Tick Tock Clock: Difference between revisions

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{{about|the course in [[Super Mario 64]]|the racecourse|[[DS Tick-Tock Clock]]}}
{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
{{course infobox
{{course infobox
|image=[[File:Course14.png|280px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|280px]]<br>''Super Mario 64 DS''
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br><br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|boss=None
|boss=None
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}}
}}
{{quote2|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
{{quote2|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest to "12" will make everything stop, entering near "3" will make everything move slowly, entering near "6" will make everything move randomly and change speeds frequently, and entering near "9" will make everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt]]s will move; and [[pendulum]]s and the large hands will swing.  
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.  


Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].
Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].


Tick Tock Clock is referenced in various other games. It receives a [[DS Tick-Tock Clock|racetrack]] in ''[[Mario Kart DS]]'', which returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clock tower at Peach's Castle.
Tick Tock Clock is referenced in various other games. It receives [[DS Tick-Tock Clock|a racetrack]] in ''[[Mario Kart DS]]'', and it returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.
 
==Layout==
==Layout==
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
The player starts at the base of the clock's mechanics. In the [[Nintendo DS|DS]] version, there is additional ground around the base of the clock, and [[Bob-omb]]s will fall and attack the player in this area. To the left of the starting area are several ascending green platforms that spin if time is not still, along with a [[Spinning Heart]] below them; these green platforms lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a Conveyor Belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier green platforms lead to; it has a large clock hand swinging around nearby that will bring the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[Keronpa Ball]] nearby.  
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.  


After the hand are a number of spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of Conveyor Belts lead to a long bending platform with several spinning platforms and blocks breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
After the clock hand are several spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and triangular blocks (or square blocks in the DS version) breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
{{br|left}}
{{br|left}}


==Missions==
==Missions==
{|class="wikitable" text-align="center"
{|class="wikitable"text-align="center"
!Mission
!Mission
!Appears in
!Appears in
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![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
|''[[Super Mario 64]]''
|''[[Super Mario 64]]''
|The mission's objective is to collect the Power Star behind some pendulums.
|The mission's objective is to collect the Power Star behind some [[pendulum]]s.
|-
|-
![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
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<gallery>
<gallery>
Bomb-omb SM64.png|[[Bob-omb]]s
Bomb-omb SM64.png|[[Bob-omb]]s
Amp SM64.png|[[Amp]]s
AmpSM64.png|[[Amp]]s
SM64 Vanish Cap Under The Moat.png|[[Keronpa Ball]]s
BigSteelieSM64.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
HeaveHo64.jpg|[[Heave-Ho]]s
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
ThwompSM64.png|[[Thwomp]]
ThwompSM64.png|[[Thwomp]]
Timedjumps65.png|[[Bomp|Moving Bar]]s
Timedjumps65.png|[[Bomp|Moving Bar]]s
SM64 - Goomba Model.png|[[Goomba]]s (DS version only)
SM64DSGoombaModel.png|[[Goomba]]s (DS version only)
</gallery>
</gallery>


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**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two turning platforms.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two turning platforms.
*'''Warps''': (none)
*'''[[Warp]]s''': (none)


==Gallery==
==Gallery==
<gallery>
<gallery>
Tick Tock Clock Painting.png
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
</gallery>
</gallery>


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|JapR=Chikkutakkurokku
|JapR=Chikkutakkurokku
|JapM=Portmanteau of "tick-tock" and "clock"
|JapM=Portmanteau of "tick-tock" and "clock"
|Fra=Horloge Tic-Tac
|Fre=Horloge Tic-Tac
|FraM=Tic Tac Clock
|FreM=Tic Tac Clock
|Ger=Ticktack-Trauma
|Ger=Ticktack-Trauma
|GerM=Tick Tock Trauma
|GerM=Tick Tock Trauma
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|ChiM=Swaying Old Clock
|ChiM=Swaying Old Clock
}}
}}
==Trivia==
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it will always appear to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>


==References==
==References==
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{{SM64}}
{{SM64}}
{{SM64 missions}}
{{SM64 missions}}
[[Category:Factories]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Ticktack-Trauma]]
[[de:Ticktack-Trauma]]
[[it:Pendolo Tictoccato]]
[[it:Pendolo Tictoccato]]