Super Mario Odyssey: Difference between revisions

m
Reverted edits by 24.205.28.68 (talk) to last revision by Nintendo101
m (Undo revision 4154807 by 166.194.158.15 (talk))
Tag: Undo
m (Reverted edits by 24.205.28.68 (talk) to last revision by Nintendo101)
Tags: Rollback Mobile edit Advanced mobile edit
(22 intermediate revisions by 15 users not shown)
Line 9: Line 9:
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|modes=Single player, two-player co-op
|modes=Single player, two-player co-op
|ratings={{ratings|esrb=E10+|pegi=7|cero=B|acb=PG|usk=6|dejus=L|rars=6+|grac=all|gsrr=p|fpb=pg|gcam=7|nmc=7|cadpa=8+}}
|ratings={{ratings|esrb=E10+|pegi=7|cero=B|acb=PG|usk=6|dejus=L|smeccv=B|rars=6+|grac=all|gsrr=p|fpb=pg|gcam=7|nmc=7|cadpa=8+}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
Line 33: Line 33:


[[File:Mario in the Wedding Hall.png|left|thumb|upright=1.1|Mario and Cappy break into the Wedding Hall.]]
[[File:Mario in the Wedding Hall.png|left|thumb|upright=1.1|Mario and Cappy break into the Wedding Hall.]]
Mario and Cappy destroy the RoboBrood, sending the Broodals flying as they recover another Multi Moon. They then head off to Honeylune Ridge of the [[Moon Kingdom]] to stop the marriage between Bowser and Peach. They interrupt the wedding as Bowser is attempting to put the Binding Band that was previously stolen from Tostarena on Peach. Bowser then stomps the floor, revealing a trapdoor under Mario and Cappy. Cappy grabs Mario by the fingers and tries to pull him out of the trapdoor, but his hands slip, causing him to drop Mario and fall into it himself. Bowser jumps in after them and engages them in battle, but he is defeated. Mario, Cappy, Peach, and Tiara are reunited but soon discover that the area they are in is collapsing, causing Mario to capture an unconscious Bowser and escape, with all of them eventually returning to the moon. Mario and Bowser then simultaneously propose to marry Peach, with Mario offering a [[Rocket Flower]] and Bowser offering a Soirée Bouquet. Peach ultimately rejects them both and leaves with Cappy and Tiara, making Mario and Bowser dejected. She then calls from the Odyssey, saying, ''"Let's go home!"'' As the ship takes off, Mario and Bowser run after it. While Mario successfully jumps onto it, he stomps on Bowser, leaving him stuck on the moon.
Mario and Cappy destroy the RoboBrood, sending the Broodals flying as they recover another Multi Moon. They then head off to Honeylune Ridge of the [[Moon Kingdom]] to stop the marriage between Bowser and Peach. They interrupt the wedding as Bowser is attempting to put the Binding Band that was previously stolen from Tostarena on Peach. Bowser then stomps the floor, revealing a trapdoor under Mario and Cappy. Cappy grabs Mario by the fingers and tries to pull him out of the trapdoor, but his hands slip, causing him to drop Mario and fall into it himself. Bowser jumps in after them and engages them in battle, but he is defeated. Mario, Cappy, Peach, and Tiara are reunited but soon discover that the area they are in is collapsing, causing Mario to capture an unconscious Bowser and escape, with all of them eventually returning to the moon. Mario and Bowser then simultaneously propose to marry Peach, with Mario offering a [[Rocket Flower]] and Bowser offering a Soirée Bouquet. Peach, overwhelmed by their fighting and arguing over her, rejects them both and leaves with Cappy and Tiara, making Mario and Bowser dejected. She then calls from the Odyssey, saying, ''"Let's go home!"'' As the ship takes off, Mario and Bowser run after it. While Mario successfully jumps onto it, he stomps on Bowser, leaving him stuck on the moon.


[[File:SMO Bowser and Mario Impressing Peach.jpg|thumb|upright=1.1|Mario and Bowser desperately fight for Princess Peach's approval.]]
[[File:SMO Bowser and Mario Impressing Peach.jpg|thumb|upright=1.1|Mario and Bowser desperately fight for Princess Peach's approval.]]
Line 44: Line 44:
The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the {{button|switch|Left}} button, where they gain independent movement, where they act as an animate [[Cap Throw]]. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the {{button|switch|Left}} button again, they will automatically travel back to the first player's head until they press the {{button|switch|Left}} button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player.
The game also features a co-op mode. During this mode, the second player as Cappy automatically hovers over the first player's head until they press the {{button|switch|Left}} button, where they gain independent movement, where they act as an animate [[Cap Throw]]. When the second player is hovering over the first player's head, they can move the stick on their Joy-Con to move Cappy 360 degrees. When the second player is hovering over the first player's head, the first player can still perform all actions with Cappy as in normal gameplay; however, they cannot perform these actions when the second player is not hovering above them. If the second player, while being independent of the first player, presses the {{button|switch|Left}} button again, they will automatically travel back to the first player's head until they press the {{button|switch|Left}} button again. The camera follows the first player in this mode, and due to this, the second player can fly only a certain distance away from the first player until they are stopped by an invisible wall. When the first player walks a certain distance away from the second player, the second player is pushed towards the first player.


Mario's [[Health Meter|life meter]] also returns with three health, like in ''Super Mario Galaxy''. Additionally, there are no lives (and, by extension, [[1-Up Mushroom]]s and [[Game Over]]s) in the game, making this the only 3D ''[[Super Mario (franchise)|Super Mario]]'' game not to feature them, as Mario instead loses ten [[coin]]s upon dying. The coins that Mario collects serve as currency. There are two types of coins—global yellow coins, which can be found and used in any kingdom, and purple [[regional coin]]s, which are different in every kingdom and can be used only in the kingdom they were found in. Mario can spend his coins at the [[Crazy Cap]] stores to buy items for the Odyssey and costumes. [[amiibo]] support includes Mario, Peach, Bowser, and a new character called [[Uncle amiibo]], which unlocks more costumes, including ones based on [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]];<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref> others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo.
Mario's [[Health Meter|life meter]] also returns with three health, like in ''Super Mario Galaxy''. Additionally, there are no lives (and, by extension, [[1-Up Mushroom]]s and [[Game Over]]s) in the game, making this the first 3D ''[[Super Mario (franchise)|Super Mario]]'' game not to feature them, as Mario instead loses ten [[coin]]s upon dying. The coins that Mario collects serve as currency. There are two types of coins—global yellow coins, which can be found and used in any kingdom, and purple [[regional coin]]s, which are different in every kingdom and can be used only in the kingdom they were found in. Mario can spend his coins at the [[Crazy Cap]] stores to buy items for the Odyssey and costumes. [[amiibo]] support includes Mario, Peach, Bowser, and a new character called [[Uncle amiibo]], which unlocks more costumes, including ones based on [[Luigi]], [[Wario]], [[Waluigi]], and [[Diddy Kong]];<ref>https://www.nintendo.co.jp/hardware/amiibo/chart/index.html</ref> others reveal Power Moon locations on the map, though the latter four amiibo also do that before unlocking the costumes. This is also the case for the new "wedding" variants of the former three amiibo.


The game features a "[[Snapshot Mode]]," where players can suspend the game with {{button|switch|down}} and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an [[Nintendo Entertainment System|NES]]-, [[Game Boy]]-, or [[Super Nintendo Entertainment System|SNES]]-styled color scheme.
The game features a "[[Snapshot Mode]]," where players can suspend the game with {{button|switch|down}} and take screenshots. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or applying one of several filters, such as blurring the surroundings, adding a sepia tone, changing the camera to a fisheye lens, or applying an [[Nintendo Entertainment System|NES]]-, [[Game Boy]]-, or [[Super Nintendo Entertainment System|SNES]]-styled color scheme.
Line 315: Line 315:
|align=center|<span style="color:red;">No</span>
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:Little Bird SMO render.png|100px]]<br>[[Little bird|Small bird]]s
|align=center|[[File:Little Bird SMO render.png|100px]]<br>[[Small bird]]s
|Harmless little animals found within almost every kingdom. They will fly away if approached, but one may choose to roost on Mario's nose if he falls asleep. Each kingdom has a uniquely designed species of bird based on the kingdom's environment. For example, {{wp|scarlet macaw}}-like birds live in the [[Cascade Kingdom]], while {{wp|blue jay}}-like ones live in the [[Wooded Kingdom]]. [[Butterfly|Butterflies]] live on the islands of the [[Lost Kingdom]] in place of birds.
|Harmless little animals found within almost every kingdom. They will fly away if approached, but one may choose to roost on Mario's nose if he falls asleep. Each kingdom has a uniquely designed species of bird based on the kingdom's environment. For example, {{wp|scarlet macaw}}-like birds live in the [[Cascade Kingdom]], while {{wp|blue jay}}-like ones live in the [[Wooded Kingdom]]. [[Butterfly|Butterflies]] live on the islands of the [[Lost Kingdom]] in place of birds.
|align=center|All kingdoms except the [[Lost Kingdom]]
|align=center|All kingdoms except the [[Lost Kingdom]]
Line 582: Line 582:
|align=center|<span style="color:red;">No</span>
|align=center|<span style="color:red;">No</span>
|-
|-
|align=center|[[File:T-Rex Icon SMO.png|65px]]<br>[[T-Rex]]
|align=center|[[File:SMO Artwork T-Rex.png|65px]]<br>[[T-Rex]]
|A [[dinosaur]] found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an [[pit|abyss]].
|A [[dinosaur]] found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an [[pit|abyss]].
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
Line 840: Line 840:
|Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors.
|Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors.
|-
|-
|align=center|[[File:SMO Artwork Notes.png|x100px]]&nbsp;[[File:SMO 8bit Rainbow Note.gif|48px]]<br>[[File:SMO 8bit Rainbow Treble Clef.gif|48px]]<br>[[Note]] and [[treble clef]]
|align=center|[[File:SMO Artwork Notes.png|x100px]]&nbsp;[[File:SMO 8bit Rainbow Note.gif|48px]]<br>[[File:SMO 8bit Rainbow Treble Clef.gif|48px]]<br>[[Note]]s
|Rainbow-colored eighth notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon.
|Rainbow-colored small notes appear when the player touches a large note and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon.
|-
|-
|align=center|[[File:SMO Power Moon Yellow.png|100px]]&nbsp;[[File:SMO 8bit Power Moon Yellow.png|92px]]<br>[[Power Moon]]
|align=center|[[File:SMO Power Moon Yellow.png|100px]]&nbsp;[[File:SMO 8bit Power Moon Yellow.png|92px]]<br>[[Power Moon]]
Line 849: Line 849:
|A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's [[Crazy Cap]].
|A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's [[Crazy Cap]].
|-
|-
|align=center|[[File:Rocket Flower SMO.jpg|100px]]<br>[[Rocket Flower]]
|align=center|[[File:SMO Artwork Rocket Flower.png|100x100px]]<br>[[Rocket Flower]]
|A flower that allows Mario to temporarily pick up speed and run on walls when collected.
|A flower that allows Mario to temporarily pick up speed and run on walls when collected.
|-
|-
Line 864: Line 864:
!Description
!Description
|-
|-
|align=center|[[File:SMO Moon Binoculars.png|100px]]<br>[[Binoculars]]
|align=center|[[File:SMO Artwork Binoculars.png|100x100px]]<br>[[Binoculars]]
|An object that, when captured, launches upward, allowing the player to zoom in with the camera. Zooming in on certain objects while capturing a pair of binoculars makes a Power Moon appear.
|An object that, when captured, launches upward, allowing the player to zoom in with the camera. Zooming in on certain objects while capturing a pair of binoculars makes a Power Moon appear.
|-
|-
Line 873: Line 873:
|A statue that appears in the Moon Kingdom as a decoration. One can be captured, allowing the player to move it, revealing a hole containing a Power Moon underneath it.
|A statue that appears in the Moon Kingdom as a decoration. One can be captured, allowing the player to move it, revealing a hole containing a Power Moon underneath it.
|-
|-
|align=center|[[File:SMO Cactus Capture.png|100px]]<br>[[Cactus]]
|align=center|[[File:SMO Artwork Cactus.png|100x100px]]<br>[[Cactus]]
|A plant that damages the player if they touch it. A certain cactus can be captured, allowing the player to move it, revealing a spot that, when ground-pounded, releases a Power Moon.
|A plant that damages the player if they touch it. A certain cactus can be captured, allowing the player to move it, revealing a spot that, when ground-pounded, releases a Power Moon.
|-
|-
|align=center|[[File:Jizo SMO.png|100px]]<br>[[Jizo]]
|align=center|[[File:SMO Artwork Jizo.png|100x100px]]<br>[[Jizo]]
|A statue that can be captured, allowing the player to move it around. Jizos can break cracked blocks and can weigh down [[P Switch]]es.
|A statue that can be captured, allowing the player to move it around. Jizos can break cracked blocks and can weigh down [[P Switch]]es.
|-
|-
Line 891: Line 891:
|A rocket that can be captured, allowing the player to reach hidden areas when used.
|A rocket that can be captured, allowing the player to reach hidden areas when used.
|-
|-
|align=center|[[File:Picture Match Part SMO.png|100px]]<br>[[Picture Match|Picture Match Part]]
|align=center|[[File:SMO Picture Match Part (Goomba) Capture.png|100x100px]]<br>[[Picture Match|Picture Match Part]]
|A two-dimensional part of either a Goomba or Mario that can be captured in the [[Picture Match]] minigame, where the player must rotate and align the part to align with the corresponding picture.  
|A two-dimensional part of either a Goomba or Mario that can be captured in the [[Picture Match]] minigame, where the player must rotate and align the part to align with the corresponding picture.  
|-
|-
Line 912: Line 912:
|A vehicle that drives around the Metro Kingdom and can be bounced on as a platform. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming in on them with binoculars makes a Power Moon appear. Certain taxis can be captured, allowing the player to drive them automatically, bringing them to a sub-level.
|A vehicle that drives around the Metro Kingdom and can be bounced on as a platform. Certain taxis appear flying in the sky in several kingdoms in the post-game, and zooming in on them with binoculars makes a Power Moon appear. Certain taxis can be captured, allowing the player to drive them automatically, bringing them to a sub-level.
|-
|-
|align=center|[[File:Tree SMO.png|100px]]<br>[[Tree]]
|align=center|[[File:Tree SMO.png|100x100px]]<br>[[Tree]]
|A fir tree that appears in the [[Deep Woods]] in the Wooded Kingdom can be captured, allowing the player to move it, revealing a spot that can be ground-pounded, revealing a Power Moon.
|A fir tree that appears in the [[Deep Woods]] in the Wooded Kingdom can be captured, allowing the player to move it, revealing a spot that can be ground-pounded, revealing a Power Moon.
|-
|-
Line 984: Line 984:
|A rectangular lattice platform that floats above lava, where [[Lava Bubble]]s can pass through it.
|A rectangular lattice platform that floats above lava, where [[Lava Bubble]]s can pass through it.
|-
|-
|align=center|[[File:Hat Trampoline SMO.jpg|100px]]<br>[[Hat Trampoline]]
|align=center|[[File:SMO Artwork Hat Trampoline.png|100x100px]]<br>[[Hat Trampoline]]
|When this red flower is hit with Cappy, ground-pounded on, or rolled into, it opens, allowing the player to step on it, launching them upwards. Certain Hat Trampolines are already opened without interference.
|When this red flower is hit with Cappy, ground-pounded on, or rolled into, it opens, allowing the player to step on it, launching them upwards. Certain Hat Trampolines are already opened without interference.
|-
|-
Line 1,008: Line 1,008:
|A mushroom that serves as a platform in an 8-bit section.
|A mushroom that serves as a platform in an 8-bit section.
|-
|-
|align=center|[[File:Cap Cloud SMO.jpg|100px]]<br>[[Mysterious Cloud]]
|align=center|[[File:SMO Artwork Hat Cloud.png|100x100px]]<br>[[Mysterious Cloud]]
|A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat.
|A floating cloud resembling a top hat with a question mark on it that temporarily turns into a square cloud platform when hit by Cappy before turning back into a hat.
|-
|-
Line 1,020: Line 1,020:
|A set of three walls connected to a hexagonal prism that constantly rotate at the same speed.
|A set of three walls connected to a hexagonal prism that constantly rotate at the same speed.
|-
|-
|align=center|[[File:Rotating set of bars.png|100px]]<br>[[Rotating bar]]
|align=center|[[File:Rotating set of bars.png|100px]]<br>[[wire|Rotating bar]]
|A set of four red bars that move every few seconds, after which they stop and shake before rotating again.
|A set of four red bars that move every few seconds, after which they stop and shake before rotating again.
|-
|-
Line 1,077: Line 1,077:
!Description
!Description
|-
|-
|align=center|[[File:8-Bit Pipe SMO.jpg|100px]]<br>[[8-Bit Pipe]]
|align=center|[[File:SMO Artwork 8-Bit Pipe (2D).png|100x100px]]<br>[[8-bit pipe]]
|A [[Warp Pipe]] that transports the player between 3D and 2D sections and transports the player to other sections of a level in 2D sections.
|A [[Warp Pipe]] that transports the player between 3D and 2D sections and transports the player to other sections of a level in 2D sections.
|-
|-
Line 1,092: Line 1,092:
|The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a [[Checkpoint Flag]].
|The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a [[Checkpoint Flag]].
|-
|-
|align=center|[[File:Painting SMO.jpg|100px]]<br>[[Painting]]
|align=center|[[File:SMO Artwork Warp Hole.png|100x100px]]<br>[[Painting]]
|An object that transports the player to a secret area in the kingdom that is displayed on the object.
|An object that transports the player to a secret area in the kingdom that is displayed on the object.
|-
|-
|align=center|[[File:Slingshot SMO.jpg|100px]]<br>[[Slingshot]]
|align=center|[[File:SMO Artwork Hat Catapult.png|100x100px]]<br>[[Slingshot]]
|An object that, when the player throws Cappy at it, flings them to an adjacent area.
|An object that, when the player throws Cappy at it, flings them to an adjacent area.
|-
|-
Line 1,200: Line 1,200:
|An area that pulls the player in the direction the field's arrows are pointing.
|An area that pulls the player in the direction the field's arrows are pointing.
|-
|-
|align=center|[[File:SMO Artwork Hat Launcher.png|150px]]<br>[[Hat Launcher]]
|align=center|[[File:SMO Artwork Hat Launcher.png|100x100px]]<br>[[Hat Launcher]]
|When Cappy comes into contact with a Hat Launcher, it launches him in the direction it is facing.
|When Cappy comes into contact with a Hat Launcher, it launches him in the direction it is facing.
|-
|-
Line 1,280: Line 1,280:
|align="center"|'''[[Sand Kingdom]]'''<br>Tostarena
|align="center"|'''[[Sand Kingdom]]'''<br>Tostarena
|A desert turned cold where [[Bullet Bill]]s and [[Goomba]]s are common. Mario can move around more quickly by riding [[Jaxi]]. The bosses fought here are [[Hariet]] and [[Knucklotec]].
|A desert turned cold where [[Bullet Bill]]s and [[Goomba]]s are common. Mario can move around more quickly by riding [[Jaxi]]. The bosses fought here are [[Hariet]] and [[Knucklotec]].
|align="center"|1. [[Atop the Highest Tower]]<br>2. [[Moon Shards in the Sand]]<br>3. [[Showdown on the Inverted Pyramid]]<br/>4. [[The Hole in the Desert]]
|align="center"|1. [[Atop the Highest Tower]]<br>2. [[Moon Shards in the Sand]]<br>3. [[Showdown on the Inverted Pyramid]]<br>4. [[The Hole in the Desert]]
|align="center"|[[Binding Band]]
|align="center"|[[Binding Band]]
|align="center"|[[File:SMO Power Moon Green.png|100px]]
|align="center"|[[File:SMO Power Moon Green.png|100px]]
Line 1,518: Line 1,518:
Through the version 1.3.0 update that was released on April 25, 2019, ''Super Mario Odyssey'' features compatibility with the [[Nintendo Switch#Nintendo Labo|Nintendo Labo]]'s Toy-Con VR Goggles in the mode "Playing in VR," which allows players to experience a small variation of the game in virtual reality. The experience includes three mini-missions set in the [[Cap Kingdom]], [[Seaside Kingdom]], and [[Luncheon Kingdom]]; another [[Metro Kingdom|New Donk City]] Festival performance; and two cutscenes. The player can choose not to use the Toy-Con VR Goggles and instead play the mode with the normal view.
Through the version 1.3.0 update that was released on April 25, 2019, ''Super Mario Odyssey'' features compatibility with the [[Nintendo Switch#Nintendo Labo|Nintendo Labo]]'s Toy-Con VR Goggles in the mode "Playing in VR," which allows players to experience a small variation of the game in virtual reality. The experience includes three mini-missions set in the [[Cap Kingdom]], [[Seaside Kingdom]], and [[Luncheon Kingdom]]; another [[Metro Kingdom|New Donk City]] Festival performance; and two cutscenes. The player can choose not to use the Toy-Con VR Goggles and instead play the mode with the normal view.


In each mission, Mario must find all three musical instruments and deliver them to the correct musicians in the area. Each instrument is revealed after Mario finds a treble clef and collects all of its [[note]]s. The objective is marked complete if all three musicians have been recruited and Mario has collected at least 100 [[coin]]s. Like in Assist Mode, Mario cannot be defeated, and if he falls into a hazard or goes out of bounds, he is encased in a [[bubble]] and brought back to stable ground.
In each mission, Mario must find all three musical instruments and deliver them to the correct musicians in the area. Each instrument is revealed after Mario collects a string of [[note]]s. The objective is marked complete if all three musicians have been recruited and Mario has collected at least 100 [[coin]]s. Like in Assist Mode, Mario cannot be defeated, and if he falls into a hazard or goes out of bounds, he is encased in a [[bubble]] and brought back to stable ground.
*'''[[Find Band Members in the Cap Kingdom!]]:''' This objective is set in the Central Plaza. It is unlocked after the player clears the Cap Kingdom in the main game.
*'''[[Find Band Members in the Cap Kingdom!]]:''' This objective is set in the Central Plaza. It is unlocked after the player clears the Cap Kingdom in the main game.
*'''[[Find Band Members in the Seaside Kingdom!]]:''' This objective is set on the kingdom's beach in the daytime. It is unlocked after the player clears the Seaside Kingdom in the main game.
*'''[[Find Band Members in the Seaside Kingdom!]]:''' This objective is set on the kingdom's beach in the daytime. It is unlocked after the player clears the Seaside Kingdom in the main game.
Line 1,565: Line 1,565:
{{main|List of Super Mario Odyssey glitches}}
{{main|List of Super Mario Odyssey glitches}}
===Camera===
===Camera===
====Talkatoo Camera Lock====
====Talkatoo camera lock====
If the player performs a Cap Throw at [[Talkatoo]] and talks to him at the same time, the camera will lock into place.<ref name="scykoh">Scykoh. (November 18, 2017) [https://www.youtube.com/watch?v=tWBqJgGnVVA ''Super Mario Odyssey'' - Glitchfest]. ''YouTube''. Retrieved 21 December 2017.</ref> Additionally, if the player performs a [[somersault]] and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the [[Jump-Rope Challenge]] in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing {{button|switch|Y}} and can end the glitch completely by entering another area such as the [[Crazy Cap]] shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at a [[Scarecrow (object)|Scarecrow]], the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of [[binoculars]] or a [[spark pylon]], the screen will not move, and inside the binoculars, the vision is that of what is usually inside a pair of binoculars.<ref>https://twitter.com/Raltseye/status/948563348269903872</ref>
If the player performs a Cap Throw at [[Talkatoo]] and talks to him at the same time, the camera will lock into place.<ref name="scykoh">Scykoh. (November 18, 2017) [https://www.youtube.com/watch?v=tWBqJgGnVVA ''Super Mario Odyssey'' - Glitchfest]. ''YouTube''. Retrieved 21 December 2017.</ref> Additionally, if the player performs a [[somersault]] and quickly turns the camera to face Talkatoo, he will be standing in midair. This glitch can be used to cheat the [[Jump-Rope Challenge]] in the Metro Kingdom and get a maximum score of 99,999 jumps. The player can return to regular ground by shaking their controller or pressing {{button|switch|Y}} and can end the glitch completely by entering another area such as the [[Crazy Cap]] shop or by speaking to someone else. If the player performs this glitch and performs a Cap Throw at a [[Scarecrow (object)|Scarecrow]], the screen will move the position as it normally would and freeze there instead. If the player performs this glitch and captures a pair of [[binoculars]] or a [[spark pylon]], the screen will not move, and inside the binoculars, the vision is that of what is usually inside a pair of binoculars.<ref>https://twitter.com/Raltseye/status/948563348269903872</ref>


Line 1,571: Line 1,571:


===Physics===
===Physics===
====Dog Jumping in Air====
====Nintendog jumping in midair====
If the player bounces off the [[Nintendog]] when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom where the Nintendog appears.<ref name="scykoh"/>
If the player bounces off the [[Nintendog]] when it is in midair, the Nintendog will remain in midair for a while before jumping again. Consecutively repeating this glitch allows the player to gain immense jump height as long as they keep performing Cap Throws in between to maintain their height. This glitch can be performed in any kingdom where the Nintendog appears.<ref name="scykoh"/>


====Take Letters Anywhere====
====Take letters anywhere====
In New Donk City's park, if the player captures the [[letter]]s in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the [[Odyssey]], they can use a [[motor scooter]] to push said "M" into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.
In New Donk City's park, if the player captures the [[letter]]s in the Metro Kingdom and lines them up so at least one is on the boundary of the park and the "M" is facing towards the [[Odyssey]], they can use a [[motor scooter]] to push said "M" into the other letter. By doing this, they will be able to capture the letter and take it out of bounds, letting them bring it anywhere they want in the city. This then has various effects throughout the level.


Line 1,589: Line 1,589:
}}
}}
[[File:SMO Pre-release Grand Moon.png|thumb|The pre-release version of the Multi Moon collection screen]]
[[File:SMO Pre-release Grand Moon.png|thumb|The pre-release version of the Multi Moon collection screen]]
The pre-release box art of the game featured Mario wearing a sombrero and poncho in the [[Sand Kingdom]]. The final box art was changed to him being in the [[Lake Kingdom]] due to [[List of controversies#Super Mario Odyssey box art change|supposed criticisms]] about the appearance of a "Mexican Mario" on the box art and being described as a negative stereotype of the Mexican people.
The pre-release box art of the game featured Mario wearing a sombrero and poncho in the [[Sand Kingdom]]. The final box art was changed to him being in the [[Lake Kingdom]] due to [[List of controversies#Super Mario Odyssey box art change|supposed criticisms]] about the appearance of a "Mexican Mario" on the box art and being described as a negative stereotype of the Mexican people. Despite the image's removal from the box art, the outfit itself was not removed and remains available in-game.


During the E3 playthrough of this game, certain items had different names. [[Multi Moon]]s were originally called "Grand Moons," and the [[Binding Band]] was simply referred to as the "Wedding Ring," which were literally transliterated and translated, respectively, from the Japanese original. The [[regional coin]]s of the Sand Kingdom and [[Metro Kingdom]] were called "Pyramid Coins" and "City Coins," respectively, but they are not used in the final game. Additionally, the mission [[Showdown on the Inverted Pyramid]] was named "Inverted Pyramid Showdown."
During the E3 playthrough of this game, certain items had different names. [[Multi Moon]]s were originally called "Grand Moons," and the [[Binding Band]] was simply referred to as the "Wedding Ring," which were literally transliterated and translated, respectively, from the Japanese original. The [[regional coin]]s of the Sand Kingdom and [[Metro Kingdom]] were called "Pyramid Coins" and "City Coins," respectively, but they are not used in the final game. Additionally, the mission [[Showdown on the Inverted Pyramid]] was named "Inverted Pyramid Showdown."
Line 1,663: Line 1,663:
By December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. By March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref>
By December 31, 2017, ''Super Mario Odyssey'' had sold 9.07 million copies worldwide. By March 31, 2018, it reached 10.41 million copies, making it the best-selling game for the Nintendo Switch.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, it reached 13.76 million copies, although ''[[Mario Kart 8 Deluxe]]'' sold 15.02 million copies worldwide, lowering ''Super Mario Odyssey'' to the second-best-selling first-party game for the Nintendo Switch.<ref name=Jansales>[https://www.youtube.com/watch?v=cVJnzoW-E6w]</ref>


By March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> By March 31, 2023, the game had sold 25.76 million copies.<ref>Nintendo (August 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved August 3, 2022. [https://web.archive.org/web/20220803065123/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on August 3, 2022.</ref>
By March 31, 2021, the game had sold 20.83 million copies, making it the best-selling 3D ''Super Mario'' game.<ref>https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf</ref> As of December 31st, 2023, the game has sold 27.65 million copies.<ref>Nintendo (March 19, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved March 22, 2024. [https://web.archive.org/web/20240319104424/www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on March 19, 2024.</ref>


==Artbook==
==Artbook==
Line 1,726: Line 1,726:
*''[[Super Mario 64 DS]]'': The hedge maze outside Peach's Castle found in this game reappears.
*''[[Super Mario 64 DS]]'': The hedge maze outside Peach's Castle found in this game reappears.
*''[[New Super Mario Bros.]]'': When Mario ground-pounds after performing a [[Spin Jump]], he performs the [[Drill Spin]] from this game.
*''[[New Super Mario Bros.]]'': When Mario ground-pounds after performing a [[Spin Jump]], he performs the [[Drill Spin]] from this game.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The animation of Mario and Cappy getting a [[Multi Moon]] is similar to the animation of Mario getting a [[Grand Star]] in these games. The low health buzzer sound also plays when Mario is low on health. [[Ground-Pound Switch]]es also reappear. [[Captain Toad]] and the [[Toad Brigade]], together with the Toad Brigade theme, appear in the game. The [[Life-Up Heart]] functions exactly like the [[Life Mushroom]] from these games. Mario's idle animation of falling asleep and animation of freezing to death are similar to the ones in these games. Some of Mario's voice clips, such as the sound clip of Mario when he touches [[lava]], are reused from these games, as is one of his sound clips when he jumps, the latter of which is used in the ending, just before Mario jumps on Bowser. The currency in the Moon Kingdom resembles [[Star Bit]]s and is described as such. Peach's voice clip when she calls out to Mario is reused in a higher pitch after he is knocked off [[Bowser's Airship]] in the opening cutscene. It is also heard occasionally in a normal pitch on radios in kingdoms before Mario fights Bowser. The skeleton costume in this game resembles Mario's skeleton model from when he gets electrocuted. The jingle that plays when the Odyssey is restored is reused from the jingle that plays when Mario collects a new power-up in these games. A few of Yoshi's sound clips are reused from ''Super Mario Galaxy 2'', as well as being able to find him in [[Yoshi's Egg|eggs]]. With its sunglasses on, a Moe-Eye sometimes hums "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from this game. Also, there is a musical [[Easter egg]] in the pause menu, where it plays one of few different notes; if one selects the right options, the player will hear the [[Comet Observatory]] theme from this game. The "Ruins" theme sounds similar to [[Flip Swap Galaxy]]'s theme.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': The animation of Mario and Cappy getting a [[Multi Moon]] is similar to the animation of Mario getting a [[Grand Star]] in these games. The low health buzzer sound also plays when Mario is low on health. [[Ground-Pound Switch]]es also reappear. [[Captain Toad]] and the [[Toad Brigade]], together with the Toad Brigade theme, appear in the game. The [[Life-Up Heart]] functions exactly like the [[Life Mushroom]] from these games. Mario's idle animation of falling asleep and animation of freezing to death are similar to the ones in these games. Some of Mario's voice clips, such as the sound clip of Mario when he touches [[lava]], are reused from these games, as is one of his sound clips when he jumps, the latter of which is used in the ending, just before Mario jumps on Bowser. The currency in the Moon Kingdom resembles [[Star Bit]]s and is described as such. Peach's voice clip when she calls out to Mario is reused in a higher pitch after he is knocked off [[Bowser's Airship]] in the opening cutscene. It is also heard occasionally in a normal pitch on radios in kingdoms before Mario fights Bowser. The skeleton costume in this game resembles Mario's skeleton model from when he gets electrocuted. The jingle that plays when the Odyssey is restored is reused from the jingle that plays when Mario collects a new power-up in these games. A few of Yoshi's sound clips are reused from ''Super Mario Galaxy 2'', as well as being able to find him in [[Yoshi's Egg|eggs]]. With its sunglasses on, a Moe-Eye sometimes hums "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from this game. As in the underground levels in ''Super Mario 3D Land'' and ''Super Mario 3D World'', a cover of the ''Super Mario Bros.'' underground theme based on the rendition from ''Super Mario Galaxy'''s [[Flipswitch Galaxy]] plays in some underground areas. Also, there is a musical [[Easter egg]] in the pause menu, where it plays one of few different notes; if one selects the right options, the player will hear the [[Comet Observatory]] theme from this game. The "Ruins" theme sounds similar to [[Flip Swap Galaxy]]'s theme.
*''[[Super Mario 3D Land]]'': The [[Tail Tree]] appears in the Mushroom Kingdom. The invincibility theme, heard when the player taps any Mario [[amiibo]], is the [[World 2-3 (Super Mario 3D Land)|World 2-3]] theme from this game. Bowser attacks by stomping to create fire rings and swinging his tail, like in this game. The regional coins of the Lost Kingdom look similar to how the [[Super Leaf|Super Leaves]] look in this game. Statue Mario's design appears when the Jizos are controlled.
*''[[Super Mario 3D Land]]'': The [[Tail Tree]] appears in the Mushroom Kingdom. The invincibility theme, heard when the player taps any Mario [[amiibo]], is the [[World 2-3 (Super Mario 3D Land)|World 2-3]] theme from this game. Bowser attacks by stomping to create fire rings and swinging his tail, like in this game. The regional coins of the Lost Kingdom look similar to how the [[Super Leaf|Super Leaves]] look in this game. Statue Mario's design appears when the Jizos are controlled.
*''[[Mario Kart 7]]'': Some of [[Lakitu]]'s voice clips are reused from this game.
*''[[Mario Kart 7]]'': Some of [[Lakitu]]'s voice clips are reused from this game.