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[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']] | [[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']] | ||
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]] | [[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]] | ||
The player starts at the base of the clock's mechanics. In the [[Nintendo DS|DS]] version, there is additional ground around the base of the clock, and [[Bob-omb]]s will fall and attack the player in this area. To the left of the starting area are several ascending green platforms that spin if time is not still, along with a [[Spinning Heart]] below them; these green platforms lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a Conveyor Belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier green platforms lead to; it has a large clock hand swinging around nearby that will bring the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, | The player starts at the base of the clock's mechanics. In the [[Nintendo DS|DS]] version, there is additional ground around the base of the clock, and [[Bob-omb]]s will fall and attack the player in this area. To the left of the starting area are several ascending green platforms that spin if time is not still, along with a [[Spinning Heart]] below them; these green platforms lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a Conveyor Belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier green platforms lead to; it has a large clock hand swinging around nearby that will bring the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[Keronpa Ball]] nearby. | ||
After the hand are a number of spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path | After the hand are a number of spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of Conveyor Belts lead to a long bending platform with several spinning platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]]. | ||
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