Wario Land: Shake It!: Difference between revisions

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|release='''Original release:'''<br>{{release|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>[http://latam.wii.com/soft_warioland.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{release|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>|USA|November 17, 2016<ref>[http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u ''Wario Land: Shake It'' for Wii U]. Nintendo. Retrieved November 16, 2016.</ref>}}
|release='''Original release:'''<br>{{release|Japan|July 24, 2008|HK|July 24, 2008|ROC|July 24, 2008|USA|September 22, 2008|Mexico|September 22, 2008<ref>[http://latam.wii.com/soft_warioland.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Australia|September 25, 2008|Europe|September 26, 2008|South Korea|April 14, 2011}} '''Wii U (digital download):'''<br>{{release|Europe|April 7, 2016|Australia|April 8, 2016|Japan|August 24, 2016<ref>[http://nintendoeverything.com/10-wii-games-coming-to-japanese-wii-u-eshop-over-coming-weeks-with-my-nintendo-discount/ 10 Wii games coming to Japanese Wii U eShop over coming weeks, with My Nintendo discount]. ''NintendoEverything''. Retrieved July 21, 2016.</ref>|USA|November 17, 2016<ref>[http://www.nintendo.com/games/detail/wario-land-shake-it-wii-u ''Wario Land: Shake It'' for Wii U]. Nintendo. Retrieved November 16, 2016.</ref>}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y|kr=y}}
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=PG|usk=6|grac=all}}
|platforms=[[Wii]], [[Wii U]]
|platforms=[[Wii]], [[Wii U]]
|modes=Single-player  
|modes=Single-player  
|media={{media|wii=1|wiiudl=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|wiimote=1}}
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'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in European languages) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}.
'''''Wario Land: Shake It!''''' (known as '''''Wario Land: The Shake Dimension''''' in European languages) is a platformer game developed by [[Good-Feel]] for the [[Wii]]. It is the sixth installment in the [[Wario Land (series)|''Wario Land'' series]], the eighth platformer starring [[Wario]] overall, the first game in the ''Wario Land'' series to be released since ''[[Wario Land 4]]'' in 2001, and the only ''Wario Land'' game released on a home console. The game also features the return of [[Captain Syrup]], who hosts the [[Pirate Shop]]. The game is drawn in the style of anime, as the animations for the cutscenes and gameplay were done by Japanese animation studio {{wp|Production I.G}}.


The game was rereleased for the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service in Europe on April 7, 2016, Australia on April 8, 2016, Japan on August 24, 2016, and North America on November 17, 2016.
The game was rereleased for the [[Wii U]]'s [[Nintendo eShop#Wii U|Nintendo eShop]] service in Europe on April 7, 2016, Australia on April 8, 2016, Japan on August 24, 2016, and North America on November 17, 2016.
==Story==
==Story==
===Prologue===
===Prologue===
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After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.  
After surviving all of the Shake King's traps and minions, Wario is able to battle the Shake King himself. It is a hard and long battle, since the Shake King also has some of Wario's moves; however, Wario is able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.  


When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration doesn't last long. Catching Wario off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario is completely humiliated that he was double-crossed from the start, angrily chasing Merfle around his garage.
When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the celebration does not last long. Catching Wario off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario is completely humiliated that he was double-crossed from the start, angrily chasing Merfle around his garage.


==Gameplay==
==Gameplay==
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A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line.
A flying counterpart to the Unibucket is the [[Rocket Bucket]]. By pressing {{button|wii|Paddown}}, Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing {{button|wii|2}} accelerates it, and tilting the Wii Remote is used for steering. Colliding with [[Spike Trap|spike]]s will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's [[Subwarine]]. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and {{button|wii|Padleftright}} will move it back and forth. Pressing the {{button|wii|1}} makes the Subwarine shoot a torpedo in a straight line.


[[File:WLS4.png|thumb|200px|Wario swings on a pole.]]
[[File:WLS4.png|thumb|200px|Wario swings on a [[wire|bar]].]]
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.
Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named [[Max Fastosity Dasherator]]s; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.


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|[[File:Recaptiator.png|100px]]
|[[File:Recaptiator.png|100px]]
|align="center"|[[Recapitator]]
|align="center"|[[Recapitator]]
|align="center"|Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[Zombie]]. They can be dismantled with a Dash Attack, but eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown.
|align="center"|Armored skeletons that throw their heads like [[boomerang]]s, like the previous ''Wario Land'' games' [[zombie]]. They can be dismantled with a Dash Attack, but eventually rebuild themselves, just as [[Dry Bones]] do. Their spiky heads protect them from jumps, but leave the body exposed when thrown.
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|align=center|[[Boogie Mansion]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
|align=center|[[Large Fry Cook-Off]]<br>(normal)<br>[[Boogie Mansion]]<br>(gold)
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==Development==
==Development==
The creation of ''Wario Land: Shake It!'' began when Nintendo producer [[Takahiro Harada]] was inspired to do a new ''Wario Land'' sequel after playing ''{{wp|Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki}}'', a [[Konami]] platformer released on the [[Nintendo DS]]. Having enjoyed the ''Goemon'' game greatly, he contacted its producer, [[Etsunobu Ebisu]]<ref>,[http://ja.wikipedia.org/wiki/がんばれゴエモン 東海道中 大江戸天狗り返しの巻 The Japanese Wikipedia page of ''Ganbare Goemon'' for the DS] lists Etsunobu Ebisu (蛭子悦延) as the game's producer. (Retrieved July 5, 2014)</ref> who had subsequently left Konami to make his own video game development company, [[Good-Feel]].<ref name="page 1">[http://www.wariolandshakeit.com/launch/developer_interview.html Staff interview on the official ''Wario Land: Shake It!'' website], page 1. (Retrieved July 5, 2014)</ref> While Ebisu initially envisioned a Wild Western-style shooter for the game, Harada convinced him that sticking to what they know with a platformer would be better. Picturing Wario as a reckless yet manly brute who relies on his strength to smash though obstacles and knock things down, they eventually came up with the idea of using the Wii's motion controls for shaking things around, with other uses of tilting and aiming to compensate for the lack of buttons on the Wii Remote.<ref name="page 1"/>
The creation of ''Wario Land: Shake It!'' began when Nintendo producer [[Takahiro Harada]] was inspired to do a new ''Wario Land'' sequel after playing ''{{wp|Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki}}'', a [[Konami]] platformer released on the [[Nintendo DS]]. Having enjoyed the ''Goemon'' game greatly, he contacted its producer, [[Etsunobu Ebisu]]<ref>,[http://ja.wikipedia.org/wiki/がんばれゴエモン 東海道中 大江戸天狗り返しの巻 The Japanese Wikipedia page of ''Ganbare Goemon'' for the DS] lists Etsunobu Ebisu (蛭子悦延) as the game's producer. (Retrieved July 5, 2014)</ref> who had subsequently left Konami to make his own video game development company, [[Good-Feel]].<ref>{{cite|quote=At that time, I had just quit working for that company and had founded Good-Feel.|author=Etsunobu Ebisu|title=Staff interview on the official ''Wario Land: Shake It!'' website, page 1|url=http://www.wariolandshakeit.com/launch/developer_interview.html|publisher=Nintendo|language=en|accessdate=July 5, 2014|archive=https://web.archive.org/web/20090121031742/http://www.wariolandshakeit.com/launch/developer_interview.html|deadlink=yes|archivedate=January 21, 2009}}</ref> While Ebisu initially envisioned a Wild Western-style shooter for the game, Harada convinced him that sticking to what they know with a platformer would be better. Picturing Wario as a reckless yet manly brute who relies on his strength to smash though obstacles and knock things down, they eventually came up with the idea of using the Wii's motion controls for shaking things around, with other uses of tilting and aiming to compensate for the lack of buttons on the Wii Remote.<ref>{{cite|quote=Then we began developing plans for tilting the Wii Remote and shaking it up and down or side to side.|author=Madoka Yamauchi|title=Staff interview on the official ''Wario Land: Shake It!'' website, page 1|url=http://www.wariolandshakeit.com/launch/developer_interview.html
|publisher=Nintendo|language=en|accessdate=July 5, 2014|archive=https://web.archive.org/web/20090121031742/http://www.wariolandshakeit.com/launch/developer_interview.html|deadlink=yes|archivedate=January 21, 2009}}</ref>


[[File:WLSIWarioWalk.gif|right|frame|Wario's walking animation in ''Wario Land: Shake It!'']]
[[File:WLSIWarioWalk.gif|right|frame|Wario's walking animation in ''Wario Land: Shake It!'']]
After some discussion, Harada and Ebisu decided to make ''Wario Land: Shake It!'' "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director [[Koichi Yagi]], "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director [[Tadanori Tsukawaki]]. The end result was worth the "hard labor", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in {{wp|Production I.G}} to help with character animation and the opening and ending cutscenes, while [http://www.kusanagi.co.jp/ Kusanagi] assisted with the background art.<ref>[http://www.wariolandshakeit.com/launch/developer_interview2.html Staff interview on the official ''Wario Land: Shake It!'' website], page 2. (Retrieved July 5, 2014)</ref>
After some discussion, Harada and Ebisu decided to make ''Wario Land: Shake It!'' "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director [[Koichi Yagi]], "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director [[Tadanori Tsukawaki]]. The end result was worth the "hard labor", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in {{wp|Production I.G}} to help with character animation and the opening and ending cutscenes, while [http://www.kusanagi.co.jp/ Kusanagi] assisted with the background art.<ref>{{cite|quote=Production I.G helped with character animation and the opening and ending sequences, and Kusanagi helped with the backgrounds.|author=Etsunobu Ebisu|title=Staff interview on the official ''Wario Land: Shake It!'' website, page 1|url=http://www.wariolandshakeit.com/launch/developer_interview2.html|publisher=Nintendo|language=en|accessdate=July 5, 2014|archive=https://web.archive.org/web/20090210011643/http://wariolandshakeit.com/launch/developer_interview2.html|deadlink=yes|archivedate=February 10, 2009}}</ref>


==Critical reception==
==Critical reception==
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
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|''Wario Land: Shake Dimension is a fun action romp (dare we say with an occasional puzzle?) with a decided nod to the past glory of the genre. However, its short, easy-to-finish story mode and occasionally lackluster control system hamper what is an otherwise solid platformer.''
|''Wario Land: Shake Dimension is a fun action romp (dare we say with an occasional puzzle?) with a decided nod to the past glory of the genre. However, its short, easy-to-finish story mode and occasionally lackluster control system hamper what is an otherwise solid platformer.''
|-
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==Staff==
==Staff==
{{main|List of Wario Land: Shake It! staff}}
{{main|List of Wario Land: Shake It! staff}}
Madoka Yamauchi is credited as the director as well as one of the game's planners. The assistant director, Nobuo Matsumiya, had previously worked on several ''Mario'' franchise games such as ''[[Super Mario Bros. Deluxe]]'' and ''[[Yoshi's Island DS]]''. The backgrounds were illustrated by KUSANAGI, Inc. while the characters' animations and opening and ending sequences were created by Production I.G.
Madoka Yamauchi is credited as the director as well as one of the game's planners. The assistant director, Nobuo Matsumiya, had previously worked on several ''Super Mario'' franchise games such as ''[[Super Mario Bros. Deluxe]]'' and ''[[Yoshi's Island DS]]''. The backgrounds were illustrated by KUSANAGI, Inc. while the characters' animations and opening and ending sequences were created by Production I.G.


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Wario Land: Shake It! pre-release and unused content}}
{{main|List of Wario Land: Shake It! pre-release and unused content}}
A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream ''Mario'' titles. It was featured on the game site as a soundtrack sample before release. For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls.<ref>https://tcrf.net/Prerelease:Wario_Land:_Shake_It!</ref>
A cut track was found in pre-release versions of the game for a level known as "Plumber's Cave," the main melody being based on the [[Underground Theme]] from the mainstream ''Super Mario'' titles. It was featured on the game site as a soundtrack sample before release. For one reason or another, it was completely removed from the game. The accompanying "hurry up" theme was left in the game and used in Foulwater Falls.<ref>https://tcrf.net/Prerelease:Wario_Land:_Shake_It!</ref>


==Gallery==
==Gallery==
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<gallery>
<gallery>
Wario WLSI art.png|[[Wario]]
Wario WLSI art.png|[[Wario]]
Queen Merelda.png|[[Queen Merelda]]
Queen Merelda WLSI artwork.png|[[Queen Merelda]]
WLSSyrup.png|[[Captain Syrup]]
WLSSyrup.png|[[Captain Syrup]]
WLSI Green Merfle.png|[[Merfle (character)|Merfle]]
WLSI Green Merfle.png|[[Merfle (character)|Merfle]]
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Shake King WLSI.png|[[Shake King]]
Shake King WLSI.png|[[Shake King]]
</gallery>
</gallery>
==References to other games==
*''[[Wario Land 4]]'': The [[Wario Car]] returns.


==References in later games==
==References in later games==
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series: Wario's victory jingle is an excerpt of Stonecarving City's music. The original music for Stonecarving City, under the name "Ruins (''Wario Land: Shake It!'')", is present in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music.
*''[[Mario Party 10]]'': The treasure chests on Wario's board in [[amiibo]] Party look similar to the ones from this game and a [[Coin Bag (Wario Land: Shake It!)|Coin Bag]] also appears. The board's music is a rearrangement of Stonecarving City's music.
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the pipe entering and boss damaging sound effects.
*''[[Yoshi's Woolly World]]'': Several sound effects are reused. These include the selecting, pipe entering, and boss damaging sound effects.


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*''Wario Land: Shake It!'' was [[List of Mario references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. The parody can be viewed at [http://www.nbc.com/saturday-night-live/video/wii-guys/n12442?snl=1 NBC.com].
*''Wario Land: Shake It!'' was [[List of references in animated television#Saturday Night Live|referenced]] on the 2009 Valentine's Day episode of ''{{wp|Saturday Night Live}}'' in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay—shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. The parody can be viewed at [http://www.nbc.com/saturday-night-live/video/wii-guys/n12442?snl=1 NBC.com].
*Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''.
*Several sound effects in this game are reused in ''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' and ''[[Yoshi's Woolly World]]''.


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