Super Nintendo Entertainment System: Difference between revisions

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The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime.
The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime.


The system's S-SMP audio chip, which unusually used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would've been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would've given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''Mario'' and ''Zelda'' IPs for several titles on their own CD-based multimedia device, the [[Philips CD-i]]. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to their deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s.
The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''[[Mario (franchise)|Mario]]'' and ''Zelda'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s.


The SNES was rereleased as the New-Style Super NES on October 20, 1997, in North America.{{ref needed}} It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.
The SNES was rereleased as the New-Style Super NES on October 20, 1997, in North America.{{ref needed}} It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.


During the SNES era, Nintendo and Sega were at the peak of their rivalry, so in many of the ''[[Mario (franchise)|Mario]]'' games, there were elements that mocked the ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'' series and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic the Hedgehog|Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.
During the SNES era, Nintendo and Sega were at the peak of their rivalry, so in many of the ''Mario'' games, there were elements that mocked the ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'' series and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic the Hedgehog|Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.


==Redesigns==
==Redesigns==
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