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[[File:NSMBW World 2-4 Screenshot.png|thumb|Wind in ''New Super Mario Bros. Wii'']]
[[File:NSMBW World 2-4 Screenshot.png|thumb|Wind in ''New Super Mario Bros. Wii'']]
'''Wind''' is a mechanic that appears in some of the ''[[Mario (franchise)|Mario]]'' games as an obstacle. While wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]].
'''Wind''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a mechanic often appearing as an obstacle. While wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]].
==History==
==History==
===''Golf'' / ''Mario Golf'' series===
Wind is a factor to consider when planning shots in ''[[Golf (series)|Golf]]'' and ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land.
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy''.]]
[[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy''.]]
Wind<ref>Black, Fletcher. ''Super Mario Galaxy'' [[Prima Games|PRIMA]] Official Game Guide, page 166.</ref> appears in ''[[Super Mario Galaxy]]'' in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Floaty Fluff]]s to cross large, windy gaps.
Wind<ref>Black, Fletcher. ''Super Mario Galaxy'' [[Prima Games|PRIMA]] Official Game Guide, page 166.</ref> appears in ''[[Super Mario Galaxy]]'' in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Fluff (object)|Floaty Fluff]]s to cross large, windy gaps.
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Wind<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide, page 46.</ref> reappears in ''[[New Super Mario Bros. Wii]]''. It only appears in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s.
Wind<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide, page 46.</ref> reappears in ''[[New Super Mario Bros. Wii]]''. It only appears in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s and the [[Goal Pole (secret)|hidden goal]].


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
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In ''[[Super Mario Maker 2]]'', wind blows in the desert theme at night, and functions mostly the same way it did in ''New Super Mario Bros. Wii'', except that it can change its direction and frequency depending on the game style.
In ''[[Super Mario Maker 2]]'', wind blows in the desert theme at night, and functions mostly the same way it did in ''New Super Mario Bros. Wii'', except that it can change its direction and frequency depending on the game style.


===''Donkey Kong'' franchise===
===''Donkey Kong'' (Game Boy)===
====''Donkey Kong'' (Game Boy)====
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], wind appears in stages [[Stage 6-6|6-6]], [[Stage 8-10|8-10]], [[Stage 8-16|8-16]], and [[Stage 9-8|9-8]], where they blow Mario left or right slightly based on the direction the clouds in the background are moving.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], wind appears in stages [[Stage 6-6|6-6]], [[Stage 8-10|8-10]], [[Stage 8-16|8-16]], and [[Stage 9-8|9-8]], where they blow Mario left or right slightly based on the direction the clouds in the background are moving.


====''Donkey Kong Country 2: Diddy's Kong Quest''====
===''Donkey Kong Country 2: Diddy's Kong Quest''===
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', wind<ref>Shinoda, Paul, Kent Miller. ''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide. Page 92.</ref> appears and features prominently in two courses: [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]], where it is used to jump over long holes or hinder the player by blowing them into unwanted directions, and [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]], where the wind blows upward and lifts the Kongs to high platforms. Wind also appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portion of the level [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]. In this game, the wind is represented by leaves, much like in ''Super Mario Bros.: The Lost Levels''.
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', wind<ref>Shinoda, Paul, Kent Miller. ''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide. Page 92.</ref> appears and features prominently in two courses: [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]], where it is used to jump over long holes or hinder the player by blowing them into unwanted directions, and [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]], where the wind blows upward and lifts the Kongs to high platforms. Wind also appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portion of the level [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]. In this game, the wind is represented by leaves, much like in ''Super Mario Bros.: The Lost Levels''.


====''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''====
===''Mario Party'' series===
In ''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] [[New Play Control! Donkey Kong Jungle Beat|port]], wind is blown out by [[Wind Mouth]]s.
In the [[minigame]]s [[Tightrope Treachery]] in ''[[Mario Party]]'' and [[Rainbow Run (minigame)|Rainbow Run]] in ''[[Mario Party 2]]'', the player can lose balance from strong winds.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros.''====
{{main-external|SmashWiki|Wind}}
In ''[[Super Smash Bros.]]'', wind appears on the [[Dream Land (Super Smash Bros.)|Dream Land]] stage. Here, a tree named [[Whispy Woods]] blows wind at fighters in an attempt to blow them off the stage.
[[File:Greengreens.jpg|thumb|left|Whispy Woods blowing wind in ''Super Smash Bros. Melee''.]]
Wind is a generic stage hazard in at least one stage in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', wind is blown by [[Whispy Woods]] on the games' respective [[Dream Land (Super Smash Bros.)|Dream Land]] and [[Green Greens]] stages, and putting fighters at risk of being blown off of the stage. In ''[[Super Smash Bros. Brawl]]'', wind will sometimes blow wind upwards on [[Pokémon Stadium 2]], causing it to take longer to get down, and [[PictoChat]] sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in ''Super Smash Bros. Brawl''. In ''[[Super Smash Bros. for Nintendo 3DS]]'', wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. Dream Land returned as a downloadable stage in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', so wind also appears in those games. In ''[[Super Smash Bros. Ultimate]]'', wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.


====''Super Smash Bros. Melee''====
In ''Super Smash Bros. Brawl'', wind appears on some levels in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], such as [[The Wilds]], [[The Swamp]], The [[Battleship Halberd Exterior]] and [[The Glacial Peak]]. It blows like normal wind to the side, but it also blows upward in the swamp. The [[smashwiki:Borboras|Borboras]] also blow wind. [[Ridley]] can produce wind from his wings during his boss fight.
[[File:Greengreens.jpg|thumb|Whispy Woods blowing wind in ''Super Smash Bros. Melee''.]]
In ''[[Super Smash Bros. Melee]]'', wind appears on the [[Green Greens]] stage. Here, Whispy Woods blows wind either left or right, attempting to blow fighters off of the stage as he did in ''Super Smash Bros.''


====''Super Smash Bros. Brawl''====
In ''Super Smash Bros. Ultimate'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.
[[File:The Swamp.PNG|thumb|left|Wind in ''Super Smash Bros. Brawl''.]]
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[[File:Borboras-SSE.png|thumb|A Borboras, blowing wind in ''Super Smash Bros. Brawl''.]]
In ''[[Super Smash Bros. Brawl]]'', wind appears on some levels in the [[Subspace Emissary]], such as [[The Wilds]], [[The Swamp]], The [[Battleship Halberd Exterior]] and [[The Glacial Peak]]. It blows like normal wind to the side, but it also blows upward in the swamp. The stage [[Pokémon Stadium 2]] will sometimes blow wind upwards, causing it to take longer to get down. The [[PictoChat]] stage also features drawn wind blown to the left. Since Green Greens returns from ''Super Smash Bros. Melee'', so does the wind on the stage. The [[Borboras]], enemies in the Subspace Emissary, also blow wind. [[Ridley]] can produce wind from his wings during his boss fight.


====''Super Smash Bros. for Nintendo 3DS / Wii U''====
===''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''===
In the [[Super Smash Bros. for Nintendo 3DS|3DS version]] of the game, wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. In the returning downloadable [[Dream Land (Super Smash Bros.)|Dream Land]] stage for both games, Whispy Woods once again attempts to blow fighters off the stage.
In ''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] [[New Play Control! Donkey Kong Jungle Beat|port]], wind is blown out by [[Wind Mouth]]s.


====''Super Smash Bros. Ultimate''====
===''Yoshi Touch & Go''===
In ''[[Super Smash Bros. Ultimate]]'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.
Wind reappears in ''[[Yoshi Touch & Go]]'', where it can blow randomly in some areas, and can be produced by blowing into the microphone, or. It can cause all the created platforms to disappear.


===''Mario Golf'' series===
===''Super Princess Peach''===
Wind is a factor to consider when planning shots in ''[[Mario Golf (series)|Mario Golf]]'' games. Its speed and direction will influence where the ball will land.
In ''[[Super Princess Peach]]'', wind serves as a hindrance which stops the player from using the [[Joy (vibe)|Joy]] [[vibe]] to fly up to various areas of a level, as the player may be able to skip parts of a level or access secret areas with the ability.


===''Yoshi'' franchise===
===''Yoshi's Island DS''===
====''Yoshi Touch & Go''====
[[File:YIDSBabyPeachParasol.png|thumb|Baby Peach using her parasol to catch wind.]]
Wind reappears in the [[Nintendo DS]] game ''[[Yoshi Touch & Go]]'', where it can blow randomly in some areas, and can be produced by blowing into the microphone, or. It can cause all the created platforms to disappear.
 
====''Yoshi's Island DS''====
[[File:YIDSBabyPeachParasol.png|thumb|200px|Baby Peach using her parasol to catch wind.]]
In ''[[Yoshi's Island DS]]'', [[Baby Peach]] can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms.
In ''[[Yoshi's Island DS]]'', [[Baby Peach]] can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms.
===''Super Princess Peach''===
In ''[[Super Princess Peach]]'', wind serves as a hindrance which stops the player from using the [[Joy (vibe)|Joy]] [[vibe]] to fly up to various areas of a level, as the player may be able to skip parts of a level or access secret areas with the ability.


===''Paper Mario'' series===
===''Paper Mario'' series===
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Wind reappears in {{classic|3DS|Neo Bowser City}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' and in {{classic-link|DS|Shroom Ridge}}, [[Ninja Hideaway]], {{classic-link|3DS|Rock Rock Mountain}}, and {{classic-link|Tour|Singapore Speedway}} in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for the latter game. In {{classic|DS|Shroom Ridge}}, wind acts as a shortcut near the end of the track, and like in ''[[Mario Kart Tour]]'', tricks can be performed by driving over wind.
Wind reappears in {{classic|3DS|Neo Bowser City}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' and in {{classic-link|DS|Shroom Ridge}}, [[Ninja Hideaway]], {{classic-link|3DS|Rock Rock Mountain}}, and {{classic-link|Tour|Singapore Speedway}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for the latter game. In {{classic|DS|Shroom Ridge}}, wind acts as a shortcut near the end of the track, and like in ''[[Mario Kart Tour]]'', tricks can be performed by driving over wind.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
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Strong gusts of wind appear near the top of [[Mount Pajamaja]] and in [[Somnom Woods]] in ''[[Mario & Luigi: Dream Team]]'', which push [[Mario]] and [[Luigi]] in its direction while they are using [[Spin Jump (Mario & Luigi series)|Spin Jump]].
Strong gusts of wind appear near the top of [[Mount Pajamaja]] and in [[Somnom Woods]] in ''[[Mario & Luigi: Dream Team]]'', which push [[Mario]] and [[Luigi]] in its direction while they are using [[Spin Jump (Mario & Luigi series)|Spin Jump]].
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==Names in other languages==
{{foreign names
|Jap=追い風<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Bros. 2"『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=29}}</ref>
|JapR=Oikaze
|JapM=Tailwind <small>(''Super Mario Bros.: The Lost Levels'')</small>
|Jap2=強風<ref>{{cite|author=----|title="Super Mario 64."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=91}}</ref>
|Jap2R=Kyōfū
|Jap2M=Strong Wind <small>(''Super Mario 64'')</small>
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
DKC2 Wind 1.png|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
DKC2 Wind 1.png|Sprite from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
DKC2 Wind 2.png|''Donkey Kong Country 2: Diddy's Kong Quest''
DKC2 Wind 2.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
The Swamp.PNG|Screenshot from ''[[Super Smash Bros. Brawl]]''
Borboras-SSE.png|Screenshot of a [[smashwiki:Borboras|Borboras]] from ''Super Smash Bros. Brawl''
</gallery>
</gallery>


==References==
==References==
{{NIWA|SmashWiki=1|ZeldaWiki=1}}
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