Super Mario Maker 2: Difference between revisions

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|genre=Level editor, 2D [[Genre#Platform|platformer]]
|genre=Level editor, 2D [[Genre#Platform|platformer]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|smeccv=A|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|[[Charge jump]]
|[[Crouching High Jump|Charge jump]]
|''{{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit''
|''{{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit''
|{{SMM style|smb}}
|{{SMM style|smb}}
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===Story Mode===
===Story Mode===
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], only for Undodog to accidentally step on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
====Characters====
====Characters====
*[[Mario]]
*[[Mario]]
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Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.
Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.


Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its [[Toad House#Super Mario Maker 2|own unique minigame]]: one based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible.


All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
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|N/A
|N/A
|{{world-link|2|fort|World 2-Fortress}}'s palette
|{{world-link|2|fort|World 2-Fortress}}'s palette
|[[Donut Secret House]] (horizontal); [[Donut Ghost House]] (vertical)
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical)
|[[Swaying Ghost House]] (day); [[Which-Way Labyrinth]]'s background (night)
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night)
|[[Shifty Boo Mansion]]
|[[Shifty Boo Mansion]]
|-
|-
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|N/A
|N/A
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day); {{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]]
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|General castle levels
|General castle levels
|General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day); {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot castle and fortress levels
|General hot castle and fortress levels
|General hot castle levels
|General hot castle levels
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|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset
|[[Stone-Eye Zone]]
|[[Stone-Eye Zone]]
|[[Conkdor Canyon]] background and music, [[Ant Trooper Hill]]'s terrain
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|-
|-
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|[[Ice Land]]'s levels
|[[Ice Land]]'s levels
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Spinning-Star Sky]]'s tileset (day); [[Cooligan Fields]]' tileset (night)
|[[Spinning-Star Sky]] (day)<br>[[Cooligan Fields]] (night)
|[[Snowball Park]]
|[[Snowball Park]]
|Makes all surfaces become slippery
|Makes all surfaces become slippery
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|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|-
|-
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Big Kakibo|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
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|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]].
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]]
|-
|-
|[[File:SMB1 CC Sledge Bro.png|50px]]
|[[File:SMB1 CC Sledge Bro.png|50px]]
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|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]].
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]]
|-
|-
|[[File:SMB1 CC Lakitu.png|50px]]
|[[File:SMB1 CC Lakitu.png|50px]]
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|[[File:NSMBU CC Bowser Jr.png|50px]]
|[[File:NSMBU CC Bowser Jr.png|50px]]
|
|
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]].
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]]
|-
|-
|[[File:SMB1 CC Boom Boom.png|50px]]
|[[File:SMB1 CC Boom Boom.png|50px]]
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|
|
|[[File:3DW CC Tree.png|50px]]
|[[File:3DW CC Tree.png|50px]]
|Reach the goal after doing a handstand on [number] [[Tree]]s.
|Reach the goal after doing a handstand on [number] [[Tree|Tree(s)]].
|-
|-
|
|
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*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
*When given wings, Boom Boom will be winged for the entirety of the battle, rather than being winged after the first hit and losing his wings after the second.
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
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*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
*[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*[[Yellow Toad and Blue Toad|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
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====''Super Mario Bros.'' style====
====''Super Mario Bros.'' style====
*[[Mystery Mushroom]]s and [[Weird Mushroom (item)|Weird Mushroom]]s have been removed.
*[[Mystery Mushroom]]s and [[Weird Mushroom]]s have been removed.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
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===Version 3.0.2===
===Version 3.0.2===
On November 14, 2022, a fifth update was released, addressing issues to improve gameplay.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/46689/kw/mario%20maker/p/989/c/120#v302</ref> This update patches a vulnerability, known as ENLBufferPwn, in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Nintendo Switch system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved March 4, 2023. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> This same vulnerability exists in many other first-party Nintendo games, such as ''[[Mario Kart 7]]''.
On November 14, 2022, a fifth update was released, addressing issues to improve gameplay.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/46689/kw/mario%20maker/p/989/c/120#v302</ref> This update patches a vulnerability, known as ENLBufferPwn, in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Nintendo Switch system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved March 4, 2023. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> This same vulnerability exists in many other first-party Nintendo games, such as ''[[Mario Kart 7]]''.
===Version 3.0.3===
On February 6, 2024, a sixth update was released, addressing issues to improve gameplay.


==Staff==
==Staff==
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*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
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|KorM=''Super Mario Maker 2''
|KorM=''Super Mario Maker 2''
}}
}}
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>Japanese Nintendo (May 1, 2019). [https://www.youtube.com/watch?v=9-0HY5TLBAw Super Mario Maker 2 Reiwa video]. YouTube. Retrieved January 20, 2024.</ref><ref>Co, Franz (May 1, 2019). [https://www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer Super Mario Maker 2 Reiwa trailer celebrates Japan’s new era]. ''GameRevolution''. Retrieved January 20, 2024.</ref>


==External links==
==External links==