Editing Drift

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[[File:Mk64rainbowroad2.PNG|thumb|[[Mario]] drifting in his [[kart]] on [[N64 Rainbow Road|Rainbow Road]] in ''Mario Kart 64'']]
[[File:Mk64rainbowroad2.PNG|thumb|[[Mario]] drifting in his [[kart]] on [[N64 Rainbow Road|Rainbow Road]] in ''Mario Kart 64'']]
A '''drift''', also referred to as a '''slide'''<ref>''Mario Kart 64'' Operation Card.</ref> or '''power slide'''<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref> (alternatively spelled '''power-slide'''),<ref>''Mario Kart DS'' Mission Mode: 1-8</ref> is a move in the ''[[Mario Kart (series)|Mario Kart]]'' series that allows a [[kart]] to keep speed around corners. Drifting is done by holding {{button|n64|R}} and turning {{button|n64|Stick}} left or right, at the cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to move the Control Stick (left and right) while in a drift to cause the kart to get a short but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this are in ''[[Mario Kart: Double Dash!!]]'', where there is no hop button&mdash;the player simply needs to hold the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead&mdash;and in the ''Mario Kart Arcade GP'' sub-series, where the player needs to tap the brake to enable drifting.   
A '''drift''', also referred to as a '''slide'''<ref>''Mario Kart 64'' Operation Card.</ref> or '''power slide'''<ref>''Mario Kart: Double Dash!!'' instruction booklet, page 12.</ref> (alternatively spelled '''power-slide'''),<ref>''Mario Kart DS'' Mission Mode: 1-8</ref> is a move in the ''[[Mario Kart (series)|Mario Kart]]'' series that allows a [[kart]] to keep speed around corners. Drifting is done by holding {{button|n64|R}} and turning {{button|n64|Stick}} left or right, at the cost of a bit of handling. Beginning with ''[[Mario Kart 64]]'', it is possible to move the Control Stick (left and right) while in a drift to cause the kart to get a short but helpful [[Mini-Turbo]] when the drift is ended. In most ''Mario Kart'' games, the player must [[Hop (move)|hop]] before being able to drift. The exceptions to this are in ''[[Mario Kart: Double Dash!!]]'', where there is no hop button&mdash;the player simply needs to hold the {{button|gcn|R}} button (or {{button|gcn|L}} button) instead&mdash;and in the ''Mario Kart Arcade GP'' subseries, where the player needs to tap the brake to enable drifting.   


Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''Mario Kart: Double Dash!!'' and ''[[Mario Kart DS]]'', starting in ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''Mario Kart Wii'' also introduced the "inside drifting" mechanic, in which the vehicle commits to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All [[Sport bike (vehicle class)|sport bikes]] in the ''Mario Kart'' series use this mechanic.
Due to the emergence of the "[[Mini-Turbo|snaking]]" technique in ''Mario Kart: Double Dash!!'' and ''[[Mario Kart DS]]'', starting in ''[[Mario Kart Wii]]'', performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. ''Mario Kart Wii'' also introduced the "inside drifting" mechanic, in which the vehicle commits to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. All [[Sport bike (vehicle class)|sport bikes]] in the ''Mario Kart'' series use this mechanic.

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