Trip: Difference between revisions

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'''Trip''' is a gameplay mechanic found various [[Mario (series)|''Mario'']] and related games.
'''Trip''' is a gameplay mechanic found various [[Mario (series)|''Mario'']] and related games.


In the [[Mario & Luigi (series)|''Mario & Luigi'' games]], it is a status effect. Some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn. This status effect also prevents the player from [[flee]]ing and using Bros. attacks unless the tripped brother has high enough [[SPD-Up|speed]] to move first. This status effect cannot be cured with a [[Refreshing Herb]] in the first 3 ''Mario and Luigi'' games.
In the [[Mario & Luigi (series)|''Mario & Luigi'' games]], it is a status effect. Some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn. This status effect also prevents the player from [[flee]]ing and using Bros. attacks unless the tripped brother has high enough [[SPD-Up|speed]] to move first. This status effect cannot be cured with a [[Refreshing Herb]] in the first 2 ''Mario and Luigi'' games.


In ''[[Mario & Luigi: Superstar Saga]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition, although if the brother is fast enough, the condition is instantly negated. Since Mario and Luigi cannot switch in the subsequent games (Luigi is always in the back), enemies make Mario or Luigi trip if they hit him in the rear.
In ''[[Mario & Luigi: Superstar Saga]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition, although if the brother is fast enough, the condition is instantly negated. Since Mario and Luigi cannot switch in the subsequent games (Luigi is always in the back), enemies make Mario or Luigi trip if they hit him in the rear.
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