A [[Super Mushroom]] is worth 100 points, a [[Fire Flower]] is worth 800 points, while a [[Super Star]] is worth 4,000 points. A [[1-Up Mushroom]] is added to the roulette to give Mario a chance at getting an extra life instead of points.
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*Skewers, which were first introduced in this game have a completely new design and go vertically and/or horizontally, corresponding with other game styles. Mario can now pass through them, but will still sustain damage while doing so.
*Skewers, which were first introduced in this game have a completely new design and go vertically and/or horizontally, corresponding with other game styles. Mario can now pass through them, but will still sustain damage while doing so.
*Keys no longer require being lifted to use; instead, they automatically follow Mario after obtaining them. Additionally, they now have a vertical sprite instead of horizontal.
*Keys no longer require being lifted to use; instead, they automatically follow Mario after obtaining them. Additionally, they now have a vertical sprite instead of horizontal.
*Toad appears in this game's style for the first time, but only in the cutscene after clearing the 10 Mario Challenge or the 100 Mario Challenge on the Easy difficulty. On a side note, the "Egg Is Rescued" song plays during this cutscene.
*Toad appears in this game's style for the first time, based off of his appearance in ''Super Mario Bros. 3'', but only in the cutscene after clearing the 10 Mario Challenge or the 100 Mario Challenge on the Easy difficulty.<ref name="toad">NWEpic (November 18, 2015). [https://youtu.be/0nSs6bBCjvw?si=O-GMm3hrkznC3h7W&t=1091 "Super Mario Maker: 10 Mario Challenge FINAL"]. ''YouTube''. Retrieved Febuary 23, 2024.</ref>
**On a side note, the "Egg Is Rescued" song plays during this cutscene.<ref name="toad"/>
*Dry Bones and doors have slightly different sprites.
*Dry Bones and doors have slightly different sprites.
*Koopa Troopas lack a sprite when turning from a side to another.
*Koopa Troopas lack a sprite when turning from a side to another.
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==Promotion==
==Promotion==
In 2015, a browser game based on this game was released on the [[Play Nintendo]] website called ''[[Super Mario Maker Wallpaper Maker]]''. A series of comics called ''[[Super Mario Maker: Crash Course]]'' were later added to the ''Super Mario Maker'' website.
*A demo of the game was playable at select {{wp|Best Buy}} locations between June 17 and June 20, 2015.<ref>"[https://web.archive.org/web/20151114075145/http://play.nintendo.com/news-tips/news/super-demo-super-fans-you/ A super demo for super fans (like you!)]" ''Play Nintendo''. Archived November 14, 2015, 07:51:45 UTC from the [https://play.nintendo.com/news-tips/news/super-demo-super-fans-you/ original] via Wayback Machine. Retrieved January 27, 2024.</ref>
*An [[Super Mario Maker Wallpaper Maker|online activity]] based on this game was released on the [[Play Nintendo]] website. In it, users can design wallpapers for their PC or mobile device in a similar vein to how courses are built in the game.
*A series of comics called ''[[Super Mario Maker: Crash Course]]'' were released on the ''Super Mario Maker'' and the [[Nintendo Kids Space]] websites. The comics follow Yamamura's efforts to teach and critique Mary O. on building her own courses in the game.


==Reception==
==Reception==
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==Glitches==
==Glitches==
{{main|List of Super Mario Maker glitches}}
{{main|List of Super Mario Maker glitches}}
===Permanent Invincibility===
===Black hole===
'''NOTE:''' This glitch only works on update versions before 1.20.
 
For this glitch, the player must have a power-up that will turn them into [[Super Mario (form)|Super Mario]] when hit. If the player takes any form of damage and enters a door when the invincibility frames are about to end, Mario will retain the invincibility for the duration of the course; he cannot take damage from enemies or obstacles, except for bottomless pits or lava which automatically cause the player to lose a life. While in this state the player also cannot collect any power-ups except for [[Super Star]]s.<ref>GameXplain (September 20, 2015). [https://www.youtube.com/watch?v=-QQC3trg9CQ "Invincibility Glitch in Super Mario Maker"]. ''YouTube''. Retrieved September 20, 2015.</ref>
 
This likely happens due to how post-damage invincibility functions in the game. By entering the door at the end of the invincibility frames, the player circumvents the invincibility timer. Therefore, even though he is not blinking, when he exits the door, he is still invincible.
===Block Glitches===
=====Invisible Platform=====
'''NOTE:''' This glitch only works on update versions before 1.20.
 
This glitch requires a cloud platform, a track piece, and an invisible ? Block. Put the invisible ? Block on the track, then change the tab to a different object.
Next, put the track over the cloud platform, then switch to the track tab. Finally, touch the track, and pull it towards the platform. If the player sees the cloud platform in front of the invisible ? Block, then the glitch didn't work, but if the player just sees the invisible ? Block, then the glitch did work. This can also happen with hard blocks and solid blocks. The method for the latter two cab be found below.
 
=====Solid Block Glitch=====
This glitch is similar to the invisible platform glitch, and requires a Brick Block, a track piece, and a solid block. Put the Brick Block onto the track, but make sure that the tab is not on the track. Move the track so the Brick Block is overlapping the solid block. Select the track tab, grab an end of the track, and side it toward the brick block. If the brick block disappears into the solid block, then the glitch worked. Now, when Super Mario hits the solid block from below, the block will break. Or when Mario hits a P Switch and touches the block, the block will disappear, and a coin will be added to the player's total.
 
=====Fake Hard Block Glitch=====
This glitch is similar to the ones listed above. It requires a hard block and an invisible block, as well as a track. Place the hard block down, and put the invisible block on the track. Then, drag the track with the block onto the hard block. If done correctly, the block, when stepped on, will send Mario falling.
 
===Vine Wall Clip Glitch===
This involves blocks covering vines and the ''Super Mario Bros.'' style. First place two vines, then cover the vines with blocks. When playing, climb up the vine without the blocks, then at the top, press right to transfer to the other vine. Mario will instead clip through the ground blocks above and can freely walk through the wall.
 
===Four Bowsers===
'''NOTE:''' This glitch only works on update versions before 1.32.
 
This glitch involves Bowser, track, and a firebar. First, place a track segment and place Bowser on it. Next, place a firebar on Bowser, then extend it to full length while simultaneously holding right on the Control Stick. After a couple screens, hit Undo, and the editor should lock up, causing the firebar to remain. Head to the main menu and tap the Exit option. Bowser will be visible on the title screen, but when you head back to the editor, the firebar will replace him. Delete the firebar. Tap Play to make Bowser reappear, then go back to the editor. Place 2 Bowsers, then delete the original to place another. When the Play option is tapped, the original Bowser will remain, bypassing the limit. Keep in mind that the original Bowser must be on a track or he will fall off the stage.
 
'''WARNING:''' If performed, the glitch will cause random Bowsers to appear out of nowhere upon starting a course before falling off screen. To stop this, one must shut off their console before restarting it. If the problem persists, unplugging the console might fix it.
 
===Black Hole===
'''NOTE:''' This glitch has been partially patched.
'''NOTE:''' This glitch has been partially patched.


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An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]]. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.
An alternative way to do this glitch was discovered afterwards, which is not patched yet and even works on the [[Super Mario Maker for Nintendo 3DS|Nintendo 3DS version]]. First, the player must have a Bill Blaster four blocks below the second level line, while still have it above it. Then, the player must place a Big Thwomp on it. Then the player must put the enemy they want to clone right by it. It helps to have a Bob-omb on top of the enemy the player wants to clone, but another video on Ceave Gaming's channel shows it with stacks of Big Goombas. After preparations are made, the player must be viewing the bottom screen and place a coin. Then they must erase the Bill Blaster, get out of Erase mode, and hit undo twice. Player repeats the process after preparations until desired number is reached, but 36 coins can only be on the screen at once. It should be noted that duplicated enemies on the Nintendo 3DS version shows up in Edit mode, but not in Play mode, where only the max number of enemies can be seen until some are defeated and moves the camera, or the player goes through a door and encounters different enemies.


'''WARNING:''' If the player goes above the normal enemy limit to an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.{{ref needed}}
If the player goes above the normal enemy limit in an extreme level, the editor may crash and their progress will not be saved. Therefore, the player should save the glitched level at multiple occasions. Also, this glitch can cause the game to lag if used to bypass the normal 100 enemy limit.{{ref needed}}
 
===Multiple-Item ? Block Glitch===
'''NOTE:''' This glitch has been patched.
 
This glitch involves a [[? Block]], a [[Lava Bubble]], a [[Track]], and a [[Super Mushroom]]. The player must place the Lava Bubble on a track, drag the Super Mushroom onto the Lava Bubble, then shake the Track. The player should then select undo twice, place the ? Block on the track with the Lava Bubble, then select play and return to the editor and duplicate the ? Block however many times as desired. The player must place an item in the ? Blocks, then drag the track with the Lava Bubble away and layer the ? Blocks on top of each other. It should be noted that the layered ? Block must have a track under it, otherwise it will fall off of the stage. When the player hits the ? Block, all of the items will pop out.{{ref needed}}
 
===Wrong Block Art===
'''NOTE:''' This glitch only works on update versions before 1.11.
 
Sometimes, if one places a grass tile around other tiles (confirmed in the ''Super Mario World'' theme with the grass tile) then deletes the tiles around them, and then replacing them, that one tile may glitch and show the wrong tile art. There is another way to do this in the ''New Super Mario Bros. U'' theme (only confirmed on it, however).<ref>(October 18, 2015). [https://m.youtube.com/watch?v=Tstb8-QWV3o *Patched* Super Mario Maker GLITCH - Wrong textures]. ''YouTube''.</ref>


==''Super Mario Maker Bookmark''==
==''Super Mario Maker Bookmark''==
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*''[[Super Mario World]]'': The third game style is based on this game. The map theme for the 10 Mario Challenge is a cover version of the main map theme from this game. The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "[[bonus game (Super Mario World)|bonus game]] clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario World game style causes [[Weird Mushroom (item)|Weird Mario]] to answer the door, portrayed as either [[Cape Mario]], [[Balloon Mario]], striking the end level pose, or riding on [[Yoshi (species)|Yoshi]]. Also, update 1.4 on March 9, 2016 added [[Skewer]]s, available by shaking a Thwomp.
*''[[Super Mario World]]'': The third game style is based on this game. The map theme for the 10 Mario Challenge is a cover version of the main map theme from this game. The "To Be Continued..." screen at the end of 10 Mario Challenge and Easy 100 Mario Challenge is a direct rip of the "[[bonus game (Super Mario World)|bonus game]] clear" music, and the credits music after clearing a 100 Mario Challenge quotes the ending music. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the Super Mario World game style causes [[Weird Mushroom (item)|Weird Mario]] to answer the door, portrayed as either [[Cape Mario]], [[Balloon Mario]], striking the end level pose, or riding on [[Yoshi (species)|Yoshi]]. Also, update 1.4 on March 9, 2016 added [[Skewer]]s, available by shaking a Thwomp.
*''[[Super Mario Kart]]'': The invincible theme from this game is used when the Mario Kart [[Costume Mario#22|costume]] uses a Super Star. Also, the race start fanfare jingle is heard when Mario picks up the Mystery Mushroom. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Super Mario Kart]]'': The invincible theme from this game is used when the Mario Kart [[Costume Mario#22|costume]] uses a Super Star. Also, the race start fanfare jingle is heard when Mario picks up the Mystery Mushroom. The 1st-4th place (course clear) and 5th-8th place (death) jingles are also heard. Ironically, when Mario is moving, the kart's engine sound is actually coming from Bowser and Donkey Kong Jr.'s karts, rather than his and Luigi's.
*''[[Mario Paint]]'': ''Super Mario Maker'' is inspired in many ways by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.<ref>Nintendo World Report TV (July 18, 2015). [https://www.youtube.com/watch?v=cX0QCski_ts "Super Mario Maker: Title Theme Music"]. ''YouTube''. Retrieved October 9, 2015.</ref> [[Fly (Mario Paint)|Flies]] will occasionally roam across the screen, and swatting them will trigger the [[Gnat Attack]] minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. [[Mr. Eraser]], [[Undodog]], the "Reset Rocket" that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in ''Super Mario Maker'', the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World.
*''[[Mario Paint]]'': ''Super Mario Maker'' is inspired in many ways by this game, and thus features similar elements. The game's logo and the interactive title screen is similar to this game's logo and interactive title screen.<ref>Nintendo World Report TV (July 18, 2015). [https://www.youtube.com/watch?v=cX0QCski_ts "Super Mario Maker: Title Theme Music"]. ''YouTube''. Retrieved October 9, 2015.</ref> [[Fly (Mario Paint)|Flies]] will occasionally roam across the screen, and swatting them will trigger the [[Gnat Attack]] minigame. A frog icon, used to add sound effects to the level creator, appears on the left in the edit screen, which is the same as the one used in the music composer mode. [[Mr. Eraser]], [[Undodog]], the "Reset Rocket" that deletes everything on the screen, and the robot that appears when saving something in this game also reappear. When selecting a level to play in ''Super Mario Maker'', the screen used is also based off of the robot. The two people that appear in the presentation before starting the game reappear on the loading screen for the Course World. A near-identical rendition of the Data Robot theme is used as the [[Coursebot]] theme.
*''[[Super Mario All-Stars]]'': The Warp Doors in the ''Super Mario Bros.'' style are similar in appearance to the Warp Doors in this game's rendition of ''Super Mario Bros. 3'', but are green instead of tan in order to be consistent with the original game's palette color limitations..
*''[[Super Mario All-Stars]]'': The Warp Doors in the ''Super Mario Bros.'' style are similar in appearance to the Warp Doors in this game's rendition of ''Super Mario Bros. 3'', but are green instead of tan in order to be consistent with the original game's palette color limitations..
*''[[Wario Land: Super Mario Land 3]]'': Several sound effects and jingles from this game are used along with the [[Wario]] [[Costume Mario#16|costume]].
*''[[Wario Land: Super Mario Land 3]]'': Several sound effects and jingles from this game are used along with the [[Wario]] [[Costume Mario#16|costume]].
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*''[[Super Mario 64]]'': The victory theme and [[Game Over]] theme from this game are used when the Mario, Silver Mario, and Gold Mario [[Costume Mario#2|cost]][[Costume Mario#11|um]][[Costume Mario#12|es]] complete a level or lose a life, respectively. The [[Wing Cap]] theme is used for the Mario costume's invincibility and the [[Metal Cap]] theme is used for the [[Gold Mario]] and Silver Mario costumes' invincibility.
*''[[Super Mario 64]]'': The victory theme and [[Game Over]] theme from this game are used when the Mario, Silver Mario, and Gold Mario [[Costume Mario#2|cost]][[Costume Mario#11|um]][[Costume Mario#12|es]] complete a level or lose a life, respectively. The [[Wing Cap]] theme is used for the Mario costume's invincibility and the [[Metal Cap]] theme is used for the [[Gold Mario]] and Silver Mario costumes' invincibility.
*''[[Luigi's Mansion]]'': [[Professor Elvin Gadd|Professor E. Gadd]] appears as an Event Course [[Costume Mario#121|costume]]. The E. Gadd and [[Luigi]] [[Costume Mario#4|costume]]s use various sound effects and jingles from the game.  
*''[[Luigi's Mansion]]'': [[Professor Elvin Gadd|Professor E. Gadd]] appears as an Event Course [[Costume Mario#121|costume]]. The E. Gadd and [[Luigi]] [[Costume Mario#4|costume]]s use various sound effects and jingles from the game.  
*''[[New Super Mario Bros.]]'': [[Mega Mario]] is mentioned in the digital manual, when describing what the ''Super Mario Bros.'' 30th Anniversary [[amiibo]] does.
*''[[New Super Mario Bros.]]'': [[Mega Mario]] is mentioned in the digital manual, when describing what the ''Super Mario Bros.'' 30th Anniversary [[amiibo]] does. [[Spiny|Spinies]] revert to floating [[Spiny Egg]]s when placed underwater, like in this game.
*''[[Mario Super Sluggers]]'': In [[Bowser Jr. Playroom]], there appears to be Spiny [[Spiny Shell (red)|Shell Helmet]]s on the outfield wall.  
*''[[Mario Super Sluggers]]'': In [[Bowser Jr. Playroom]], there appears to be Spiny [[Spiny Shell (red)|Shell Helmet]]s on the outfield wall.  
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The victory and death themes from these games are used when the [[Rosalina]] [[Costume Mario#17|costume]] completes a level or loses a life, respectively.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The victory and death themes from these games are used when the [[Rosalina]] [[Costume Mario#17|costume]] completes a level or loses a life, respectively.
*''[[New Super Mario Bros. Wii]]'': The fanfare of beating 10/100 Mario Challenge (Easy) when in the ''New Super Mario Bros. U'' style is the fanfare of rescuing disguised Kamek.
*''[[New Super Mario Bros. Wii]]'': The fanfare of beating 10/100 Mario Challenge (Easy) when in the ''New Super Mario Bros. U'' style is the fanfare of rescuing disguised Kamek.
*''[[Mario Kart 7]]'': The [[Super Glider]] appears when the Mario Kart [[Costume Mario#22|costume]] jumps.
*''[[Mario Kart 7]]'': The [[Super Glider]] appears when the Mario Kart [[Costume Mario#22|costume]] jumps.
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a [[Costume Mario#12|costume]] and uses his power-up and sparkling sound effects from this game. [[Grinder]]s in the ''New Super Mario Bros. U'' game style use their design from this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. [[Nabbit]] appears as a [[Costume Mario#134|costume]]. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the ''New Super Mario Bros. U'' game style causes [[Weird Mushroom (item)|Weird Mario]] to answer the door, portrayed as either [[Penguin Mario]], [[Propeller Mario]], [[Flying Squirrel Mario]], [[Ice Mario]], or [[Mini Mario (form)|Mini Mario]].
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. [[Nabbit]] appears as a [[Costume Mario#134|costume]]. In Version 1.20 and beyond, repeatedly tapping a Warp Door in Edit mode while in the ''New Super Mario Bros. U'' game style causes [[Weird Mushroom (item)|Weird Mario]] to answer the door, portrayed as either [[Penguin Mario]], [[Propeller Mario]], [[Flying Squirrel Mario]], [[Ice Mario]], or [[Mini Mario (form)|Mini Mario]].
*''[[New Super Luigi U]]'': One of the possible appearances of semisolid platforms in ''New Super Mario Bros. U''-style ground levels is based on the main terrain of the levels [[Waddlewing Warning!]] and [[Piranha Gardens]].
*''[[Super Mario 3D World]]'': [[Cat Mario]] and [[Super Bell|Cat Peach]] appear as Event Course [[Costume Mario#105|cos]][[Costume Mario#106|tumes]] along with various jingles and sound effects from the game.
*''[[Super Mario 3D World]]'': [[Cat Mario]] and [[Super Bell|Cat Peach]] appear as Event Course [[Costume Mario#105|cos]][[Costume Mario#106|tumes]] along with various jingles and sound effects from the game.
*''[[Captain Toad: Treasure Tracker]]'': When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring to [[Captain Toad]]. A [[Costume Mario#116|Captain Toad costume]] that uses various sound effects and jingles from the game is unlockable after beating the Captain Toad event level; the level itself recommends that the players don't jump to keep in spirit with the original game. [[Toadette]], based on her appearance from the game, appears as an Event Course [[Costume Mario#129|costume]].
*''[[Captain Toad: Treasure Tracker]]'': When clearing a 10/Easy 100 Mario Challenge in a Toad costume, Toad will address Mario as "Captain", referring to [[Captain Toad]]. A [[Costume Mario#116|Captain Toad costume]] that uses various sound effects and jingles from the game is unlockable after beating the Captain Toad event level; the level itself recommends that the players don't jump to keep in spirit with the original game. [[Toadette]], based on her appearance from the game, appears as an Event Course [[Costume Mario#129|costume]].
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*''[[Super Smash Bros. Ultimate]]'': Mario's construction outfit reappears in this game as one of his alternate costumes, replacing his Wario-themed costume from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''; the Super Mario Maker stage also reappears.
*''[[Super Smash Bros. Ultimate]]'': Mario's construction outfit reappears in this game as one of his alternate costumes, replacing his Wario-themed costume from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''; the Super Mario Maker stage also reappears.
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The Key sprite from the ''Super Mario Bros.'' style is reused in one of the [[2D Event]]s.
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The Key sprite from the ''Super Mario Bros.'' style is reused in one of the [[2D Event]]s.
*''[[Super Mario Bros. Wonder]]'': The music that plays during the Battleship levels is a rock rearrangement of the ''Super Mario Bros.'' version of the airship theme.
*[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]: Toads donning construction outfits, as first seen in this game, can be seen working in the [[Mario Toy Company]] building's factory.


==Gallery==
==Gallery==
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==External links==
==External links==
{{NIWA|Nookipedia=List of Animal Crossing references in other media#Super Mario Maker|Pikipedia=Pikmin in other media#Super Mario Maker|SmashWiki=1|StarfyWiki=1|StrategyWiki=1}}
{{NIWA|Nookipedia=List of Animal Crossing references in other media#Super Mario Maker|Pikipedia=Pikmin in other media#Super Mario Maker|StarfyWiki=1|StrategyWiki=1}}
;Websites
;Websites
*[https://www.nintendo.co.jp/wiiu/amaj/index.html Japanese website]
*[https://www.nintendo.co.jp/wiiu/amaj/index.html Japanese website]
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