Time Limit: Difference between revisions

1,326 bytes added ,  14 days ago
Found out that this page had most (though not all) of the timer-to-IRL conversions for most of the games, but the info seemed hard to compare because it was spread widely apart. The main absentees in the table (e.g. SMB3) are because I'm waiting for a new Wii U PSU in the mail.
Tag: Mobile edit
(Found out that this page had most (though not all) of the timer-to-IRL conversions for most of the games, but the info seemed hard to compare because it was spread widely apart. The main absentees in the table (e.g. SMB3) are because I'm waiting for a new Wii U PSU in the mail.)
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When the timer reaches 100 units, a short jingle is played. The level's background music then restarts from the beginning, but its tempo is increased and its pitch is shifted up by two semitones. When the timer reaches just 10 units, a beep is played for every remaining time unit that counts down. No message is displayed upon Mario losing a life if time runs out. Since this game does not feature a score, the amount of time remaining when Mario reaches the goal does not affect the game in any way.
When the timer reaches 100 units, a short jingle is played. The level's background music then restarts from the beginning, but its tempo is increased and its pitch is shifted up by two semitones. When the timer reaches just 10 units, a beep is played for every remaining time unit that counts down. No message is displayed upon Mario losing a life if time runs out. Since this game does not feature a score, the amount of time remaining when Mario reaches the goal does not affect the game in any way.
====''Super Mario 64 DS''====
The VS mode in ''[[Super Mario 64 DS]]'' has a timer that counts down from 30 time units, with each unit lasting three seconds, so each round has a real-life limit of 90 seconds.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Starting in ''[[New Super Mario Bros.]]'', time limits vary depending on the level type. Short levels have time limits of 300 seconds, most normal stages and Ghost Houses have a time limit of 400 seconds, and longer levels, [[tower]]s, and castles have a time limit of 500 seconds, with the sole exception of {{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}, which has a time limit of 300 seconds.
Starting in ''[[New Super Mario Bros.]]'', time limits vary depending on the level type. One time unit lasts 0.75 seconds, so a level with a timer limit of 400, will have a real-time limit of 300 seconds. Short levels have time limits of 300 time units, most normal stages and Ghost Houses have a time limit of 400 units, and longer levels, [[tower]]s, and castles have a time limit of 500 units, with the sole exception of {{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}, which has a time limit of 300 units.


In this game, Bowser's Castle has a time limit of 800 seconds.
In this game, Bowser's Castle has a time limit of 800 time units.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 seconds remaining instead (except in {{world-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.
Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 time units remaining instead (except in {{world-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.
 
One time unit lasts 0.7375 seconds, so a level with a timer limit of 400, has a real-time limit of 295 seconds.


In {{world|8|bowser3d|World 8-Bowser: Part 2}}: Part 2, the timer resets when the player reaches the final boss battle.
In {{world|8|bowser3d|World 8-Bowser: Part 2}}: Part 2, the timer resets when the player reaches the final boss battle.


The time limit can be increased by collecting a [[+ Clock]]. The amount added depends on whether it is a cyan clock (10 seconds) or green clock (100 seconds). In certain Special World courses, the time limit starts at 30 seconds, and it must be extended by collecting cyan clocks or beating certain enemies that hold cyan clocks (mostly [[Goomba]]s) to keep it from expiring.
The time limit can be increased by collecting a [[+ Clock]]. The amount added depends on whether it is a cyan clock (10 units) or green clock (100 units). In certain Special World courses, the time limit starts at 30 units, and it must be extended by collecting cyan clocks or beating certain enemies that hold cyan clocks (mostly [[Goomba]]s) to keep it from expiring.


In this game, the time limit's indicator (the icon of which is a + Clock) blinks briefly when it reaches 200 seconds or 50 seconds and starts to glow red when the timer falls below 100 seconds. When there are only 10 seconds remaining, the indicator beeps every second.
In this game, the time limit's indicator (the icon of which is a + Clock) blinks briefly when it reaches 200 units or 50 units and starts to glow red when the timer falls below 100 units. When there are only 10 units remaining, the indicator beeps every second.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
The time limit reappears in ''[[New Super Mario Bros. 2]]''. The time limit's indicator glows red under 100 seconds and beeps every second for the last 10 seconds, as it does in ''Super Mario 3D Land''. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.
The time limit reappears in ''[[New Super Mario Bros. 2]]'', where one time unit lasts 0.75 seconds, so a level with a timer limit of 400, will have a real-time limit of 300 seconds. The time limit's indicator glows red under 100 time units and beeps every second for the last 10 units, as it does in ''Super Mario 3D Land''. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.


In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds, though some courses, such as [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and the [[Third Course (Coin Challenge Pack A)|third course]] of [[Coin Challenge Pack A]], start with only 50 and 20 seconds, respectively. It can be increased by passing a Checkpoint Flag (which adds 50 seconds or 100 seconds) or by grabbing + Clocks, though green ones add only 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.
In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds, though some courses, such as [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and the [[Third Course (Coin Challenge Pack A)|third course]] of [[Coin Challenge Pack A]], start with only 50 and 20 seconds, respectively. It can be increased by passing a Checkpoint Flag (which adds 50 seconds or 100 seconds) or by grabbing + Clocks, though green ones add only 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''{{'}}s Battle Mode, the time limit can be adjusted from one to five minutes. When one minute remains, the timer flashes red for three seconds, after which the background music raises by a half step and speeds up a bit. When five seconds remain, the timer again flashes red and a countdown sound plays at each second.
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''{{'}}s Battle Mode, the time limit can be adjusted from one to five minutes. When one minute remains, the timer flashes red for three seconds, after which the background music raises by a half step and speeds up a bit. When five seconds remain, the timer again flashes red and a countdown sound plays at each second.
==Comparison of platformer countdown speeds==
{|class="wikitable sortable" style="max-width:800px"
|-
! Game(s) !! 400-to-0 in real time
|-
|''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'' / ''[[Super Mario Bros. Deluxe]]
|160
|-
|''[[Super Mario Land]]''
|266
|-
|''[[Super Mario World]]'' / ''[[Super Mario World: Super Mario Advance 2]]''
|273
|-
|''[[Super Mario Land 2: 6 Golden Coins]]''
|320
|-
|style="background-color:#DDD"|''[[Super Mario 64 DS]]'' VS Mode
|style="background-color:#DDD"|1200
|-
|''[[New Super Mario Bros.]]''
|300
|-
|''[[New Super Mario Bros. 2]]''
|300
|-
|''[[Super Mario 3D Land]]''
|295
|-
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]''
|400
|-
|''[[Wario Land: Super Mario Land 3]]''
|426
|}


==See also==
==See also==
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