Page history
February 15, 2024
February 13, 2024
February 3, 2024
January 25, 2024
January 4, 2024
→Data-rendered models: MIPS
+35
→Applied sprites and textures: Subdivided
m+156
→Data-rendered models: Wiggler
+41
→Applied sprites and textures
m−19
January 1, 2024
December 31, 2023
→Ending
+163
→Ending
+142
→Bowser in the Sky
+26
→Bob-omb Battlefield
+38
→Applied sprites and textures
→Applied sprites and textures
m−34
→Applied sprites and textures: I was originally organizing these to match how topics are covered in the main article, starting with enemies, then obstacles, etc. but there are too many to really do that in a way that's understandable. Sorry about that.
+28
→Applied sprites and textures
+178
→Painting and portal textures: Guidebooks and in-game function indicate the portal for TTC is its face. (Sorry about the doors - I was relying on memory because the game is not in front of me.)
m+2
December 30, 2023
→Applied sprites and textures: Those are the actual places where the doors been used in the game.
+95
→Intro
+107
December 29, 2023
→Painting and portal textures
+4
→Painting and portal textures
+58
→Environmental sprites
+154
→Applied sprites and textures
+44
December 28, 2023
→Applied sprites and textures: It was used to going deep underground to see Dorrie
+38
→Locations: Tiny-Huge Island
+55
→Key artwork and wallpapers
m+1
→Applied sprites and textures
m−75
→Applied sprites and textures
+71
→Artwork: concept art
+83
→Mushroom Castle sprites and textures
+68
→Screenshots
+61
December 26, 2023
December 25, 2023
December 24, 2023
→Applied sprites and textures
+81
→Backgrounds: Integrated last skyboxes
+243
→Backgrounds: pretty please?
+63
→Backgrounds
+22
→Applied sprites and textures
m+19
→Enemies
m
December 23, 2023
→Environmental sprites: whoops
→Sprites and 2D assets: integration
+860
→Sprites and 2D assets: This Boo texture is not for a painting - it is for a flame spout.
+50
→Applied sprites and textures: pls
+216
→Applied sprites and textures
+27