Super Smash Bros. Ultimate: Difference between revisions

-Smash attack (move), see Talk:Smash attack (move)
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==Gameplay==
==Gameplay==
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, [[Smash attack (move)|smash attacks]]), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".


Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional [[smashwiki:air dodge|Air Dodge]], Short-Hop Attack, and a new version of the Perfect [[smashwiki:shield|Shield]]. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving in the direction they tilt {{button|switch|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.
Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional [[smashwiki:air dodge|Air Dodge]], Short-Hop Attack, and a new version of the Perfect [[smashwiki:shield|Shield]]. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving in the direction they tilt {{button|switch|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.